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Water Foam - UE4 Materials 101 - Episode 28 

Ben Cloward
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In this week's Unreal Engine Material Editor Tutorial, we create foam on the surface of our water shader. The motion of the foam is created with Unreal's built-in Motion_4WayChaos Material Function and we apply the foam along the edges of our water using a depth mask.
Textures used in this video:
www.bencloward...
www.bencloward...
If you haven't already seen them, be sure to watch the other videos in this series:
• Water Ripples Shader -...
• Water Depth Shader - U...
• Water Reflection & Ref...
• Water Gerstner Waves -...
• Water Caustics - UE4 M...
------------------------------
Other videos on this topic:
• Unreal Water Material ...
• Unreal Engine 4 Gerstn...
• UE4 Edge Foam Material...
Shader Book Recommendations
www.bencloward...
------------------------------
Learn to write shaders in HLSL:
• HLSL Shader Creation 1...
• HLSL Shader Creation 2...
• HLSL Shader Creation 3...
------------------------------
Theme Music
Peace in the Circuitry - TeknoAXE
teknoaxe.com/Li...
Background Music
Speo - Still Young
• Still Young

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27 сен 2024

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Комментарии : 86   
@raresshuka3150
@raresshuka3150 4 года назад
Finally someone who explains stuff. I subscribed and I look forward to more water tutorials honestly. Hopefully we will also add physics to out water and also go underwater at some point . Thank you and Keep up the good work !
@vb2995
@vb2995 4 года назад
Your explanations are fantastic and so appreciated; not many other videos go as far as you have with details and how certain things work. Thank you!
@omnimousone1920
@omnimousone1920 4 года назад
Most useful channel about UE materials. I become understand many main principles of creating materials, not just copying.
@railth
@railth 4 года назад
Great video series! As always you break it down so anyone can understand. Request to take this series further into waterfalls, and possibly stylized water. Thanks!
@TagV7
@TagV7 Год назад
The foam looks really amazing! Thank you so much for your hard work!
@Niklasgranqvist
@Niklasgranqvist 4 года назад
Excellent tutorials sir, been struggling with my water shader for my fantasy rpg game a few weeks now rebuilding it countless times and this has helped me achieve the look im looking for, Thank you!
@garrytalaroc
@garrytalaroc 9 месяцев назад
You are a blessing sir. Thanks so much
@Alex-ok4ux
@Alex-ok4ux 4 года назад
keep going sir, best tutorial series ever made :)
@mnemosynegates625
@mnemosynegates625 4 года назад
Just binged through your series. Fantastic work man, I've learned alot through these and have shared some of the them with my dev friends. Keep it up!
@KulTheSwordsman
@KulTheSwordsman Год назад
Thank you sir, for sharing your knowledge.
@sheldontrooper7459
@sheldontrooper7459 4 года назад
Your tutorials are very well done, thanks for doing this! I would love to see some kind of waterline effect that works in combination with the Gerstner waves in the future. Something you would get for example when breaking through the water surface while wearing a diving helmet, or when viewing a water volume from the side through the glass of an aquarium.
@bentripn
@bentripn 4 года назад
Excellent work Ben! Thank you so much!
@bdenix1997
@bdenix1997 2 года назад
i put foam by getting the dot product between the wave normal and up vector. and i multiply it by -1. so i get a mask where waves normals are sharpest. then use that mask to project foam.
@reffect5338
@reffect5338 3 года назад
again very nice result!
@Outlawttv
@Outlawttv 4 года назад
These are wonderful, easy to follow and explained very well.
@forshera
@forshera 4 года назад
Absolutely love these tutorials. Super informative and easy to follow. Always look forward to the next one :)
@jakubpulka
@jakubpulka 4 года назад
OMG! I love that intro. Soooo retrooo!
@BenCloward
@BenCloward 4 года назад
Hahah! Yeah, I made that in 3ds Max back in 2005 - back when HLSL shader support in Max was brand new. Glad you like it!
@jakubpulka
@jakubpulka 4 года назад
​@@BenCloward with that music and geometry reminds me of old Amiga's demo. Too far complex in case of lighting and shaders though. :D Glad to see a channel that's gonna specialise in UE shaders. You have my subsciption. ;)
@Rajuuken
@Rajuuken 8 месяцев назад
Thank you for your tutorials, so well explained and for taking the time to teach us! I can't get the textures somehow and it's quiet hard to follow along without them since they are specific, do you have another location we could get them?😱
@cmds.learning7426
@cmds.learning7426 4 года назад
great work
@capotavola
@capotavola Год назад
i try this tutorioal on UE 5.03 and seams not working the water looks horrible would be nice a tutorial for water/river on UE5 maby its cuz UE5 not use teselation
@AhmedHasan91
@AhmedHasan91 4 года назад
very nice thanks
@1_Man_Media
@1_Man_Media 4 года назад
Great tutorial Ben, my results ended up being a little different but after playing with all the scalar params I think it came out really great. Really appreciate the tutorial. Whats the next planned series, have you already decided on that? If your looking for suggestions I would like to put out a couple things I would personally enjoy seeing. 1. Landscape stuff. I know how to make a landscape mat and use layer blending and what not but theres some crazy cool landscape stuff that can be done that I dont understand. I personally tend to just use a landscape material from an environmental asset pack but put in my own texture choices for layers like a cheater. 2. Vertex painting stuff. I love vertex painting textures as well as painting layers on landscapes, its super relaxing and fun. I have used vertex painting stuff from other peoples created vertex shading materials, but I have never made my own from scratch. Would love to make a nice 3-4 texture blend master for doing some walls / floors painting. Since its an unreal engine tut you can always use mega scans high end textures and we can all follow along with the same stuff.
@cosmotect
@cosmotect 4 года назад
I have tried adding foam based on mesh distance fields, but failed to get any results. It would be cool to see you cover that topic!
@BenCloward
@BenCloward 4 года назад
Thank you for the suggestion!
@MultiLock0n
@MultiLock0n 4 года назад
You're so awesome man
@matiascasag
@matiascasag 4 года назад
Excelent. Thank you!!
@emirunalan1287
@emirunalan1287 4 года назад
I've learned a lot with your tutorials. thank you. Can you explain how to use waves as a mask for foams?
@BenCloward
@BenCloward 4 года назад
I'm glad these are helpful for you! I created a wave mask once by finding the world space position of the waves at the top and bottom. If you subtract the bottom height from the top height, you get the distance from the bottom to the top. Then you multiply that distance by a constant to adjust it so that the maximum value is one. That will give you a mask that is white where the waves are highest and black where they're lowest. Then you can multiply the foam by that mask so that you get foam on the tops of the waves. Hope that helps!
@emirunalan1287
@emirunalan1287 4 года назад
@@BenCloward Thank you for your help. I will try it.
@AlexandarKaravelov
@AlexandarKaravelov 2 года назад
INCREDIBLE WORK! I have only one question: is it possible to shade the water, foam and waves? because, it really doesn't look like a real wave or waterfall doesn't cast a shadow ... I tried everything (I read) ... it doesn't work .... there is no shadow ... it's weird if there is no such possibility in this engine ?! there are all sorts of other effects but no shade of water (or I can't achieve it)
@emrearslan9572
@emrearslan9572 Год назад
It does not work with UE 5.1. At least not for me. I followed the Tutorial and some things changed in the last 3 years, some options are not available or not changable.
@davidpynkoski8857
@davidpynkoski8857 4 года назад
This is so awesome, I've made the whole water shader and it looks so good. I'm wondering if there's a way to trigger animations for plants under the water based on the waves, or if there's a way to trigger particle effects when the rocks get hit by the water?
@R-SXX
@R-SXX 3 года назад
is there any substitute for 4way chaos in unreaal5? i cant find it in the material graph :(
@BenCloward
@BenCloward 3 года назад
The Motion_4WayChaos material function can be found in the Unreal5 Content Draw in Engine Content/Functions/Engine_MaterialFunctions03/ComplexMotion. If there is no Engine Content folder showing in your Content Drawer, click the Settings icon on the upper left corner of the drawer and select "Show Engine Content"
@R-SXX
@R-SXX 3 года назад
@@BenCloward perfect thank you!
@jordanj9617
@jordanj9617 4 года назад
Hi, I do not have the Motion_4WayChaos Material Function available to me. Any idea why? Thanks for the tutorials, they are really enjoyable and educational!
@BenCloward
@BenCloward 4 года назад
I believe that the last post in this forum thread has the answer you're looking for: forums.unrealengine.com/development-discussion/blueprint-visual-scripting/30485-motion_4waychaos
@jordanj9617
@jordanj9617 4 года назад
@@BenCloward Perfect mate thanks. I have followed along with the whole tutorial but I can't see any foam. Everything has compiled successfully and I've never had problems with the result of one of your tutorials before so I have definitely missed something or put something in the wrong place but I can't find it for the life of me haha! Any idea where I could have gone wrong here? Thanks :)
@BenCloward
@BenCloward 4 года назад
@@jordanj9617 Time for debugging! Do you get foam if you wire the results of the Motion_4WayChaos node directly into the SplitComponents node and skip the gradient multiply? If so, then the problem is most likely with the way you're generating the UV coordinates for the gradient.
@jordanj9617
@jordanj9617 4 года назад
@@BenCloward Yes that was it. I'm going to go back to the depth tutorial as I think that may be where I have missed something out. Thanks a lot Ben I appreciate it., keep up the good work!
@hammertl2673
@hammertl2673 4 года назад
hi, Ben, really thanks for this amazing tutorial. When I was trying to learn how to get the storeline like you showed in the video, I found there are two ways in general, one is using depth, another is using distance field. Is that possible to give another tutorial on how to use distance field method to achieve this effect? I've spent days, but haven't succeed yet, I am to know curious to know the difference between these two ways.
@BenCloward
@BenCloward 4 года назад
I haven’t used the distance field method yet so I would need to do some learning first before maki g it. But maybe in a couple of weeks...
@hammertl2673
@hammertl2673 4 года назад
@@BenCloward sooooo excited to hear that! I've searched a lot, but still cannot generate the foam with distance field properly. So much thanks!
@bobcharlotte8724
@bobcharlotte8724 2 года назад
@@hammertl2673 hey hey... did you ever get this working?
@David-lg3vz
@David-lg3vz 4 года назад
Can anyone help me with finding the Motion_4wayChaos in UE4? i cant seem to find it
@BenCloward
@BenCloward 4 года назад
Here's someone else on the Unreal forum with that same question. The last three posts in the thread should help you find it. forums.unrealengine.com/development-discussion/blueprint-visual-scripting/30485-motion_4waychaos
@anbecharts
@anbecharts 4 года назад
@@BenCloward Easier method; click on "View Options" down-right when searching, then check "Show Engine Content" :)
@neritonreis3340
@neritonreis3340 Год назад
Ensina como colar espuma em cima das ondas, estou fazendo um mar para meu jogo, não sei como fazer!
@raphaelu8710
@raphaelu8710 Год назад
Hi ! I have a little question, how i add foam on the peak of the wave ?
@dinosyr
@dinosyr 3 года назад
Amazing man. Thanks a ton, been pulling my hair out trying to better understand water and advanced texturing. Going to watch the whole series!
@DavidWKimber
@DavidWKimber 4 года назад
FYI, your textures links aren't working.
@BenCloward
@BenCloward 4 года назад
Hmm, odd. Both of them are working for me. Does it work if you right click on the link and select "save target as..." ?
@DavidWKimber
@DavidWKimber 4 года назад
@@BenCloward I should have thought to try that, but actually I just made my own, better for me not to get too lazy! Thanks for the fantastic lessons!
@ADONAIGAMES
@ADONAIGAMES 3 года назад
The only thing that I didnt understand completely is how did unreal know where to apply the foam when it touched the rocks? I know you used 'depth' but i didnt grasp how depth conveys 'contact' with other objects. I hope I am explaining my query correctly.
@BenCloward
@BenCloward 3 года назад
The distance between the surface of the water and the rock (or whatever other object) underneath it is short in those areas. So we’re measuring that distance and applying them foam where it’s shorter than our cutoff value. Does that help? It would be easier to explain if I could draw a picture for you.
@TheGeneralSoundwave
@TheGeneralSoundwave 3 года назад
@@BenCloward OHHHHHHHHHHHHHHHHHHHHHHHH! youre putting the foam UNDERWATER! Its not floating on the surface of the water... this is why youre using depth, correct?? So like, the foam is being projected onto the rocks (or other objects) and is NOT being projected on the waters surface? Am I getting that right? Ive been reading this over and over since you posted it and its just now clicking... i think.
@waynesun3835
@waynesun3835 3 года назад
I did exactly what you do in the video but I didn't get the foam result why is that?
@BenCloward
@BenCloward 3 года назад
It not possible for me to find the issue without being able to see what you have done. If you would like to send me a screen shot of your node graph, I would be happy to take a look at it. ben@bencloward.com
@waynesun3835
@waynesun3835 3 года назад
@@BenCloward thanks~I'd sent the email to you
@girlx7706
@girlx7706 2 года назад
How did you make those rock material?
@BenCloward
@BenCloward 2 года назад
The rock and material assets come with Unreal. I think the material is called M_Rock_Basalt.
@TolisPiperas82
@TolisPiperas82 3 года назад
in 4.26 there is no motion 4way chaos?what to do please?
@xzerozdead
@xzerozdead 3 года назад
When you're searching for a function, click the little eyeball and click "Show Engine Content"
@ryanc1304
@ryanc1304 2 года назад
@@xzerozdead i can't find it
@MayurKamatDoesStuff
@MayurKamatDoesStuff 3 года назад
the link to the textures does not open! Can you please share another link?
@BenCloward
@BenCloward 3 года назад
Right click on it and select "save link as...".
@arthurprather6720
@arthurprather6720 3 года назад
If you are using chrome... Chrome recently added new security feature that will block you from downloading from any links. Temporarily and working solution is to visit chrome://flags/#treat-unsafe-downloads-as-active-content and set it to disabled then relaunch your browser. Strongly suggestion to set back default after done.
@superfluousvii9686
@superfluousvii9686 4 года назад
does anything know how to put the foam on wave peaks?
@BenCloward
@BenCloward 4 года назад
You can make a wave peak mask using the world Z value. Figure out what value the peaks are at in world space, and then adjust the value so that it's one at that height and zero for anything above or below that value. Then multiply the foam by that mask.
@リトルグリーンメン-l3p
@リトルグリーンメン-l3p 3 года назад
i want to know that. please show me this note graph!!
@manonthedollar
@manonthedollar 3 года назад
thicc foam
@kthm3d866
@kthm3d866 3 года назад
Hi, What are the "Water_Gestner_Waves" nodes in your Geometry Waves (14:17 minutes)? I cannot find any nodes that have all the inputs and output like in your VDO.
@bozthekiller
@bozthekiller 3 года назад
Its a function he created in his Gerstner waves tutorial I think it was episode 26 or so. Its not a default UE function
@vietcyco5726
@vietcyco5726 3 года назад
thank !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@AndrewDzula
@AndrewDzula 3 года назад
I understood like 2% of this videos information xD, its okay tho, I am a noob
@hocestbellumchannel
@hocestbellumchannel 3 года назад
Hey Ben, I have a question.. Is there a way to make an object that is moving on water, somehow create foam or displacement behind it? Could you potentially make a tutorial about something like that? Thanks in advance!
@BenCloward
@BenCloward 3 года назад
You could do that if you used a Runtime Virtual Texture and had your object write into that texture and then you sampled from that same texture in your water material and used it as a mask to determine where to place the foam. I'm not planning to do a video on that any time soon, but maybe that will be a good place to start looking for other resources to help you do it.
@hocestbellumchannel
@hocestbellumchannel 3 года назад
@@BenCloward Thank you so much Ben! I'll try to use your comment in order to come up with a solution. You are great!
@lethiagames9208
@lethiagames9208 2 года назад
I thought that water foam happened on x and y axis and not on z axis
@SimpleSesame
@SimpleSesame Год назад
I just realized that it's been almost 2 yrs since I've been watching your shader tutorials and yet I don't remember if I've ever commented to say thank you. Before watching them I don't think I would've ever thought I could understand this stuff. Thank you so much for your knowledge and patience to make this series!!
@BenCloward
@BenCloward Год назад
You're welcome. I'm glad I could help!
@neritonreis3340
@neritonreis3340 2 года назад
Friend this four way doesn't have in my Unreal and my version is 4.27.
@SandboxDenmark
@SandboxDenmark 2 года назад
You need to show engine content
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