I love Tom's explanation of his problem with most party games, because I have the same issue. I'm so sick of the Apples to Apples bit of just playing funny cards. No thought involved, definitely getting this!
Got our copy and it was a family hit this weekend. Agree with your review! Also played the new party game "Medium" and that went over just as well...another gem.
You don't actually have to even take the insert out of the box, just play in the box. Also, when putting away, I noticed that you need to put the device knob side down so the box will close flush.
Thanks for the review! Looks like a fun game. Only complaint I'd have is that it's 50 CAD. Seems extremely overpriced for what you get. Expected it to be $25-$30 CAD. I'll probably just make the wheel as a fun craft with my kids and then write some random cards out.
Watched based on the trippy cover and it actually looks pretty fun. Would've popped on the table more if the insert reflected that cover design, and would be even more satisfying to play if you could spin the wheel and wait for it to stop.
I've been watching dice tower videos for years, and this is the first time I've been completely mystified as to what you are supposed to be doing in this game or why the convoluted spinny thing is even there. Normally I found your game overviews really good, sometimes even better than dedicated 'how to play' videos. But what the heck is this game?
I was confused by his explanation at first too, but after a bit, it clicked, and isn't that confusing, just Tom didn't really clarify what things were before jumping into the explanation. Basically each card offers a spectrum (imagine one side being 1 and the other is 100), and the randomized wheel gives you a range on that spectrum you want your team to guess. So, if the card has "cold/hot" you could imagine "cold" as a 1, and hot as a 100. Then, for example, maybe the random wheel puts the target at around 75, so you have to come up with a clue that your team will think is around 75 on that cold-hot scale. So maybe something like "a nice shower". Your team guesses where on the spectrum that would be, and you see how you do. I am guessing if you played it a round or two it will seem a lot simpler than Tom's explanation did. (His two cards that said what spectrum to use were not obvious ones for examples, which makes it all the more confusing.)
Players split into two teams. Each turn, one player on the team tries to get the others team members to guess the correct position of the dial. Without the team looking, that one player randomly selects a narrow range where they need the other team to guess. They chose a card and must give a clue that would help them guess in the range. The cards have two extremes (e.g. hot and cold) that the clue giver has to use to frame the clue e.g. Luke warm, or arctic cold. Based on that one clue the team have to guess where the dial is in relation to those two extremes (so luke warm might be just under half way and arctic cold might be almost over to one side. Once they guess, the range is revealed and if the dial is inside the range they score points. If not they score nothing. Play then swaps to the other team. First to ten wins. The other team can steal a point if they correctly guess that the dial is to much to the left or right.
@@guillermoz4914 basically each card offers a spectrum (imagine one side being 1 and the other is 100), and the randomized wheel gives you a range on that spectrum you want your team to guess. So, if the card has "cold/hot" you could imagine "cold" as a 1, and hot as a 100. Then, for example, maybe the random wheel puts the target at around 75, so you have to come up with a clue that your team will think is around 75 on that cold-hot scale. So maybe something like "a nice shower". Your team guesses where on the spectrum that would be, and you see how you do. I am guessing if you played it a round or two it will seem a lot simpler than Tom's explanation did. (His two cards that said what spectrum to use were not obvious ones for examples, which makes it all the more confusing. )
He pretty much described everything that goes into a round? Not sure how much else could be said. It was played on Dice Tower Tonight on 1st January 2020 if you want to see a playthrough instead.
It's not really luck though is it? It's just randomising it. Then it's up to the skill of the clue giver to give a good clue so the team know where to put the needle.
@@joewatts6016 yeah but what if the needle is exactly over 2 numbers....i guess you get the lowest number?...the other team can get more luck over you by getting that needle in a better spot...i know no game is perfect but just not my type of game to score points...id rather draw from a bag lol
@@odsonic Well its gonna have some luck. I mean, if you put your answer it 2 centimeters up or down could give, or cost, you points. But over all its probably gonna even out pretty well.
@@joewatts6016 honestly yea i do...drawing from a bag feels more random and meant to be random eclipse does it very well ...whereas if you rely on a stick and chart to get you points is a bit game show like for me..which is fine its a party game just not for me is all
@@CGingerbreadman But the discussion seems stupid. That's my problem. I love a lot of more social games, Taboo, Funglish, the Mind, Etc... but this conversation seems just... lame. I don't know, how hot is coffee compared to absolute 0 vs the sun?