This actually worked so much better than any other program i have tried so far for my purpose that i would be willing to donate a bit of money for further improvements :)
@@devilmastah Happy you like it! I can definitely see implementing a feature like that in the next release! (It could take a while, though, because I'm currently working full force on making new videos for this youtube channel). Also, If you want to support me - You can buy my Rustic 3d scans pack on Gumroad: edinspiegel.gumroad.com/l/rustic-3d-scans-vol-1 (No pressure though,100% alright if you've changed your mind).
@@edinspiegel Did a small donation (bit tight on cash this month), might come back for more :). Actually also forked the code being a programmer myself, want to put an arduino build platform rotator and camera trigger into it, if it works might as well merge it back into the main project.
Good! I really like this maximally simple approach, and work on the local machine. Unfortunately, it failed on the first try, so I didn't get the OBJ file with the textures. But I checked the Temp folder and I have to say that the model_surface_decimated.ply file looks pretty good. Therefore, I will be glad to see new updates and more stable version. In general, this approach pleased me, so I just have to subscribe))
@@edinspiegel Sounds awesome, man! I really want to compare it to Polycam and Reality capture results. And since I already saw generated mesh, I have good feeling about that!
Wow! Even though it for some reason is stuck at "went wrong at texturing mesh" the model_surface_decimated.ply in the temp folder looks good! A much better result than my Meshroom attempt with the same images.
@@edinspiegel I tried the v1.0.4 release but even though it finishes and imports with material in Blender - I still get a grey surface when rendering. I'm not very familiar with Blender though. The 3d model is very nice though!
@@TheTeknikFrik Hey there, the model is grey because, even though the material is present, the texture is not, so you'll just have to add in an image texture node, open the texture.png, which is stored in the output folder where the 3d scan was stored, and connect the image texture to the base color of the principled bsdf, hope that helps!
God damn it. I finally caved and bought meshroom last week. Why does youtube show be this now? haha. Great work, this looks really good! Are there any plans to make This linux compatible? I would love to give this a go in a production environment where linux is standard.
Thank you! - I tried a couple of times with the Linux compatibility (Linux is my main operating system as well) - but the dependencies are just not compiling with Cuda support & they are just generally a pain to get working - so yeah there are plans but I don't know when I will finally get it working (I'm currently pretty maxed out with workload :-)). But if I do get working eventually, I'll let you know!
@@edinspiegel whoops, I meant I bought metashape, not meshroom. I haven't worked with any CUDA programming, but judging by how much of a fight even the Nvidia drivers can put up on Linux, I'm not surprised that writing for CUDA support is no small task. Really impressive that this is available at all. I'll be sure to keep an eye out in case you ever manage to get it working on Linux. You have so many cool videos and projects on the go. Keep up the good work!
Really really cool! I have to try this!I hope this will be free forever! I woander If it's possible to do this scan meathod with a NeRF! Would the Quality even better?
Amazing! I found you while researching how to 3d scan a property (house and garden etc), do you think your program would work for that? I might try with drone photos
"the ability to create a 3D point on every single pixel of an image, Elcovision 10 can produce almost laser scan quality point clouds." Do you think this feature is possible?
The way i understand it, you want it to be finding detail physically on the object rather than detail from the light. Adding markers onto what your scanning helps alot.
hI itried your app - but i keep getting a message - failed - went wong at densify point cloud - the same images work in meshroom? any ideas ( I have gts 1080ti - i downloaded the depndencies with cuda) - also - since i downloaded this app and the dependencies i cannot open meshroom - i ma getting a qt error - can you please explain how to remove - uninstall
Do any of the file paths you input into the application contain spaces? If yes, that's the problem. If not, it could also be that you have too little ram (Depending on the number & resolution of the images, 16GB is needed ). Then if that is not it, you can check if you have enough disk space. Let me know if that helped. If not, feel free to ask again.
@@edinspiegel I also have the same problem, it seems to work hard and then stops at densify point cloud. I have 32Gb of ram and i'm using 150 1080p images for a scan. I checked the names of the folders and none of them contains spaces. I also have 300GB free disk space. Any advice?
@@wolfy4664 Hey there, I just uploaded a release that should fix that: github.com/edin45/simple_photogrammetry_gui/releases/tag/v1.0.3 let me know if it works!
You certainly drive a hard bargain, i'll have to Subscirbe, you literally give me no choice. If you need any help maintaining the software, holler. My primary background is C++, lots of painful, huge, multi megaloc C++ projects.
That would be amazing! Especially since I'm not that experienced with C++ (Learning it on and off currently) and am more of a flutter/dart dev. I was/am literally dying while compiling the dependencies. (mvs-texturing, openMVS). if you want you can message me on discord: edin#7569
id recommend compiling and allowing ppl to download the exe instead of being blocked by having to build it from git. You're blocking a lot of users from trying it out because of not knowing how to compile. I couldn't install because I don't have the knowledge to compile the exe.
You don't need to compile, just go to the releases section, and download the precompiled exe: github.com/edin45/simple_photogrammetry_gui/releases (the simple_photogrammetrt_gui_v1.0.3.zip)