Also screen resolution, screen technology (Quality, Low Persistence), tracking technology, and tons of other things. :P Not to mention how non-trivial that processing power really was. The only thing they had was plastic with screens in it in comparison. Which is the simple and obvious start. Not that it isn't cool to see the first ideas start. The early hand tracking was pretty interesting :D
indeed. the $20 Google Cardboard..which i consider a joke, works and is actually magnitudes better then what the 90s best vr offerings were. which i think was the vfx1. I'm using a Gear VR until I get a strong enough PC to drive the second gen vr headset valled Star VR. 4k res. eye tracking over 200 degree field of view.
So cool 😎 I loved Tomorrow's World! I have a Oculus Quest 2. Just had to wait thirty years to get one! It's awesome and will get better! Tomorrow's World you called it!!!!!
It literally reminded me of the movie that terrified me when I was a child on the "Lawnmower man" 1992 . It's very impressive that in 1990 had this one 🤓on virtual reality technology at that time.
Woow i learned about VR in 1992 by the lawnmower man ..i was amazed about this docu released in 1990 which i was skeptical in the beginning until robocop 2 poster showed up which premiered around june 1990 ..believe me this video amazed me ..maybe one of the best documentaries 👍👍👍
The Cynic not much I can say about it. We had Dactyl Nightmare, Red Barron, Jump Jet and Mech Warriors on our machines. I know that there were a couple of preliminary test “games” some of the units we had on them. Where did you see the PacMan VR?
i remember going to a mall in the later 90s. i remember 2 things you stand and walk in with headsets. it was some robot game. i remember the tv screens showing what they were doing. they both rode a elevator up to the action. i remember one person looking across the way looking at the other person and see them represented on screen. Talk about things that blow a NES players mind at the time.
I would love to see that since retro video games from the 80's, and 90's (& early 2000's) are getting re-released for this generation. If retro video games are becoming popular today, then I'm hoping any old VR games from the 90s could probably get a current-gen VR port. I would kill to see Virtuality VR games getting released on Oculus, and PlayStation VR 2.
I wonder how this headset would handle a more modern pc, now that we can actually render life like environments at a framerates high enough to fool the brain :)
the basic concepts are the same, but the underlying and supporting technology and content available today are magnitudes more powerful then Virtual Reality of the 90s. compare Google Cardboard (which is a poor man's VR) $20 mobile and untethered HD-2k-4k resolution depending on your smartphone internet access in the device to stream vr content can store vr content built in proper gyroscope voice assistant stereo and surround sound higher stnadard fps larger field of view 90s. VFX1 was arguably the best VR of those times 600x400 resolution small screens smaller field of view larger and heavier then the Vive tethered less color slower frame rates that often induces motion sickness used a compass for positional tracking you required a poweful PC and tethered (which was probaby more out of reach for people in the 90s then people 2010s) mobiles are faster, and more powerful then PCs of the 90s And significantly more expensive
I was never that thrilled with Job Simulator to be honest, But I've been playing Elite Dangerous in VR for a year now and simply can't imagine playing it on a 'flat' panel anymore :D
Собственно, уже 2021й, а никаких концептуальных прорывов с тех пор так и не произошло. Банальное количественное улучшение, лучше железо, больше пикселей, но, не качественный скачок технологий иммерсивности.
Back then most people were one accord for progressing into the future with beneficial technology. Now considerable amount of people either think the Earth is flat and want to live in an cult cabin society or some sexual deviancy needs to be public policy for everything.
They had seemingly good VR gloves back in 1990, and yet there's still no inexpensive marketable option today 20 years later with the coming of modern VR?
Manus gloves are not out yet. That said, I guess there's a strong argument to be made that people don't bother developing input until the HMD/VR is good.
Because they are expensive as hell to make... there are some alternatives like using the controller or by using the leap motion controller for hands tracking.
I don't think motion sickness is something that will be solvable. My mother and both my sisters are affected by it. My younger sister decided to use some sea-bands while playing with the Oculus to see if that could help her play longer and it did.
Dave Daveson Sure, but that's mostly due to Moore's law. Things are getting smaller, faster, and cheaper, but I'm not seeing any real inventions these days.
Moore's law is what it takes to get inventions in to our homes. If you don't think there are enough real inventions, then best you go invent something.
Yeah exactly, it was ALREADY the 90's! I'd at least expect the images to look realistic!!! I quite liked the program at the time but this is just shameful!!
It was 1990. You were barely out of the 80s, lol. A lot of advances happened over that decade. 1999 looked a lot different from digital graphics perspective than 1990 did.
Deathbrewer Using "the year" as an excuse just doesn't cut it with me! They clearly made no effort whatsoever with the graphics and to add to that they couldn't even get the movement right. Overall the whole thing was an embarrassment and should never have made it to the program. It amuses me that you guys would want to defend such a steaming pile of shit!! Seriously, you have got to be kidding me!!