Next up we have Achilles! Similar to Joan of Arc, he is a very direct and simple character.
ST is really nice launcher since it has a horizontal hitbox as opposed to the usually more vertical hitboxes these attacks have. Great fast opener.
SST similar to ST, a nice vertical hitbox with the traditional stun effect that SST attacks have.
SSST yet another horizontal option with some mobility in it. This is your single hard hitting damage/crowd control option.
SSSST is a grab based attack. It does solid concentrated damage which makes it good for 1v1 with some area damage on the ender, but overall it's one of his weaker options.
SSSSST is his best charge beinga combination of horizontal strikes, almost a mash up of his previous charges. This handles damage, juggling, and crowd control all in one move, guard cancel after the second hit if you don't want to blow an officer away and potentially lose your juggle combo (unless you have other means to follow up like switching/wall/sacred treasure)
T is somewhat fast hard hitting opener, but due to it's small hitbox, it's very risky to use effectively.
Jump S is your standard air attack aside from some momentum cancelling properties, and Jump T is a solid hard hitting attack, although for power types, their air options are usually not as valuable to them compared to speed types.
Unique treasure is a quick combination that hits directly in front of you, great for dealing concentrated damage on a single target.
Musou attack is strong in terms of musou attacks, but musou attacks are kind of weak in this game, and his unique treasure is a better option most of the time.
This character brings a unique aesthetic to the game despite his simplistic fighting style. One of my favorite power types!
10 окт 2024