Hey I have some feedback for this video 1. Non-filmic AA's issues can mostly be rectified by tuning different settings responsible for visual noise, the extra image clarity it provides is good for any PvP mode 2. Settings you did not notice a difference in is because they are campaign exclusive, perhaps they are in spec-ops as well (such as tessellation & weather grid) 3. Shadow map resolution also affects the coverage of the shadows. Sometimes it will not completely wrap around a corner or cover an object so there will just be light there if it is lower, so outside of sharpness that is something to note 4. For video memory scale you should run the in game benchmark, see how much VRAM your game uses then put that as your VRAM budget. It will vary depending on your settings and also how much vram your card has
Wow wow wow, such a great video that it took me 20mins to realize it is over 40 mins long! I just love all this so much, thank you for all your hard work!
This was my first optimization guide, I quickly realized that I had to change the formatting and make it shorter, which the viewers are finding easier to digest.
shader quality low: water looks terrible. Shader quality medium: water looks amazing. Particularly when paired with SSR: Normal. I have everything else on low. but these two make the biggest difference in visual quality.