So basically instead of cool, neat battles you get a slugfest straight out of the first world war involving towns that you're supposed to capture being hit by enough long range artillery to change the orbit of the planet? Sign me up!
Actually, not exactly. The AEGIS is loaded with ESSMs (Enhanced Sea Sparrows) and Standard 2s with a handful of Standard 3s in the VLS cells. In an actual combat situation, the crew can literally switch the system from manual firing mode to automatic mode (which is essentially MACROSS MISSILE MASSACRE in real life). They haven't had used that mode however... YET.
Depends on the range. Quadpacked ESSMS in even just 20 of the cells gives you 60 targets killed with US WRA. Automatic mode is there but there was never a reason to use it, so no, not just a prototype. AEGIS equipped DDGs/CGs can easily stop 80, even 100 threats
To be honest, they should have just left out the naval aspect. They probably started it and thought "this is going to be awesome," by the truth is that modern naval combat has troubles living up to the romanticism of old WWII or 18th century battles. However, it probably would have been a bigger loss if they abandoned the idea half-way through the development of the game. The community would have felt lied to and it would wonder why eugen took out what seemed like such a good idea on paper. Plus, the wargame development team might have taken a big productivity and financial loss if they scrapped all of their old work on ships.
The biggest problem is how ridiculous it looks because of the way ranges are handled in WG for gameplay sake. Most of modern ships can shoot up to 60km++ but in wargame you must be at like 4 - 5km to shoot the other ships. So you have very modern ships looking at each others at 6km, being all huge and stuff, easily seen from away but not able to shoot each other lol. Also the cannons shooting everywhere is hilarious.
+842wolves nay, they thought "we need money so we have to come up with something that can justify making another steam title"; Naval combat is out of scale with the rest of wargame, period.
in the second Korean war I think the French had to big a presence in the campaign I mean they nearly took over the campaign from the US and south Koreans. also leading a task force is a bit of stretch as the Americans would have probably have sent ships and carriers to take over the command role of that force.
I’ve always been amused at how enthusiastic Serbs are to tell this story: they may have gotten the snot bombed out of them, and most of their former federation is now independent of Serbian control, but at least they shot down ONE of those planes their American adversaries kept bragging about. I guess that’s enough to turn months of devastating losses to a glorious victory akin to the Battle of Kolubara. Oh, and there’s usually a “Kosovo je Srbjia” thrown in the story some where. It’s enough to brighten my day.
Full disclosure though: I do love my 18th Proletarian Motorized Brigade deck, so tons of respect to those JNA rascals ❤️ I still swear by F-117’s in this game though
@@SirCheezersIII a missile from the 60s shot down a modern US Plane. Plane that was shot down was taken to the Chinese embassy and then to china for research. That is why USA bombed the Chinese embassy in Belgrade. China now has stealth technology that USA spent billions to develop.
@@SirCheezersIII month of devastating loses?Boy we had devastating loses in ww1 and ww2 and still pose a far more threat to the enemy than your army did.90s were a schooltrip for us.Your involvment in the illegal bombing of a soverign state will not be forgoten and reparations will follow.
Yep,but it dosen't matter if enemy can see you.Because its all about making it really hard to get lock-on stealth plane. I think there is not a single AA missile that is using visual guidance to track plane. Missiles use radar or infrared to lock plane.
Incorrect. There are many missiles that have optical backup or primary guidance systems. British Rapier, French Crotale, French/German Rolands, Russian 2K22 Tunguska, etc.
I didnt mean Line-of-sight guidance. Yes Line-of-sight guidance is common,but missile it self using visual guidance is really rare and many cases it only used in final phase.Before that you still need to get lock for those missiles.
Sarfanger FIN All 4 of the missiles I mentioned have an optical tracker to lock on to the target, albeit not on the missile itself. Most SAM systems apart from MANPADs rarely leave the lock on and tracking to the missile only, it's cheaper, more accurate, and more effective to guide the missile from the launcher.
In this game maybe. In real life, it is FAR more complicated than that. I'd say that compare to the age of battleships, things have actually become more complex, not less.
0:55 "Hey, remember that village you told us not to bomb, no matter what? Hypothetically, what would happen if it doesn't exist anymore? No, no, no, I'm just curious."
I don't know why people rag on the navy in the game so much? That is kind of what it is like in real life except of course it would be over the horizon not seeing each other.
26Rudders ships will be moving and doing evasive maneuvers... Rather than engaging each other in stationary and practically in mooring position. I understand that the map and game mechanism is limited so it'll be impossible to implement but in a game otherwise striking for realism (and the audience being primarily military fans) this requires a very major case of suspension of disbelief, killed the immersion really.
I guess they can add a bit of forward momentum for the ships at all times to add a bit more realism. Manoeuvring would only help against the main gun fire. Not sure ships can dodge missles, they go to far.
This is pretty much modern naval combat. You aint gonna out maneuver a or hull tank an ASM. Thats why battleships became obsolete. Its basically who can overpower the other navies missle defense first
yeah, ships should be moving but by that token so should helicopters. Would be more "realistic" if helis could do targeted CAS strikes and the pull away or orbit a location
In naval battles you forgot hiding behind islands and hoping the other guy pushes forward first, that guy who sits in back with a ton of MLRS boats and thinks he's helping by occasionally plinking 1 rocket out of every 50 off an enemy hull due to sheer number of rockets fired and wasting all the supply, and then there is the guy who spams air and tends to coin flip on whether or not that works.
Never mind cruise missiles, I'm surprised neither side dropped bombs and artillery at those ships, with how tightly packed they were that would've caused chaos to those plebs.
You know what's funny.. people complain about how tedious and boring naval battles are in this game, when in fact, naval battles as depicted in this video - surface ships vs surface ships, as most battles happen to be in the game - used to take from hours to weeks up until very recently, so 8 minutes is not that bad. Real problem here is that naval battles like this are actually extremely unlikely to happen today. Modern navies would actually avoid this particular scenario at all costs - SS vs SS, no carriers and barely air support, if any at all - so this is not depicting modern naval warfare in any way. So we can either ignore this aspect of the game completely, or live with it.
0:04 well you COULD bum-rush the enemy like that, OR use mortars to throw smoke in their face to allow IFV's to push in an deploy infantry to engage in CQB. you COULD send in a massive air-strike and bombard it with artillery but you run the risk of getting your aircraft shot down by well-placed AAA and your Artillery guns taken out by Counter-Artillery Units. Just throwing that out there.
when Naval battles in Asia are completely different and is filled with ramming. like How do U do this? its not fun if you arent playing the game as a game. . .
shit maps shit decks, pay to win bullshit dlc, broken wasted navy scenarios , war game ALB was and is the best RTS ever thus far. a true 1 to 1 scale of earth with this engine and city building would be epic
Whats interesting is the radar signature of a F-117 is similar to that of a teaspoon; very difficult to achieve radar lock. Yet they scored 6 direct hits? Right......
F-117 sure did went realistic :)... it happened exactly as it did in 1999 in Clinton(NATO) aggression on Serbia where old soviet AA rockets destroyed F-117. It was the best, no one bought F117 after that :D Very nice memories.
They couldn't track it so they made their radars track everything instead. They eventually got lucky. Old story. Most successful plane to date. Only 1 ever shot down. Also, no one bought the f-117. It was never for sale. Like the F-22 it's not on sale.
If it were a truly modern depiction, the ships likely wouldn't even see each other at all during the engagement. They'd have guided missiles, drones, aircraft, radar, GPS satellites, you name it. All things that widen the divide. Heck, the navies never personally engaged at Midway, and that was WW2.
antred11 then i rephrase it, its Immersive, there are game engine limitations, you need to understand, if you want Ships have realistic range go play DCS
00:01-11:45: What kind of crappy wargame is this? It looks like it mixes all the tedium of simulationist games with all the mindless rock paper scissors grind of RTS games.