was really excited when i saw this video until i played it. maybe i'll check back in like 2 years to see if they put in the proper animations and options to change to french VA
Aye! I played it back in alpha and lemme tell ya as an english speaking person IT WAS HEK! First before you could even get into the game there were time periods where you play it THEN AND ONLY THEN could you play it. Logging in and it's all in french, no matter what game I play to does not compare to having google translate open at all times to type in spells and their effects and just everything else. Back during alpha there were ONLY pvp things. Basically you loaded up wither 1v1s or 2v2s and you played until ya got your fill and the server shuts down and ya wait again. Within two alphas of the game being open there was already a tournament between the best english player and the best french player.
I did play it in like 3 days. Then I stop... Not much u can do right now and if u want to progress, U have no choice but to grind over and over again. Hope they add more content into the game so that I can start play again
Dofus will forever be just one of "those" games. Such a great concept of chess mixed in with aspects from final fantasy tactics. Wonderful flash artwork and music. Didn't like the way Ankama kept changing everything, though. Never played anything quite like it. Hard to believe it was all the way back in 2007..
Fair to mention a little bit after this video, they stopped limiting the chat to pre-written. The pre-written quotes are still there, but you can now say whatever you want.
I finished Wakfu twice so I decided on trying this game out. I just started but I like it :) It’s a nice relaxing strategy game with a beautiful art style.
waven is def worth playing i got 100+ hours on it and theres alot of fun quirky challenges along with island you can visit similar to lost ark and do a bunch of missions, they are very rewarding with chests and builds can be very diverse
Waven looks absolutely charming as expected from the Ankama artstyle. But I can't help but feel like the game was built to be on mobile first and pc second which is kind of disappointing. I completely agree with most of your points at the end of the vid. Great Stuff! Though I do want to ask, would Dofus and Wakfu get continuous content updates? or will they just focus on new stuff?
Dofus keeps getting new updates all the time, it’s their most popular game by far so no worries there. Wakfu is also getting updates, just a bit slower than Wakfu.
I think its best a game to be Mobile-first and then ported to PC then just made for PC and the mobile version is too messy or leaves out crucial details from the PC version,
I've been playing ankama games for almost 20 years. I'm playing this on mobile, at this time, from north america. My opinion is pretty simple- Ankama is the most underrated game developers on earth. For the lover of tactical combat, tcgs, and great stories- Ankama has no rivals in the modern gaming landscape. Just sad they don't have the visibility of their "competition."
You didnt mention the brooch battles for mid/late game players, you get wakfu fragments that are use for runes and loot boxes. The battle pass is strictly cosmetics because brooches gives you more runes/boxes and gold than the battle pass.
On the alphas, you could buy heroes skins with in game currency... and that was the only reason i played , because i like customizing my character the way i want
I'm a bit interested in this game but I hope they iron out all the issues you mentioned Really love Ankama's style so hopefully this game will get better
Wait so let me get this straight the world flooded for a second time? Considering the first time happened when Ograst flooded the world with his tears.
Nice review! I felt just like you about the mobile stuff. One side note: I don't think the AI makes purposeful decisions to make you fail challenges. It's just that... challenges aren't a big deal. Also the fact that not every class/build can do every challenge and the fact that enemies try to move as much as possible to hit you without hurting themselves (with some exceptions). If you are really interested in the grinding, you'd better finish the combat asap instead of getting +15% exp if stinky bacon dies with a spell.
Lol I guess the grinding is true. But it REALLY feels like the AI is coded to try and make you fail. Especially as a SRAM with traps, like I said in the video. I’ll put a trap way far away from me. Enemy will hit me, NOT move closer (as a melee attacker) and will move ONTO the trap, and suicide. *challenge failed* Literally had that happen to me. Lol
@@VagrantVideos I feel you lmao Also there's a lot of strange shenanigans, like your traps not being spells for the sake of the challenge, just like every other passive damage...
We do sometimes do the challenges since 15% it's just a variant. There are 40% and 100%, and 100% is hard to miss for my playgroup lol. @@VagrantVideos
Hey Vagrant, You were right in saying that you can't call Waven an MMORPG because Ankama didn't mean for it to be. It is a tactical RPG with coop elements (Only one piece of end game content requires coop right now but I'm sure that will evolve with time) and has a gameloop based on farming. Things like crafting or trading are not planned. I've played quite a bit personally (roughly 300 hours) and I really like the game. Obviously it has issues and still doesn't have lots of content yet (the game's design however encourages leveling and playing multiple characters which really does add lots of possible play time ). I've pretty much done everything the game has to offer and am waiting at this point for the official release and the addition of new content which in my opinion really is what will make or break the game. Getting frequent updates will be key. Also I'm very much looking forward to more balance changes to unlock more theory crafting options, it will be a great time. You mentioned the mobile friendly design of the game which is probably the biggest factor to take into consideration if anyone's thinking about trying the game. I think it has both pros and cons. I know in my case I was going to dismiss the game based on that but got used to things very fast. Things like random loot chests and gacha are usually my nightmare but the good news is that those are not the only way of obtaining loot. You can just farm specific islands and drop your items (also happens to be the more efficient way) or buy them from merchants in exchange of gold and/or island coins. I actually have more than a thousand unopened chests which I'm keeping for when new loot is added to the game or at the very least until they improve the chest opening interface (it really is terrible and makes chest opening a chore).
I feel on the same boat. We've spent a ton of hours grinding and having fun in the gameloop. Things like it's UI and mobile feel just because it's a tactical RPG with minimalist UI doesn't steal from us any sleep. We've been grinding a lot and having fun. I think this is the most appealing to the wider audicente iteration of ankama's tactical RPG games.
Well wakfu and Dofus both had massive grind at endgame, even with token systems. Best MMORPG-s ever in my opinion. But I had no time IRL to set up for endgame dungeons and people had really close-knit partys, even with best guilds it was hard. Waven looks like you can grind most stuff alone in short bursts if you want to and still have fun.
the first version of waven that came out a few years ago, had like 3-4 more classes and was strictly pvp. was made to be a fully pvp game and meant to have dungeons added later on, it was so fucking fun. and over the years it devolved into that joke of a game. a grind simulator devoided of soul, interesting idea or anything remotely near what it was. thank you ankama for fucking up so hard, shitting on the player base has become their new classic move they pull out every chance they have.
I feel kinda dumb, I played Dofus a lot as a kid and I just now noticed while you were scrolling through the main classes that they're just reversed french words lmao, Healers => Eniripsa => Aspirine, Cra => Arc (Bow in French), Xelor => Rolex (Time mages), Iop => Poids (Weights in french, as in for weight training, so evoking strenght) etc, the one getting to me is Osamodas lmao, that's Sadomaso (Sadism and Masochism) in french XD For invokers
About the boxes, its both true and false they are how you get equipment. Each day there is a change on the loot table of the islands and where you can grind a specific piece of gear, boxes on the other hand just have a global loot table instead, you will still grind specific islands for coins/random drops to gain the piece of gear or companion you are grinding for. outside of that idk what is about waven that has been utterly ADDICTING despite how barebones it feels i made a "Samurai" Sram with tons of self healing shenaningans from by gear and spells and it ended up being a super tanky dps monster with some utility that i have so much fun with
"On Steam" - and the Ankama launcher for those who avoid using Steam for games with their own launchers, for people who have begun avoiding Steam due to Valve's progressive destruction of their client's performance, people who boycott Valve because of various poor decisions and problems with their support service, and people for whom the Steam client has been a known health risk that Valve has been actively refusing to fix and removing safe workarounds for since late 2019. Might be a good idea to mention that part in future?
@@Socktupus Yeah, and? I never said they shouldn't have released on Steam. I never said the video shouldn't include mention that the game is on Steam. I said they should add an "AND" for the other place it's available, because there are growing numbers of people affected for various reasons to different degrees by problems which prompt them to look elsewhere. Some are quite severe, and show Valve to be one of the most abusive companies in gaming. And with how bad some of the competition is, even being near the top of that list is pretty atrocious.
11:18 It was like that until about.. 2008 I'd say? Then they opened the flood gates allowing people to chat "freely" in-game without a Secret Friend code.
I'm giving waven a fair shot, but sadly I'm very critical of ankamas design on their games - their art and ideas are great but their excecution can be quite scummy at times. Also, to add, this is not the first 3d game ankama had of that style, the earliest one I remember is Krosmaster Arena (Which, mind you, is no longer available I believe, and had microtransactions in them aswell.)
@@esseubot I remember going to Momocon or AWA in Atlanta and seeing it for the first time. I was like, “Wait a minute…this is DOFUS!!!” Played it, competed in a tournament and thought it was awesome. I played a knight build where they all got buffs off each other. Unfortunately I have no idea if it ever took off anywhere. It was a super fun game.
When you like Tactical Game like this but it has PVP Element -- do you think it is fine not to play the PVP part since you're not that competitive? But I guess it just kills the fun and make things boring eh, right? Dang.
In retrospect I just do not understand developers that reinvent their games over and over with minor differences. The worst offenders being X-Legend with their rubbish copy paste games (Spirit Tales is especially bad). I don't know if its a viable business model but you didn't have to mention this looks like a mobile game when we can all see ya, its a mobile game. What this is here is putting both hands in the cookie jar.
Its not hidden wakfu is really the middle child of ankama. Game is very similar to wakfu, just new cloak. Its like opening a new server. Nothing new but " new " experience. This is waen to me compared to wakfu.
This looks to me like a game designed for Mobile, like one of those mobilemmos, there's no exploration, just quest, the battles and the loot boxes, rather dissapointing
not a fan of the english VA. would've preferred a french VA but that's probably a preference thing plus i've watched the Wakfu series. i can't get over how weird it felt hearing the same stuff spoken in english. also really disappointed the "skills" don't actually activate from your character and play a cool animation like it used to in Wakfu ie your Iop stomp ground and shoot rock spikes to impale enemies or Ecaflip running up to the target and lick them with their rough tongue. now you just pull a card and magic attack just... happens... like, the character doesn't even do anything. the skills happen independent of your character and the "hero" might as well be a walking radio calling in airstrikes from off screen. i mean, the f*cking Cras don't even shoot arrows from their bows, arrows LITERALLY fly in from off screen. i'm really upset about this D:
Yeah it’s something I didn’t mention about the skills but I feel the same. Waven just feels like a missed opportunity. I’m sure it will be big onphone though
@@itsCenkBro you don't get the allure of foreign and exotic things? there is something beautiful about the french language that is uniquely different compared to english and japanese. the different aspects make them interesting so its a bit disappointing seeing a game set in a Wakfu universe sounding different in english compared to the original french version. it just feels different. also, its slightly alienating for me because i used to watch Wakfu and the way they pronounce the same words so differently feels weird, such as how the Iop god pronounced Xelor in english compared to the original french version. but like i said, its probably a preference thing.
【Sunglasses Pirates】I waited for it, i did not like it and the spell system made me feel like i was a caster against my will. PVP is unrewarding, if you are going to grind & grind & grind and you don't get to flex out in PVP i do not see the point to just get better at grinding with gear & summons
From the moment I saw the micro and macro transactions my soul would leave my body and my dopamine levels everything dropped. The fact you obtain chat bubbles through the battle pass is blasphemous.
Damn, the game has died for me as soon as you mentioned the chat. What they've done is braindead to say the least. Chat is 80% of any MMO. While the idea is clear, it could've been done in a better way, for example making the public chat "unlockable" with a certain milestone. That would prevent bots to some extent and also newbies, bots main target won't see those messages until they learn how to make gold by themselves. Either way after playing Wakfu, I still don't see how this game is more than a reskin.