Every demon in as few words as possible, from someone who's never played the game(me): Sickler: "Originally, the Witch would try killing the ENTIRE team" -WowSuchGaming Hidden: (spy cloak noises) Hanger: Let's learn how to tie a noose, it's practical for every use Skinner: (spy disguise noises)
And now; their nicknames ^-^ Sickler: "Crier" Hidden: "The Whisperer" Hanger: "Hangman" Skinner: "Impostor" (Sus) I always call these demons these despite their actual names, just easier to remember like that lol
Sickler : Combination of a Cry of Fear Sawrunner and L4D witch. Hidden : The Hidden : Source wannabe who becomes visible when attacking Hanger : Rip-off Cry of Fear Hanger Skinner : That one guy who loves to try and backstab you, but fails miserably trying to uncloak.
@@quocthai3251 haha, unkillable sledgy boi goes WHACK (agent on your team is down) WHACK (agent on your team is down) WHACK (agent on your team is down) WHACK (black screen)
I just love this song for 2 reasons 1: it slaps harder than an atomic bomb 2: mixing it with Hidden wave from tds perfectly gives it a backing melody, almost as if the two are 2 pieces of a puzzle, creating the ultimate adrenaline rush song.
Looking back to old decaying winter, I realized how far we went. From a team base game to a solo game. From surviving 10 nights to extraction. Fearing Yosef to bully yosef. Scaring Sickler to hunting sickler Running from skinner to melee skinner.
Kinda wish they added something like this back to the game, as a secret ending or something you could unlock, with some small changes making it really hard but beatable. It'd be like an alternate ending where you... I dunno, find some secret tech? Turn on the Agency for abandoning you, even though you murdered Yosef in cold blood prior? Maybe get your Systematic Infection cured and start living on Eden-22Icantrememberit. Or maybe turn the game into Anomolous Activities for one wave, IDK.
“So you all think you’re pretty good, huh?” Me playing solo Executioner: “I’ll take my chances, besides, my secret weapon…IS THE LOCKER!” few minutes later: **Crippled, bleeding, Artery, broken hand, broken Executioner goggles” “Welp, guess I’ll die.”
Fanmake perk: Vanguard Description: "An elite combatant, and a former watchdog of the ERUs - A seemingly terminated asset that escaped the reaper himself. To redeem any blood they spilled on you." Type: Frontline Pros: Increased melee speed (30%) | Immune to Fracture | Increased resistance to damage (20%) | Unable to be grappled Cons: heavily reduced hip-fire accuracy (40%) | heavily slower reloading (40%) | Scavenge less ammo (20%) ------ *Active Ability // ARTIK.NCU Model "Aftershock"* ------ "Activate to burst out a shockwave, applying neutralizer nanites. Gains a stack of "Tremity" if hit, boosting performance and heals if execution is done at full charge. Not dealing nor taking any damage will decay your Tremity. Using the ability off-cooldown will be less effective." - How the ability works: You just thrust your arm at the enemy like a shove, dealing decent damage at a close range like a short-ranged knuckleboom. Using the ability on full charge will deal extra damage and applying "Neutralize" debuff. Using it off cooldown will just deal the base damage (You can only use the ability off-cooldown on 50% charge or above), stunning regular enemies like a shove and not granting any tremity (Using the ability on full cooldown will have increased range of 10 studs and a blast radius of 6 studs, stunning regular enemies and applies "Neutralize" debuff on them. Cannot do the goofy mid-air knockback like Arbiter). - Damage: 35 base damage + 11x5 periodical damage over 2 seconds. - Stun: Base Shove stun + (1s shock+ 0.3s shock per tremity you have). - Windup (Short animation's duration before shooting out nanites): 1s - Recharge: 14 seconds. ------ *Debuff // Neutralize* ------ - Using the ability on full cooldown will apply "Neutralize" effect. Reducing movement speed, melee damage, reload speed and accuracy by 20% + 2% per tremity you have for 8 seconds. - Some special enemies (Bosses, reikgons, cultists, deathsquad, etc...) cannot recieve the debuff or even taking the stun. ------ *Passive // Tremity* ------ - Gains 3.5% defense, 5% melee capability (Speed and Damage), and 5% reduced stamina usage per Tremity you have. You gain 1 tremity per enemy you hit using the ability on full cooldown. Dealing and taking damage will increase your tremity level as long as the damage received is below 35, but with a cooldown of 1.5 seconds. - You can hold up to 10 stacks of Tremity at a time (Indicated by the small number on top of the ability icon), any melee damage received and dealt will be later added up to your health by 0.6% of the damage per Tremity you have. If 6 seconds had passed without gaining any Tremity, decays 1 stack of Tremity. You can't refresh the timer by any way at the max stack. - Successfully killing an enemy at 8 or more using the ability resets the stack, redeeming 6% of any damage stored as health (Capped at 800). You no longer stores redeemable health at the 10th stack (Let's say you deal and receive a total of 800 melee damage, then you redeem your health at the 10th stack by executing an enemy using your ability, you will heal 48 health). Dealing damage with firearms will not grant any Tremity nor storing any redeemable health. - Taking more than 35 damage at once will reset the stack, but will only heals back 50% of what you would heal when redeeming Tremity yourself (Only heals at 8th stack of Tremity or more, otherwise it will just remove ALL of your Tremity for nothing). - Each Tremity removed will reduce the cooldown before removing another Tremity by 1 second per Tremity removed, with a base timer of 6 seconds at first, capped at 3 seconds (Basically, if one of your Tremity is removed, the next Tremity will be removed 1 second sooner). Gaining a stack of Tremity will reset the timer but not actually reverting the reduced time before getting another Tremity removed. Killing an enemy or having all Tremity removed resets the timer reduction. A successful parry will reset the Tremity timer but not the timer reduction. ------ *Obtainement method* ------ Challenge: *Freedom Fighter* "With Eden-227 rotting at a faster and faster rate, there will always be volunteers to clean it up. E.R.U is what they call themselves. Unfortunately, that means the Agency is threatened by the cleaners or more specifically, Freedom Fighters. Find them and collect their heads and we may find your efforts honorable to the Agency. Alongside with a small reward to prove your worth." *- Defeat 10 E.R.U Freedom Fighters. (Anything that appears in Freedom Fighter wave)* ------ *Mastery* ------ "You were a supposedly high rank soldier for the ERU, before them shot you from behind. Now risen from the ashes to rend the world that has abandoned you. That commitment of yours are admired. May this title shows others no storm could extinguish the fire of yours to survive for another day. Title --- *"Angel From Oblivion"* (RGB Color: 95 146 213) Original challenge idea by @hithere3885 Backstory: Mf got betrayed by ERU faction because he couldn't clap SQ's cheeks and decided to commit a little of tomfoolery by joining the Agency to uncover their secretz!!11! so they can cancel them on Twitter alongside with 2 mechanism that would give most people a massive aneurysm trying to remember what it does. Bonus: ------ *Module* ------ Not a Decaying Winter feature but, someone mentioned something like a perk modification for extra pros and cons and I thought it's cool so I'll put it here lmao *(Downsides are bolded, this is more of an RPG / Holdout based thing than the actual normal gamemode.)* Modules are additional attachments that modifies the effects of your perk, giving extra unique abilities or passive abilities, each one has their own advantages and downsides and has a purpose of altering the initial perk's playstyle, strategies and specialty. Tiers are unlocked via earning experiences when equipping the perk (Killing, Commence,...). You start with 1 module slot at the first tier and gain 1 extra per tier unlocked. You can equip multiple modules of the same tier at the same time. == *Tier 1* == (10k exp to unlock): - Quick-burst Nanites: Ability's activation is almost immediate (0.2s), your ability deals 25% more damage but * ability cooldown is increased by 20%.* - Re-burst Nanites: Ability will activate a second time if the first one hits. *Your ability does 30% less damage.* - Absolver Aftershock: Successfully landing a full light combo shocks and stuns for 0.1s per Tremity you have. *Ability's inbuilt shocker duration is reduced by 1s* - Rumble: Your ability's base damage is increased by 370% *but attracts every enemies within 250 studs of you, ability recharges 100% longer. You occasionally take 5 damage upon activation.* - ARTIK.NCU.STORAGE.MK2: Your health redemption's damage storage is increased to 1000 (60 health regen at full charge execution) *but reduces your defense by 20%.* == *Tier 2* == (25k exp to unlock): - Ammunition Rejuvenate: Dealing damage with firearms now stores 50% of the damage dealt as health redemption. *You no longer stores melee damage as restorable health.* - Preserved Composure: Your Tremity takes an extra 6s to decay. *You lose 3 Tremity stacks per decay.* - V.O.I.D Armor: Restoring health using Tremity will give you a 20% defense boost for 15 seconds. Passively receives 15% less damage against melee attacks. *Your movement speed is 15% slower.* - Vagabond Wind: Restoring health with at least 6 Tremity will grant you a permanent 7% speed buff, 10% melee damage buff and heals for an extra 10 health (Stacks up to 3 times). *You have a chance of getting your Tremity stacks halved upon taking any sources of damage.* - Aftershock_Deadeye: You can hold down the ability to increase it's range for 6 studs, increasing the damage by 15% per second held down, up to 6 seconds. Landing a hit when fully held down grants the "Deadeye" buff and return 100% of the charge back. *Your device no longer stuns and can only hit 1 target at once (The Aftershock stun will still remain and can affect multiple enemies).* == *Tier 3* == (50k exp to unlock): - The Dreadnought: Restoring healths when using Tremity is passive, restoring 2 health every 8 seconds per Tremity you have, and now can overheal as a shield. You no longer receives external negative effects (Excluding storm and poison) when your shield is taking damage and has a max value of 195. Your Tremity redemption has an increased damage storage of 1600. *Your max health is reduced to 5, all healing items has no effects on your shield and your movement speed is reduced drastically (30%).* - Module R.I.O.T: Damaging an enemy with your ability at full charge chains the shock damage to other nearby enemies within 16 studs, up to 6 enemies. *Your ability's base and shock damage is reduced by 30%.* - Tremity Wildcard: You gain triple Tremity stacks from all sources. *Tremity stacks decays 100% faster, they won't grant any effects until at the max stack and will decay all stacks at once. The damage level that removes all Tremity stacks is now reduced to 28.* - Pace Breaker: *Your ability's recharge is freezed* but starts at 100%. Each hit by the ability increases the charge by 10%. *If you do not damage anything with your ability you will receive a 20% charge reduction as a penalty, ability passively reduces 1% of the charge every 1 seconds when inside combat and stops when you're not taking or dealing damage for more than 15 seconds.* Killing an enemy immediately freezes the ability draining like if you were be out of combat, increases the charge by 25% and heals you by 15. *You are unable to gain Tremity stacks* but your melee capability, defense and speed are increased by 20%. *Using healing items reduces the ability charge by 20%.* Sorry if this was too long or hard to read, I tried to make it as short as possible. If you actually read this to the end here's a sandvich 🥪
"You do not hear more than shooting sounds, all what you hear other when your teammates die, you can't take it anymore all 4 of your teammate died, you have no more hope of win, you just taking your fate..."
the only time i got to wave 11 was when i joined a stacked team of only damned's who were already on night 10 so when i respawned everyone was just going to the castle and one of the dudes with a modded AKM carried me as i stayed in the plane.
"No...with his inability to aim, his dumbfounded look, and him not being able to comprehend what's happening... he'll get us all killed, captain!" - a scavenger right before wave 10
"Warning Agent on your team is down" "Warning Agent on your team is down" "Warning Agent on your team is down" "Warning Agent on your team is down" "Vital Signs Critical Wave 11
That means you nees to change the birth date so hes older (say he was born in the year 2000) or his account didnt exist for more than the time it requires
theres two types of people when you listen to this that arrives. 1. a person whos on 900 pounds of rainbow drugs while wielding a weird looking akm 2. a white person with a robloxian smile wielding a shovel a railgun and fighting against blue shirted yellow soldiers (GOD I MISS THEM BOTH. I NEVER GOT TO PARTICIPATE IN A N Y.)
The other guy lied to you, ultima was somewhere in early access, It's entirely removed from the code, however an event you COULD ask an admin (lile zym) to start is called Eru wave Or megafunwave as some call it
alert , an agent in your team is down alert , an agent in your team is down alert , an agent in your team is down alert , an agent in your team is down vital signs critical
"@)(#1!#9"7'$))#73_$(#!!??" The whole battlefield succumbed in the dark red fog, as my squad mates died and got picked off, the nusians were sending EVERYTHING, missiles flew everywhere, shells rained like a storm, and bullets became killing air.
It got removed, but when it was there it had a bunch of custom enemies like UMG Death Squad units and a lot of Shadows It’s on the official Trello you should look at it there
Congratulation, you've beaten Wave 10. Somehow. So you think you're all pretty good huh? Why don't we put that to a real test then? Wave Ultima is beginning. Good luck! 1-minute passes... warning agent on your team is down, warning agent on your team is down, warning agent on your team is down, warning agent on your team is down, you died.
well, in the public servers, nobody like the new people, if the servers is full of veterans u are out in a sec, i can tolerate and help new players, but there are people that just DONT TYPE ABSOLUTELY NOTHING, so yes, i hate those ones and end kicking them