Of course I had to recolour my armour a nice dark green as soon as the game would allow me... I hope you enjoyed listening to this Warhammer nerd's thoughts about Space Marine 2 so far. If there are specifics that I didn't cover in the video, I'm happy to chat with folks or answer questions in the comments if I am able to do so!
This might be the first game I've seen that looks like it is legitimately made for this generation's hardware to leverage it fully. The visual detail, the tyranid swarms, the epic scale, it looks insane. This is the kind of thing I've been waiting for ever since I bought a PS5, I really hope it lives up to the hype.
I've been playing black myth wukong and it feels the same way. It's crazy that we're only getting truly next gen games 4 years after the launch of the consoles.
Grinding..... Do you mean slaying the enemies of mankind? Tis no grind brother but a joyous duty! I am going to disappear from all my social circles with the game!!!
2 tons of fast moving Primaris Space Marine tends to do to things around them. I can just imagine the shockwave produced by them as they run, would probably be enough to shatter a mans legs just because they stood near them.
Well, he wasn't moving particularly fast and by your logic, anyone standing next to a highway when a pickup truck goes or when a pile driver is operating would lose their legs.
The amount of times 40K was turned into a game and either totally disrespected for a quick buck or failed in terms of overall quality or bad use of the setting is incredibly disappointing. I am glad to have Space Marine 2 do it justice. The source material lends itself to pretty much any genre imaginable. It's time we get more kickass 40K titles.
@@jeffreymonsell659 he's implying that there are usually two enemy faction and in the last game it was ork and chaos apparently, now that that out of the way i wish it was the word bearers
Think I'm gonna go Vanguard White Scar, I'm relatively new to WH but if I'm not wrong I feel like it's pretty fitting for the lightning fast, hit and run style marines to be able to whip around with the grapple hook
This is a lot better than IGN's preview. It brings up world details, class variety, weapons, graphics, and bosses connections to their lore, with tougher Tyranids giving psychic boosts to the smaller hordes and the Chaos sorcerer leaking the warp into reality with their powers. If I meet a person who wants to learn about this game, I am showing them this video.
I'm still waiting on a good guardsman game. Darktide's got good combat, but horrible everything else. And you're not even a guardsman fighting a war - you're a penal soldier doing commando raids.
@abdulkarimelnaas7595 it plays exactly like gears of War. Saying it doesn't just because there's no cover is ridiculous. Most of the gow gameplay doesn't even use cover.
@@breakthecode4634 The only similarity this has to GOW is you play as a big burly dude. Game plays nothing like GOW. This is like saying Apex Legends is a reskin of COD because they both use guns.
It's funny the IGN reviewer was saying the jetpack was difficult for them to use and it's jankie. But they look pretty sick even just for maneuvering around
@@arik3974 very true, but the segment for IGN showed the character trying to jump in a horde while being attacked. But the Gamespot gameplay had better angles of the shooting while flying, the slam attacks with different weapons etc.
Pretty sure that’s a Lictor. Old lore was that they were almost invisible immediately before attacking-game might just be doing stealth effect as true invisibility.
Theres gonna be a lot of disappointed people who see third person camera and blood and assume its anything like gears. Im glad it looks like its turning out well. This is the one game ive been waiting for this year
I only barely played the tabletop game way back in high school. But even after I played Dawn of War 1, then eventually Space Marine 1, I've always preferred SM1's gameplay over Gear of War's by a mile. I always thought most people look at the chainsword and then think it looks like GOW, and they don't realize the idea of the chainsword predates GOW by many years. I think they were added to 40k in 1993?
The more I see about this game, the more vibes from War for cybertron and fall of cybertron I get (the jump pack boosting your damage and the slam especially) and I am very interested.
By the Omnissiah!! This looks amazing!! May this be extremely succesful, for it has lots of passion into it!! And also might bring more beautiful games into 40K, especially for Ad. Mech: wink wink...
they should let us go up to the guardsmen and interact with them, would be so cool to go up to a downtrodden guardsman and give him the inspiration he needs to keep fighting!
So absolutely happy that this is the game we have been waiting for!! I don’t know much about this stuff but it still looks like a blast and I might start reading the books!
Warboss Grimskull was the standout enemy character from the original, even better than Nemeroth, I just hope we get an antagonist that can live up to that legacy, but otherwise all signs point to this being amazing, and my hype level is very high.
Eh armor effectively replaces that since they have to chew through armor before effecting your health anyways, I feel like it’s a good balance between the power fantasy and actually making things a challenge on harder difficulties
I expected nothing. I got interested in 40k because of the MTG decks and Boltgun, and was too greedy to get Space Marine 1. I expected nothing but a dumber Gears of War with Tyranids. But MAN I didnt expect the variation and gameplay complexity. Also it runs way better than the demo footage.
During the campaign/operations where their any collectibles or “chests” with new armor/skins you can find? Or are all stuff given to you after missions? Where exploration rewarded?
In the Operations there was "armoury data" that if you found and extracted with, could unlock an armour piece. I *think* the rarity of which depending on the difficulty you were playing on.
Kommissars punishing regular soldiers without armor for cowardice in a battle against Tyranids, a race with flesh-eating weapons. That's Warhammer in a nutshell.
One admittedly small thing that really bugs me is how after that pistol execution the pistol just vanishes lol, all they need to do is have it stay there till his hand is out of view, not a big deal but very noticeable with how good everything else looks
Never gave any interest to anything relatedto warhammer franchise before this game but now i will have a look to other games. Sure the licence will gain massive interests through spacemarine 2
This looks great except of course having to buy colors. What is with modern AAA games these days and making us have to pay for customization options? Like I understand unlocking new armor and weapons but why colors? I play White Scars on the tabletop and when I play a space marine game I want my marine to match the minis I've got here on my shelf. But you're telling me I have to use credits to buy the colors of my chosen chapter??? Thats insane! Especially since the credits are also used to get upgrades for the classes. Either give us full color customization without credits or make a different currency for armor and upgrades.
Haha I actually had a dream once where I was playing space marine 2, but all the good cosmetics was locked behind the paywall and only the mediocre ones was accessible through insane amount of grind, I hope it wasn't a prophetic dream
I am looking forward to this... but why always the smurfs!? Are the Blueberries really that popular these days? Hopefully this will be a great platform for some other chapters someday... or even better: Heresy Legions!!
I can't remember if the original tyranid designs were before or after Alien came out, but I think the modern designs have some influence from them. But the Space Marines were in the tabletop game in the 90s before GOW was even close to being dreamed up. This franchise is OLD.
Controversial I know because of order of operations, but the lighting and materials systems combined with the way the gore and takedowns look remind me of Gears of War in the old days. I always found the transition between gun play and melee combat really jarring in the original. Like, as primarily a player of shooters and a very casual Warhammer fan, I was surprised at just how much melee combat I had to engage in to proceed through the game. It looks every bit as jarring here, with really sudden switches in and out of that kind of context. Especially now that I play a lot more 40k where the melee and shooting are really separated for gameplay purposes, it's kinda weird to see. That said, the vibe does seem very "authentic" to the way combat works narratively in the IP. Not sure I love their interpretation of the Melta gun as a Shotgun. I get it, big burst of semi inaccurate close range damage, that basically describes every "shotgun" in video game terms. It's just not how I pictured the weapon's operation looking.
Like for the like god! Comments for the comment throne! The fact that most of those classes have actual in-lore names that aren't used is gonna irk me a bit...but honestly I'll probably get over it quickly