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Dominik Ruckli
Dominik Ruckli
Dominik Ruckli
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@weme78
@weme78 День назад
great!
7 дней назад
if I wanted to do it with dice instead of lego, but so they wouldn't all be facing the same way - should i do it with a plain effector, or do you suggest any other way?
@realruckli
@realruckli 6 дней назад
There are many ways to do this, using MoGraph is one of them. The simplest solution I can recommend is doing it directly inside Nodes: 1. Add a Switch Node, set it to Vector and add as many different Rotations you like (e.g. 90,0,0 | 180,0,0 | 90,0,90 and so on) 2. Use a Hash Node and set the Minimum to 0 and the Maximum to your Rotations-Count 3. Plug the Index of the Iterate Collection into the Seed of your Hash Node 4. Plug the Integer Output of the Hash Node into the Index of the Switch Node 5. Unfold the Result Output of your Switch Node and add an Angular Unit Node to each Component (X,Y and Z). 6. Set the Mode of the Angular Unit Nodes to "Degrees to Radiance" 7. Plug the Result Outputs of te Angular Nodes to the related Rotation Components of the Compose Matrix Node 8. With the Salt Parameter on the Hash Node you can change the randomization of the Rotations Hope that helps :)
6 дней назад
@@realruckli it maybe be a bit too complex for me, but I’ll try it later
@sergio_motion
@sergio_motion 10 дней назад
Thanks a lot! You are great man!
@superpetun
@superpetun 11 дней назад
dont work with octane ??
@realruckli
@realruckli 11 дней назад
I have no Octane, but i see no reason why it should not work with Octane.
@xlista1543
@xlista1543 12 дней назад
Thank you very much!
@Ouss.Motion
@Ouss.Motion 20 дней назад
The offset variable does not space them evenly, instead it increments like this: 1, 2, 3 ,4... instead of being: 1,1,1,1... (consider it centimeters) Am I doing something wrong please? Also thanks for the video.
@realruckli
@realruckli 19 дней назад
Hi Ouss.Motion, you are right, thats something I did not take into account, so you did everything correct. It increases beacause the "Geo to match" also increases in size by every iteration. I added a new setup (V2) into the download files on gumroad. In this file the offset should be always the same. And this setup is also a bit faster ;)
@jhalanddesign
@jhalanddesign 22 дня назад
Nice stuff. I’ve experienced a bit now with the match size now.. I don’t seem to be able to place null objects, or am I missing something? And is it possible to add more object together at ones, I guess you can set it up with in scene nodes, but would also be great to have it in the objects menu version. And also possible to link to the object next below or above. Then it can be easier to stack stuff and connect. But not sure if the last thought is a needed option. But anyway powerful tool you’ve made here so thanks!
@nikolay_khan
@nikolay_khan 23 дня назад
Hey, i have a quastion. How you leared stuff like this? Mb maxon has tutorial page where i can find some info? Thank for your tutorials
@realruckli
@realruckli 23 дня назад
Hi Nikolay, by reading the documentation, base knowledge in programing and linear algebra ... and with a little help from Maxon ;) There are several good resources: www.youtube.com/@CORE4D www.youtube.com/@scenenodestips nodebase.info The C4D Doc: help.maxon.net/c4d/en-us/#html/60629.html?TocPath=The%2520Node%2520Editor%257CThe%2520individual%2520Assets%257C_____0 And there are a lot of good example scene inside Cinema's Content Browser. You can also join the "C4D Procedural" Discord Channel if you like, there you can chat with some Scene Nodes Cracks, they love to help :)
@nikolay_khan
@nikolay_khan 23 дня назад
@@realruckli awesome 🤩
@nikolay_khan
@nikolay_khan 23 дня назад
@@realruckli thank you a lot
@antoniogranado6494
@antoniogranado6494 25 дней назад
Amazing!
@hoaeto2180
@hoaeto2180 27 дней назад
Awesome Please create tutorial for block wall
@matteoforghieri
@matteoforghieri 28 дней назад
thats exactly the right approach! reverse engeneer hodini toold for c4d is the way to go, thanks a lot!
@realruckli
@realruckli 28 дней назад
@@matteoforghieri thanks. Wich houdini tool would you like to see next in c4d?
@matteoforghieri
@matteoforghieri 27 дней назад
@@realruckli omg so many times while watching thoudini tutorials i thought i would love some of those tools on c4d, and now i cannot remember anything! i will write you when something come to mind!
@matteoforghieri
@matteoforghieri 10 дней назад
@@realruckli i got an idea, not really from houdini though. tracer object sux and now is also bugged as hell since 2024, it would be nice to have a new and improved tracer object with scene nodes, i tried to do it but i am not good enough yet.
@realruckli
@realruckli 9 дней назад
@@matteoforghieri Core4D builds a Tracer in this Tutorial with Scene Nodes. Maybe this is usefull :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-plcWywTcbmM.html
@Hobijak
@Hobijak 29 дней назад
블렌더 따라하기는 ㅋㅋ
@vasilybodnar168
@vasilybodnar168 29 дней назад
Tnank you. Trying to make bricks wall (as you show at the beginning), but I fail. Can you explain or upload some simple scene, how you make it, pls?
@realruckli
@realruckli 29 дней назад
Hi Vasily, there is no "simple" scene because this setup is definitely a bit more advanced and needs some Scene Nodes knowledge. But you can send me a mail (in the channel description), and I can send you the scene file if you like.
@MatthieuFremeaux
@MatthieuFremeaux 28 дней назад
@@realruckli Would definitely be interested in that too (fantastic capsule by the way, I so glad that finally someone - other than Maxon and Rocket Lasso - creates useful nodes capsules "à la Blender add-on or Houdini asset" ! Please make more of this ;)
@CORE4D
@CORE4D 27 дней назад
There is a brick wall example in asset browser :)
@stemfourvisual
@stemfourvisual 29 дней назад
This is what the world ( well me ) has been waiting for!
@motionwithoskar
@motionwithoskar Месяц назад
amazing video dom
@antoniopepe
@antoniopepe Месяц назад
Finally something new for c4d. I switched to houdini world but im continue using c4d for some basic stuff...
@avi3dfx1210
@avi3dfx1210 Месяц назад
one of your best videos so far!!! thanks
@caspianievers
@caspianievers Месяц назад
Exactly what I’ve been trying to make today!
@midlet
@midlet Месяц назад
This is so cool! Thanks for sharing!
@bharat5194
@bharat5194 Месяц назад
Amazing
@앙준수-q5k
@앙준수-q5k Месяц назад
I'm curious, do you get this information by studying alone? That's great....
@realruckli
@realruckli Месяц назад
Yes, reading the doc and with some help from maxon. There is a beginners series on the Core4D RU-vid-Channel if you are also interrested in learning Nodes. www.youtube.com/@CORE4D
@Totorus
@Totorus Месяц назад
Thanks for sharing!
@lowlevelsystems
@lowlevelsystems Месяц назад
nicely done as usual dominik!
@scenenodestips
@scenenodestips Месяц назад
Fantastic tutorial and capsule, thanks so much for creating & sharing!
@не_твоя_вот_и_бесишься
Четко💪💪💪
@subframestudio
@subframestudio Месяц назад
Perfect as always!
@JustixModder
@JustixModder Месяц назад
Hey, do you know a way to get only the End Caps after the Extrude Node? I want to have them seperate so I have another layer of geometry on top of the base geometry.
@realruckli
@realruckli Месяц назад
The Extrude Node generates the same Polygon Selections as the normal Extrude Object. The End Caps are called "C2". So just use a Delete Node and type in: all-"C2" . This deletes everything except the the End Caps. Hope that helps.
@robmillington
@robmillington Месяц назад
Excellent tutorial, thank you!
@BodachStudio
@BodachStudio Месяц назад
I would love to see a tutorial on how you rendered those images. Really, really good stuff!
@realruckli
@realruckli Месяц назад
@@BodachStudio its just a simple rock and cristal material mix with triplaner mapping. My tutorials are more about scene nodes, there are a lot of good rendering tutorials out there ;)
@MakotoTamura256
@MakotoTamura256 Месяц назад
Great job and thank you share this tutorial!! Amazing!
@caimax3075
@caimax3075 Месяц назад
hi, thanks for sharing. how to convert mesh edge to line in Modifier group? I tried C4D edge to line node and the technic in this tutorial , but it seems not work in modifier group.
@realruckli
@realruckli Месяц назад
The Nodes Modifier can just output the same type as the input. So when you input a mesh it cant output splines, and of course the other way around. You can use a Nodes Mesh, a Nodes Spline or an Object Group Capsule instead
@jackbrown2690
@jackbrown2690 Месяц назад
This is fantastic - Thank you for sharing. Is there a way to limit the maximum number of connections to be fewer than the points created by the Matrix?
@realruckli
@realruckli Месяц назад
Yes there is. First I recommend to use my newer Plexus-Effect Tutorial, it is much faster ;) . It is called "Fast Plexus Effect". There you can set the amount of connections on the Closest Points Node with the "Maximum Neighbors" parameter, explained at Min 5:20. Hope that helps :)
@jackbrown2690
@jackbrown2690 Месяц назад
@@realruckli Brilliant. That's perfect! I am getting a lag between clones position and plexus spline being drawn. I have delay effector as well as dynamic on my cloner - Is there an order of operations thing I'm missing?
@realruckli
@realruckli Месяц назад
@@jackbrown2690 I think this is just in the viewport, should not appear in the render. In terms of the order, the matrix object should be on top, cinema caluculates from top to bottom.
@nihay1540
@nihay1540 Месяц назад
Hello! Thanks for this wonderful tutorial! I don't know why it didn't work with my object? I even try just to replace the head by my object in your file just to test if it was a node problem in my file but it seems like it is my object. I imported a logo in C4D, the object was a Vector Imported. I tried to make it an object and by clicking state to object then connect the object. I used the final connected object to replace the head. I don't know why it stopped working :(
@realruckli
@realruckli Месяц назад
@@nihay1540 so no longer collides or it stoped working completly? You can send me your scene file via mail (in the channal description), so i can have a look whats going wrong there. Could be a problem with a c4d update
@nihay1540
@nihay1540 Месяц назад
@@realruckli Thank you for answering! It works with your files but when I try to replace the object with mine it doesn't work. I sent you my files!
@fbcreative-j5o
@fbcreative-j5o 2 месяца назад
Hi, my shader field doesn't make any texture appear, everything seems link properly. Any idea ?
@realruckli
@realruckli 2 месяца назад
@@fbcreative-j5o hard to tell. You can send me your setup via mail (in the channel description) so i can check it out
@NitroNTV
@NitroNTV 2 месяца назад
How to make The Lego Movie*
@realruckli
@realruckli 2 месяца назад
@@NitroNTV you can watch my other Tutorial about voxelizing. There I do everything with lego :)
@Willopo100
@Willopo100 2 месяца назад
how to make it more smooth in motion. at the moment it looks like stop motion
@realruckli
@realruckli 2 месяца назад
Thats the nature of any grow effect. You can make it smoother by make the resolution of your setup much higer to hide the popping effect. But this will lead in bigger calculation times of course.
@nogproductionsNOGMAT
@nogproductionsNOGMAT 2 месяца назад
How do I create the material using Arnold Render?
@realruckli
@realruckli 2 месяца назад
I dont know, sorry. I never used Arnold inside C4D
@Pryaingoffice
@Pryaingoffice 2 месяца назад
This looks cool, but my C4D2023 can't do this project
@realruckli
@realruckli 2 месяца назад
@@Pryaingoffice thanks. Yes you need at least 2024 for this project
@sergio_motion
@sergio_motion 2 месяца назад
It is a brilliant tutorial!!! Thank you so much!
@randomtopology
@randomtopology 2 месяца назад
Wow
@Sebastian-lp7lw
@Sebastian-lp7lw 2 месяца назад
any way to make each voxel a random size?
@realruckli
@realruckli 2 месяца назад
Yes, but than the meshing process would no longer work. You can check out my other tutorial calls "Voxel everything...". There we create voxels with cube instances where you can plugin a Sample-Noise-Node or a Hash-Node into the scale to randomize the scale.
@FangCui-h2h
@FangCui-h2h 3 месяца назад
Love this tutorial! Just one question, do you know how to bake the animation from the volume mesher and the vertex map? Thank you very much!
@realruckli
@realruckli 3 месяца назад
@@FangCui-h2h you can bake it to alembic, i think this is the easiest solution. Hope that answers your question
@realruckli
@realruckli 3 месяца назад
Tipp at 28:30 : Instead of building the Polygon Topology Set again, you could also use the same Polygon Topology Set Node that we built at 17:30
@heraxvot6609
@heraxvot6609 3 месяца назад
Definitely your lessons are the best in the world of C4D nod architecture ! Some solutions from your lessons are useful in my work and I actively use them. Thank you very much
@PhotoshopRoom
@PhotoshopRoom 3 месяца назад
Perfect! thx for your knowledge!
@traegami
@traegami 3 месяца назад
thank you love these tutorials
@AntiGuru498
@AntiGuru498 3 месяца назад
Did i miss something or is the part for rendering in Octane not in your video ?
@realruckli
@realruckli 3 месяца назад
I stopped using octance a while ago, but i remember that there is also a Vertex Tag Node like in Redshift. So it should be the same setup as in redshift. Let me know if it worked or if i told something wrong in my tutorial. docs.otoy.com/cinema4d/VertexMap.html
@spidermike85
@spidermike85 3 месяца назад
Thank you Dominik
@mikkelmelby
@mikkelmelby 3 месяца назад
maxon hire this guy already
@AntiGuru498
@AntiGuru498 3 месяца назад
He's better doing what he does without the constraints of a company telling him what to do.
@bobbonniol
@bobbonniol 3 месяца назад
GREAT tutorial. Thank you so much. Oddly, I want Bezier connections, but when I make the spline type Bezier in the assemble spline node in spline type it still draws straight connections. In C4D2024. Can you think of a reason that's happening ? I want my plexus effect to look more organic and like mycelium
@realruckli
@realruckli 3 месяца назад
I think you need an intermediat point, that you can shit around to build kind of an vines effect. You can also access the tangents of a bezier inside nodes.