Wait till SF7 drops, SF6 will then suddenly be the holy grail of Street Fighter People spend more time nitpicking than sitting back and appreciating the game for what it is man.. its always been the case
@@paperluigi6132the thing is that nobody like SF3, and this is from someone that was around when it drop the SF game that everyone was playing was the zero series, hell a lot of fighting game players just switch to either GGXX, tekken, Marvel, Soul Calibur or KoF. nobody like SF3 even with 3S fixing alot of the problems and if it isn't for the moment nobody would give a damn about SF and this is a perspective by someone from asia where the arcades was still alive, from what i hear it's worst in the west where arcades was starting to die out at that time
@@GarethXLoh yah im a little young to remember when three came out four was when i first got exposed to the franchise but yah one of Street fighter 4s selling points by Capcom was how much it wasn't lik three and more like 2
That's reddit incels FGC elitist for you. Street Fighter 6 is the arguably the greatest fighting game ever created. Street Fighter 5 is incredibly dated and looks horrible compared to Street Fighter 4. I hope Street Fighter 6 changes are just enhancements and they don't do all that nerfing BS. Constant Buffs/nerfs, then more nerfs, the slight buffs only to go back to nerfs again and catering to the whims and whining of the incel reddit FGC elitist army is what killed Killer Instinct 2013 with late season 2, season 3 changes. Max is being incredibly nice here on purpose cause even he knows the only people saying BS like this are crack addicts who only want the game fun for them and no one else😂
@@2Good2BeTrue45 fax street fighter six without a doubt as the greatest fighting game of all time and it’s really not even close. People need to really put the nostalgia drugs down especially when mentioning shitty games like street fighter 5
Ong idk we’re all dis meat riding came from for sf5 when dis game came out I remember thousands of fans hating it especially the vanilla version from lag to lil to no characters not having as much charm or style as sf4
Vanilla SFV being better than SF6 has to be a joke. The first couple years of SFV pretty much split and killed the FGC to a degree. The hype around the launch was massive only for it to crash and burn. There is a reason a lot of older SF pros coming back to SFVI. Only people that would even make the argument is legit those who only ever played SFV.
Not a joke. People have been riding the contrarian wave for the past couple years now. There has always been people who go out of the way to be/seem different but...
I am not a fighting game player. But when SF5 came out, the amount of rage and outcry for it bled into other gaming communities. SF6 doesn't have even a fraction of that. So I think SF6 is better.
I think people hate SF6 because it's a game "for modern audiences" and we all know the bile that comes with that statement. Well, that and SF5 Ken wasn't pushing NFTs
clickbait and quick views, simple as that. No one with honest judgement will tell you that SF5 Vanilla is better than SF6. 100% absurd at every possible level.
@@FunkyKarim93actually it is a topic thats being discussed on twitter and reddit surprisingly but imo, if you dig deeper on the history of those people who say that, you would often see and realize that they say shit like that after getting their ass kicked in a round of sf6 moments prior lol
exactly the only things i like about V is the fact that theres more characters i like in it, music was better than 6 and the character costumes but that's pretty much it i dont fuck with the game like that .
Also no drive rush lol yea I know the dashes are crazy but if I wanted a drive rush mechanic I’d just play some anime games. Sf6 doesn’t feel like a street fighter game the list goes on
The Year is 2008, I am playing the “fake” Street Fighter, last one was real Street Fighter. The Year is 2016, I am playing the “fake” Street Fighter, last one was real Street Fighter. The Year is 2023, I am playing the “fake” Street Fighter. last one was real Street Fighter.
I know that was a facetious and sarcastically humorous comment, but SF6 is the most "real" SF has been in a long time. It's fresh, innovative and dynamic while also still being SF at its core. Some of us judge each game based on its merits and how well it clicks, and 6 is stellar.
One thing i appreciate about sf5 was the existence of a characrer select screen. Its stupid how almost every fighting game now wants you to get off the vs cabinet, preselect your character, or even worse, go into your profile and change your "main", then queue back up. It makes it difficult to just sit down with a group of friends and play fighting games with whichever characters you wanna jump between.
only SF6's offline modes gives you that classic character select screen experience that's integral to the entire genre. they tried making Battle Hub feel like an arcade-esque social gathering place but left out that crucial aspect. although I guess the music that plays during character select is meant to be so inspirational, it's preparing you for the massive pressure that comes when you actually play in an offline tournament. maybe they're taking it a little too seriously if that's the case.
SF5 was the first fighting game I got into. I remember seeing Max's videos for the first time, I think Nash was his main when I watched, and I HATED SF5 sooo much as a casual because of the lack of content that I didn't even want to go back after the good updates. It made me stop considering getting into fighting games entirely. SF6 came out and I'm getting so scared because it seemed too good to be true and fuck man I'm having a blast I love it. It's launch is far better than SF5 launch ever was. It has a whole life ahead of it to get better and salty people will stay salty and impatient. It takes time. This game will flourish as much if not more than SF5 by the same time frame if not sooner. Guaranteed. This game won't die. People are crazy for saying it will its comical!
@@destructo3457 one bad experience from the SAME game stopped me from trying it in the future. Also... companies are corrupt and don't change easily. Look at EA and Activision. I never trust their games anymore because they monetize everything. Ubisoft as well.. its very common for companies to not change bad practice and so it's very much logical if you think about it.
It can happen, remember that not everyone thinks the same. It's like having a food that caused you poisoning. You are not allergic to the food, but the bad time you had was enough to not want to touch it ever.@@destructo3457
@@OSeanSanO It's good to read your account of things. I've played many different SF games, but I just didn't like or stick with 5 at all-even though SF has always been my favorite fighting game franchise. On the other hand, SF6 is amazing already, and is still quite new. We're lucky to be in this era of fighting games.
Short answer: No Long answer: Noooooooo Can't believe this is even a discussion, vanilla SF5 is one of the most disappointing fighting games ever, and even if SF5 now is a much better game, SF6 is easily my favorite Street Fighter game and has potential to be not just the best SF game, but even one of the best fighting games ever
There's no ppl brother thats saying this nonsense just few pro players that were only good on SFV and they haven't found success on 6 so they are talking nonsense.. SF6 vanilla is the best I've seen on SF on launch!
@@Lloydo111 That would honestly make more sense. SF5 had very safe, linear and precise gameplay which makes sense for esports players. SF6 is high risk high reward, high octane action which I can see pissing off the pro players from SF5.
@@turbostriker2673 i get what you're saying but SF6 is a new game, you see the very very top players aren't moaning and complaining like angrybird, tokido,xian or the others, i don't wanna mention names but the ones that complaining even in SFV they didn't get the best results anyways..
0:56 I see No lies spoken here. It was why I didn't get into sf5 until it finally had arcade mode. Then I realized what was happening, and I'm like...bruh...sfxt all over again
Im an MK player and tried SF5 for thefirst time after not touching SF since SF2 as a child n played about 20 hours of 5 i tried again w sf6 and am still playing everyday and enjoying it thoroughly.
This is funny because I remember thinking to myself during the middle of SF5 lifespan, when everyone was crapping on the game, that if SF6 comes out, people will talk about SF5 in the same way that people talked about SF4 when SF5 came out. Low and behold, I was right. Some people will just never take off the rose-tinted glasses and will complain regardless. I remember the same people complaining about the SF4 netcode, Elena, Evil Ryu, and Yun were also yelling "I MISS SF4! IT WAS SO MUCH BETTER THAN THIS GARBAGE!!" That's not to say SF5 was perfect, because it's not. But the irony in the complaints is hilarious
I will say, i started with sf5, and i do think i enjoyed it more than im enjoying sf6 rn, but that really boils down to the fact that Balrog isnt there. I loved my boy capcom bring him back
@@HellecticMojo Why are people like this, though? They need to step back and understand what they actually enjoy. SF has always been my favorite FG franchise, and I've played a lot of them. I didn't like 5, and I love 6. Simple.
I never expected to read\hear something like this. In comparison to other SF releases,SF 6 was universally embraced and you can’t really find SF5 replay matches ever since it’s release. They did everything right with the recent release and no one turned back. People must be trolling at this point.
I'm probably in the minority that didn't enjoy SF4 at all, so SF5 was supposed to bring me back to the franchise. Then it turned out to be yet another disappointment and I went back to 3rd Strike on Xbox 360. SF6 is a much-needed return to form for the franchise imo. It just oozes greatness and I feel I can actually recommend it even to friends who don't play fighters. It's how I felt back with Tekken 3, KI on Xbox One, and Guilty Gear Xrd. Just games that are super fun to play.
I'm glad someone else said this. I absolutely did not like SF4 at any point. I also went back to 3rd Strike and got more consistently into Tekken. Once I tried SFV and didn't connect with it either, I just kind of thought I wasn't a SF player anymore. Having played SF6 for the last 5 months, it just clicked and I feel like a SF player again and I'll likely stick with it til the end. I'm actually excited for new characters. I know I can take their moveset and apply it to the core mechanics of SF6 which I actually find to be fun. This is absolutely the best Street Fighter released in a long time.
Yes! Personally, I did enjoy SF4, but I've long said that 3rd Strike was my favorite. I couldn't get into 5 at all. When SF6 came out, it was so good that for the first time I actually reconsidered my favorite entry. Now, I think it's actually SF6.
@@ryo-kai8587I do think SF6 is a better game than 3rd Strike at this point. The mechanical depth built-in obviously exceeds, and the system has been so well-composed that it doesn't feel like a jarring mishmash. And it increased game-speed and pacing to a modern degree via these mechanics---no more whiffing normals on purpose, no more seconds upon seconds of standing in place doing nothing, etc. Of course this is to say nothing about the aesthetic differences. But as a game to play against other people, SF6 has just taken it to a whole 'nother level. It's a serious conversation to be had about it surpassing 3rd Strike.
From a guy that comes from mostly anime fighting games like, GGST, Under Night and so on: I've always wanted to try a street fighter and got into it with 6 for the estatics, the only real "problem" i had with the game was for a learning type of issue because it was a very new tipe of commands for me, 6 buttons, the "Drive" stuffs and more of a footies central game, but stuff like the "Throw Loops" is something that i really like for the game because it makes a part of the moveset integral to the fight, most of the time in the other games i mentioned the throws was something that you kinda forget about, unless you fight a grappler, until it happens and absolutely KILLS the momentum of the fight, i usually refear to it as a Cockblock kind of situation. The fact that i need to pay attention to this, to that, meter, grab, DI, DP, so on and so forth it makes for an exiting fight in my opinion. These sort of reaction times are really fun to pick up after mathces and matches, and when in that fight, after losing so much before from "random DIs" of Throw loops, or those DP that blocks your frame traps compleately, you successfully read the opponent and counter those options in the right way... Man, you feel really fucking good about that... But what do i know? I'm just a plat player, maybe it's more unfair the more you climb? Could be, but i'm having the time of my life right now in this game! Sorry for the poem, just wanted to share my opinion ^^"
See, that's the joy of a game like SF! Now with more options, agility, cool new mechanics, and approachability, players like yourself can get into it and discover how great a more "grounded" footsies-based game can feel. Sure, there are ways to "skip neutral" that bother purists, but I've played SF for a long time, and I absolutely love this game. I'm so happy that it's able to bring the joy and depth of this type of fighting game to so many more players.
@@ryo-kai8587 For sure! i absolutely love this game and i feel like it's really really balanced even tho there are some things that might need tweeking, but that is the key word: "Tweeking", like giving Lily some love, the fact that Ken can do things that other characters simply can't do, like Max said, but i've never felt like they need to "FIX" imperatively something that is unbearable, i might get annoyied but it was always for the bad read i've made, or because i've overextended that i've lost the round, i can think of a lot of examples for other games of something that needed fixing, SF6 is just fun, that's the best way that i can describe the game. Also your comment made me realise that i spelled "Footsies" wrong aaaaaaaaah!
It's not even revisionist history, they are just mad they are getting stomped on by modern control players and they aren't as good as they thought they were
@@2Good2BeTrue45i saw a dude on reddit tried to complain that sf6 sucks because its "coomer town" when Cammy has yoga pants now compared to sf5. That dude has to be trolling lmao
I haven't played a Street Fighter in more than 15 years and even as an outside observer I think it's ridiculous to think vanilla SF5 is better than current SF6. The funny thing is, I'm positive one or two months in, there will, somehow, be people saying the exact same nonsense about Tekken 8 in comparison to Tekken 7.
*@melvinshine9841* Let's put it this way: I've played a lot of SF games, and I think SF6 is so good, you should consider dusting off the pad/stick and giving it a shot. SF is alive in a way I wasn't sure would happen again. Love this game, and for the record, I couldn't really get into 5-the launch version left a bad taste in my mouth.
The jab antiairs stuck with me so much…I have over 300hours in sf6 and still from time to time try to anti air certain moves with jab. I love sfv, got in it at season 2 and it was the game where I truly start to learn the fundamentals, but god, that’s a very unfair comparison. Hope sf6 grows as much as sfv.
SF5 Year 1 BETTER than SF6 Year 1!? OK, let's have a features count. SFV Year 1 had a terrible netcode, no Arcade/Story mode, SF6 World Tour mode > SF5 Survival mode SF6 Modern controls addition > SF5 V System SF6 Battle Hub provides more options of gameplay SF6 Avatar creations SF6 Input Lag (I believe is 3-4 frames) > SF5 Input Lag (8-9 frames) So SF5 Year 1 BETTER THAN SF6 Year 1? How the hell can people say something so BLASPHEMOUS!?
@@NarutofightsHD1 Yes, but contrarians don't have ANY substantial proof that SFV was better. If they're trying to rustle some feathers, they're delusional!
@@quoaitran1135 they changed vanilla Charlie and the game itself into a completely different game ;to prevent Infiltration from dominating they changed the entire game around. Beta 2 Gief was the greatest grappler to ever be in a video game, but since he was so OP they changed everything around to make sure he wasn’t. I was apart of both Beta’s and remember how the characters were day 1
People saying there's a lack of content as if the game didn't launch with an entire single player mode with an explorable over world and insane character customization. Sf5 story mode is notoriously terrible, and the game didn't even launch with arcade mode!
SFV was solid by the end but vanilla just wasn't a finished game. It was so bare bones all you could do was unlock character colors and play versus, but good luck with that because the online didn't work right. Also 7 frames of input delay yada yada it wasn't great.
I was gonna say Max shouldn't even talk about this when its made up by few ppl on Twitter! No one on the Japanese FGC which is bigger said anything like this.. its literally pro players that were only good on 5 and now they are not good enough so they started crying, i love SFV by the end but you can't absolutely deny how high quality & content rich and complete SF6! SFV were barebones! I couldn't even play online! It was bad but later on i came back and it was much better, SF6 is the best SF on launch and i was thru them all since SF2 on SNES.. 3 supers each character,the animation,presentation,story mode,the netcode.. its night & day.. SF6 on a competitive level is even more exciting, ppl who talk like that are just plain bad in 6 and can't compete simple & clean
Man I totally agree with you and it explains why my old people brain just can't get as good in this as previous games, specifically 4, because I just can't account for all the options that are coming my way. My thought process and response time are just not what they used to be so even though I like it more than previous games I totally suck at it. 🤣😭
Sf iv was my first sf game and first ever fighting game, I didn't play it much, but as usf4 came around I started playing it a bunch again and fell in love with sf genre so I started playing more and more of the games. Then, when sfv was announced I was super hyped because a game I just started to love is already getting its newest form, I was preparing to buy the game during the winter sale for 50% off but then I saw the reviews on the game, the depressing character select screen and no single player content on top of bad connection and hard to find games? Hell no, I'm not buying this shit, they didn't even have Akuma at the start (as you can imagine, I bought the game once Akuma got released) In short, those who think sfv was better on launch are VERY delusional, sf6 had the highest ever playerbase for a sf game in its first few weeks and many casual non-fighting game players joined in on this amazing game
The DI thing is super interesting. I do like that they aren't rushing any kind of changes to it. Because they could easily just nerf it into being useless and be done with it. But they seem super thoughtful about how they design for SF6.
I like the roster for SF6 IDK if it's exactly bigger, but it feels more free than vanilla SFV. but even after owning sfv for a few years on both pc and ps4, I definitely haven't played as much as 6
SF6s single player mode and avatar battle hub take it lightyears ahead of almost every fighting game in my book, to say nothing of the dynamic gameplay mechanics and accessibility the pervades it.
Unrelated to street fighter I know, but I do agree we’re spoiled for great modern fighting games that are heavily polished and balanced. That’s why it’s so noticeable that mk1 is lacking so much polishing compared to nearly every other big fighting game to come out during the past few years.
We’re getting to the point where the honeymoon phase with SF6 is coming to an end and people who are hard stuck in ranked are looking for things to complain about. This too shall pass…
Two things slightly adjacent to your comment: ranked is too bunched up because of the points allocation. So many wildly different skills are in platinum. So all the niggles will be amplified, as you say. Many people play SF without a drive for constant improvement, they are happy playing games with people of a similar skill where games are close but they still get to do things. If they don't realise the problem is the points system, they'll start pointing to game mechanics they feel are unfair. Having said this, I do think SF6 has too much going on for many players, which is crazy when the team seem to be so desperate at making the game accessible. The higher the mental stack, the more frustrating failure becomes (because it requires more of you than you have) and the less people want to play. This has always been the real difficulty in expanding the genre, and SF6 makes it worse in many ways. When it comes to accessibility, it tries to fix the wrong things.
I’ve just gotten into SF6, and I need a lot of lab work. I Checked out a few ranked, and casuals did decent in about two, and the rest were eye-opening, but I loved it
Keep it up! As you start to feel skilled and you have an effective arsenal of moves and reactions on lock for each situation, it just gets better and better.
I think there is an argument to be made that SFV NOW has some positives over SF6, like better arcade modes, more characters, more unique stages, better OST (this one is really subjective), more costumes. However to say that base SFV is even comparable to base SF6 is completely ridiculous.
As a casual, heck no. I think it's just the competitive players wanting to raise beef on a game just because they don't find themselves addicted to the game. These are the same players that don't really care about the game at a consumer standpoint, they just care about the meta.
It was a one two punch with SFxT then SF5. It pissed me off so much I waited years to play fighting games again... SF4 - 2000 hours SF5 - 30 SF6 - 150 (so far)
Weird take. SF6 out the gate is much better than 5. It really is the best of modern SF imo. Haven’t had this much fun with the series since 3S back in the day.
I love SF5 as it is now, but this conversation makes me realize people aren’t happy with anything, so there’s no use in arguing, and just enjoy what you enjoy without anyone else’s validation.
People can like what they want, but there's just some objective things that SF6 has that makes it run laps around vanilla SF5. 6 has better netcode and single player than 5 and the Drive system leads to way more interesting things than the V System (especially before they added more V-Triggers and stuff later on). We can argue about which has the better launch roster and the overall presentation (I personally think 4 and 5 look ugly and 6 is a huge improvement), and yeah sure 5 pumped out costumes way faster than 6 has but...that's about all it had going for it. If COSTUMES is the hill you're gonna die on, I think that just shows how lacking 5 was overall. Regardless, VERY interested to see where 6 will be even a year from now, let alone at the end of it's life. With 5 it felt like there was nowhere to go but up from rock bottom, but 6 has so much momentum that if they ride it correctly it could lead to a new golden age for Capcom fighters (maybe).
As someone who kind of enjoys SFV and even prefers SFV's launch roster over SF6's, SF6 has the better vanilla version. Even outside of the content argument, I feel like SF6 has multiple "fun" characters and every character has multiple ways you can play them. In SFV, I felt like if you didn't vibe with a character's specific gameplan then you can't really enjoy playing them. Most characters that I didn't enjoy were just felt "okay" to play as. The only fun character I had in SFV was R. Mika.
@@MiguelAnton1994 Sorry to be picky but, I feel like your list shouldn't include DLC at all. Unless you consider the first year to still be the "Launch". But then, you should also include the all of first season DLC characters from both games. Then, the numbers could be completely even, at 22 and 22.
SF5 was my first fighting game I owned I planned on getting good at. I preordered, played the beta, and played for like a week after release, and came away with the conclusion that fighting games just weren’t for me. Fast forward, I decided to give SF6 a chance because of all the hype surrounding its release, and it’s made me love playing fighting games, to the point I’ve been checking out other fighting games while still playing SF6
Yeah, it's like SF6 never lost sight of the fact that a fighting game should be _fun, dynamic and expressive._ As a longtime player of the series, 5 felt soulless, but 6 very well may be my favorite entry of all time. They nailed it.
I may get some flack for this,but vanilla 5 with a good netcode and normal imput delay would be a FAR better game than 6. Theres too much homogenization of characters in 6, and its mechanics are worse designed overall. Amazing that its online is good, but the game needs an update BADLY...
omg the clips of the online, ptsd that jittering was daily thing, thankful for the state of SF6, and updates that fixed community asked for recently with wake-up input reader so soon! and details on websites, the communication has been fantastic and streamlined, amazing job by Capcom.
some players deadass be like: take the blame and actually acknowledge that i dont know how to manage my resourses? nah, imma gaslight myself into thinking sfv was better
SFV launched and showed the entire Genre how to do just about everything wrong to such a degree it made mediocre launches like T7 look great by comparison and gave all other FGs the excuse of "well its still better then SFV" SF6 is the exact opposite. its quality is so overt and so wide spread along with being such a success that its arguably become the gold standard among modern fighting games. good online, good single player content, and good features and mechanics. be prepared for every FG to be released in the future to be compared to it for a long time
Im going to pretend I didnt read the title of this video and im going to pretend that Max wasnt the one who uploaded it. The title alone makes me want to pretend the fgc never existed and these past 10+ for me has been a fever dream BECAUSE AINT NO F'N WAY was this question asked with a straight face.
Max wasn't the one who asked this dumb question, he is just addressing it because it's his job, I'm more impressed by how calm he answered this stupidness.
As someone who has played neither it’s interesting to hear the differences it sounds like SF6 is a game I’d really like. I never looked much into it because most things I’d heard about sf5 made me think the series wasn’t for me
If you haven't already I definitely recommend trying out the demo, I was already very interested in the game pre-release as someone who only ever played SF2, but the demo was what fully convinced me to buy the game
Nobody with two braincells to rub together would possibly think up a statement like this in the video. Street Fighter 6 is literally arguably the greatest fighting game of all time and soldified Capcom as the legendary company it once was. Street Fighter 5 was among the worst entry of Street Fighter ever created, it further descended Capcom into the Crapcom era where sales and morale was at its lowest with the company almost needing to be bought out. Street Fighter 5, even at the final build looks embarrassingly dated, stone age level. You can tell butthurt FGC reddit elitists who hate casuals with a passion but still need them to populate the game to even have another person to play against and keep player engagement consistent, to grow and make the game have great sales are making troll clickbait conversations like this. They are mad that the fighting game genre is passing them by and evolving and Devs have realized that the casuals are what keeps the fighting g game alive, relevant and gain more sales. Super Smash Bros has proven that and SF6 solidified it, with Tekken now following suit.