@@tafftafflecomuniste1857 The final project of the ZSU-57-2 (Ob'yekt 500), armed with twin S-68s and based on a light-weight T-54 tank chassis, was finished in 1948. The first prototype ZSU-57-2 was built in June 1950
Really looking forward for the live coaching videos, and this match was just crazy. I must be honest, the way he bought units kept impressing me... 4xBMPT , 4x Motostrelki, 2x BU. I am also surprised blitz didnt want you to be more agressive on either the connecting forest between gregory and fedor, neither on the forest near the river at fedor. GG
What's up with that map? His side of the capture points have literally all of the cover. You have a couple bits of forest and a few small treelines. Everything on your side is exposed and he has all these forests to hide his CVs in or fire from.
It has been 7 years since you last played a norway national deck (on the channel). How do you think it holds up today? And what changes have you made to the deck you used back then?
I had a video on it lined up but it wasn't very good. Norway deck is OK but lacks firepower in some respects. I prefer Scandi general or Scandi mech to just Norway.
@@Stealth17Gaming If you could rebalance Norway what would you do? There are some balance things that I dont understand since as you said Norway is ok. As they should be. but some things for the norwegian unit cards dont really make sense. The 15 point regular trained infantry across all bluefor and some/most redfor nations are objectively better than the Norwegian version (Geværmenn '90). I cannot think of a situation even with a scandi or a Norway national deck where Geværmenn '90 should be used. As other troops of 15 points has better AT which in my view outweighs any benifit the mg 3 and AG3 gives the Geværmenn '90. When you compare the equipment then Geværmenn '90 is actually like 10 point infantry of some nations such as the Canadian Rifles '85 or Jääkäri '90 both of which costs 5 points less. If i were to rebalance the Geværmenn '90 then it would have atleast 8-10 M72A4s instead of just 6. That would make Geværmenn '90 worth the extra 5 points but still hold a niche tactic. As you trade range for more AT rounds and less accuracy and AP power overall compared to other nations 15 point infantry. The M72A4 does so little damage to BMPs and tanks(even when hitting sides) that it wouldnt be op imo. The same can go for Diggers '90 as they even have it worse since they have a worse mg than Geværmenn '90. Just my thoughts
Love your video!!! Please make a guide for this game! I m trying to get in but it s too complicate and intimidating!!! Where should I have to start? No guide online 😢😢😢😭
Hi stealth, love the content. Can you do a warno vid once a week? I would like to know how they are developing. Since you are a good player, your performance is a Nice indicator for a not so good player
Kind of a noob question but… I’ve been playing with your US Deck and I’m having a really hard time finding a way to counter the KA52, it has longer range than any of the US helicopters or planes, and it can easily fly around my AA positions. Any ideas?
Easiest ways are to utilize stinger missles or chapparals (weapons that do not use radar). Otherwise you will have to essentially suicide an AA helo. When you engage a KA52 with your own helo click past the KA52 so that your own helo does not pull up to stabilize and fire and instead continues to close and engage (utilizing weapon stabilizers to fire while on the move) most of the time both helos will die but it's much more cost efficient in your favor.
KA52 will not detect chapparals or stingers. For weapons such as hawks or pivads you can turn off the weapons and the ka52 will be unable to see and engage them. You can Try turning on the weapons real quick to score an ambush kill but id recommend against this since most of the time it takes 2 aa shots to down a ka52
theres a chapparal, i think the m48a3, that has 3000 meter range against helicopters and is IR (meaning the KA52s anti radar missiles cant target it). Its great for killing soviet helos since it outranges all soviet helicopter missiles and cant get killed by sead
The Reason it's not a thing in WGRD is because wargame is based on realism and in real life Hijacking a tank is only possible if there are no crew in them , cause when the crew are inside they can close all the entrances and prevent any "Fury" (the movie) like actions...thus why it's not in the game..
@@IO-hh2fz It was meant half seriously tbh. You see, in Wargame's successor, Steel Division 2 there's the critical damage "Crew bailed" on vehicles. Those vehicles definitely should be able to captured (in SD2 they can't sadly), either in battle with a recovery tank/Bergepanzer (which is ingame as transport) or after every battle if they don't get destroyed before the battle ends.
I think I have seen you queue up some orders in your other videos (move into position, unload, retreat), did I see that right and if so how do I do that?
I really like your content and your calm voice. But to use such a Title is just like making jokes about those people getting grinded in Ukraine in the Moment. Even unintended you have to think about those people who re just getting bombed in their homes
I thought Im the only one thinking that way....he just kept on spamming Quad stacks of everything...and such a wast of the T-72BU ....must have been was a shameful experience