Pfft.... 2 years Trupen? Well, I played ZERO hours of space age! that means I will be one of the only creators being able to share their TRUE New Player Experience! Let's discover the experience together, and join our Epic Adventure in my daily livestream starting Monday october 14th Every European Evening CEST (on Twitch & RU-vid)! PS: any trupens are welcome to come point fingers and laugh at me
Nice work Michael You finally did it! (BTW, I am also someone who has played zero hours of space age and am joining you in the "true fresh player experience" starting on the 14th. So is Boldviking. I think we might be the only three. The three musketeers of space age newb-ness!)
Warp Module Disclaimer: I'm not the type of creator who fakes progress in order to get videos out faster (and with my editing style, the relative timesave would usually be negligible). However, between the factorio Space Age emargo dropping one week earlier than I expected, and a medical emergency in my family, I lost a LOT of time I thought I had available to finish the Grand Finale of an entire YEAR's work (see how those 3 hours would usually mean nothing). I had already given up hope to release in time, but as the situation stabilzed I've been able to spend the last 5 days and night frantically recording, scripting and editing for over 16 hours per day (hey it's past 4:00 AM when I'm typing this, and the finale premieres at 9:00 AM, so at least I'll get a better night of sleep tonight compared to the last few!), I realized there was a chance I could still make my self-declared deadline. For this reason I decided to skip the 3h of warp module grinding, and I'm glad I did because it turns out to ACTUALLY have been a significant contribution to being able to release in time! So yeah. I know the purists will mind, heck, *I* mind. I wanted to put this disclaimer in the video somewhere, but I couldn't find a good place to put it without breaking the flow or immersion. Hope you enjoy the finale nonetheless! Michael
honestly glad to hear you didn't actually grind warp modules for three hours. that sounds less "challenging" and more "tedious". I don't want to see you suffer for boring reasons.
The uranium fuel system is absurd. Mine uranium, put it on the coal belt, then it rides that belt down and gets filtered out before entering The Factory, and gets processed into fuel. That fuel doesn't just go down to the boiler floor; it returns to the surface, gets loaded on a train, and gets put on a _different_ coal belt and has to be filtered out before going to the boiler floor. Love it.
Only you would be so crazy to make sure the each science pack is color matched to the inserters. That level of perfection, of sheer elegance is what makes you the best factorio player by far! I cant wait to see you go wild on the new Space Age!
For me, the supercuts are great when I want to go back and re-watch the series, as it means I don't have to keep clicking through different videos! Thanks for the great content - again.
True, but you never know exactly how much damage you'll take before the battle's over. You know how much margin for error you have, but not how big the errors will be.
Only a couple minutes into the video and am already amazed by how much effort you put into the editing and ideas. In the first month of Space Age's release, I want to play and experience it by myself, but afterwards I will catch up on your playthroughs. I love your style. Keep on doing your impressive work
The best part of this whole base for me is that if he didn't account for it, ever flowing uranium ore could actually potentially end up limiting his science throughput.
You have a brilliant mind. Captivating watching as always. The additional complexity of Space Age will enable you to blow our minds even more! Fantastic.
Grande Finale indeed. Without a triple bait of The Finale / Finale finale part 2 / Grand Finale Finale [3/3]!!!1!. P. s. ;) The Space age playthrough is announced, but yet indestructible biters are still waiting somewhere among the darkness and the void, feeling comfortable and fullypleased with their unannounced victory! Khm-khm at least in the first round I meant. I believe besides the cheaters, Only One Talented German can for real beat such a challenge. P.s.s: What have you been doing before factorio and youtube/twich if it's not a secret, cause actually those playthrough's are being such a well structured and disciplined engineering gameplays, I guess, that it's kind could be obvious that before you were doing something in a real engineering or similar
uranium ore clogs up the coal belt and the base grinds to a halt (but it will take like 1000 hours for that to happen, and I'll probably figure out by hour 777 I can just burn excess fuel cells in standalone reactors
After seeing the base i understand what took you so long to design it. Absolutely incredible builds as always Michael i love all your Factorio series and streams :D
Very sad to see this series come to a close after following it from the beginning nearly a year ago... BUT thank you for the epic send off with such a Warptorio-worthy megabase! You even opted for a cursed train to handle the Uranium Fuel Cells, when 3D printing a few Warp Loaders could've handled the logistics... but I digress. On to 2.0!
I think the base fits into 250x250 tiles, so it probably will be ok. I may have to REMOVE the fluid pumps to keep throughput high enough. The fact that I have to say that last line makes me think the new fluid system isn't gonna be all that great
@MichaelHendriks the issue I saw was that the new system has equal flows, so to do priorities for your cracking vs lubricant, you will have to do something more.
Nice big finale! And the biggest warp yet, skipping past 50 hours of design to do a grand tour. I still can't believe you only need ONE gear assembler for the entire endgame 2k SPM base.
13:15 yes I had been so afraid, yes I had been so distant, consistently indifferent... (nobody's going to get this reference and that's okay, I typed it for myself)
What a finale! (Though I haven'T finished watching it yet.) I do wonder though: Do you actually need to mine uranium? I thought for sure nuclear fuel reprocessing + covarex + fuel cell crafting with 100% bonus productivity would give you an infinite cycle .
That three hours of printing (yes, I saw the relevant post) is exactly why I gave up on modded and even vanilla Minecraft. Vanilla doesn't really have content that interested me single player past the first couple of hours in a world. Most of the packs I encountered were less, "can you overcome this challenge" and more, "are you willing to branch mine for 11 hours to get the necessary resources to automate everyhting?" I have only respect for the people who will put up with that. It's just not for me. In most games I just don't enjoy the underlying mechanics enough to put up with it myself.
31:28 I always wondered what your native language was. Hätte nicht gedacht, dass es Deutsch ist. Thanks for this great project. Hast mit Warptorio eine der besten und spannendsten Factorio-Playlists herausgebracht 🔝🙏🏼
It's interesting to hear that you haven't played any space age. I'd be surprised if you weren't invited to the Lan party, so did you say no? Did you spend your time there playing Warptorio? Or were you not invited after all?
The missing tech is **Warp Loaders**. Sad, because it's my single fave tech from Warptorio. Anything fed into them enters the pocket dimension, and can be removed with another Warp Loader with a filter applied -- basically can be used to trivialize belt runs. The biggest downside to them is that while its fast enough to be fed by blue belts, it spits out items at red belt speed, meaning you can't saturate a blue belt without using 4 Warp Loaders in a 2x2 side-loading arrangement. They also terribly misbehave if you Warp your platform with Loaders built and in operation. They take an astronomical amount of Iron to craft: 50 of every blue belt, 200 plates, 200 gears. Can be 3D printed if you do it under the 140% Productivity setup.