Cool example! Did you know that you can directly connect a float (or integer) value to a vector? That will convert the float x to a vector (x, x, x). And you can also directly connect a vector to a matrix when you only want to translate.
Thx Ruben. I think there is no way to get the object color in to octane. But i‘m working on a tutorial that creates a voxel mesh insted of clones, i think with this one you could transfere any texture via vertexmaps to octane. So stay tuned 😉
quick question, can you morph in cinema using scened nodes like you can in houdini with the vdbmorph?? and if yes, would be great to have a tutorial. Cheers!!
Yes, you could place it under a Fracture or Voronoi Fracture Object (reomve the source point inside the Voronoi Fracture). Make sure on the Object Group Capsule the Instance Mode is set to "Instance". And you have to recolor it via a Plain Effector (use Field-Colors and drag the Vertex Color Tag in to the Fields)
Hey Dominik ! Really great tut :) Will it possible to have several type of geometry instead of one simple cube ? Following your example, different types of LEGO ?
Hi QLapsus, of cours, you can plug in every geometry you like. You also can build object switching mechanism with a switch node and a modulo- or hash-node. But because every voxel has the same size, the different objects should also have the same size.
Thanks for your reply :) @@realruckli That's indeed what I thought, you can't plug any object with a different size, like a 2x4 or a 1x3 LEGO... sad I guess it will be a much more complex setup
Hello! I'm also using version 2023.2.0. But I can't find the first object group I created when I search for it. Can you tell me why? Has the name changed?
@@realruckli I have used current state and export on the capsule. It gets the geometry but the colors/uv/texture is lost. It is very interesting. I'm wonder if some geometry node should be used to construct those parts? The instanced objects default color is used no matter how I try to make this editable. Maybe a hull extract like the fracture effect would work.
@@realruckli Oh, sorry I get an intance object after I convert. Then that object convert again to clones of the orignal object and not the original clones. Thus the colors are lost. If there is away to get this to work and still use the good ol covert to current state tricks from the past then this would become a game changer!
@@illunz You have to switch the Instance Mode of the Object Group Capsule to "Instance", than you get geometry instead of instances when you convert it. Is it that what you are loking for?
Thanks for the reply! Unfortunately I had no luck with it. Model keeps disappearing. I figured I could toss them all under a Fracture generator and add effectors that way but also no luck. I'll keep playing with it! Amazing stuff man.
I tried it. There ar two ways, one with nodes and one by using ah classic effector directly on the capsule. Downside of the second solution, it just works when the capsule is set to normal instances, so not the best solution fo a huge amount of clones. You can download both examples on gumroad. Hope that helps