Going from 1.9 multishot to 2.4 sure will feel a lot better. Now you don't have a chance to NOT shoot 2 bullets (1.9) but instead now you can hit 2 bullets ALWAYS (2.4) and 3 sometimes. So yeah, for something like doing profit taker that consistency is really much appreciated, good mod
I wonder if they also plan to add galv mods for archgun, thatd sadly diminish the value here if theres one with ms. This makes me think theres not gonna be though, id like base dmg + 2ndary stat/effect arcanes i guess
I wish DE gives us more reason to use archguns instead of new mods, like necramech being used in normal mission, etc. Too bad it'll take them half a decade for them to do anything. 😢
Add in arcane slot with some interesting on off mechanics that would make it interesting for more things outdoors and get more people playing the orb bosses. Tie it in wherever they finish that other orb boss as well. Make interesting squad combos with mech off mech synergies. Tldr more gear on the mech and with the arch weapons would be cool to tie in with future content.
@@MrJarvisful yes. + It allows some flexibility with building. Because even though the right weapons and Warframe can out damage the Necramechs, the Necramechs are still very reliable. All you gotta do is make sure you don't run out of energy and keep an eye on your 2, your health and your shields, and things will die regardless of what your gear and Warframes are. With Netracells I like to run Titania so I can speed to consoles and quickly pick up Voca without it disturbing the mission flow. And then use my Necramech to do the killing. And if you're playing Mirror Defense with Deep Archimedea and you're really struggling, the Necramech can REALLY save the mission. In general they are at least worth a try if you're struggling with a mission in the Sanctum. The only thing is that you gotta remember the locations of the computers. I have found them in almost every room. I just don't know where they are yet in the newest rooms.
How to fix archgun- Allow them to equip 12 mods (3 rows) + normal gun mods. Give them an arcane slot Boom. Heavy weapons now actually feel like heavy weaponry
The prime dual rounds is a must have imo because DE can literally just decide to give us arcanes, or something that will make archguns more viable. Like how they once just reworked all the gun damage or even recently just casually dropping melee influence and letting people nuke rooms like crazy. With how current DE is going I could see them just doubling all archgun and archmelee damage so they are more fun to use so they can make more of them for future frames.
Hey Gaz! Great video as usual. On the topic of baro I just wanted to ask if you were planning on making a “What to buy” guide for the tennocon baro relay, it would be a big help.
I was so hyped when I saw the mod, I really like archwing guns, they feel beefy af even if they're weak. wdym when you say you're gonna farm a couple copies btw, you have enough ducats and credits to buy baro himself lmfao
I know most of the time primaries and especially incarnons are better but man, Mausolon feels amazing to just lay down the dakka dakka on hordes of enemies. Mausolon Prime when?
Did a good run at Void Cascade fissure, and glitched out in the elevator. Quit the game. Support probably won't reply back in time to get the ducats I lost before Baro leaves.
those warframe 1999 leaks are wild bro if you dont know what im talking about dont look it up PLEASE, you're gonna love tennocon if they show any of this LOL. i will say if you dont like how wild and anime rebecca is making warframe you might hate it. but me, keep going. i love the chaotic creativity