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Warhammer Regiments of Renown Tier List 

LegendofTotalWar
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Total War: Warhammer tier list ranking the regiments of renown for the Empire, Dwarfs, Vampire and Greenskin factions.
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30 сен 2024

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Комментарии : 438   
@LegendofTotalWar
@LegendofTotalWar 2 года назад
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping with my link manscaped.com/legendoftotalwar
@AnubisJehuty
@AnubisJehuty 2 года назад
I've already bought a few, and they're really good.
@SuperMewKittyKatGaming
@SuperMewKittyKatGaming 2 года назад
rancid sack cursed by Nurgle
@AnubisJehuty
@AnubisJehuty 2 года назад
@@alifarsani2469 About ALL products I don't know what to say. But what I bought, I have nothing to complain about. It's very rare to find open-front boxers here where I live, and the quality is also superior.
@kamilerbilek4342
@kamilerbilek4342 2 года назад
I swear Legend I never watch the ad but this I sat the whole thing down. xDD
@SPINCTDAILY
@SPINCTDAILY 2 года назад
What a world where women want men to be shaved like little boys but I can't comment on a woman's armpit or leg hair hahahaha
@darthplagueis13
@darthplagueis13 2 года назад
One thing you missed about Stirlands Revenge: They have flipped AP values. Regular Free Company get 2 AP and 12 non-AP damage per shot. Stirlands Revenge gets 14 AP and 2 Non-AP, which combined with their higher model count and faster reload means they'll actually outdamage Handgunners quite significantly.
@kommentier9884
@kommentier9884 2 года назад
Yeah, those armorpiercing bullets are pretty much their biggest deal and he completely missed it :(
@micahhurst8845
@micahhurst8845 2 года назад
Instantly thought the same thing
@dimapetrov2367
@dimapetrov2367 2 года назад
Legend not paying attention :(
@plutonicquasar9069
@plutonicquasar9069 2 года назад
Meh I feel like this matters a lot more in MP for value and not campaign. Definitely don’t feel better than standard handgunners because of the range difference. Other than with maybe Volkmar, FCM are awful in general. Same with Corsair handbows and chameleon skinks without Lokhir and Oxyotl.
@ashleychaplin5855
@ashleychaplin5855 2 года назад
@@plutonicquasar9069 we're talking about the armour piercing of the free company not the range of the handgunners?
@Mithguar
@Mithguar 2 года назад
Worth mentioning about fire attacks, in WH3, it also reduces all healing by 50% so it will be a lot better now.
@erensametkaratas6593
@erensametkaratas6593 2 года назад
It'll be a lot better against healing, yes. But will it be a lot better in general? Like, how often do you go up against that something regenerates extensively? Aside from Vampire counts(looking at you Vlad), and nurgle, i don't remember having difficulties against healing.
@ahriisnotakitsune
@ahriisnotakitsune 2 года назад
@@erensametkaratas6593 doesnt matter much in pve, highly valuable in pvp
@erensametkaratas6593
@erensametkaratas6593 2 года назад
@@ahriisnotakitsune true. But this video is all about SP
@iamdopeasfcuk
@iamdopeasfcuk 2 года назад
@@erensametkaratas6593 if you're not going up against something that regenerates extensively, then why use fire damage in the first place? for it's niche use, it is a lot better. the general use doesn't matter, because you don't use fire attacks for general use.
@erensametkaratas6593
@erensametkaratas6593 2 года назад
@@iamdopeasfcuk if it's already better against regens, and if the change doesn't make it any more viable against non regeners, then it doesn't make it "a lot better". cuz you still use it against the same type of enemies and it has already been good against said enemy type. the change doesn't make it any more present in the game
@mmessier39
@mmessier39 2 года назад
Dragonback slayers also reduce the speed of the target they catch in melee by 35%, means a lot for the dwarves!
@TheWhiteDragon3
@TheWhiteDragon3 2 года назад
They also have charge defense against large foes which regular slayers don't have
@spoof6023
@spoof6023 2 года назад
I'm an idiot don't read my comment
@dagitman3634
@dagitman3634 2 года назад
Da Swamp Fings actually had Poison Attacks on their melee that you hadn’t mentioned. Though I doubt that would make much difference if you don’t hold much value for poison.
@GafferPerkele
@GafferPerkele 2 года назад
Its value on a large slow unit isn't just that great. Trolls are fast enough to catch most infantry anyhow, so it doesn't affect them that much. In melee, they are most likely going to get surrounded and ganked, and while the reduced damage is going to increase their survivability slightly, it's not exactly a huge boost. But true poison and terror are upgrades compared to losing 1 MA, so rating them worse is a weird decision. Though, in the end poison is best combined with skirmishers and such or in single entity duels, so its value is kinda situational, but definitely not a deprovement.
@guillaume9102
@guillaume9102 2 года назад
For melee units, he does value poison (just look at the skeleton warriors RoR that get in a higher tier just thanks to poison). Greenskills trolls can be used in a doomstack and fight in a blob which means if one units brings poison, it benefits the entirer blob of trolls.
@Lones555
@Lones555 2 года назад
@@guillaume9102 only as Grom as he can make them unbreakable, otherwise mixing a team of stone trolls and river trolls is an expensive way of getting an average army that is outperformed by the usual scrap upgraded skulker armies.
@jamesespinosa690
@jamesespinosa690 2 года назад
@@GafferPerkele The poison combined with their mass is the sweet spot. The poison should help them catch and lock down enemy calv, heroes, monstrous infantry, ect ect. Granted trolls have pretty low damage output so it's still not that amazing as you'll need to use other units to kill whatever they catch.
@ChadtronicFan
@ChadtronicFan Год назад
I think that losing 1 MA for Poison and Terror is enough to put it in slightly better. I really disagree with putting it in worse.
@Landrisslg
@Landrisslg 2 года назад
Ekrund's miners have a 200% ammo increase compared to regular miners with blasting charges. For a unit that's only real damage dealing potential is in its blasting charges, it's a HUGE boost. It's like bringing 3 units worth of damage before it does its duty of holding the line.
@jabloko992
@jabloko992 2 года назад
I would agree, it should have been 'better than the original'. If it was 10+2 ammo it wouldn't be a big deal, but 1+2 is triple the amount of shots. That turns this unit from a disposable (by dwarven standards) unit with a slight benefit of a single nade, to a grenadier unit with 3 shots. I'd say that's a big deal.
@benstaffordson7163
@benstaffordson7163 2 года назад
It's likely to be in combat before it's throwing extra charges. And then it's just a miner squad.
@jabloko992
@jabloko992 2 года назад
@@benstaffordson7163 why would that be likely? you can just...put it behind another dwarf unit, I hear those guys are decent at holding. Then, after it threw all those bombs it goes into melee. Legend always (rightly) stresses the importance of trading up in balance of power. These guys will trade MASSIVELY up in balance of power.
@calebbarnhouse496
@calebbarnhouse496 2 года назад
Beyond all that, because they have such low ammo, but still have more ammo then base Miners, that means if you have an engineer in the army, you can use restock on them early and by the time the battle is over they've fired about 5 volleys, realistically all of them at the dwarf lord who clumped up the enemy around him
@benstaffordson7163
@benstaffordson7163 2 года назад
@@jabloko992 The explosive hits will hit your own units, with their garbage range. Or, you could just get another ranged unit behind it. You want to talk about trading up in power, the blasting cap miners aren't it.
@aldb2989
@aldb2989 2 года назад
U dont need to activate the the grumbling guard ability btw, its a passive ability that occur every ~25s
@ryanmaris1917
@ryanmaris1917 2 года назад
Sounds like a fairly long time for grumbling to not being going on.
@magmacanon4657
@magmacanon4657 2 года назад
@@ryanmaris1917 it just takes them 25 seconds to find something new to grumble about
@calebbarnhouse496
@calebbarnhouse496 2 года назад
@@ryanmaris1917 the abylity alone let's you keep an entire chunk of your army fighting at the rate the enemy will be at when they get to your lines
@soky8216
@soky8216 2 года назад
The stirlands revenge also have armour piercing missles
@grantalbury3710
@grantalbury3710 2 года назад
Was just about to comment this lol. Yeah definitely better and not just slightly better
@alirezarezaei2976
@alirezarezaei2976 2 года назад
Just came here for comment the same thing but you got me in this Yeah they are far far superior not slightly superior
@ascopa2539
@ascopa2539 2 года назад
yes it is the best ROR of all. i have use then in every tournament. All time over ther cost
@Daemonioros
@Daemonioros 2 года назад
and The swamp things have poison attacks. He also didn't mention that
@maltemuller4062
@maltemuller4062 2 года назад
Not sure if it actually makes a big difference in campaign though...one unit with more ap is nice, but with limited range and if its just one unit, it doesnt necessarily change that much.
@Daemonioros
@Daemonioros 2 года назад
Feels like you overlooked that the ROR free company militia has armour piercing whilst the normal free company does not. That is actually a rather massive difference that you didn't mention
@jabloko992
@jabloko992 2 года назад
Indeed, that imo should put them into the top of the chart
@stefan1360
@stefan1360 2 года назад
@@jabloko992 no quite
@Slagtheangry
@Slagtheangry 2 года назад
It's kind of funky with their limited range. It helps but it's pretty niche. Especially when you consider what Volkmar can do to the whole standard free company militia, which is armor piercing to all normal free company militia, rendering it completely normal.
@changliu7346
@changliu7346 2 года назад
@@jabloko992 no way, only the things that have a complete change mechanically or simply deals more damage overall, and make the unit work better in all situations deserve to be on the top, see with higher ap it’s good but if you’re shooting at something with low or no armor, it’s pretty much the same. And sometime the ap not even matter like for the green skin horse archer things.
@Philipp1500
@Philipp1500 2 года назад
He overlooked quite a lot of little things.
@jackhamilton1442
@jackhamilton1442 2 года назад
The absolute madlad actually did it...
@lucynamarzec8000
@lucynamarzec8000 2 года назад
Legend, look at the attack modifiers. Stirlands Revenge has Armour Piercing Missles. Swamp things have Poison Attacks.
@Witch_King
@Witch_King 2 года назад
Manscaped Ads in video with Dawi? That's another grudge in the volume 6 of The Book of Grudges dedicated to Legend.
@ricwalker6600
@ricwalker6600 2 года назад
5:40 you have a slight misconception here. yes, higher stats are more valued in auto resolve. but in the manual fight, stats of a unit dont matter for the army loss. that its the gold value of the unit. and as you can see: standard huntsman are considerd 29 gold more worth than their RR. that means losing the standard huntsman of that experiance would hurt your balance of power slightly more.
@Tavlin
@Tavlin 2 года назад
I think using twwstats could help for this kinda video, because all the hidden stats like AOE attacks are listed there and the unit information is, in general, a bit nicer for comparison imo.
@_lionezzz
@_lionezzz 2 года назад
yeah, twwstats would be amazing for comparison like this
@BoilingHades
@BoilingHades 2 года назад
i want an avalanche mortars rank , it' s just for them
@ShadowDraft
@ShadowDraft 2 года назад
The format is defo good. Especially to decide wether to keep a regiment active in your armies or for emergency recruitments. For these examples there's maybe a handful you'd want to keep around at all times. Really interested to see if there's a race which has more than one unit at the very top.
@Witch_King
@Witch_King 2 года назад
Maybe High Elves or Dark Elves
@orseonovakovic8521
@orseonovakovic8521 2 года назад
Skaven have 2 that come to mind. Avalanche mortars (obviously, the most op RoR unit) and i believe a stormvermin version that can summon decoy units
@Witch_King
@Witch_King 2 года назад
@@orseonovakovic8521 it's Eshin Triads
@albericdecarrere8436
@albericdecarrere8436 2 года назад
@@orseonovakovic8521 it's the Esh9n triads that summons decoys but the stromvermin RoR is unbreakable which compensates one of their main weakness
@donmongoose
@donmongoose 2 года назад
I like the format, but I kept getting the feeling he was judging the RoR version on wether it was a good unit, not whether it was better than its original. Good case in point is the 8peek loonies. Sure, they're still goblins but them being unbreakable maes them WAY better than bog standard goblins. Same goes for rusty arrows
@jan7751-o4w
@jan7751-o4w 2 года назад
You missed that the Black Lions can hide. That alone in my books makes it hit top tier. A hiding, relatively mobile siege attacker that can be recruited when needed. The fact it's a hellblaster is just a minor bonus after that.
@dana-nh9xp
@dana-nh9xp 2 года назад
While I know all RoR get the same instant recruitment, I do think its worth mentioning when the regular version is particularly hard to recruit. Units like the Claw of Nagash or The Big Un are getting a much bigger benifit from instant recruitment than The TIthe or Deathjacks.
@pierre-mariecaulliez6285
@pierre-mariecaulliez6285 2 года назад
I think the debate here is wether you should hire them permanently into your main army(ies) or keep them as an "emergency unit" to buff up the defence of a soon-to-be-besieged settlement... So instant-recruit is already part of the equation as if you perma-recruit them they relpace one of their OG.
@erensametkaratas6593
@erensametkaratas6593 2 года назад
Tierlists for the tierlist god!!
@NewVegasNerd
@NewVegasNerd 2 года назад
25:38 "I'm just kidding" Legend knows he has way too many entries in the great book of grudges already, he can't get any more.
@sim.frischh9781
@sim.frischh9781 2 года назад
Especially with missile units they get much higher accuracy when leveling up, the RoR missile units thus have instant max accuracy compared to the regular ones. Sadly this is not represented in the stats, Zerkovich made a video about that. Would be helpful to have proper info on that.
@Aetherion_
@Aetherion_ 2 года назад
Legend this video seems like a really difficult one to make, there is so much nuance that can be had in one-off units. Instead of just assessing what perks upgrade a unit most, there could be more interesting discussion on their added strategic value compared to the additional tactical strengths they have. The context of ease of recruitment (RoR with high recruit time or inconvenient recruitment buildings is worth more than a commonly recruited unit that has easy rank ups) feels like an important factor to consider. Some units function best as a one-off instead of a doomstack, instead of building a whole chain, the convenience is of much great value than others. Mortis Engine is really high tier and you don't really need to spam it, so having one on call is great. Another criterion could be any single RoR that adds such a tactical option as to be worth keeping all the time or against a particular faction. The Rogue Idol is such an example, being an exceptional artillery monster that GS otherwise don't have, whereas Teef Robbers, being bad units to begin with, go to the baseline of emergency unit that would otherwise never see the light of day.
@Ulfberht59
@Ulfberht59 2 года назад
good assessment
@Wyrmvonsturm
@Wyrmvonsturm 2 года назад
This is just meant to be a more straightforward assessment of their abilities vs their standard counterparts and it's already nearly an hour long for just the WH1 races. Doing what you suggest WOULD be interesting, but trying to do it with even jsut 50 RoR units would probably end up with a 20+ hour long video with comments starting off with "But Legend! What about....." and never ending. Again, not that your thoughts don't have merit, but it would require a deep dive into either a single race's RoR, or even a deep look into specific RoR. Might be something to bring up to him in a livestream as an Idea.
@Aetherion_
@Aetherion_ 2 года назад
@@Wyrmvonsturm oh totally, which is why i thought tier list for RoR is a difficult video to make. I felt like after the Empire RoRs, Legend sounded like he was losing interest in making the video (or it could just be that GS RoRs are just so uninteresting other than Rogue Idol)
@animewarrior3
@animewarrior3 2 года назад
Stirland revenge have ap missiles compared to other free company. That's a pretty big difference.
@mjr543
@mjr543 2 года назад
A fair amount of the value in RoR is that you can recruit at max XP, very useful to pad out a fresh army or early campaign.
@chickenhunt5163
@chickenhunt5163 2 года назад
This is a really good video. Instead of using them as emergencies, so many people use these in regular armies to spice things up.
@ashleychaplin5855
@ashleychaplin5855 2 года назад
You didn't comment on it as far as I saw but stirlands revenge having armour piercing bullets while regular free company don't can be big
@Devil-tz3xl
@Devil-tz3xl 2 года назад
yeah and also +4 in weapon strength (dunno if thats due relode time or actual dmg)
@alexia_on_fire
@alexia_on_fire 2 года назад
"I've been wearing Manscaped underwear for over a year" - You should probably switch them for a fresh pair by now Ledge.
@likeaboss4402
@likeaboss4402 2 года назад
You should do a landmark tier list next. I don't how many they are but if there a a lot maybe you could do per each faction.
@Muck006
@Muck006 2 года назад
Best part of RoRs is INSTANT RECRUITMENT ... The best "special unit" is the elector count mortar unit, because they have "no friendly fire", which is perfect for firing into the melee defense line.
@Marmamartha
@Marmamartha 2 года назад
Do note that this is only the blast radius. The projectile itself does have friendly fire
@SofaMuncher
@SofaMuncher 2 года назад
Its not really a huge difference, but the river troll hag ROR does have poison attacks as well.
@catamite255
@catamite255 2 года назад
From a campaign perspective the Ekrund Miners have a massive advantage via Auto-resolve. AI values satchel charges and these guys really highly.
@Jaggaraz218
@Jaggaraz218 2 года назад
I've found armor sundering to be extremely useful when fighting enemy lords and heroes, attack them with a sundering unit that reduces their armour, and have your own hero or lord fight the enemy lord inside the block of armour sundering infantry.
@DeMause
@DeMause 2 года назад
you missed Striland's revenge missiles being armour piercing while regular ones have almost no ability to pierce armour. Far superior to original because of that IMO.
@thesadcrab6685
@thesadcrab6685 2 года назад
No way ,literally yesterday I searched whether you made a regiments of renown tierlist
@GeraltofRivia22
@GeraltofRivia22 2 года назад
Would love to see a unique units tier list, with things like the Elector count state troops.
@jimbob4447
@jimbob4447 2 года назад
Really bad video considering he misses so much from so many units.
@darthplagueis13
@darthplagueis13 2 года назад
You know, I've always felt like the Moon Howlerz should get anti-large, which would kind of bring them in line with other RoR hound units like the Dire Pack and the Beasts of Tashnar. Particularily, since their combat stats are a bit shit and fear really isn't super helpful for a unit that will not stay in melee for long.
@michaekrynicki8330
@michaekrynicki8330 2 года назад
mortal empires soon i shall lead dwarfs to glory
@lamename2010
@lamename2010 2 года назад
Just starting the video and i notice that orange is "worse than original" while bright red is "same as original". Would have expected those to have been switched. EDIT: Seems that once the ad is over, this changed. Guess you noticed after doing the intro.
@mathisurien4031
@mathisurien4031 2 года назад
i know they aren't technically regiment of renown but they work in a similar way so i thought you might have included them in this video anyway. elector count state troops.
@gamf5996
@gamf5996 2 года назад
Honestly feel like a lot of the old RORs deserve some love by CA just a little reajustment will do to make them feel special
@deemerald3990
@deemerald3990 2 года назад
you absolute magnificent dude. Thanks for actually pulling through with it!
@SWtaervdesn
@SWtaervdesn 2 года назад
Da Warlord's Boyz and Da Rusty Arrers' contact effect helps boost the damage against all enemy units. That should have rated them slightly higher. The Claw of nagash's Chilling Aura slows down enemy withdrawing units and slows down slighlty enemy attacking units so you can heal your soldiers and damage the enemy effectively by disrupting enemy movement. You should have done more to remember Regiment of renown unique attributes for this video.
@alirezarezaei2976
@alirezarezaei2976 2 года назад
The Swamp fings have contact effect on their attack legend i can't remember what was that but it is not worse than the original Also why not make a settlement garrison or settlement defense tier list?
@michaelbrebrich7124
@michaelbrebrich7124 2 года назад
You got Stirland Revenge very wrong. They should be in the Green Tier just for the fact that they have AP missile damage. They hit like a truck even in the late game. In the early to mid game they are competent front line and hit super hard at short range. I like to keep them in the middle of my line but just a little bit back from Spears/Halberd, not quite checkerboard. Later in a campaign I keep them toward one flank so I can swing around and pour accurate AP fire into the sides of units.
@Alej0xXx
@Alej0xXx 2 года назад
Hoping Empire Archers range is increased to 140 like all the WH3 counterparts.
@BM-wf9uf
@BM-wf9uf 2 года назад
Why? They have Crossbowman AND Hunters both of which have competitive range..
@Alej0xXx
@Alej0xXx 2 года назад
@@BM-wf9uf to have 140 range as Cathay peasant archers and Kislev Kossars, or be cheaper than them more akin to goblin archers, thou they don't have expendable like some of them have. Some rebalance of stats or price/upkeep might be needed.
@theschisack
@theschisack 2 года назад
One thing you didn't consider by just comparing gold normal units to the regiment of renown the actually comparison of unit to unit. Like all the regiments are max xp but wouldn't the ability to automatically get a gold unit of night goblin archers in tight spot be far more worth and that is an inherent bonus to that unit. Or like the dwarf grudge thrower getting a max exp grudge thrower is much better than tier three hammers regardless the special trait either one gets.
@nikosrnec
@nikosrnec 2 года назад
really cool video idea but it feels a bit low effort in this case, multiple times where legend overlooked a bunch of things that would deffo change the rating, like armor piercing values or added poison on attacks.
@timothykurdt7645
@timothykurdt7645 2 года назад
Before 2:17 you had the bottom 2 rows text switched. I usually wouldn't notice this sort of thing, but this time I did! and I didn't see any other comments mentioning it.
@kylehunt4673
@kylehunt4673 2 года назад
I hope when you do High Elves you include Imriks dragons. Gotta love dragons
@Roman-vj6pt
@Roman-vj6pt 2 года назад
Can you do tier list videos of the best landmark buildings for each race? That sounds pretty cool.
@8adhabits975
@8adhabits975 2 года назад
Free company militia renown variant has armor piercing ammo - normal does not. Doesn't it make them like OP when comparing?
@taipenn2358
@taipenn2358 2 года назад
Of course another video involving Dwarves has a Manscaped ad. Legend is just building up those grudges.
@ronbialkowski9883
@ronbialkowski9883 2 года назад
Stirland's Revenge should be ranked higher. It also has an armor piercing ranged attack.
@linders2000
@linders2000 2 года назад
There are alot of abilities you looked over. Maybe give the comparrison from both units in abilities a better focus.
@soulkutu
@soulkutu 2 года назад
Greenskin RoRs: You can copy from my homework, just change it a little bit.
@donkey9113
@donkey9113 2 года назад
Putting same as original in lowest tier under worse than original was the cheapest bait I saw in a while.. It worked tho
@Olav_Hansen
@Olav_Hansen 2 года назад
10:25 you forgot the armour piercing part. That is also quite the upgrade against the right opponnents. 43:25 they also have poison.
@azamataydarov4730
@azamataydarov4730 2 года назад
But strilands revenge have armour piercing....
@Freeloader_420
@Freeloader_420 2 года назад
This is a great video. Learned a few things about stats that I had honestly never thought about before, such as melee stats for hunters from the Empire hurting you due to balance of power. Honestly makes sense, just had never thought of that until now.
@mikedrzka6701
@mikedrzka6701 2 года назад
It is a very nice walkthrough of all regiments of renown. Thank you for that! But the rating is very subjective, I think that some extra abilities of the units you massively undervalue. No single unit can chance the campaign but it can have an impact in battle. But for me the crucial is the actual comparison with the original unit from the roster. And in that case some regiments are simply way better. Example: luminark. Extra free spell coming with a unit. How many units bring such a benefit to the table?
@majorl2246
@majorl2246 2 года назад
Saying it now: Avalanche Mortars are best-best! 🐀
@leolinguini260
@leolinguini260 2 года назад
I would value Stirlands Revenge Higher, and I would definitely add the Templehof Luminarc to S tier. A free Net of Amentoch is just way to good to pass up, especially in an army that has a Fire or Life Wizard and lacks a light wizard.
@Bert16252
@Bert16252 2 года назад
i will say the dwarf's dragonfire warrior's fire attacks do get better with runsmiths giving weakness to fire to near by units
@ollyrukes
@ollyrukes 2 года назад
I know it’s not the purpose of this comparison, but seeing the cost of a rank 9 original unit compared to the RoR is interesting. Very often (but not always) the rank 9 unit is a lot more expensive than the RoR making the RoR much better value relatively speaking in multiplayer.
@marcinswoboda7993
@marcinswoboda7993 2 года назад
You lost me at not mentioning AP damage in Stirlands Rvevenge.
@psy2112
@psy2112 2 года назад
After you make all the videos could you also post them all stitched together into one super long video? I'm sure most of us wouldn't care if the transitions between each one was a bit jarring.
@kmanalpha453
@kmanalpha453 2 года назад
I mean, just add them to your Watch Later list or a queue
@renedegames7219
@renedegames7219 2 года назад
On the Archer units getting better stats being worse for army losses, couldn't that also be better, because if it remains undamaged it is free balance of power you haven't lost increasing your unlost ratio for free?
@Nota-Skaven
@Nota-Skaven 2 года назад
you also have to not lose ammo, that's where the vast majority of archers power score is, which is rather pointless edit; wait I'm an idiot, yeah that checks out 💀
@GafferPerkele
@GafferPerkele 2 года назад
But it can also result in the enemy sending more forces at you, where the main value of RORs as emergency units can sometimes backfire. It really is a fine art to balance how many units and which to hire for a defense and still get the enemy to attack you and not just siege you up or bring more reinforcements.
@DeepeyeLV
@DeepeyeLV 2 года назад
Great video, useful, love it! BUT the units for now imminent IE have already been changed, like speed for Reiksguard (75 speed now from 66) and War wagons (50 from 35ish?), ethereal changes (-phys res 25% to 50% + 25% hp pool). Most likely this will drastically impact RoR units and even counterparts, do you plan to just fill the void now with some informative videos on the topic like this one for other races and then update where necessary after the changes are live (not just announced)? For auto resolve - vanguard deployment always troubles me... some units are massacred because of it. Otherwise poison for Hags make them at least the same if not slightly better and as others mentioned the armor piercing / normal damage ratio changes to Empire RoR ranged units. Format is great, seems thought through already on gradations. Maybe one more category for which units are good in emergency recruit, but I suppose it is somewhat answered in their positions in categories here. If it sucks compared to original unit and original unit is shit in emergency - not much to expect there, + other factors can strongly affect this emergency scenario drastically, sometimes just +1-3 units makes a difference, sometimes a second army will not help.
@robbedoes8619
@robbedoes8619 2 года назад
You forgot with the wolfriders: most units in the game have armor (not alot, but they have it), so an armour-piercing unit will deal out damage more against most units.
@TheTurtlenator1
@TheTurtlenator1 2 года назад
Format was great and this idea of a tier list is a+, one thing that would be cool is briefly going over any of the niche uses some of them might have or that you have found for them personally in your journeys. I think just rating them compared to their base unit is good since nobody usually really cares about price when it comes to these imo.
@Killawife
@Killawife 2 года назад
Not having "expendable" is actually a negative when it comes to gobbos as it will make other units nearby take a leadership hit when they rout. Yes, WHEN they rout.
@Killawife
@Killawife 2 года назад
@@RunescapePerci Well I guess.
@SALdosry
@SALdosry 2 года назад
are you gonna rank the warhammer 3 regiments of renown?
@ivanthekingiii9857
@ivanthekingiii9857 2 года назад
Everyone is gonna comment on Stirlands Revenge lol
@LordofIsleofTritone
@LordofIsleofTritone 2 года назад
Looking forward to the next pack of regiments, this analysis is very interesting to me
@adeptusjoker7176
@adeptusjoker7176 2 года назад
It doesn't surprise me TW1 RoRs have 'acceptable' quality, not amazing. (And yes, the format works. I recommend setting up all the units ahead of time, with the stats already raised so you don't have to do each pair of units per RoR)
@michaelpetrovich5353
@michaelpetrovich5353 2 года назад
I fukcing love legends tier lists.
@KGAnims
@KGAnims 2 года назад
I think one more thing about Helblaster version of War Wagon is that cannon itself better shooting angles since it resides on top of a wagon, compared to being just on a ground. I think it can even shoot over your troop heads, but cannot recall exactly.
@caelestigladii
@caelestigladii 2 года назад
Yes, they shoot over the heads of infantry. You don’t have to open a gap for it to shoot.
@toggle3927
@toggle3927 2 года назад
For anyone reading comments Black Lion's are one of the strongest RoRs in the entire game because of how hilariously imbalanced helblaster's are in AR. If you're looking to cheese a hard fight or doing an AR campaign there's about no unit across all factions, not just Empire you'd take over it. The Sunmaker is also well above average same with The Witches by virtue of being artillery..
@Sylinnilys
@Sylinnilys 2 года назад
I'd say chilling aura on the Mortis engine can also help prevent cavalry which charge near it from being able to wheel around and get out. Making the Vampire Counts blobs or pile on even stronger. Same thing for trapping enemy heroes or lords. Having less speed, (in so far as I know) means the unit struggles to push entities out of the way with less acceleration. Probably also, though not of great importance, that speed may be enough to apply faster and stronger enemies nearby onto most infantry or on foot small size single entities. Making them break a little sooner. While not as valuable as the Chillgheists, I think it is still very valuable. Thoughts?
@Dhakhar
@Dhakhar 2 года назад
Dark Pegasus Riders: *chuckles* We're in danger
@massivelegend8343
@massivelegend8343 2 года назад
When Legend talked about the Ranger with great weapon variant saying "you have to use some macro for that, which for dwarf players can be almost intolerable" I felt personally attacked.
@andrewtobias4545
@andrewtobias4545 2 года назад
I think I would have preferred a “how useful are they in an emergency” tier list even if it was simple. How good they are compared to their counterparts holds almost no weight in how I end up using them.
@OldMayt
@OldMayt 2 года назад
it doesnt really matter how good they are in an emergency since you dont have a choice, comparing it to their counterparts holds weight to people who use them in their armies rather than leave them for emergencies
@Chosen92378
@Chosen92378 4 месяца назад
Not sure if Legend has actually tested it or just went off the general misinformed consensus that Krimson Killerz are better based on that Immotalz "Doomstack" that was sent in one time. But just to be clear and clear up misinformation, Krimzon Killers are significantly worse than regular black orcs in every regard by about 70%. They're designed to remedy "overkill" by cutting through low tier trash infantry much quicker but can't even do that because even Goblins have like 50+ HP or so and have slower attack intervals than regular black orcs. And then they are severely outmatched against elite infantry due to substantial underkilling, losing more models quicker, doing even less damage as they lose their models, and the vicious cycle continues. Put them up against regular rank 9 black orcs(or even rank 7 for the same price point) in custom battles and they will lose every single time without fail. It's why they removed the splash attacks from Warhammer 3 I presume because it makes infantry units like the hammerers or black orcs underkill and under perform due to how poor implementation of splash damage.
@thehedgehog37
@thehedgehog37 10 месяцев назад
I love lamp....and Warhammer tier lists.
@behavior2836
@behavior2836 5 месяцев назад
Lamp? Like the band? I love that band!
@booradley6832
@booradley6832 2 месяца назад
I feel like if you ever redo these lists, you should really do some research first and figure out what you want to say because across all your RoR videos missing important points has come up repeatedly. Just a bullet pointed list for topics to touch on is all you need.
@Grivehn
@Grivehn 2 года назад
This is a great format for it. 1 more video on Brets, Norsca etc. For Wh2... well, since its only Vcoast and TK new faction, maybe put one base race with them. Like Skaven, who have Ikit's special units, too. If you wanna mention campaign exclusive 'green' units. That equals 4 videos altogether. (Not sure you wanna do one for WH3, probably not yet haha)
@mochithepooh5368
@mochithepooh5368 2 года назад
I know Legend said armor is overrated but doesn't it has like diminishing return type of deal? Like increase from 30 to 60 is a big deal while 90 to 120 is really small. So unit that have Sunder(-30 armor) is really good vs semi-heavily armored units.
@seijurohikko6382
@seijurohikko6382 2 года назад
Legend, i haven't finished yet the video so maybe you talked about it later... But i am at 6:00 and you just rated the huntsmen, and the regiment of renown cost 29 gold LESS than a tier 9 of XP classic huntsman. I wonder if the balance of power is calculated on the stats of a unit, or more likely (and realistically knowing CA) on the cost of a unit, in order to keep it simple into the algorythm. What i mean by that, is maybe despite having better stats, the white wolves are LESS valued than a huntsman with 9 tiers of experience in the balance of power calculation, wich would give regiment of renown an extra value for the army losses. Because i don't see CA coding a multiple layout algorythm, determining the actual value of a unit based on it's stats and attributes and on the other hand on a custom feature giving them an arbitrary cost, not in conjonction with it's actual value in term of balance of power. I think both are bound, so probably a way to evaluate the actual balance of power value of a unit this tool can be quite efficient? I know they are mostly used in emergency situations so they rarely are in competition with their classical counterparts, but still... I think there is something to search about that!
@thomasbarnett2385
@thomasbarnett2385 2 года назад
P sure krimson killerz split their damage between models hit and so trade worse against infantry with higher amount of health per entity than the original black Orks. They actually lose 1v1s with black Orks and I'm not certain but their splash damage prevents them from one-shotting goblins iirc, so they're usually worse than black orks
@TophuPaint
@TophuPaint 2 года назад
Your tiers might need some adjustment so everything doesn't end up in 2 of the 5 categories. Maybe do it be by how much more the unit is worth compared to the original, I.E. your top teir would be this RoR is worth 2 units of its normal, next tiers over 1.5, 1.1, 1.0, and worse
@johnj.spurgin7037
@johnj.spurgin7037 2 года назад
I'd be great to see this redone when IE is out and the changes are live, because a considerable number of things are changing. FIRE damage will be invaluable against Vamps and tomb kings because of healing being %based on things like mortis engines, corpse carts with lodestone, and the tomb kings' faction effect in battles being cyclical. Likewise, dragons and knights got faster and pack more mass.
@WarPigstheHun
@WarPigstheHun 2 года назад
It's coincidental because I also have old underwear with holes in them. Maybe I will try manscape, provided manscape pay legend unlimited monies $$$$ per ad. Mhuhahahahaha D:
@TheBeaconsAreLit98
@TheBeaconsAreLit98 Год назад
Sternsmen are pretty crazy, I tested them against a 20 stack mix of decent to average units on custom. I Held a chokepoint with 2 units of Sternsmen and a Mortis Engine just behind. They managed to beat the entire army it was impressive.
@ddenozor
@ddenozor 2 года назад
Dragonback slayers are far superior. %35 slow is no joke. it basically means any SE unit that engaged these bastards can't get out as fast,and they will take tons of damage. And I think sunder armor on some of those greenskin units are very good upgrades because it enables their other units to do damage against armored targets. Also Da Swamp Fings has poison that makes them much better in melee.
@pierre-mariecaulliez6285
@pierre-mariecaulliez6285 2 года назад
I'm calling it now : the Dark Elves crossbow cavalry RoR is worse than the OG. Sure, they can fly, but they absolutely melt under any kind of damage !
@prismpyre7653
@prismpyre7653 2 года назад
good vid but issue with the format is that when most units fall in the middle of the bellcurve (which like, they should if the game is well balanced) them from the perspective of doing a compare-contrast video that's not as interesting. But these should def have micro time indexes in them so people that use that faction can use this as a reference guide and look up different regiments; that's how you'll get views out of this I think less about people watching all of it and more about getting people to come back to it as a wiki-guide kinda resource or codex as they try to new factions/builds.
@aesthetic6573
@aesthetic6573 2 года назад
It's a good video. However, I personally think you should split the ROR units it into each faction and not all factions from each game at once. Just a long time to pay attention to something and a lot of work for you all at once. Given the comments yeah you did miss a few things and I think you'll do much better if you manage to split the work up a bit. Keep at it legend.
@Arielsoto13
@Arielsoto13 2 года назад
Bruh, the special ability of the Gyrobomber for the dwarfs (the skyhammer) has wiped out 2 Black Orcs units with just 1 ability use.
@cp1cupcake
@cp1cupcake 2 года назад
I don't know if you have this planned, and I think you might have done this for some of them, but have you planned on similar videos for special units like Elector Count units?
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