Ah yes. Back when an expansion was basically a full game with new features - heroes - new maps and missions, and expanded the story. It was like dlc and microtransactions, but well worth it.
And the box was pretty, with a map and stuff. Blizzard was so mature, different, fast and creative back in the day. They dropped Warcraft 1, one year later Warcraft 2, one year later Diablo, two years later Starcraft, two years later Diablo 2, two years later Warcraft 3 and these were all highly polished. After that, both Starcraft 2 and Diablo 3 took 12 years to complete. WOW changed everything.
When I was a kid, I thought it was the coolest thing ever to see a hero unit with better stats than a normal unit. Nowadays Blizzard is like Oops All Heroes!
Warcraft 2 happened to be very hard. Especially the expansion pack. Good thing you’ve got all the briefings, intermissions and pre rendered videos recorded here too. I was mostly watching this for the lore before I’d get my hands on Warcraft 3. So I really do appreciate your effort in recording everything without cutting anything out. Now It’s safe to say I’m ready for Warcraft 3 now after having to learn some lore… especially one thing about Ner’zhul
@@overshantaed3952 I've finished War3 and its expansion in hard mode. Also WC1. In m opinion, WC2 campaign, specially the expansion, is the hardest game of the series.
war2combat its perfectly playable in win10. You can also get the WarCraft 2 mod for the WarCraft 3 engine, at least the old one... All in all, the game was/is fun, but you can't deny it has some balance issues, like: - some magic powers are way too much overpowered (Bloodlust or Exorcism, or the Blizzard / death & decay) - also the square unit/building logic allowed for some cheap movements like auto cornering new units - AI was kind of poor (but this was more so in Tides of Darkness, the Beyond the Dark Portal AI behavior was quite stronger and more dangerous)
Year 1995. I remember my dady bought my 1rst pc a pentium. Back then the only game console i had was NES. Then a friend of mine gave me a cd with some sarewares. One of them was Warcraft 2. When i saw it, it was love in 1rst sight. The music, the game play and the atmosphere was incredible. Those years was perfect.....
Seeing that Balista kill on your own units at 19:08 made me happy for I am not the only one who does that. I do that in a very, very dumbed down way tho lol
@@Urza26 No, Attack Ground doesn't clear any terrain but sometimes if something is just outside of your range your ballistas or catapults can cause "splash damage" and destroy buildings or enemies. Or, in this instance, attack the sea area that has an otherwise hidden submarine.
Could never beat the expansion 25 years ago but with some of the strategies being employed here as well as quite a bit of SC2 ladder experience I finally managed to pull it off :) In my opinion the understated VIP is the flying machine. Scouting is nice but more importantly it totally counters death knights. Rather than casting death and decay or coil they spam storms. The storm gives the flying machine 5-10 damage before it manages to fly away. Have one on the death knight path a safe distance from home and they will never get the opportunity to do real damage. Lvl10 is supposed to be really hard but with Kurdran single handedly suppressing the noth base you'll never see a single dragon. Lvl11 is ingenious how you use Turallyon to suppress the south west base. Seems to be a bit luck dependant. I did lose hime once. Lvl12 not losing the central base changes it from an extremely hard level to an easy one. The building wall which funnels the units which subsequently get Blizz'ed was brilliant but surprisingly easy to execute.
"You never touch any of the other elves like that... Do that again and you'll pull back a stump." *Knight* "For the king!" Not even 4 minutes in and I'm laughing my ass off. Can't wait to watch it all. Thanks for the nestolgia.
Cutscenes/Dialogue Opening: 0:27 Ending: 1:32:18 Act 1 A Time For Heroes 1:30 I. Aleria's Journey 5:45 II. The Battle For Nethergarde 15:07 III. Once More Unto The Breach Act 2 Draenor, The Red World 25:30 IV. Beyond The Dark Portal 35:23 V. Upon The Shadowed Seas 44:12 VI. The Fall of Auchindoun Act 3 War in The Shadows 47:04 VII. Deathwing 50:14 VIII. Coast of Bones 1:02:25 IX. The Heart of Evil Act 4 1:11:00 X. Siege of Vanguard 1:18:49 XI. Dance of The Laughing Skull 1:26:07 XII. The Bitter Taste of Victory
Mission 11 was always a weird one. You get a briefing from the Orcs, but your interface is Human... but rescuing units plays the Orc rescue sound and the adjutant is the Orc one (They're destroying our city!) Orc units also sound normal so clicking on a Grunt won't make them sound like a Footman and all the structures sound like Orc structures on selection but again, music and interface is Human. How DID Blizzard pull it all off considering how you can't do that in the Scenario Editor?
in 1 hours and 40 minutes I may manage to complete first 3 missions of campaign if I tried hard enough, this guy managed to complete the whole campaign lol
I just rediscovered this game not long ago.... I was so proud of myself for actually making it to draneor... This is back when beating a game was an accomplishment, not a given.
I had a dream once, as a young kid, that I was captured by a grunt. I was lying down. He had his sword on my heart. He was standing over me, looking straight ahead. He had his foot on the handle of the sword. After a few seconds he slowly pushed down. I jolted awake with pain in my chest/heart.
Believe it or not, I visited Dark Temple while on shrooms back in 2007 or so. I saw everything from a different perspective, saw how massive everything actually is, and the craziest thing -- I felt the air temperature on my skin. It was quite warm! I did not expect that. So it makes me wonder... What happens when someone sits down and starts creating something. Where do these ideas come from? It's a cool and wild thing to think about...
I love how in the one map with 3 heroes - Stu recognizes how much faster the knights are and goes in further into map getting Catapult zooming past a grunt and are thrower while his other units take care of those units - incredible !
one curious thing, in portugues the audio from "aye" is commonly used for when you get hit and feel pain, so imagine me, as a kid, not knowing anything in english hearing: aye aye sir! yeah I still lol every time till today, when I imagine the captain of the sip getting spanked to go to the location XD
Great run. Love the way you target bases and raze them as fast as you can. Wc2 is such an awesome game. The art style and sound still makes it the best strategy game in my eyes. The 2 factions are really well balanced(yes even with bloodlust, humans can counter that). Wish this game got a remaster or a modern update to bring back the servers and update the ui and make some quality of life changes.
Yep, insane how quickly it can be done. I instead, sometimes played so defencibly and long that AI players goldmines ran out. Then those peons/peasants wander to nearest goldmine, even if its in enemy town-so eventually AI runs out of gold (and peasants). Then it's time to launch counter attack.
@@Tegelane5 That was my go-to strategy when I played Tides of Darkness back when I was 10 :D It wasn't enough to get me through the expansion, though - I only beat that after I gained some RTS experience playing Starcraft )
I ended up playing through this game again because of these videos, i watched one campaign, then i decided to get it working myself, I've been playing a level and then seeing how you did it afterwards over the course of a week on and off.
Thank you so much for this video and the orc campaing too. I recently started replaying WC2 for nostalgia and I always got stuck in the expansion. I usually played it in a defensive way, but I never thought of the idea to just rush the enemy to shut them down. Keep up the good work!
So many memories with this game man , Absolute classic , War2/Diablo1/2/Starcraft , Childhood and memberberries right there , Back when blizzard was the best of the best. And this came out the year i was born xD
I rewatched that level where you start at Dark Portal with a ton of units - I finally saw how the griffon went at edge of rock mountain and took out an ax thrower - then moved right then up to gold mine - it is beyond me how other axe throwers didn't challenge the griffon - keep in mind if STU played map before than he would have aforknowledge; he was able to wipe out peons at the one enemy base while moving units down and building up first base at gold mine - he got his units gathered quickly and built farms and town hall then lumber mill ; some enemy structures left; good job STU
That first map. Is setup just like Elwyne forrest human starter zone in WoW O.O that church in the top right is where you start as a human in WoW. I didn't know they actually did that.
Man this takes me back to the 90s and my first PC XD I do wish they stayed to this style of art design for WC3 though... I found the character models way too cartoonish and fake (the actual design of the models, not the graphics obviously - if that makes sense)
Game : You will be unable to maintain this foothold for long against their numbers, so your victories must be daring and swift Stu: Hold my beer Man how I struggled with these missions as a kid, played them through as a grown-up man. Back then, if I'd just known to "rush B" all the time. It was a Playstation version though, not great for fast and smooth gameplay. :D Great gameplay of a great game!
It's too bad Khadgar, Alleria, and the other triplet heroes are stuck in the demon wastelands after the destruction of the portal. Hope they can somehow live happily there.
@@ViquelOoste I never played WoW as I dislike MMORPG - are characters from Warcraft 1-2-3 appearing in WoW? I thought it's only player-created characters, since, like, it's a multiplayer game? I feel really stupid now '-_-
@@ivankuzin8388 nobody plays the characters of Warcraft 1-2-3 but there is a storyline and quest line that includes characters like khadgar, Thrall, Sylvannas etc that the player character can experience or be tangentially related to.
And so it ends. The armies of Azeroth flees to unknown worlds. Ner Zul and his council is still at large, with the power to open rifts, although Kadgar hold that power as well. I wonder is the Laughing Skulls made it through. Though allies for but a moment, maybe it was enough to create a bond between the two. Or perhaps they escaped, and will one day recreate the Horde. After seeing this game again, honestly, I'm not even holding Warcraft 3 as canon anymore xD.
Holy cow - Act 2 - first map - it was a massive onslaught! Griffon used for northeast portion of map! And Stu slides units past cannon tower; then tons of farms right away! Attack continues to northwest as Stu builds and goes back and forth giving commands at base or managing his attacking force- units and protecting catapult(s); he keeps up attacks and building and adding units to his force; I don't think the enemy had a chance ....
In Act 1 I was amazed that Stu used 3 catapults and didn't make a 2nd barracks; he made a Stable instead and unit by unit sent Knight reinforcements to first unit group while adding on to the catapults and continuing to press on toward the goal; with 3 catapults I saw units try to 'look' from computer but then be retracted back; I only saw one mistake when catapults clobbered some of Stu's own units when a lone grunt challenged the catapults north of the 2nd gold mine base; incredible that he established new base while wiping out remaining structures; I also like the time when he gets between the gold mine and enemy base with no towers present - peons go from how ever many there are to 0 or nil! Then it's 2 Mage buildings and 6 griffon Averies ! And he still is collecting on first gold mine - that's how fast it is ! And he brought back 3 knights and 1 archer to first base for protection perhaps from other units or dragons - I wonder if he even upgraded 1 tower at all ? And did he only have 1 Blacksmith upgrade or did he add on to that later ??
I would play this game with my lil brother for hours na hours an hours.. COULDNT wait too get home from school too play on my PlayStation.. it was so hard I remember and lose an play an lose an play and come up with strategies too win lol 😂 😢😂😢😂 brings me too tears GOOD GOOOD MEMORIES
Ahhh, back when elves were decent enough people, opposed to having a conga-line of misdeeds so insanely long that you're left scratching your head at how the heck anyone could have ever considered them anything resembling good guys.
having played every warcraft game made, I have no idea what you are talking about. The elves as a whole have been a force of good for a looong time and though individual elves may fuck up (Dath'remar, Kael'thas, Sylvannas) the race as a whole is good.
@@XxXDemonhunter I know, I play wow and the Elves do not have a 'conga line of misdeads', they are a race that have as whole done far more good in the world then bad and what bad was done can be laid at the feet of a few bad apples that every race holds.
This is nuts man I'm playing through this campaign right now and it's a struggle. Mostly cause i dont know the map layouts and which enemies will aggro etc. Honestly, losing each mission has been a much better option for me at least once haha
It always surprises me how aggressive Stu is, I'm usually just struggling to survive, much less attack somebody (of course that may be why I lose, I end up fighting 3 opponents rather than 2)
Very impressive skills. I actually prefer taking out black right from the start on level 2. It’s hard and usually leaves only the peasants and Danath alive but it can be done. But then I prefer facing dragons to death knights.
Then there was the level with island and farm making and bringing navy to the left - getting that first cannon tower with dwarven demolition team and getting a second one too further in so not so many units die; more of my units died than STU's play so getting that other tower south and starting that 2nd gold mine didn't happen till later; my transports died and farms got attacked on first island - had to rebuild farms at first main base; my strategy was a bit different as STU is just amazing; I went for yellow and that island gold mine - cleared cannon tower and shipyard - ferried units back and forth for peons to clear wood and finally build a town hall - I focused on wiping out yellow and staying away from red - that faction doesn't expand with other gold mines and is just annoying with whirlwinds , axe throwers bloodlusted and catapults; I built up a navy and ventured all around yellow; found footing and sent in upgraded archers and mages ice storming; I also had 2 catapults, knights , mages ; I really didn't need so many griffons as I had remembered in prior failed attempts the bloodlusted axe throwers - near the edges, the battleships can wipe them out but need to be careful with catapults and whirlwinds - I eventually won the level but it was time consuming to ferry the peons back and forth and bring the archers onto island with the gold mine along with a few added mages
Then there is this amazing hero level to wipe out Deathwing - a huge asset to the Orcish Horde - I was simply amazed no town hall built ! Instead units at upper left corner of that region with archers there and Mage back up along with knights that can heal- Stu goes for a ton of risk early on taking his knights which are fast and zooming through various light enemy occupied territory with a heal along the way then past cannon towers, hitting enclosed wall to get to other units and key Griffon - then uses that griffon bringing him to dragon roost way in the mountains hard to get to and also confronting death wing - I'm not sure if STU used slow on death wing to allow archers and heroine archer to wipe out death wing or if he used ice storm - I think either would have been effective here with exception perhaps of death wing moving out of way for ice storm; and griffon helped too then griffon wipes out dragon roost and level won ! Great work STU on that high risk venture ! Very very clever
I tried Act 2 initially but haven't seen Stu do it yet on video - I want to see how he manages the units at least up till base building and initial attacks; of course I'm curious for more - does he go after mine with the demon or does he completely ignore it ? Does he establish logical base choice below the Dark Portal to the south and take griffon to wipe out first cannon tower southeast of dark portal? When does he challenge the stronger presence to the northeast of southern gold mine area ?
Very good gameplay1 Keep doing what youre doing! One question, with what did you recorded the whole gameplay? I'm trying to start a RU-vid Channel as well, but I didn't find a good video recorder.
Now I am on new level in Act 3 of BTDP for Human Campaign and saved it; I scoped out the level a bit with the knights and found 80 k gold mine to middle south and other minor gold mine with a little wood to cut through to get to that one which is north west but just below a barrier; I'm kind of wondering if STU brute forces his way through enemy forces - I might scout a bit more then restart level and try initial phase a few times to see if this onslaught is possible given units you start with; if I'm thinking more clever like STU - I would think he wants to put pressure on enemy right away - maybe he does establish 80 k gold mine and begins doing farms and town hall then lumber mill - but at same time uses fighting units to harass enemy to north - I just don't know because I forget what units you start with; I imagine further north there might be more enemy presence but that part hasn't been scoped out yet