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Virtual Production Visualization Guide | Unreal Engine 

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Learn about the new Virtual Production Visualization Guide in this video with Epic and Magnopus.
Heard about virtual production but not sure where to start? Over the next few months, we’ll be publishing a serialized step-by-step guide that will explain how to use virtual production workflows for visualization-the process of creating computer-generated imagery to help plan and preview various aspects of a production, which includes previs, pitchvis, techvis, stuntvis, and postvis.
You can check it out here: dev.epicgames....
By the end, you’ll know how to set up and run a visualization shoot in Unreal Engine. Our goal is to break down the technical barriers for people who want to get into this innovative way of exploring creative ideas in the initial stages of filmmaking.
Watch this video to hear from members of the Epic team and Magnopus, one of our partners on the project, about what the guide is all about and how it can help your team.
#unrealengine #VirtualProduction #Visualization
[MUSIC PLAYING] SHAUN COMLY: In this visualization guide, we're setting out to tell somebody exactly how to do this sort of virtual production using Unreal Engine. Visualization and virtual production is where we take performance capture and virtual camera and we string that together to make a storyboard.
KATHERINE HARRIS MOJICA: It's where the director, or the DP, working with a team and the art department explore their ideas. If that's the shot that they really wanted or if it's even possible to do the shot that they really wanted.
SHAUN COMLY: So the challenge of visualization when it comes to virtual production is that you take a sophisticated game engine, like Unreal Engine, you throw in multiple pieces of software, hardware, timecode, and then you throw in film directors and try to make them all play nice together.
KATHERINE HARRIS MOJICA: Visualization is difficult because there's no one way. And it's even more difficult because no one way is ever written down.
SHAUN COMLY: And that's when we started to go, OK, we need to start to pull all this stuff together to figure out how to get from A to B. So, at Epic we are lucky enough to be in contact with a bunch of studios who are leading the field in virtual production.
Once we told them what we were trying to do here, absolutely every single one of them was more than happy to talk to us at length about their processes, certain rules that they have, things that work for them, things that haven't worked for them, and their feedback is going to make Unreal Engine better and easier to use.
KATHERINE HARRIS MOJICA: Having a lot of experience on set throughout the years using Unreal, we've really dug into the engine, including working with Epic on a lot of our tools and how we use them with directors.
LILY PITTS: Creating a process that's flexible, allowing for adaptability by a director is really, really important and hard to do. Figuring out exactly where things go wrong and how to fix them, even harder.
SHAUN COMLY: We went halfway down the path and then realized that we had to way back up and figure out what kind of slate we want to use, what our naming conventions are going to be for our sequences, how we're going to tape record things, how we're going to use sub scenes, how we're not going to use sub scenes.
And what we're setting out to do here is we want to go through and make all of these mistakes and tell you exactly what happened and what we should have done, and then go back and redo them. If we've done it right, somebody should be able to start from the beginning and go all the way through to the end of the guide and be able to start their own small visualization studio.
KATHERINE HARRIS MOJICA: I wish they had done this years ago.
[LAUGHS] It would have saved me so much time, and energy, and tears.
SHAUN COMLY: We're refraining from calling this the best practice guide. This is more of a, if you don't have to do it, this is a great place to start, and then you figure out what works best for you and your studio. But this is supposed to be a foundational piece. This guide is being written for one person sitting in their room that wants to get into this or a large studio that wants to build up their own team. We're listing different hardware at different price points, software, and the same thing with body capture solutions, face capture solutions, what buttons to push to democratize this type of virtual production.
KATHERINE HARRIS MOJICA: One thing I love about this whole process is that it allows for any creator to get started.
LILY PITTS: Being able to look at a single source of information and be like, yes, finally, a place for people to approach Unreal Engine with confidence, knowing that throughout the whole process, they have a place to refer to.
...

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2 окт 2024

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Комментарии : 43   
@ArtifiSir
@ArtifiSir Год назад
The timing for this could not be more perfect. Thank you so much!
@leeoiou7295
@leeoiou7295 Год назад
I really need to educate myself more on this virtual production thing. It looks really great.
@malickfayediagne2888
@malickfayediagne2888 Год назад
this, this is great
@rushboardtechuk
@rushboardtechuk Год назад
It is great that Epic Games is finally doing this. I have looked at several videos, and even purchased a Virtual Production course a couple of years ago, but nothing seems to cover all you should know. Hopefully this will be the resolution.
@shauncomly
@shauncomly Год назад
Thats our goal. Stay tuned for Chapters 2 and 3 which should round it out. This one was just the fundamentals. Which in reality is like 70% of the process.
@SubQXenoglyph
@SubQXenoglyph Год назад
One of the few main issues seems to be latency. I imagine we'll have faster connections in no time.
@shauncomly
@shauncomly Год назад
We're working on it
@iPEMiC.
@iPEMiC. Год назад
Did you guys plan to cover about virtual camera mixed with real physical camera ?
@shauncomly
@shauncomly Год назад
We had not. Can you give a specific use case example?
@WOCITY
@WOCITY Год назад
@@shauncomlyHey Shaun, it would be kind of cool to hook up, say Alexa mini or Red or Amira to UE and operate the camera/lens as usual, but having UE scene in camera’s viewfinder. Linking all features of pro camera and UE in real time :) Its not possible at the moment, correct?
@iPEMiC.
@iPEMiC. Год назад
@@shauncomly "I saw many people, including myself, trying to use the VCAM app for UE combined with a DSLR. However, we didn't really know if it was meant to be used this way and if it would work. The goal is to have a small VP studio and shoot with real subjects while controlling both the virtual camera from UE and the DSLR camera at the same time using a greenscreen as an example of a use case."
@shauncomly
@shauncomly Год назад
​@@WOCITY Yes this is possible. We do this on the ICVFX stage. We track the camera on stage and target that onto the cinecamera and automatically control the lens in UE with the lens of the physical camera. It's very possible but not going to be covered in this guide. More here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ebf1rRkYFmU.html
@shauncomly
@shauncomly Год назад
@@iPEMiC. I'm not sure VCam was designed to be used in that way but that's not to say you can't. Assuming you have some sort of protocol like Midi or LiveLink to come out of the engine and motion control the DLSR on a track or to control the lens. Very interesting. I'll put that on the list for a future installment.
@Mistirina
@Mistirina Год назад
Are you using Matrix City Sample? How was it optimized to run in editor for virtual production? I'm trying to to use the city for virtual production project right now, and I literally don't know where to start. Can you upload your map?
@Nowayjosedev
@Nowayjosedev Год назад
How do if find one of the head gears to record my face with my phone please
@shauncomly
@shauncomly Год назад
We made our own. You can find lots of documentation online on how to DIY them.
@W0at
@W0at Год назад
When/where will this be available to us creators!?
@shauncomly
@shauncomly Год назад
Chapter 1 is out now. Chapters 2 and 3 will come out in the next month or so.
@darienme
@darienme Год назад
@@shauncomly thank you! Is there a forum to funnel in questions as we build things out based on the guide?
@shauncomly
@shauncomly Год назад
@@darienme UDN is always your best bet. But there is a forum attached to every Dev Community Post. Just hit the "Comments" at the top of the page. RU-vid won't let me put the specific link.
@SarFirraEdits
@SarFirraEdits Год назад
what's your pc specs??? detailed one! please
@cjadams7434
@cjadams7434 Год назад
what is the tracking modules you used here?
@shauncomly
@shauncomly Год назад
The vcam with iPad uses iOS internal tracking. Xsens and mocopi are both inertial. The bigger vcam rig was optical tracking.
@americoperez810
@americoperez810 Год назад
Hi everyone, just took a quick peak at the documentation. Noticed there was only one chapter. Is this complete or is it still being developed?
@shauncomly
@shauncomly Год назад
Chapters 2 and 3 are coming out in the next month or so.
@btn237
@btn237 Год назад
Did you see the sub-navigation with all the different sections? There like 12 pages of content there and each has various links to extensive documentation.
@WOCITY
@WOCITY Год назад
Unreal never stops to amaze me since I discovered it a year ago! Absolutely fantastic tool for creators! Can wait the updated Face capture soft this summer. Thank you so much guys! 🤍🙏🏻👍🏻
@RedPillAlways
@RedPillAlways Год назад
UE sucks. Most developers that make the best games don't use Unreal Engine. Especially in the AAA AA game market. Proprietary developer made Engines BLOW UE out the water. Outside sort linear shooters an MMOs UE is crap. Real games like ARPGs Open worlds ect UE is about the Worst of the worst. As a user I mostly stay away from anything UE done. Aside from SWJFO/JS(Both was an are out right messes) an Offline GEARs I don't touch UE made products..
@WOCITY
@WOCITY Год назад
@@RedPillAlways Hey buddy, you are missing the point of this video, its about Virtual Production :) Could you name another comparable tool, in terms of accessibility, affordability of the setup, functionality? UE is amazing and its getting better with every update. Cheers!
@swait239
@swait239 Год назад
LiveLinkFace??
@trumpeter811
@trumpeter811 Год назад
Mocopi isn't that good to be used in this way.... it needs to be constantly reset
@anggatris.7392
@anggatris.7392 Год назад
Who??
@demonhogo
@demonhogo Год назад
Except that UE is now looking better than most of the overworked mid vfx houses
@RedPillAlways
@RedPillAlways Год назад
UE sucks
@Silentanwa661
@Silentanwa661 Год назад
always a trans girl on the game dev team
@GoogleSucks12666fyt
@GoogleSucks12666fyt Год назад
I would love to make VR games with the newest engine 😭but don't know the easiest way to learn
@RedPillAlways
@RedPillAlways Год назад
I don't Trust ANYTHING with UE stamped on it. UE is TRASH.. I truly hope Developers absolutely stay away from it. Time and time again games are proving that Unreal Engine is just not a good engine to use for REAL games. Gears of War games are Really the Only good games(But also just Linear Shooter).. UE can barely handle sort linear Shooters. All its made for is Linear FPSs and MMOs.. Developers proprietary Engines BLOW UE any number OUT the water. None of the best games out there use Unreal Engine. SWJFO/SJ are Great but would have been majorly better if they were not Unreal Engine held back.. DEVELOPERS PLEASE STAY AWAY. Your own Engine for your are so much better.. Offline ARPGs are the Best games and UE Isn't really for it
@GoogleSucks12666fyt
@GoogleSucks12666fyt Год назад
❤ i hope the graphics in vr can look super-cool with unreal engine 5
@malickfayediagne2888
@malickfayediagne2888 Год назад
no way sadly
@WOCITY
@WOCITY Год назад
It will, just give it a little time, for hardware to catch up :)
@GoogleSucks12666fyt
@GoogleSucks12666fyt Год назад
@@WOCITY what's stopping it from working right now
@WOCITY
@WOCITY Год назад
@@GoogleSucks12666fyt Imho, the Virtual part of technology hasn’t broken the boundary with Reality yet, the biggest problems in terms of perception are displays (there is still NET effect present) and narrow filed of view, which doesn’t convince that Virtual is Real. Other weaknesses: onboard GPU, onboard battery, sensors, design in terms of comfort to wear it for a long time.. When technology will overcome this, it will lead to further market growth, more products, games, movies etc. And of cause the price has to become affordable. Ive heard Apple VR mask will be expensive, will see about specs :) UE is definitely ahead in this game, from the production side.
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