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VIPER: Volume Invariant Position-based Elastic Rods 

UVic Visual Computing Group
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VIPER: Volume Invariant Position-based Elastic Rods
Baptiste Angles, Daniel Rebain, Miles Macklin, Brian Wyvill, Loic Barthe, JP Lewis, Javier von der Pahlen, Shahram Izadi, Julien Valentin, Sofien Bouaziz, Andrea Tagliasacchi
To be presented at the Symposium on Computer Animation (SCA 2019)

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20 июл 2019

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Комментарии : 21   
@danieleccleston7928
@danieleccleston7928 4 года назад
this makes me want to get smarter so I can understand
@douglas0828
@douglas0828 4 года назад
I would like to see full body workout simulation using viper so people can pick the right exercise for them and do it right based on their body type. I'm also curious what type of movement would exercise the perineum muscle(pelvic floor).
@KevinATJumpWorks
@KevinATJumpWorks 2 года назад
This would have been awesome in Crysis!
@AHSEN.
@AHSEN. Год назад
Very impressive!
@msdvfx
@msdvfx Год назад
Viva VIPER 👌
@Kino-Imsureq
@Kino-Imsureq 4 года назад
is there a tutorial for this being worked on? i got lost easily in the papers. (maybe because of my inexperience with physics, but im slowly understanding the papers :P)
@malachydredd4063
@malachydredd4063 3 года назад
Send a link if you have a compiled download
@alexandrepv
@alexandrepv 5 лет назад
Amazing work! Is there any source code available? Also: Was this method use by Ziva Dynamics?
@AndreaTagliasacchi83
@AndreaTagliasacchi83 5 лет назад
Yes we'll make the code available. And no it's not the Ziva backend
@alexandrepv
@alexandrepv 5 лет назад
@@AndreaTagliasacchi83 Great! Thank for for both answers :) I look forward to trying it out for myself!
@Vladeeer
@Vladeeer 4 года назад
@@alexandrepv can you share a link to the source code ?
@alexandrepv
@alexandrepv 4 года назад
@@Vladeeer It's on their github: github.com/vcg-uvic/viper
@ackillesbac
@ackillesbac 4 года назад
would love to be able to import this into unreal engine, or something
@AndreaTagliasacchi83
@AndreaTagliasacchi83 4 года назад
I don't think there's anything that stops you from doing it. But I expect with a bit of engineering the runtime can be made 10x-100x faster. But we are no CUDA engineers :)
@davidpenfound
@davidpenfound 2 года назад
Please put this in 3ds Max!
@art-creator
@art-creator 23 дня назад
We put it into Houdini. Max suxx.
@cvspvr
@cvspvr 3 года назад
hold on to your papers!
@malachydredd4063
@malachydredd4063 3 года назад
IM trying!
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