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Warno Cinematic - "36 Hours to Oblivion" US v. USSR 1980s World War 3 scenario - Full (HD-4K) 

The Data Workshop
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Change Log:
1. Standardized the "SITREP" sequences
2. Prototyping a moving group-icon for visualization during SITREP
3. Proof-of-concept embedded information graphics during the cinematics
4. Improved the nuclear war intro
5. Added stylized information delivery visual cues
6. Added location names to the narrative (started in "Steel Division 2 Cinematic")
Summary: I wanted to create a flipped scenario with this cinematic, which saw the US deploying a more attritional set of units (and doctrine), deploying more of a "turtling" strategy, whereas, the Soviets were deploying doctrine which emphasized a more lighter-foot with their division composition including more mechanized rifle platoons, and less tanks (I outnumbered Soviet armor 3:2 in the scenario), coordinated with a lager air-mobility footprint, both for infantry deployment and air assault elements.
What we started to re-create imperfectly, was something that looked less like the US war fighting of the 1980s, and more of the 1970s attritional doctrine. I would like to explore this "stack" of units more, and hope there exist some capacity for more nuanced scenario planning supported by Eugen in the future via moding. Or at least more explicit defensive/offensive/tank-trap/mine capacity to craft different kinds of engagements beyond meeting.
The aim of these videos is tell a story, but tell it "silently". I'm continually thinking about ways to communicate events, information, concepts, tactics, and scale.
I did not include an after-action section, because this video is already too long. I am planning on a separate video to do post-mortem analysis.
Chapter:
0:00 Title : Warno Cinematics 36 Hours to Oblivion
0:50 Briefing
3:41 Quote
4:02 Soviet armor transiting through "Carentan"
4:20 Soviet Motorized Rifle Regiment transiting through "Le Havre"
5:43 Soviet Motorized Rifle Regiment transit to "Cherbourg"
6:16 First Contact: Soviet air assault elements engage US REFORGER infantry in "Cherbourg"
7:16 Second Contact: Soviet air assault elements engage US Cobra squadrons off of "Bayeux"
9:19 SITREP 1: Soviet Motorized Rifle Regiments bear down on "Bayeux" and "Sainte Lo"
10:13 SITREP 2: US armor companies transit to Little Crescent Valley
10:23 Soviet air assault initialize spearhead strike on "Neuville"
11:12 SITREP 3: Soviet forces begin drive into Little Crescent Valley
11:53 Soviet air assault helicopters ambush US armor columns transiting through "Neuville"
14:45 US REFORGER units transiting to rally area
16:29 Soviet armor and mechanized infantry assault "Neuville"
18:17 Rear US armor company transiting to Little Crescent Valley
18:35 Soviet motorized rifle regiment reaches "Sainte Marie-Eglise" North
20:16 US forces caught off guard at "Sainte Marie Eglise" South, attempt to defend their position at the southern perimeter
22:59 Soviet armor battalions and more mechanized infantry arrive near Little Crescent Valley
24:40 Soviet combined arm force engages in pitched battle with US REFORGER units on the right-periphery of Little Crescent Valley
26:36 SITREP 4 : Soviet forces getting foothold on Little Crescent Valley
27:15 US attempts counterstrike in Little Crescent Valley
28:17 US reserve armor columns arrive in Little Crescent Valley
32:25 SITREP 5 : US armor advance into Little Crescent Valley
35:10 US counterstrike on "Cherbourg" begins
39:33 Soviet combined arm regiment attempts deep strike into US lines to cleave it in two at Strughold Warehouse facility, left of "Neuville"
40:51 Battle of "The Devil's Crossroads" begins
42:50 US combined arms task force attempts to dislodge Soviet air power in "Bayeux" and counterstrike Soviet positions north of the city
48:45 SITREP 6 : Current state of the The Battle of "The Devil's Crossroads"
52:18 US assault of "Sainte Marie-Eglise" south
55:49 Soviet air mobility forces deploy north of "Bayeux" to defend positions from further US incursions
56:31 Second US task force deployed near "Bayeux" to extend lines north of the city
58:41 US armor break through in the Battle of "The Devil's Crossroad"
59:15 SITREP 7 : The Breakthrough at the Devil's Crossroad
1:01:29 US REFORGER units with Cobra squadrons arrive to prepare for the assault on "Carentan"
1:03:31 SITREP 8 : The assault on "Carentan"
1:07:52 4 US REFORGER infantry companies assault "Carentan"
1:12:10 SITREP 9 : Current state of The assault on "Carentan"
1:14:05 SITREP 10 : Corridor open post the Battle of "The Devil's Crossroad"
1:14:12 US Rangers approach "Le Havre"
1:15:43 Soviet missile force saturate Ranger LZs
1:19:45 Soviet infantry assault/harass Ranger deployment areas
1:21:53 SITREP 11 : Current state of the Battle of "Cherbourg"
1:27:56 Soviet Spetnaz assault US mechanized infantry convoy while in transit
1:29:41 Battle of St. Marie Eglise-North progress
1:32:00 US task force attempts to extend lines north of Bayeux
1:33:39 SITREP 12 : US maneuvers near "Bayeux"

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24 июл 2024

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Комментарии : 20   
@ricktang7691
@ricktang7691 Год назад
The hovering explanation improves the experience so much!
@TheDataWorkshop
@TheDataWorkshop Год назад
Thanks for this feedback Rick. I'm going to be working to improve these!
@jeppansteffenrud
@jeppansteffenrud Год назад
amazing video!
@TheDataWorkshop
@TheDataWorkshop Год назад
Thank you very much!
@TheDataWorkshop
@TheDataWorkshop Год назад
Any feedback or comments on what you liked/didn't like, thought could be better would be helpful as I iterate the formatting and think about new features to add in the future!
@jeppansteffenrud
@jeppansteffenrud Год назад
@@TheDataWorkshop I love the Breifing and the more cinematic touch. Think you did a great job with that. But a question, Do you play with ai or players when you make these videos?
@TheDataWorkshop
@TheDataWorkshop Год назад
@@jeppansteffenrud it's not consistent, some of them are AI, some are with friends. I actually want to focus more on AI as I'm hoping to alter the behavior of the AI in this (and other games) as a big interests of mine
@TheDataWorkshop
@TheDataWorkshop Год назад
@@jeppansteffenrud I also forgot to thank you for the feedback!
@stephanhernandez897
@stephanhernandez897 Год назад
Wow !
@TheDataWorkshop
@TheDataWorkshop Год назад
what do you all think of my attempt to meme the game w/ Willem Dafoe ?🙃
@stephanhernandez897
@stephanhernandez897 Год назад
@@TheDataWorkshop I’m ,before all, absolutly amazed by the workload you achieved to make those videos !
@stfucauseidontcare9162
@stfucauseidontcare9162 5 месяцев назад
Your warno videos are amazing please keep it up 😊😊
@TheDataWorkshop
@TheDataWorkshop 5 месяцев назад
hey thank you! I am making more, and now, my own maps. Please keep checking.
@joshuawilson8368
@joshuawilson8368 Год назад
How do you get so many troops/units? What mod(s) are you using?
@TheDataWorkshop
@TheDataWorkshop Год назад
I'm using my own mods, and am using these experiences to understand more game mechanics to build out features/changes.
@user-ze4bk2mw1t
@user-ze4bk2mw1t Год назад
可以模拟 俄罗斯帝国VS乌克兰帝国 吗?播主!🐣
@TheDataWorkshop
@TheDataWorkshop Год назад
Within in the context of the game a Russia v. Ukraine wouldn't make that much sense since both were in the USSR. One could do a USSR v USSR match, and I think others have done that. I currently am more interested in seeing the interplay between different technologies/doctrines so various US/NATO nations v. Warsaw Pact / USSR is my focus. That being said, I've also consciously not done a simulation of the Ukraine War cause it feels to me like that would trivialize the conflict by "gamifying" it. I will consider tasteful ways to discuss/apply things to modern era as they occur to me.
@user-ze4bk2mw1t
@user-ze4bk2mw1t Год назад
@@TheDataWorkshop New games are coming soon.broken arrow!
@TheDataWorkshop
@TheDataWorkshop Год назад
@@user-ze4bk2mw1t yep, I surveyed the graphical elements of Broken Arrow on my channel when the demo came out. I am curious / psyched to see this product as well. From a purely graphical standpoint, I think it's clearly a strong contender, but also qualitatively 2nd with respect to Eugen's output. I'm going to look more into the engine / gameplay / scale-capacity as they provide us more opportunities to look at it in the near future.
@user-ze4bk2mw1t
@user-ze4bk2mw1t Год назад
@@TheDataWorkshop I'm looking forward to your new video, my video card is a GTX950 and I can't play it, good luck!
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