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Walk Cycle Tutorial for Blender Rigify 

Rakiz Farooq
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Detailed step by step tutorial for creating a Walk Cycle Animation using Blender and Rigify. Part 1!
Part 2 and 3 in Full Playlist: • Animation Tutorials
In the first part of this series we use a combination of posing and curve editing using the Graph Editor to create a walk cycle for the lower body. In the next videos we will complete the walk cycle and take the animation and character to Unreal Engine 4.
The character is the "Survivor" from Mixamo rigged in Blender 2.8 with rigify rig. Uefy Script ( rakiz.com/uefy ) was used while rigging the character to make it's bone hierarchy compatible with Unreal Engine. However this video is about creating a walk cycle and you don't need the script to follow along.
website: rakiz.com/uefy
=========
List of 3rd party assets with copyright and licensed distribution terms as follows:
Audio Copyright:
All background music is from RU-vid Audio Library only - / audiolibrary
Sunrise Drive - South London HiFi (Royalty Free Music)
Character Mesh from Mixamo/Adobe - mixamo.com
Copyright by Adobe
(License provides Royalty Free use to make commercial games and videos)
bit.ly/mixamoeula
bit.ly/fuseeula
Unreal Engine Marketplace Assets - unrealengine.com/marketplace
Copyright by Epic Games
(License provides Royalty Free use to create commercial streamed videos)
bit.ly/ueasset
Blender License: (Opensource GPL)
bit.ly/blenderlicense
#blender #animation #rigify

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11 апр 2019

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Комментарии : 186   
@RakizFarooq
@RakizFarooq Год назад
Part 1 - Lower Body: (this video) Part 2 - Upper Body: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ErobSedJtsA.html Part 3 - Export: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Z9BYQMox7zo.html
@mentkansley6694
@mentkansley6694 4 года назад
Finally, a comprehensive tutorial of a walk cycle in blender that isn't 8 years old, thanks
@fdfsdsfds2831
@fdfsdsfds2831 2 года назад
???
@mentkansley6694
@mentkansley6694 2 года назад
@@fdfsdsfds2831 don't really remember commenting this lol but most blender walk cycle tutorials I had found before this were from like blender 2.3, and they were fucking shit. This one was the first good one I found I guess
@funw3d538
@funw3d538 2 года назад
Walking really hasn't changed! 🤣
@justepierre7330
@justepierre7330 4 года назад
To switch to euler : in pose mode select all bones with A then CTRL + R and choose XYZ Euler, I found this on a forum and it saves a lot of time : )
@blackgrifon2336
@blackgrifon2336 Год назад
thanks a lot
@Moynzy
@Moynzy 5 лет назад
Great tutorial! Easy to follow and nice use of the graph editor! Best walk cycle to date!
@MrZeith
@MrZeith 5 лет назад
Thanks a lot, this is the best explanation I've seen so far of how to use the graph editor.
@SidewaysUpJoe
@SidewaysUpJoe 4 года назад
Thanks for your time. Seen a few walking cycle tutorials, but yours includes the graph editor. Well done and thanks.
@ryanhale3518
@ryanhale3518 5 лет назад
I've never seen anyone give such a basic yet comprehensive example of the graph editor. Thanks!!
@pawpotsRS
@pawpotsRS 4 года назад
this is one of the best tutorial it is well explained, simple but really informative just ready the brain for compiling those information. thank you so much!!! I learned a looooooooooooooooot!!!
@eddieray8684
@eddieray8684 4 года назад
Amazing detail. I have watched other walk tutorials but yours is quite detailed and the use of graph editor is quite unusual & helpful
@scorpion666lair
@scorpion666lair 5 лет назад
Fantastic series!!!!! I'm looking forward to more of your content, Thankyou! 😍
@stephenjones8114
@stephenjones8114 Год назад
Thank you Rakiz. All your stuff is excellent.
@sottozen
@sottozen 4 года назад
Great. A lot to learn here. Thanks!
@John-cz7fo
@John-cz7fo 3 года назад
Watching this video all these years later and it is still a great refresh on animation in Blender
@levelchanger468
@levelchanger468 4 года назад
Very good job done. Great tutorial dude. I watch your tutorials again & again. I think it's one of the best tutorials of walk cycle in blender.
@TaylorStine
@TaylorStine 5 лет назад
One of the better tutorials I've seen. Great job!
@ImmortalChaos
@ImmortalChaos 4 года назад
So helpful and detailed, bonus points for including subtitles.
@loxtata5304
@loxtata5304 4 года назад
i hope to get more Animation Tutorial like this too.
@loxtata5304
@loxtata5304 4 года назад
Amazing!!Thanks for your work!!This is the best Animation tutorial for blender ,Hope to see more animation tutorial like this.
@shafee360
@shafee360 4 года назад
Wow. I was waiting for this for years. Thank you so much ❤️
@zenahrbarzani2664
@zenahrbarzani2664 3 года назад
This felt like a master class in character animation.
@zapfsaeule2
@zapfsaeule2 4 года назад
Your tutorials are a great help! Thank you so much!
@WritewheelUK
@WritewheelUK 3 года назад
Thanks for the video. I liked the pace and also the explanations of the function of each point. Well done.
@erfanebrahimzadeh4380
@erfanebrahimzadeh4380 4 года назад
I used this tutorial on most of my characters so thank you for this cool tutorial
@marcoschmid621
@marcoschmid621 9 месяцев назад
amazing video. I've learned so much!
@fridaording8859
@fridaording8859 3 года назад
I know i'm late to comment here, but i wanted to say: THANK YOU SO MUCH FOR THIS! I'm doing a project in 3d animation and tried doing it in blender to learn the program, and it is insanely difficult to find a tutorial telling you what hotkey they even pressed, most people somehow don't do that.. This is so helpful and i'm learning to make a walk cycle, but more importantly, how to use blender as an animation tool in general! Thank you so much!
@nuke2625
@nuke2625 Год назад
This is freaking awesome dude. You didn't skip anything.
@pabloechanove7729
@pabloechanove7729 2 года назад
Great tutorial! thank you!
@blackgrifon2336
@blackgrifon2336 Год назад
Amazing tutorial, thanks
@levelchanger468
@levelchanger468 5 лет назад
Great tutorial sir. I'm really really very glad to get this tutorial. It saved me many many valuable hours in trying to learn rigging & walk cycle animation. Had the arms moved with the legs it would have been better. I've subscribed your channel & pressed the bell icon & like button as well.
@EdissonReinozo
@EdissonReinozo 4 года назад
I am totally new to character animations, it is 10x harder than I thought, but it looks doable. Thanks! Now I understand that I need to take many things into consideration to animate properly
@mikerusby
@mikerusby 11 месяцев назад
yes, its really much harder than it looks, quite a technical hurdle to overcome , before you can be creative
@TheHelderVinicius
@TheHelderVinicius 4 года назад
Amazing tutorial!!
@MosthostlaWeb
@MosthostlaWeb 5 лет назад
Awesome. Can't believe I never thought of checking for a paste opposite shortcut... I was literally about to include a custom function into my own ue4 rigging plugin...
@shig4238
@shig4238 4 года назад
I wish I could like this more times. great guide - thank you
@PurplePath
@PurplePath 4 года назад
Thank you for great and clear tutorial! :)
@alexunderstands
@alexunderstands 4 года назад
Fantastic tutorial!
@uzaygemisi1716
@uzaygemisi1716 3 года назад
Great Video Farooq !
@mervebozbey6554
@mervebozbey6554 Год назад
Thank you so much for doing that, finally I learn walk cycle in a proper way.
@nailbomb420
@nailbomb420 4 года назад
Thank you so much for this! My opinion doesn't mean much, but to me the animation looked really nicely done :)
@TheLowtek
@TheLowtek 4 года назад
Thank you, thank you, thank you. Finally someone covers proper rotation order and which solver to use. I have been scouring blender tutorials trying to find out if I should keep the rigify solver in Quaternians or Euler. Easy to follow step by step, please keep the fantastic work coming! I instantly subscribed after watching the first few minutes!
@RakizFarooq
@RakizFarooq 4 года назад
We set the rotation mode to Euler because we use the graph editor to procedurally modify animation in this video. Doing so with quaternions would be difficult to understand. But in other circumstances If we were to rely only on pose to pose animation. Quaternions might be a better solution because they do not suffer from gimbal lock. The correct mode to use really depends on the situation at hand.
@TheLowtek
@TheLowtek 4 года назад
@@RakizFarooq Thanks for the info! And thanks again for the amazing tutorials! :)
@ConsumerOfCringe
@ConsumerOfCringe 4 года назад
@@RakizFarooq what about for unity export?
@tetankaluv
@tetankaluv 4 года назад
You're amazing, thank you so much for this.
@darkwavepaint1945
@darkwavepaint1945 3 года назад
Thank you! Much appreciated!
@MiniMatthias
@MiniMatthias 4 года назад
an excellent tutorial!
@Veasus
@Veasus 3 года назад
Thank you. This is a very detailed and helpfull video. Keep it up!
@jabstunt
@jabstunt 2 года назад
thank you so much ^^ for you share your ledge for everyone. I love this video.
@MickaelKrebs
@MickaelKrebs 4 года назад
awesome tutorial ! thank you
@wlz3780
@wlz3780 5 лет назад
Please, make more videos about animation. I love your explanation in this video!
@shindig51
@shindig51 4 года назад
Amazing, great tutorial.
@ozancanacar8237
@ozancanacar8237 3 года назад
You're an amazing teacher thank you.
@grzegorzabedzki3466
@grzegorzabedzki3466 3 года назад
Really useful tutorial. Keep up great job
@saikopiratos
@saikopiratos 4 года назад
:O ok im not scared of animation anymore. thanks for the effort.
@metagon849
@metagon849 4 года назад
This is really a very good explanation
@BobbyJ529
@BobbyJ529 5 лет назад
Awesome!
@kouzanagi5325
@kouzanagi5325 5 лет назад
Great tuto.
@rajibsutradhar1684
@rajibsutradhar1684 Год назад
really nice
@gin1211
@gin1211 4 года назад
super like! thank you for the sharing
@shi1hh
@shi1hh 3 года назад
nice,i like step by step.
4 года назад
Wow! Thanks so much!
@levelchanger468
@levelchanger468 4 года назад
Very useful & helpful tutorial sir.
@gabrielceolato2
@gabrielceolato2 4 года назад
Dude i love you!!!! Greetings from Brasil
@WanderyenErin
@WanderyenErin 5 лет назад
Amazing skills
@the_3d_cookie
@the_3d_cookie Год назад
very nice
@dream.interpretation
@dream.interpretation 4 года назад
Great bro. Plz make more Animation techniques for poses as well.
@mikerusby
@mikerusby Год назад
good stuff. I kind of knew the process, but not the subtleties of doing it ie which order to do the tweaks in etc
@bunsenstraat
@bunsenstraat 3 года назад
thanks so much
@spunkmc482
@spunkmc482 4 года назад
Wow 1k likes and only 14 dislikes great video my dude!
@DeeOdzta
@DeeOdzta 4 года назад
Thanks for sharing your knowledge, I am new to rigging and especially with Blender 2.8, your script is also amazing - just grabbed a copy wish me luck! :)
@RakizFarooq
@RakizFarooq 4 года назад
Thank you for the purchase, I appreciate your support! I should mention to anyone else reading that this series is about animation and the techniques shown here should be applicable to any animation software. You don't need the script or even blender to follow along.
@DeeOdzta
@DeeOdzta 4 года назад
Rakiz Farooq really hope you can cover more animation techniques with blender and unreal 4. Am working my way through your older UE posts.
@eminemfox1365
@eminemfox1365 5 лет назад
Thank you man 😢😍😍
@ckat609
@ckat609 2 года назад
Fantastic tutorial! Is there a follow-up video that covers using this cycle to have the character move and deal with the sliding issues?
@erfanebrahimzadeh4380
@erfanebrahimzadeh4380 4 года назад
I captured something in most of the characters (Human) I mean it looks like that character is going to fall if you can just make torso bone a little bit higher in all of the poses and make a distance between legs (in Y-Axis) in contact poses less it will be great
@RakizFarooq
@RakizFarooq 4 года назад
As mentioned in the video this is a starting point not the end product. You are meant to experiment and change things around. If you really want to improve on this tutorial try adding some stretch and squash. Rigify has some nice controls to assist with that.
@5minseg
@5minseg 3 года назад
Excellent video, thank you. One small glitch (for me): I had my Default Interpolation set to."linear". I could have used a heads-up in the beginning of the video telling me to turn it to Bezier before recording the animation. Oh, well, I'll do it again tomorrow and I'll get it right then.
@RakizFarooq
@RakizFarooq 3 года назад
I think the default setting for interpolation is bezier.
@5minseg
@5minseg 3 года назад
@@RakizFarooq Yup, it is. It's just that it's not rare for me (and other renderers, I believe) to change it to linear. And as I'm getting old, I forget to change it back, sometimes (as was the case). Once again, thanks for a great tutorial.
@Avarice_
@Avarice_ Год назад
This is great and really pratical, would you mind doing a run cycle animation tutorial too?
@levelchanger468
@levelchanger468 4 года назад
Please please dude, make tutorial on how to convert this static walk cycle into a progressive one. Lots of love and respect from India.
@dannyfdonahue
@dannyfdonahue 3 года назад
This is a great tutorial! One big question I have: I understand the point of the F-Curve Cycles Modifier, and it totally solves looping issues I've had in the past. But because it then repeats the keyframe action indefinitely in both directions on the timeline, it interferes with any animation I might want to do after the walk cycle (for example: a character performs its walk cycle for a few moments, then stops and does some different animation). How do you manage the infinite repetition of movement that the modifier creates?
@RakizFarooq
@RakizFarooq 3 года назад
I export the animation to fbx in ( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Z9BYQMox7zo.html ) where only the main loop is exported with baked keys on all frames. Once in the game engine it can easily be blended into other animations. If you are working with Blender only then you can use additional tools like the NLA editor and other methods to manage and blend different animations seamlessly.
@vegitoblue2187
@vegitoblue2187 4 года назад
Hey can you do a tutorial on making animations for true fps. Like how to reduce head shake in animations?
@ceylonecreativetv7512
@ceylonecreativetv7512 4 года назад
good sir
@Gogdivine
@Gogdivine 2 года назад
10 outta 10. My graph editor just showed flat lines? but still, my model now walks like Kate Moss in the '90s
@VersecLoL
@VersecLoL 3 года назад
Is there a way to save markers inside actions? If you create a new action in order to make a new animation (for example, a jump), you will have the old markers from the walk cycle, but if you delete those and create new ones for the jump animation, you won't have the old ones if you need to modify the walk cycle alter on
@froggystarr5513
@froggystarr5513 3 года назад
Love the tutorial! I'm struggling with the shift+ctrl+v, my pose isn't flipping - the legs and feet seem to just stretch down 🤦‍♂️ plz help
@RakizFarooq
@RakizFarooq 3 года назад
It might not be one of these but some things to check: - Make sure the controls are in IK mode - Turn IK_Stretch value to 0.0 for the limbs - Make sure the mouse cursor is inside 3d viewport both for Ctrl + C and Shift + Ctrl + V I do not get any issue with copy/paste for pose flipping.
@simataalibuku3779
@simataalibuku3779 4 года назад
hi,am a new comer in blender,i enjoy the project.do you have any idea on how i can make it, to my own animation videos? i had been trying to practice for months now,but it does not work out.
@raushandaas
@raushandaas 3 года назад
Sir kya ham walk motion bana ke save kar sakte hai or us motion ko dusare character par use kar sakte hai...
@FPMilk
@FPMilk 4 года назад
Man, great tutorial, so detailed. There is a reason to change for euler Angles or is just your preference?
@RakizFarooq
@RakizFarooq 4 года назад
We need some controls to be in euler angles because we use the graph editor to directly manipulate the curves. This would be very difficult with quaternions.
@FPMilk
@FPMilk 4 года назад
@@RakizFarooq I just ask because I was follow your tutorial but forget to change before hand, but my animation was virtually the same
@RakizFarooq
@RakizFarooq 4 года назад
Euler angles are 3 values, each graph representing an axis. Quaternions are 4 values. They are not the same. You could scale and move them around but if you want control and for the numbers to make sense you need euler angles.
@FPMilk
@FPMilk 4 года назад
@@RakizFarooq thanks for reply 👌👌
@hanshubers9375
@hanshubers9375 3 года назад
Very nice video. Could you explain how to use the walk when displacing the character in a 3D environment?
@RakizFarooq
@RakizFarooq 3 года назад
I use the animation with a Character Controller built in a game engine to move the character around based on user input.
@iimsleeepy
@iimsleeepy 4 года назад
My body mesh bounces but the bones stay in place. How do I fix it?
@MrShroombot
@MrShroombot 3 года назад
Can you then assign this to a curve path?
@rendarrockbrok2305
@rendarrockbrok2305 2 года назад
At 13:00-14:00 How is it that you are doing a direct control c and control v from frames 4 to 16 and frames 10 to 22 and the walking pose is inverted? Shouldn't the poses look identical if you do that?
@button9
@button9 4 года назад
If you add a collision detect on the feet, and animated this over rough terrain, would the feet collide/interact or go through the terrain
@RakizFarooq
@RakizFarooq 4 года назад
It is a bit more complicated than that, but essentially yes you can do that. Since this character was rigged to match the Epic Skeleton by using Uefy Script. It gets feet IK exported by default. So I can put animation keys on the IK feet to match the actual feet. This way when the animation gets exported I always know where the feet would have been in the original animation versus where they are now if collision detection moved them in the previous frame. I can use this information and other data to get decent walking on uneven terrain using the game engine.
@kcarde5374
@kcarde5374 3 года назад
For a beginning animator as in just started yesterday, how quickly do you think one could learn until they could make a relatively simple 1 min animation complete with characters and simple background?
@RakizFarooq
@RakizFarooq 3 года назад
This is not something you could learn over a weekend or two. You practice until you get good, could take years.
@tunerhun
@tunerhun 5 лет назад
Great video thank you. Maybe a better microphone than is perfect
@umicycle
@umicycle 4 года назад
lmao wa=s]\
@Borgensgaard2
@Borgensgaard2 3 года назад
Thank you so very much for making this tutorial, I am quite new in animation, so I follow it intensely! :) - I have a few quick questions.. At 7:13, I don't get any yellow bar that indicates the animation when I pres ctrl+v.. - Also, at 14:31, my graph looks flat and not curved like yours.. I can also see that my hip rotation is Quatermion and not Euler.. I thought I selected all the bones earlier and chose Euler, but something must have f*cked up.. - Is there a way for me to change them now, or do I need to restart? Again, thank you for the tutorial, it is very helpful!
@RakizFarooq
@RakizFarooq 3 года назад
You can drag the timeline up and expand the summary on the right side to see individual bone name and bars. In newer versions of Blender you might need to keep the mouse cursor inside the timeline while copy/pasting. If your curves are coming out as straight lines in the graph editor make sure you switch to using Bezier interpolation mode.
@Devlinflaherty
@Devlinflaherty 3 года назад
@@RakizFarooq My active key frames are all set to Bezier for their interpolation mode, but my lines on the graph are still all flat.
@forrestkemner5452
@forrestkemner5452 4 года назад
hey, I followed every up to the graph editor section but my graph lines are flat instead of curved. is there a way to fix that?
@RakizFarooq
@RakizFarooq 4 года назад
The graph editor shows data for the currently selected control in the viewport. Make sure you've selected the bone you want to modify.
@vandersonoliveira8507
@vandersonoliveira8507 2 года назад
could you do a run cycle tutorial??
@MaximeFoulquier
@MaximeFoulquier 4 года назад
Hi, can you make a tutorial for the root motion in UE4 ? It doesn't work and I don't know how to translate pelvis to rootbone. Do you have an idea ?
@RakizFarooq
@RakizFarooq 4 года назад
Around 2:27 in the video keep the 'root' control on. It's the large circular control on the floor. Place all your root motion translation on that control only.
@TheSebledingue
@TheSebledingue 4 года назад
@@RakizFarooq I dont understand that you mean by "Place all your root motion translation on that control only." I just need to activate the root bone in the menu N? Or is there something else to do for UE4? Thanks for tuto
@thomasanderson1416
@thomasanderson1416 5 лет назад
Why doesn't Blender or Rigify has automatic walk cycle?
@martinveloche1228
@martinveloche1228 4 года назад
Where is the game where we can use this character, awesome design Rakiz!!
@RakizFarooq
@RakizFarooq 4 года назад
Not my design, this character is from Mixamo you can use it to create your own game. Details are in the video description.
@martinveloche1228
@martinveloche1228 4 года назад
@@RakizFarooq ah! ok my mistake, thanks for the info!
@at4396
@at4396 3 года назад
how did you get solid ground undernearth your character? my characters legs dont react with the ground
@RakizFarooq
@RakizFarooq 3 года назад
Enable IK mode for your animation rig. For rigify you select the foot control and set the FK-IK slider to 1.0 in Rig Main Properties.
@surajhonnavarkar8993
@surajhonnavarkar8993 3 года назад
bro in the up position (U1) the pose height must be the tallest but in the tutorial, it's not when the pose is in pass position (P1) at that time the height is tallest can you tell me a way to fix it. I learnt a lot from this video but if you could just tell me how to fix this issue I would be so grateful.
@RakizFarooq
@RakizFarooq 3 года назад
The tutorial shows you how to use the graph editor and timeline animation keys. If you don't like something you can change it.
@mais5762
@mais5762 4 года назад
great tutorial, is the model available for download?
@RakizFarooq
@RakizFarooq 4 года назад
The character is 'Survivor', available from mixamo. Links are in the description.
@mais5762
@mais5762 4 года назад
@@RakizFarooq Thank you!
@RealParadoxed
@RealParadoxed 4 года назад
Good tutorial, but how do I easily make a character walk to places after doing this?
@CekTopGaZa1988
@CekTopGaZa1988 3 года назад
Hi. Did you find the answer?) If yes, share please
@RealParadoxed
@RealParadoxed 3 года назад
@@CekTopGaZa1988 Hey, I have the answer! I think it was something to do with parenting a rig to a line in blender
@mikerusby
@mikerusby Год назад
when i copied and pasted the hips to frame 13, it did not copy it flipped, just the same pose as frame 1 ?
@mikerusby
@mikerusby 11 месяцев назад
it worked in the end, not sure what I did wrong :)
@wadewang574
@wadewang574 5 лет назад
Why after i press G, move the mouse, the rig can follow to move, BUT the character stay still ? What's the wrong ? Who can tell me ? Thanks in advance !
@RakizFarooq
@RakizFarooq 5 лет назад
Sound like missing weight paints
@thanatosor
@thanatosor 4 года назад
Thanks to this, I decided to come back to C4D :/
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