they could give it a bit more slow but not like sage's orb level of slow... gotta remember that positioning in valo is pretty crucial and util can easily be combined for better impact imagine her trap combined with a molly where youre forced to move and take free dmg, thats -24 hp just like that so you get an advantage in a gun fight plus who exactly is gonna stay still or strafe their way out of the trap when youre being flashed or rushed on?
I think if you omen ult away before the Vyse ult gets you and then you cancel it at the right time, you can prob dodge the Vyse ult and still use your primary weapon.
@@answering248 Yeah, I kinda wanted it like deadlocks grenade where it forces you to crouch instead incase of Vyse it forces you to stay still and being able to freely crouch randomly can also outplay the enemy Vyse
@@Proxi-mane At the very least a slow similar to Sage's while having small DoT is what I expected. Allowing the enemy to strafe make the ability useless unless it gave info like Chamber trip.
One way to have a workaround this is... Sure, let's say you can still strafe and not be super slowed like sage orb or Deadlock nade BUT, the damage is dependent on how fast you're traversing the field. Running, knife out = dead even before you get out of the field. Running, gun out = Barely any health left (20HP) after you get out of the field. Shift walking/crouch walk = Around half HP by the time you get out of the field. They can write the code for the damage dealt by the distance traveled in a second. And they can also adjust the duration of the field with these new changes if they want to.
I think the intention is to put it so that shear's line is directly on the spike, so the enemy that comes to defuse, activates shear and makes spike inaccessible for 7 seconds
@@nabieladrian you forgot about molly line ups. And there are majority of players who can easily shoot their mollies inside those enclosure. Gekko, Brim, KJ molly can bleed through that wall too.
can omen tp on top of it?, can Jett,raze,chamber go on top of the wall? Can you place a viper orb on top of it?, can you smoke on top of it (one way), can you place things on it such as a chamber trip, can you use vyse flash thru the sheer wall?, can you layer cypher trip and sheer wall in same spot?,
Jett, raze and omen can get on top of the wall. Chamber cannot tp or trip on top of it. Cannot one way smoke on the wall and viper orb bounces off if you put it on top, the ground near is fine
the flash on bind, b site long on top of the panels where cypher cam usually goes is actually a good one. chill in garden, wait for footsteps coming up b long, pop flash and peek. especially since there's no animation to pop the flash, makes it so easy.
@@vuanhuc3582 Not everyone is turning away from her flash and then flicking back perfectly to garden entrance to aim at the already guns up and shooting Vyse 😂
@@prod.bykris its not high enough to flash the guys up close, that was what i noticed in the video. It will be blocked by the wall. Gekko flashes work there because they go up way higher
About Vyse's Shear: when you tried to break her util with shock dart, you did not hit the wall with shock dart right in a spot where it's being placed to. I know it might look similar for some of the players but I assume there could be the same mechanics as with Cypher trap. You can't break this ability by shockdarting the middle of it - you need to destroy the core, the certain surface that this ability is being sticked to. The core of Vyse shier is the wall, not the floor. So in order to check if it's breakable, you need to hit the wall, not the floor.
I mean the test you did to see if you can boost yourself on the wall could’ve been done one more time where you put the wall next to another wall/object and see if when it tried to push you, since there is a wall you would instead just go up
Nah deadlock and her are kinda the same as we can't watch our flank with both of them both have wall ones breakable and see throughable other is non breakable and non see throughable ones grenade slows you and make you crouch others and give sound cue if they try to remove it on the other hand razervines slow you and give you damage and sound cue only if we move and the ultimate deadlock 's is missed by lot of players especially in low elo including me and when enemy team is there it is kinda useless and vyce's ult is a little bit good tho people could still start running and might even be able to escape it has it has some winding up time and if you ran even before people's gun have jammed they might just end up killing you and it will all be a waste but if timed right and I right situation both of the ults can be good especially in 1vs1 or 1vs2s for vyce
@@makimakimakimakimakimaki yeah atleast one part of flank can be watched unlike deadlock only is the flanker is brainless only then he will trigger the deadlock sensors
@@sathwik_reddy_1950 cypher / kj is good on ATT coz traps and you know if theres a flank + on deff, they offer you info. Her skills ofers noone of that, same as deadlock, Shes MAYBE gonna be played on some maps, like split/ascent as a flex, but dont think so.
Vines are a lot better than I think people give it credit for. Vines cost 150, make it REALLY hard to peek safely (due to info/damage), linger for a long time, need 2 shots to break which make it hard to break a reactionary vine throw, and going from 1 side to the other makes players 1 tappable from outlaw body shots if they use heavy armor. It's a GOOD ability
Wow, I love how you broke down all the interactions! Honestly, Vyse feels like the perfect mix of utility and surprise. Can't wait to see all the creative plays with her ult! 🎮✨
I can hear the hate a million kilometers away with this new wall, letting one player in one side, and the team which is not attacking together just letting team mate die alone... oh wait. Tha'ts actually what currently happens without the wall XD
There are actually some situations where you can get boosted by the wall. It seems to be where the wall's push is being negated by something. It happened to me when the wall was triggered during a breach ult. Obviously that's pretty tough to take advantage of but I wonder if there are some other cases like dashes
Its a trade off for being unbreakable, the only thing you can do to counter it is jump spot but at the very least vyse still get 7s of delay regardless
Bro is it just me or does Vyse have a voice similar to Viper? Their names also start with a V, and they both seem to have a history with omen, and both of them have some toxic gas coming out of their masks Viper's sister?? idk man
her utility is pretty strong and useful but i feel like that theres so many ways that her utility can be countered like that wall and ult that it might not be as useful or good at stopping entries as youd think. and i do think that ability to jiggle in the thorns kinda defeats half of its purpose that should def be fixed, but i think the aoe and cost for the damage and info is def useful
1) What happens if you put util on top of a formed Vyse wall (KJ turret/nades, Chamber tp, Viper orb, smoke one ways, etc)? What happens to the util when the wall disappears? 2) Does Reyna/Clove dismiss trigger the wall? 3) Can you Breach flash through her wall? 4) Can you util out of the tangle vines (Sage wall, Omen shadow step/tp, Jett dash, Raze satchel, etc) without taking damage? 5) If you Sage wall boost on top of an unactivated Vyse wall, does it still activate+knock you off (like they're perpendicular, as though Sage wall is a bridge)?
I’m guessing the meta is gonna either switch from mobile duelists like Jett and Neon to more dueling agents like Reyna and Iso or the Yoru is going to become a must pick for initiator role.
1) Can shear be used such that it's line is on the spike, so that anyone who comes to defuse activates it and makes spike inaccessible for 7 seconds? 2) How fast can we pick up the flash after it's flashing, like in the gameplay trailer, vyse looked at the flash, maybe to flash and instantly pick it up? 3) How long is shear exactly? 4) Is there someplace we can shoot to break shear before it activates? 5) How long does Razorvine last? Can we stack on it with a chamber or sage slow? 6) What is the trajectory of Razorvine? Is it the same as Viper Orb (or Killjoy/Brim/Gekko Molly) or is it like Viper Molly? Also I think that Vyse Ult has a long windup time to activate like KJ ult, where there are certain KJ ults which give opponents a small cubby to be safe in and the KJ has lineups for that specific cubby, so either you get detained or mollied. Same here, either no weapon for 8 seconds or slowed and taking dmg from Razorvine or just stuck in place for the duration of it
can you make a short whether or not the thorns are hp based(ie as you said, possibly 50 health) or it needs to specifically be hit twice? cause I was hoping you would should it with a guardian and an operator after cause they deal 65 and 150 respectively. if it gets destroyed on one instance of those shots, then definitely hp based ability
if you hit vyse with kayo's knife or ult you can just run pass the wall and the wall is not going to activate actually i saw it on an another channel but its a tactic so
So when you tested about razorvine about how the damage works,all you did was strafing in one full step range(like, you would usually make a sound if you walk normally, not sneaking)and silent strafing in range of your original postion, so we know sneaking, crouch walk and normal walk all does damage...?(Didnt perform sneaking and crouch walk but it makes a sound so probably yes) what happens if you make a bunch of half steps?
Does Vyse flash blind things like kj's turret? Will the barb wire destroy things like kj molly/alarm bot? Can things like breach ult/satchel displace steel garden? Just a few things I've thought about, I enjoyed the vid! Looking forward to vyse's release!!
i was wondering 2 things: 1)does yoru tp effect the wall (I'm guessing not) | 2) and if you/an ally are standing where the wall will spawn when an opponent walks through, will the wall boost you?
I'm gonna take a wild guess and predict that she will get a buff then rito will soon realize that they buffed her too much and gonna slightly nerf her just like what happened with Iso history will repeat itself trust me Another prediction is that vyse will make chamber meta again and there will be a chamber on both teams every game trust me on this 1 too
Y’all know how Odin is op in lotus and especially in tree a main? With this kit giving you very lose info will be OP with Odin spam along side it already getting powerful but it’ll be hard to get your utility down
This agent is good if you use phantom, you put the Razer wire traps on bomb, they go to diffuse, they take like 10-20 damage now there one tap to the phantom
Do you think combining iso and vyse uot will work? Like as in you vyse ult wait for them to switch to pistol than iso ult them so that they have to switch weapons in iso ult first allowing you to rush them down and free kill them essentially
ok i thought the flash was gonna be broken as heck but turns out that the flash is not that long. certainly still requires some teamplay into it. the ult def is the op one.
Can you place Vyse wall on top of the spike plant location? If you can, when it gets triggered does it properly form and block the spike fully, making it so you can't defuse during the timer? Sage wall segments get destroyed if you try to place it directly over the spike but Vyse wall can't be destroyed so is it a way to delay the defuse since Vyse wall pushes you when it triggers?
Can you dodge vyse ult with omen tp, I reckon it works with the ult tp but I'm curious about the regular one (like dodging fade and breach ult) Also if you can put abilities in the same spot as the wall what happens? What if I put a cypher trip in the same spot as the wall? Does the wall destroy the trip once triggered? Or does it not even let you do that?
last 3 months i have idea about sentnal with flash stick on wall and ground so i write letter to riot: "I WANT A NEW SENTINAL AGENT, I came up with it, the agent has 3 types of traps - the double bombs: agent throw the bomb to stick on surface of ground or wall, when agent activate it explode and shot the second bomb along the normal of surface, each deal 80 damage- the Tick tack: agent have 2 traps that can flash, stick it on wall or ground, when activated the tick tack turn red then flash(^ω^) - Devil's tunnel: agent place devil' tunnel wall, when agent press key activated devil' tunnel make an ultrasound wave that stun and give enemies position that catch the ultrasound waves - the unfair area: agent place device similar to Lockdown belong to Killjoy, this device creates 3 ultrasound wave that make all people in arena deaf for 5 second each wave and each wave can give position of enemies catch wave, enemies can jump in to air to dodge the underground wave in order not to lead their position. - agent passive abilities: agent will know the position of enemies who got caught by the ultrasound wave from his device. (All device of this agent can be activate by press key button) I really love this game, please make me make this agent real" And now i was ecited for a week when vyse released with flash stick on wall. i feel so kimochiiiiiiiiiiiiiiiiiiii(^ω^)(^ω^)(^ω^)
What if a sage wall is placed very close by the shear placement, how much of the character has to pass through for shear to activate, and if the agent doesn't fit between the two walls, will the sage wall break or will the agent be pushed in the opposite direction? There might be no use just curious
Does killing Vyse during her ult animation stop the ult? Does Yoru ult trigger shear? Does the razorvine affect teammates? Can omen ult out of Vyse’s ult similar to kj lockdown? Does the razorvine make you jump lower? Does yoru TP trigger shear? Does yoru tp slow down in razorvine? Does shear have a height limit? (Can raze satchel /jett updraft over it without triggering it?) What are your thoughts on viper r34?
Since you get cleared of the jamming effect when you're in Iso ult, does that mean you'll come back out of his ult and still be able to use the primary, assuming you won the 1v1 fast enough?