@@GiffysChannel probably some headsets were miniature CRT displays. The higher end were almost 1080p LCDs. The NASA headsets in the 70s most likely were vector graphics only CRTs.
That's just it though. How outdated is this version? The graphics are what's most outdated. The mechanism is practically the same: motion capture, screen goggles, headphones. That's the same _virtual reality_ they're offering us today. The mocap has expanded to include the whole body, including feet, borrowing from animation technology that's been around for a long while already. But while you can walk in the simulation, you're restricted to a very small space because, obviously, you're physically walking and you'd an empty warehouse to have any room for, say, running a bit. It's really more sensationalism than anything. Watch Giantbomb's marathon VR hands-on vid -- or, better yet, simply watch Crowbcat's short edit of it with the noteworthy points (i.e. reactions, because nothing in the VR experience is impressive).
Well, real can only look so real. We are reaching the threshold. In a decade or maybe two I'm confident we'll have hit one to one graphical representations of reality. And that isn't just me dreaming.
actually it maybe even closer than you think graphics wise..take a look at the Brigade 3 engine..it is a photorealistic game engine and it will be ready for video games in 5 years or so, perhaps even sooner.
It's actually worse than that. The average price of an ounce of gold in 1991 was about $360.00. Today it's about $1,250.00 per ounce. That works out to a multiplier of 3.5 times. So actually (in real currency terms) the comparison is: 1991: $175,000.00 to $700,000.00 2014: $300 Yup, I'd say we've make some progress cutting those costs down.
I'm out. It's still got a long way to go. When it starts being substance more than sensation (as in, hype) and the prices are more in tandem with the production costs, I'll be in.
This is really close to VR from today. We just need the gloves to become a tech consumer item for games and etc. There are some VR gloves that have been selling for 200 dollars on Amazon
That flying simulator game looks better than N64 game and this is only 1991. 1991 is the year the SNES just came out and we already got these type of graphics without knowing?
That point reminds me about Ray Kurzweil's "Law of Accelerating Returns". VR just wasn't ready in '91 because the technology wasn't efficient, powerful, and was expensive.
wally19 What possible purpose do such comments serve other than making you look like a douchebag? Does every damned video featuring old tech have to have them?
Farewell VHS Not true. I operated those for over 10 years and put thousands of people through them and only a handful of people ever complained of sickness.
david vincent some researchers believe it's because different people rely on different visual cues to perceive depth and VR in general relies heavily on motion parallax and not so much on things like shape-from-shading. qz.com/192874/is-the-oculus-rift-designed-to-be-sexist
Wow that head set size. No fronting, I'd love to try that out. It just looks awesome and I remember day dreaming of this and how unbelievably real it looked and it couldn't get no better than that. Now I have two Quest 2's.
3:30, the whole engine thing is an idea I'd like to actually have access to in upcoming VR. I like the idea of being able to learn to take apart engines or build electric cars from scratch using 3D models of existing hardware within the virtual world to learn how everything works before doing it for real, if I wished. Heck, get the 3D model for your own car and go through a repair virtually before attempting it for real...stuff like that.
I tried this in the early 90's in vienna. I remember that the headsets (or should I say "helmets"?) were extreme heavy and due to the extreme low framerate it was pretty hard to hit something. There were a shooter-, a boxing- and a racing-game. Nice memories though :-)
If you really think about it, it is actually very advance for its time because they can actually have motion controllers and the ability to interact with another person.
What the fuck do you mean? The HTC vive is a VR headset that is mass produced, and its a beautiful experience, no headaches, no FPS drops if used with the right machine.
The 90's sure had a knack for dreaming up really peculiar images... I mean, 2:20, what the heck were they thinking?! This makes Dumpy: Going Elephants! look completely logical.
CGI was brand new at the time and people were just going hog wild seeing how far they could take it. Plus the 80s just happened and we hadn't come down from it yet.
MRTOWELRACK yeah and even today the gpu horsepower isn't quite sufficient to support something like a 5k resolution that is really needed to remove the screen door effect and improve the optics and field of view.
Jette Christensen However, the screen door effect can also be mitigated by greater per pixel fill, though I agree, VR isn't quite there yet for my desires, but 5, 8, 10 years down the road, VR should be quite impressive.
@@rodrigoalister9593 quest 2 is standalone. there are number of differences: 1. quest 2 is wireless 2. index is pcvr while quest 2 is either pcvr or standalone depending on setup 3. index lets you use all fingers individually on its controllers while theres a button that controls three fingers on quest 2 4. index requires base stations 5. index can do a higher refresh rate 6. i personally just like the index better tbh 7. quest 2 has slightly better mic audio but worse speakers 8. joysticks on index controllers dont work sometimes 9. index controllers have straps while for quest 2 you must hold on to the controllers for dear life
All the ideas we now know of, the entire proof of concept - they were already there 30 years ago. It just took a good while for the tech to develop enough be actually worth using
The Amiga Video Toaster was launched in 1988 and Lightwave 3D in 1991. That software was used to create these visuals. The hardware isn't out of this world they were off the shelf Commodore Amiga computers.
@@SCARRIOR I meant how similar VR controllers of today are basically Wii remotes, Vive, PSVR and Windows Mixed Reality controllers are basically Wii remotes with small trackers on them
It's not _a reason why current VR will fail_. It *does*, however, show that this latest VR is not the _first wave_ and it's more sensationalism than anything, since it's offering little more than they were back then. It's mostly the graphics that are oudated, not the mechanical features. You're able to render the motions of your whole body now, that is all -- and that comes from animation technology long used in games and movies already. VR isn't the only groundbreaking tech that's _hybernated_; the same happened to 3D imaging and electric-powered cars.
All it needs is for consumers to believe in it. If a demand is created companies will meet that demand. The technology is here today as it was then, only now it is actually affordable for the average person. Reletively.
VR is at an all time high and after owning an HTC Vive, the immersion is already there and it can only get better from here. Plus VR compatibility is amazing so you'll never "need" to upgrade headsets to play.
it's shocking how similar these graphics are to those on the Quest 2. I imagine a user from 1991 would be more impressed by the frame rate and price point, and not notice a triple decade jump in graphics quality or aesthetics.
Heck no the graphic aren't even close. Have you seen what sim racing looks like using the Quest to on a gaming PC with a good GPU. It is almost as good as you see on your TV but your actually in the seat and can look around as if you were in the real car. My PC, Quest and a steering wheel/pedal set up has me golden. GTA5, Though not as real looking, is great fun on the quest and some 360 videos are pretty convincing. I don't get motion sickness really. Just don't find a F1 race and decide to stand up and turn around to see backward, it is fun and doesn't really bother me (your brain try's to balance you in a turn) but it is not for everyone. Had a few friends fall though most just wobble from the feeling. .
@@shawnyoung5960 that one kitchen scene in vr which is probably from 1991 is about the same as the home screen "home" of quest 2 so yes it is close. And all these years later quest 2's home screen has the same quality of a 30 year old vr kitchen tour not that specifically that matters because standalone quest 2 games look leagues better but the home screen is literally the same fidaliety of a 30 year old kitchen vr like come on lmao clearly it aint the hardware limitation. That shit can run vr games at like "psvr" settings which is about low-lower then low on pc. Its not max settings but there are however good looking games on the quest 2 that are specially crafted to run good and look good on mobile hardware. It ain't pc level of graphics but its still more the. playable for the average joe who gives not one fuck about how it looks
I played the VR machine at my local arcade in the early 90's and it was truly terrible. Just completed, and thoroughly enjoyed, Astro Bot on PSVR and it showed me, some 27 years later, that I can banish all those evil memories
A throwback video on 1991 VR tech is 11 years old itself. VR will become indistinguishable from reality in fewer years than there are fingers in your hands.
***** Slow? Obviously you've never used a computer for more than entrainment purposes. Hardware did exactly the same jobs back then as it does today. With the exception that now its far easier for dummies to use.
There was no motion sickness in those systems. I owned several in the day, used them at corporate events and of the thousands who played only a handful were ever sick. I played Dactyl Nightmare on a restored system only last week and unlike in my Oculus Rift DK1 I didn't suffer ANY motion sickness. Why? They have accurate magnetic tracking that has both positional and rotational tracking built in, they are essential for good VR. I'm sure the higher framerate, faster screens etc will help in DK2 but the combination of the full 6DOF tracking is the main cure for motion tracking.