This is basically the Fibonacci sequence and works better on bets that pay more than 1:1 so would forgo the pass/dont pass. The Fibonacci sequence at a 2:1 payout allows you to be in profit at any hit along the progression. Since the 4/10 play close to 2:1 you can regress a lot faster. With 5/9 you need two wins (ie a win at level 4, and then a win at level 3) and then go to base. If you have the bankroll I’m sure in 10 shooters someone will hit any combination of 5/9 twice in a roll. This is a good one Waylon
Thanks brother! Yeah like I said you can't play it with or without a line bet! As far as the 5&9s go you could go for 2 hits but I wouldn't worry about it myself because after you regress one hit at the next level down and you're good! 5&9s are rolled slightly more than the 4&10s
Great system! I would Fibonacci the 4 and 10 separately. You can go back down to base bet and make profit after only one hit. (If 10 hits bring the 10 down to base, the 4 doesn’t come down to base until it hits) No need for a DP. If you want more money just place bigger bets on 4 and 10. Reduce your variance!
@@waylonswaycraps correct Waylon. 1 hit at the current level and 1 hit at a level down. Then you can regress back to base. Any true 2:1 payoff you can regress back to base after any 1 hit.
Thanks for sharing your expertise. I like the Fib sequence on this and the fact that there are 6 ways to roll each side. I don't understand why we want the 4/10 working on the come out since the 7 takes them all. Can it be better to place the 4/10 after the come out?
How about if you ladder up the don't pass and then ladder up the 4 & 10 to match it ? A $20 DP = $10 4 & 10. If you make the point and lose ladder up to a $30 DP and $15 4 & 10. You may hit the 4 & 10 once or a few times before you hit the point and lose, but still end up winning from the 4 & 10. Use the DP as a hedge for the 4 & 10. You lose nothing with a 7 out and if you made the point before hitting a 4 or 10 you ladder up the DP. Does that make sense ?