@@danedavid6925 I'm a huge nerd for those types of accents. She voiced it extremely well, it feels natural and not forced like a lot of peoples attempt do
+Dyzend I think its because she doesnt actually exist within warcraft lore yet. So they probably gave her the most lines to sort of express her character more.
As far as I can tell, the way the AI "cheats" when getting stronger is simply that they get perfect random pack RNG. If they have the armour shrine, they get ALL the armour synergy picks.
I've found this is much harder than past runs, and I think part of it is garbage buckets and decks. "Druid attack shrine! Also have the treant reliant part of treants as a bucket for your druid attack deck?!?!"
i think this is second only to the rogue steal shrine that just auto wins for you, as long as you keep picking armor options and control the board so they cant reduce your armor eventually you have a 30+ attack minion (also getting the 8 mana 4/10 that destroys enemy board and gives two armor per helps a lot)
@@rawovunlapin8201 Do you even play the fucking game? Did you watch the fucking video? How the fuck don't you know what a relic is when it's what the whole fucking run revolves around?
Zul'Jin is hardcore cheating with that combo... Also, he can theoretically trigger infinitely many secrets! I got salty after getting obliterated by this combo and decided to just be satisfied with a cardback and then went back to constructed :(
As triple deathrattle priest I got a 1 mana copy of my shrine put into my deck with spirit of the dead. Then my rogue opponent stole it with the steal shrine.
I had deathrattle priest with the copy package, 3x seance. He stole it first turn, made a second shrine and stole the other 2. I was out of cards turn 5 (not final boss)
Here's a tip for you guys to beat rumble run easily. First, concede until you get mage hero power refreshing shrine. You will most likely get "Heroic Power" packages when adding cards. There will be an "Ice Walker" most of the times. Which is 2 mana 1-3 that says "Your hero power also freezes the target." Then you will try to get "Frostweaver" from the spesific cards that rumble run gives. Which is a 2 mana 2-5 guy that says "Your hero power also freezes the target. IF THE TARGET IS A FROZEN MINION, DESTROY IT" After you got both of them, try to survive until you draw them. After that, play Ice Walker first, then Frostweaver. Your hero power one shots everything. Ice Walker freezes the target, Frostweaver destroys it. That combo is actually so easy to pull off. I did this in 3 runs already.
Wow, I never took Ice Walker _because_ I had Frostweaver. For some reason, never considered using them in conjunction with one another. Thanks for the tip!
I won with the mage hero power one without using that combo, the "1 mana 2/2 upgrade your hero power, start of game draw this card" just carried it for me. you always win the early game with that card and then you can basically do whatever you want
I beat the dungeon on my third run using a Shirvallah buff paladin. It's absurdly powerful. Got the relic with TWO shrines at once too, so one buff was applied three times each time I used one.
This shrine will always be my favorite. It was the first shrine that gave me a win(Although just barely) against Zul'jin in the last "round". And it's also the only one I always have fun playing.
Well, maybe the shrine itself is bullshit? I mean, it's the shrine I won with after being SURE I'd do it with a Vengeance Shirvallah run got cut short. You just never stop having value no matter how you play the deck.
I had this same deck except my shrine upgrade gave me two shrines. When you got two shrines with huge attack stats because they rank with your armor... turns out, it’s pretty good. Especially when paired with two 8 mana cards that destroy your opponents entire board and give you armor for each minion destroyed. Pretty good.
I haven't found this to be as fun as previous expansions. Part of the reason is that my shrine always seems to be dead, and I seem to always be rolling lower power buckets intended to synergise with the shrine being in play.
I've beaten this run twice; once with Dragon Akali's War Drum Warrior and Bottled Terror Rogue. For Dragon Drum, spam the fack out of dragons as fast as possible and you should win. For Bottled Terror, pick Flappy Bird, Ship's Cannon and a bunch of pirates. Sonya combos well with rush/charge pirates.
BAMN Asitis how was worst scenario lethal? The worst scenario was 1 off wasn’t it? Because trump thought it wouldn’t stack so 5+3+4+4+4+13=33 which is one off
That last game was representative of the current ladder meta. Zul'Jin with unlimited secrets completely boning you with a giant king krush. The only thing missing were the spell stones and the 3 animal companion summoning cards. Oh man, he even BMed you by overkilling you for the 5/5 summon.
I had Zul'jin as a final boss too, but I had Zul'jin as the final boss too, but I had the same shrine as Hooktusk plus a bunch of cards to take his hand and I literally just bricked him until I finally got past his secrets. I still barely won with a little over 20 health.
i've won with Jan'alai's flame, Dark reliquary, Hir'eej's hunger and Treasure from below, been trying to get double shirval'as vengeance shenanigans but could never do it.
I got pretty far with the pally damage shrine, but then I got double-soulfire into double-silverware into 2 high mana cost demons on turn 2. Was wondering if that was scripted, but obviously couldn't recover from that. Finally won with the "hurt yourself" shrine for Warlock, though.
Best final boss to get is the druid one. If you have semi okay board clear in your deck you can just wait it out and let herself fatigue herself. Just keep up the both normal druid lowas, the card draw one. Be aware that she can gonk you quiet hard so dont poker it all on one big board and keep some sort of removal for the 10/10. Most of the time you wont have to deal with yhe big threats like LichKing etc since she'll burn then because of full hand.
This is basically whoever kills the opponent's shrine first wins because it's so easy to snowball from there once their entire deck is rendered useless for 3 turns. If you want to win this just have a strong early game, preferably the pick the strong 1-drops that you always draw on turn 1
I’m still surprised my first clear was mage hero power refresh. I chose it expecting nothing and oh boy, 3 janalai with the pocket galaxy card turned out to be extremely good
Sometimes the run just can't be beat because of the combination of the matchup and the AI's luck. I lost to Loti a couple of times because she had the mana shrine and got a full board of large minions out on turn 4-5 with ramping. Also lost to Jeklik a few times because of a random big demon spawning. Even lost of Hooktusk because she decked me with her steal shrine early on in the run when I had very few cards.
Took me like 60 tries to win my first Rumble Run! Partially because I'm trash. But also because of the trash card buckets you get most of the time. Only reason I won 2 last bosses was because of Imo, the best shrine upgrade. Deathrattle destroy all your opponents shrines. Either they left you shrine alone and you could freely destroy theirs. Or they destroied it and their died too.
i dunno i find those doable, the one i totally despise as final boss is Thekal, like seriously that shrine is such garbage when you pick it ebcause it needs so much sinergy, but thekal has a massively optimized deck of your minions never die. and its suddenly a wall of unkillable taunts that go face and kill you., painfully and slowly
Whenever I try to play covenant priest, Loti with her bs shrine is there to kill me. No matter how good I am about killing her shrine, she always gets at least one turn with it, and one turn is all she needs
21:54 is a misplay!!! Just play both the Seasoned Pitbrawlers then hero power and you get 10 armor and lethal!!!! I AM SUCH A NERD FOR SEEING THAT PLAY XD Well maybe not lethal but he would've had a lot of attack. Lol.
17:17 Trump is a damn fool. It's pretty good early game, amazing mid game and sometimes good late game. Early game, it's a free hero power (and possibly more). Turn 2 hero power into 2 mana play card is great. Mid game, you can dump small minions, follow with a hero power and then add a normal play to it. Late game, it's only good if you have the draw to play 18 mana worth of stuff every turn (or more with armour gain cards) The AI was just (as can be expected) playing it quite badly. Or it had a trash draw. I won a run with that shrine and the AI never even stood a chance.
Everytime I hear "Do you like to play with fire?!" I immediately answer "I like it." because of that hearthstone animation.... I can't stop! Someone pls help me....
Wow the final bosses of these seem bullshit. Every run I've seen people have almost no trouble until the final boss crushes them with broken shit you have no idea exists.
I'm _so_ disappointed that he picked whirlwind over blood warriors. All he needed to do was attack with his shrine and he'd now have 2 8 health shrines that both respawn in two turns. Board control becomes a lot easier with that kind of power.
I managed to beat Zul'jin with same shrine using discard warlock with high priestess Jeklik value. The most bullshit I've seen so far, is High Priest Thekal with the minions gain devine shield every time they survive damage. I managed to dominate him all the way down to 8 health, while I had a full board and had nothing. Then his shrine respawns and he plays The walking Fort (2/5 taunt, only takes 1 damage at a time), I can't kill it in one turn, so he follows it up with playing Sound the Bells! boosting him by 5/10. Complete bullshit turning an unwinnable game around, even though I almost managed to kill the minion, he simply spent another turn playing Sound the Bells!. Maybe I'm just unlucky in my runs, but so far I've only seen a silence card once.
Wow, that is super disgusting... you literally need 7 minions on the board, AND 3 FUCKING SPELLS TO KILL THIS SHIT IN ONE TURN... fuck blizzard... losing isn't that bad, but losing to unfair bullshits like that...
It looks to me like the AI's decks are constructed from the pool of cards to synergize, whereas your card pools will be trash at some point. It seems that the AI deck is always going to be better (more cohesive).
I cleared my first rumble with the Paladin "Whenever you tke damage, deal 5 damage" shrine. You basically can't lose. When you get overrun, the AI attacks with the weakest minions first, so they die before they have dealt lethal damage.
i dont understand this mode. i made the most ridiclous maximum hand size tempo priest that got omega outpaced/destroyed by a zul jin by turn 3 despite me using all of my mana crystals every turn, then i make an aboslute garbage rogue deck that somehow is managing to blaze through contestants no problem.
First! Christopher Colombus was the first European from a major power to land in the Americas. Facterino Commenterino was the first to comment on this video.
Scandinavia was an empire though, they colonized land in a bunch of parts of Europe, and had a vast trade empire. There's even Scandinavian graffiti on the Hagia Sofia.
@@ubermenschen01 no, vikings were not an empire an empire is ruled vikings were warbands and different tribes just like celts and germanic tribes and pretty much most of europe for that time :)
The word, "Viking" is basically a profession, not all Scandinavians were Vikings, just like all people of a particular country are not soldiers or security guards.
Some of the decks you face are rather bonkers. For example the triple battlecry shaman, with keleseth and mistcaller in his deck (casual +6/+6). I love it though since it makes the runs a real challenge.
that's where the difficulty comes from, the enemy decks are usually a lot better drafted (expect frost malakrass apparently, that was a joke for a 7th boss)
The problem I have is that the bosses have pre-constructed decks, similar in power to the old adventure bosses, but the player most of the time has a themed deck with random collection of garbage mixed in, so there's no real wat to prepare for the final boss. Also the fact that when you lose, you can't try the boss again but have to restart and kill all 7 again, so even if you do get a good deck you might just lose to AI high-rolling like what happened to Trump here, and most likely your next deck won't be as good. I like bosses that are hard and require good strategy to beat, but I don't like bosses that are hard because of excessive RNG
@@exantiuse497 Beated rumble with 5 different decks 2 priest(Hea = damage and free spells) 1 mage(Free power)1 rogue (Steal Cards) and Druid +1 +1 shrine but stell sometimes last boss just show you roal flash like turn one triple keleseth and then Turn 5 Mistcaller against Pretty good Mage deck. and when you see all minions +6 +6 you can just click concede as mage can't do wnything about that. And Funniest thing is that some starter decks are so bad that can even loose in first/second boss if they face bad opponents (Like roogue that can just steal all good stuff from your deck =)).
He was trying to play it out like the trap room in a previous dungeon run expansion where you basically stop it in its tracks, holding out against secrets can generally be a good strategy but when the deck has that good of follow ups and is cheating out most of those secrets instead of playing them it just ramps to insanity.