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Ways to Improve Your Commander Experience | Commander Clash Podcast 130 

MTGGoldfish Commander
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Things to try to have more fun, get better, or just generally improve your Commander games.
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0:00 Intro
3:42 Play a different style of deck
8:05 Be less salty
13:31 Play more combos
20:20 Be the change you want to see
25:51 Play more “bad” cards
30:02 Goldfish more
34:31 Punish the green players
43:09 Don’t feel bad about attacking/killing people
50:11 Play cards with cool art
55:41 Have fewer decks
1:01:30 Dumpster the artifact decks
1:06:09 Play less staples
1:13:00 Outro

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2 июн 2024

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Комментарии : 543   
@imaginarymatter
@imaginarymatter 4 месяца назад
I think the best way to compliment other players is interaction. Show them that you respect their alligator combo by counter spelling the pieces.
@danielsniff6405
@danielsniff6405 4 месяца назад
A counter spell is just as likely to make them feel bad. Depends on your playgroup.
@BigHit9922
@BigHit9922 4 месяца назад
Alligators are a sleeper, be careful
@Blacklodge_Willy
@Blacklodge_Willy 4 месяца назад
​@@danielsniff6405it's a joke.
@brendans1983
@brendans1983 4 месяца назад
​@@danielsniff6405 whoooosh
@nevermorebouquet3681
@nevermorebouquet3681 4 месяца назад
​@danielsniff6405 if a counterspell makes your playgroup feel bad, then they deserve to feel bad. They don't wanna play magic, they wanna play solitaire.
@rizzzou
@rizzzou 4 месяца назад
I love Seth’s “be the change you want to see” for casual commander. I feel absolutely no obligation to play rhystic study or smothering tithe even though they would so obviously improve my decks.
@Dragon_Fyre
@Dragon_Fyre 4 месяца назад
Everyone has their own pet peeves. I happen to love both Rhystic Study and Smothering Tithe. Play them as often as I can… if I get to have a lot of cards or a lot of mana, I get to do a lot of stuff and that translates to fun. I know the “You going to pay for that” gets old, so usually I just quietly tap the card twice to draw attention to it and I draw a card or get treasure if they don’t pay the tax.
@rizzzou
@rizzzou 4 месяца назад
@@Dragon_Fyre Sure you can like it. I guess I am speaking more towards the newer Commander players who see discourse online that you HAVE to play these cards because otherwise your deck isnt good enough to "hang". Kind of like what Richard was saying towards the end of the video which I completely disagree with in a multiplayer casual format.
@FishWash
@FishWash 4 месяца назад
Same. I know that playing those cards will start an arms race that my wallet can’t win
@drew-id
@drew-id 4 месяца назад
I can't play under you, and combo you on turn 4? But someone's allowed to smothering tithe turn 1 and wheel of fate turn two? That's the same thing, you win on turn 2, just with extra steps. It's pretty similar to fast-mana against 3 intentionaly powered down decks. "Wow. You did it." /S Of course, the real issue is that power levels are so muddled and no one can agree.
@pierredupont1096
@pierredupont1096 4 месяца назад
Ya I don't even play tutors anymore, or fetchlands. Just power that shit down and have a relaxed game pace.
@kurowasanabe
@kurowasanabe 4 месяца назад
It's nice to see Tomer move out of his storage unit in upstate Europe.
@VentusVee
@VentusVee 4 месяца назад
Best Way to make Games more fun: Up your tables' mana curve. 3 mana rocks have gotten awesome, play splashier and more expensive bombs, make your interaction up a bit more expensive but a bit more impactful, etc. In my experience that has what has made my table loads more fun to play at. And also, surprisingly, makes games faster.
@Dragon_Fyre
@Dragon_Fyre 4 месяца назад
The most important part of enjoying Commander is simply who you play with.
@jeffe2267
@jeffe2267 4 месяца назад
That's honestly what makes it such a miserable format. Regular Magic you can just sit and go with anyone and have a pretty good time. Commander requires you to know people who see the game the same way that you do.
@Dragon_Fyre
@Dragon_Fyre 4 месяца назад
@@jeffe2267 I think that is both its strength and its weakness. Being far less competitive than 2 player formats can really make it more enjoyable with a fun group but in the end, one bad apple spoils the bunch. I prefer Commander amongst friends but 2 player formats tend to be more enjoyable at an LGS.
@marshallscot
@marshallscot 4 месяца назад
​@@jeffe2267 I think that's partially just because games last so much longer in EDH. In other formats if you find yourself playing with someone annoying, you just finish the game and move on. In EDH you might be stuck there for an hour and a half.
@VexylObby
@VexylObby 4 месяца назад
I never want to play a game that I just want to move on from. If that is a situation I find myself in often, then I am just playing the wrong place/game.@@marshallscot
@lesternomo6578
@lesternomo6578 4 месяца назад
@@Dragon_Fyre definitely a strength and a weakness, the casual multiplayer aspect has potential to make each game of the most fun multiplayer tabletop experiences you can have, period (as is evident by its commercial success), or a horrible experience depending on the social cohesion of the group
@unequalgaming
@unequalgaming 4 месяца назад
Confounding Conundrum is the card Crim is looking for to punish ramp decks. Also shuts down fetches.
@krazykilper
@krazykilper 4 месяца назад
Im my experience this can actually backfire. It can provide extra land drops or etb effects to happen. So much that I actually run this in my landfall deck. Also with mdfc cards it allows you to pick them up and cast their backside.
@simic0racle157
@simic0racle157 4 месяца назад
confounding conundrum can slow down ramp almost shuting it down, but doesn't really punish it, if you draw it late.
@jasonhart543
@jasonhart543 4 месяца назад
What we really need is more everyone ramps up to the person with the most lands effects.
@primeshifter1699
@primeshifter1699 4 месяца назад
I was just coming in here to say that
@MakeVarahHappen
@MakeVarahHappen 4 месяца назад
@@krazykilper 1. CC only works on opponents so check that you're playing it right. 2. It's def super bad against landfall decks but normal green decks that just ramp or multicolor decks that rely on fetches are hurt by it a lot. And it cantrips so it's super duper free.
@guico33
@guico33 4 месяца назад
Always some solid content from you guys. If anything, the podcasts often feel a bit too short, like an extra 30mn would be perfect. Hoping for more irl games in the future, I get how convenient it is but the mtgo board is just not for me. Really enjoyed the past couple of episodes, both here and on the other channel. Great to get to know more about the crew 🤘
@MTGGoldfishCommander
@MTGGoldfishCommander 4 месяца назад
Thanks! Make sure to check out the first episode of the new Commander Clash season on Friday, I think you are going to like it ;)
@ashm6416
@ashm6416 4 месяца назад
Throwing in my agreement. I think most people would love it if these podcasts went another half hour or so, no need to rush to cut it off ay an hour.
@HJOTech
@HJOTech 4 месяца назад
@@MTGGoldfishCommander yooo! The leak! I'm excited.
@matt21643
@matt21643 4 месяца назад
I have 13 commander decks, and I'm wanting to build 3 more just from my current collection. They all give me joy and i wish i could play them all more often. Every time i play, the hardest thing is choosing which one i want for that game
@jdworlow
@jdworlow 4 месяца назад
For Crim's "how to punish ramp without land destruction" idea, might be worth looking into Zo-Zu the Punisher from Kamigawa
@DG-ly2po
@DG-ly2po 4 месяца назад
Polluted Bonds, too
@taishoukinjiro
@taishoukinjiro 4 месяца назад
Shattered Angel? Confounding Conundrum? Probably not Nightshade Harvester. Invader Parasite? Tunnel Ignus?
@natejablonski
@natejablonski 4 месяца назад
I believe Dingus Egg also fits the bill
@jdworlow
@jdworlow 4 месяца назад
Or Land Tax to see their ramp and raise them a thinning
@Suppaichu
@Suppaichu 4 месяца назад
I don’t play edh, i just watch. How unacceptable is balance in comparison with armageddon?
@thatepicwizardguy
@thatepicwizardguy 4 месяца назад
totally unrelated but you guys all look really great this year so far. whatever self care ya'll are doin keep it up.
@MTGGoldfishCommander
@MTGGoldfishCommander 4 месяца назад
Thanks!
@darkchairable
@darkchairable 4 месяца назад
Dearest Goldfish, Some land destruction ideas: Keldon Firebombers, Natural Balance, Thoughts of Ruin. Some older cards only destroy so many. Thoughts of Ruin is just great 👍
@RuudAwakening
@RuudAwakening 4 месяца назад
first 2 are nice!! Thoughts of Ruin though hits the non-ramp players the hardest.. and likely sets Crim to 0 lands himself xD
@GrizzneyGames
@GrizzneyGames 4 месяца назад
Tomer was basically just "Be excellent to each other." And I'm here for it.
@emilysmith2965
@emilysmith2965 Месяц назад
That’s just Tomer being Tomer and it’s great
@fallentogether7402
@fallentogether7402 4 месяца назад
will there be an episode where Seth plays the guitar, or is that patrion level content?
@joshuadempsey5281
@joshuadempsey5281 4 месяца назад
Best way to have more fun is to make sure your deck can “do its thing” without that automatically meaning you won. So if you can do the cool thing even on games you lose, you won’t feel like your deck “didn’t work that game”. I’ve had plenty of games where I lost but got to “pop off” (to an extent) and it was still a fun game.
@ekuude
@ekuude 4 месяца назад
Tbh this is my defense for playing "staples" in less than competitive decks. I think it's totally reasonable to sol ring signet demonic tutor if it's just to get your silly strategy online. It's no fun to play against an opponent who just waffles not able to cast their spells.
@joshuadempsey5281
@joshuadempsey5281 4 месяца назад
@@ekuude yeah I totally agree with that!
@biinju
@biinju 4 месяца назад
jank decks are fine depending on the playgroup, if you want to play a fun but "underpowered" deck usually the other players won't pick on you, allowing you to progress your gameplan and have more fun with the other players rather than stomp them with a full stape deck
@silverslade7849
@silverslade7849 4 месяца назад
As a big fighting gamer, I gotta say the segment with the MVC2 was so surreal because it felt my two favorite things were merging together. MTG and fighting games! Rock on guys another great episode. PS when we getting the universe beyond MVC2 cross over?
@TheSpunYarn
@TheSpunYarn 4 месяца назад
I'm really big on ditching staples for worse versions of themselves. It's a lot of fun to express creativity and deckbuilding skill, as opposed to just slamming a universally and quite generally good card. Richard doesn't seem to understand what Seth meant by "play less staples, play more unique cards" though. Sure, in a sense, he's playing strictly worse cards, but that's not the same as running terrible cards.
@ms.sysbit5511
@ms.sysbit5511 4 месяца назад
Unique card that’s a bit worse v staple is a favorite of mine de-optimizing decks.
@VexylObby
@VexylObby 4 месяца назад
What's funny is that the cards we are talking about are not even bad for the game at large. It's just that the "staples" are not well balanced for the format to keep a proper pace. It's almost like we are actively fixing the game by making this choice.
@DaWasabiHD
@DaWasabiHD 4 месяца назад
The best way for my group to keep enjoying the game we play each week. Force ourselves to play against our own decks. It keeps us honest and we all understand the power levels we play at.
@LivinLikeLane
@LivinLikeLane 4 месяца назад
confounding conundrum is the card to punish ramp! Also stops fetches, such a nice budget options to contend with green decks
@bobbye4369
@bobbye4369 4 месяца назад
Chiming in on the “too many decks” topic. I have 62 fully built Commander decks. To answer Richard’s question, no you don’t run staples in every deck and then sometimes you do. Each deck does something different, and some are budget and tuned lower. And yeah, I like keeping them up to date, and I usually get to play 3 decks a session.
@the.50caliberapple80
@the.50caliberapple80 4 месяца назад
I love the play cards with cool art- the card art is 99% of the reason I’ll choose one card over another.
@joekendall8401
@joekendall8401 4 месяца назад
For playing without staples, I feel like this group is well set up to experiment with this concept. What if you took a whole season where you put a limit on the number of times you can play a card? Teferi's protection can only be in one of your decks in the season for example (or maybe 2 if that seems crazy).
@corey8378
@corey8378 4 месяца назад
This was a great episode! I particularly agree with playing cool looking and weird cards that have sentimental meaning for you, rather than the sweatiest or most sodium-enriching cards. You recently did an episode of the Goldfish cast where you reflected on your predictions for the year to see where you were right and wrong. I would love to see an episode of this at the end of the year where you reflect on these “resolutions” to see what stuck and what didn’t! Thanks for the pod as always!
@lesternomo6578
@lesternomo6578 4 месяца назад
i'm so with seth on the not feeling bad about killing someone, I have a tron deck and if i get off to a good start i will just kill someone on turn 4 but the act of killing someone just feels so bad in the early turns 😭
@draftmagicagain1000
@draftmagicagain1000 Месяц назад
If they have no defense they deserve it. Magic is NOT ramp ramp ramp bombs. Gotta show folks that.
@hadhayosh5105
@hadhayosh5105 4 месяца назад
Richards point about good art is one that I can definitely get behind. I've built 2 old border edh decks. Lots of sub-optimal cards. Hell it took until just a few days ago to get shock-lands so that we can have decent mana bases.
@Spotifist
@Spotifist 4 месяца назад
Nice, this is what I'm always striving to improve while playing commander. Excited to hear your opinions!
@Yourboydingus
@Yourboydingus 4 месяца назад
Confounding conundrum is a card I’ve been adding to my blue decks to help against ramp
@moshjoshpitchief4418
@moshjoshpitchief4418 4 месяца назад
100%
@jaywinner328
@jaywinner328 4 месяца назад
It can end up backfiring against landfall decks though.
@DUBnonymous
@DUBnonymous 4 месяца назад
@@jaywinner328 I run this in my landfall deck to punish other people for trying to ramp. If I I'm playing against another landfall deck I usually will hold it in hand which feels bad but its great against normal ramp.
@lrdrandom
@lrdrandom 4 месяца назад
I have been playing a lot of "bad" blue enchantments, Land Equilibrium, Dream Tides, Energy Flux, Pendrell Mists, Disruption Field, Meishin Mind Cage... To turtle up, and yeah, sometimes you draw them and it's just bad, but you are in blue, you have looting effects. And if I see more enchantress, maybe Aura Flux.
@VexylObby
@VexylObby 4 месяца назад
I have had almost no issue with other people ramping these days. I think the sheer numbers game doesn't always equate as such.
@damiend.7392
@damiend.7392 4 месяца назад
That first goal of yours is so admirable tomer. I would like to do the same. Thanks much for the reminder to promote fun rather than fighting.
@Pinfeldorf
@Pinfeldorf 4 месяца назад
Specific advice for Tomer on learning to play faster: the only way to get better at playing faster is to just force yourself to play faster. Get yourself a chess timer and set it to a number that's slightly uncomfortable (but doable) and adhere to it. Every so often, take 5 seconds or so off the timer. People will say "the best way to learn how to play faster is to just play more" and that's absolutely untrue. If you play methodically 100% of the time, playing more will just reinforce your ability to play methodically. You may also find some success in just learning how to think about lines faster by playing a video game where APM truly matters and quick thinking goes hand in hand with winning.
@ReLeaseHaVoc
@ReLeaseHaVoc 4 месяца назад
In terms of consistency I've really liked not having Sol Ring in my decks. I've found it to be like rigging a randomly triggered NOS to a VW Beetle. Confounding Conundrum is maybe a good way in which to curb land ramp... put a once per turn limit on lands entering the battlefield essentially.
@bartoffer
@bartoffer 4 месяца назад
I don't think you need infinites to get noncombat wins - they can win incrementally, or with big bursts, the same as combat-style decks. About all they definitively lose to with that strat is the same suite of things that incremental combat does: the easy from-hand infinites. So long as you have a group that avoids them, or you just 3v1 whoever is clearly running them, it works just as well. Slot them into control or tempo rather than combo, and while it might be harder to win, it'll be easier to have fun. Complimenting decks isn't really something you can force yourself into - if anything, it makes the urge to salt worse. Because complimenting just comes naturally when someone assembles a rube goldberg machine, but when someone rolls out staples and then puts the square block in the square hole, trying to come up with something positive verges on patronizing. If the S-tier of cards is something like 100 cards, the A-tier of cards is something like 1,000 cards. That's usually why I find lowering the power-level to be more interesting, because you start to contend with having to make actual choices and trade-offs. Further, the power gap between the A-tier and the B-tier of cards is microscopic compared to the power gap between S-tier and A-tier.
@KaldarisX
@KaldarisX 4 месяца назад
Hot take maybe, but people SHOULD be playing more basic land cards these days. There SHOULD be downsides to running nonbasics, and things like From the Ashes, Ruination, and Blood Moon are there to equalize it. If you want to be greedy AF with your mana base, you should expect, and deserve, to get punished for it. That kind of power doesn't exist in a vacuum. Run basics, run fetches to get basics, and expect to get dumpstered because you're so effing greedy with your mana base.
@Dragon_Fyre
@Dragon_Fyre 4 месяца назад
If you’re OK with those cards, you’re either OK with mass land destruction or a hypocrite. There is a huge difference in cards that punish your opponents with those that effectively lock them out of the game.
@KaldarisX
@KaldarisX 4 месяца назад
@@Dragon_Fyre I'm perfectly fine with land destruction! I run a lot of basics in my decks and ways to fetch out basics. I have a full complement of dual lands and tri-lands, but I do my best not to pack my decks with so many non-basics that they're functionally worthless in the face of a blood moon. There should be a real oppourtunity cost to including nonbasics. You can't get a perfect manabase without paying the piper, and it's real sour grapes moments to poopoo punishing someone's risky manabase. You can run five colour decks with fetchlands and basics just fine, especially with the new complement of fetches from New Capenna.
@aklepatzky
@aklepatzky 4 месяца назад
What defines being greedy and not?
@Dragon_Fyre
@Dragon_Fyre 4 месяца назад
@@KaldarisX All things come with a price. I don’t like players that play “targeting land destruction” like the cards you mentioned, so as soon as someone attempts to play one, it’s probably going to be my sole purpose in that game to just single out that player as the target of every action I take thereafter to set an example for the future. STAX or “board wipe decks (not having them but where that’s the focus of the deck)” are the other actions people can take, where I will no longer care about the game, I’m just focused on being spiteful at that point and will even declare to the other 2 players they are now safe. Far as I’m concerned, that player is just there to ruin everyone else’s fun…
@KaldarisX
@KaldarisX 4 месяца назад
​ @aklepatzky ​@@Dragon_Fyre The more you expect to get out of your mana base. The more oppourtunity cost there *should* be to running it. As I said. Power and flexibility like that doesn't come in a vacuum. Targeted hate cards are there to punish people who refuse to run a decent amount of basics in their decks. I, personally, think it's unreasonable for people to have Kamigawa Channel-lands, Cabal Coffers, Shrines of Nyx, Gaia's Cradles, Tri-lands, utility lands, and so many other nonbasics and somehow think that what you're doing gets to be absolved of any kind of targeted disruption. By and large, commander players have become enormous, whiny babies in the face of any kind of talk about mana disruption, they want their precious perfect mana base to be safe. But it isn't supposed to be, by design. It's only a lax social construct that keeps your mana base from being targeted. I'm more than happy to run Back to Basics or Blood Moon in any relevant deck to punish people that insist on using NOTHING but non-basics for their decks. To Aklepatzky, your deck is greedy when you're running a minimal amount of basics. Consider Tomer saying his five colour deck has 'one basic' in it. That's greedy as heck. Basics exist for a reason. They're the most undisturbed and undisrupted kind of land. If you want security, use basics. Use fetches to get basics. When I see a deck that only has like six or seven basic lands in it, that's a greedy mana base and prime for disruption!
@jasonhart543
@jasonhart543 4 месяца назад
Crim, Hellkite Tyrant and haste enablers feel the BEST against artifact decks. And in the best color too :)
@a.t._hall827
@a.t._hall827 4 месяца назад
1:22 in and I gotta say I love Crim trolling the table. Dont kill Crim first 😂... but if you do, since I just found out about Crim's music talents from the other podcast, Im putting in a request that if Crim dies first, he picks up a guitar and rocks a background soundtrack for the rest of clash (whilst simultaneously giving commentary of course)
@VexylObby
@VexylObby 4 месяца назад
Crim is a special breed of player that WANTS to be knocked out first to prove he got a reaction. I know that would not fly well with most circles I play in... I think people enjoy it more when everyone is at similar play levels and have fair chances towards the end. I'd hate for anyone to have to be knocked out early.
@LightPink
@LightPink 4 месяца назад
For Seth's last point there could be an added restriction where you can't use cards that were in a previous deck. This could be a short run of episodes or something that's done every once in a while with an evergrowing list of used cards.
@DUBnonymous
@DUBnonymous 4 месяца назад
Crim, Confounding Conundrum is good against ramp and its in your favorite color. It isn't great against landfall because you can end up giving them more fuel for for their ETB's but it punishes generic ramp.
@M3taPhy5ical
@M3taPhy5ical 4 месяца назад
If you want to punish ramp, you can use Confounding Conundrum or Tunnel Ignus. Nice video guys!
@ethanglaeser9239
@ethanglaeser9239 4 месяца назад
I do agree on the weaker combos needing to be more permitted. I run a Slimefoot and Squee deck, and I can combo kill with Atsushi, the Blazing Sky, Ashnod's Altar, and Zulaport Cutthroat. There are a few redundancies in the deck, but I never feel bad when I win that way. It takes my commander, a very specific creature, a specific artifact, a payoff, and like 8+ mana to set up. It can also be relatively easily interacted with, especially by people who know the deck.
@VexylObby
@VexylObby 4 месяца назад
Also, Volcanic Offering is such a good card to consider to correct the unbalance of ramp at the table. Not sure why that one was lost here... I feel like sometimes the solutions to the problems you guys face so often tend to be extreme. I agree with comments here that Confounding Conundrum is another type of card to consider too.
@-homerow-
@-homerow- 4 месяца назад
1:08:07 "Squirrels have skeletons too - on the inside" 😂😂😂
@jonart8433
@jonart8433 4 месяца назад
Blood Moon is casual in casual games. 😎
@simonchi5372
@simonchi5372 4 месяца назад
Contamination too 🙂
@paradoxbees3280
@paradoxbees3280 4 месяца назад
Blood Moon is casual because it only punishes non-casual decks 😎
@Lyr00
@Lyr00 4 месяца назад
I never played against blood moon. Is it really that bad? Cuz the nonbasics turning into mountains still makes u mana and ur basics can pay for the colors. I wouldn’t be salty if I got punished for not running basic lands
@jonart8433
@jonart8433 4 месяца назад
@Lyr00 their recent video they were making sound like Blood Moon is worse than Armageddon lol 😆
@representativejoints1188
@representativejoints1188 4 месяца назад
Blood moon in mono red deck, just a regular thing you can do. If you need a few turns to do something slowing down the multicolor decks with fetches in casual is understandable. Calm your Omnaths.
@TheGtDragoon
@TheGtDragoon 4 месяца назад
“Play suboptimal cards with better art” is literally how I dealt with universes beyond. I hate the style of the boarder and I hate the outside ip’s but it’s hard not to play them when wizards is power creeping UB to force us to play and see them. The only thing real magic cards have over them now is the art by a country mile and thats enough for me
@througtonsheirs_doctorwhol5914
@througtonsheirs_doctorwhol5914 4 месяца назад
@53:00 - Yoichi Ishikawa ? Designer of the art style of Metal Gear Solid/2 !! Amazing MTG artwork !
@MrMalorian
@MrMalorian 4 месяца назад
2023 Tomer: "Run more basics!!!" 2024 Tomer: "A Bloodmoon would wreck me!"
@andyspendlove1019
@andyspendlove1019 4 месяца назад
I thought the same thing 😂 funny that he only runs one basic in his 5c decks
@jewpcabra666
@jewpcabra666 4 месяца назад
53:00 You introdcued to me this card tomer and i appreciate it! I need to get it - I love the fact that its the only card of its kind and that I can read it without translation :)
@pokedadsam9041
@pokedadsam9041 4 месяца назад
Landfall usually has land recursion and 2-4 pieces of it or a payoff for killing lands. Like Titania or something that gets out of control when their lands die. 40:52
@hallofitzgerald8200
@hallofitzgerald8200 4 месяца назад
It was nice having Tomer wave back at you in the beginning of the video :)
@charliemarlow647
@charliemarlow647 4 месяца назад
My favourite way to deal with ramp decks whilst avoiding negativity is Nature's Balance. It makes everyone end up with 5 lands (either by sacrificing down, or tutoring up basics into play). Great way to level the playing field to a state where everyone can still play their cards. Also allows for breaking symmetry with things like bounce lands.
@ygornoblott9379
@ygornoblott9379 4 месяца назад
Aside from his lack of appreciation for art, Seth’s speaks my language in magic. It’s all about “everyone” having fun, and after years of playing magic and commander, I’ve finally gotten to two decks that I love playing so much that I don’t need anymore… and they’re pimped out because of that.
@VexylObby
@VexylObby 4 месяца назад
I feel like that was my habit when I first started. But then the game kept releasing new cards every other month. Plus, if I am spending money on just 2 decks, then I am probably going to get bored real quick/not playing a variety of power levels, etc.
@ArsanCraft
@ArsanCraft 3 месяца назад
Stranglehold is the card to punish Ramp Players (and also prevent extra turns). It seems like it doesn't do a whole lot, so try it out in your meta in Decks that loot a lot so you can discard it if you don't need it. But you should definitely try it.
@Raikiribokken
@Raikiribokken 4 месяца назад
@Crim's ramp punish: Confounding Conundrum is your card. Even fetchable with Muddle the Mixture and has interesting late game interactions against landfall decks that otherwise run out of steam so some subset of the ramp players become elated instead of salty when multiple extra land plays per turn are available.
@IzzetTempo
@IzzetTempo 4 месяца назад
Urza's Sylex
@tomasyacachury3386
@tomasyacachury3386 4 месяца назад
On playing less staples, i usually lean towards synergy. There are some cards where i say "this deck is the only one where i could play this card" so it goes in, even if its strictly worse than a more staply alternative. That allows me to experiment with more cards :)
@emilysmith2965
@emilysmith2965 Месяц назад
I’m currently trying to build Kykar with some weird “Spirit Matters” cards instead of strictly Storm. Hopefully that helps me build a mid-power goofy deck.
@flapjackwars
@flapjackwars 2 месяца назад
An underrated way to punish ramp decks is with Mind Twist effects. If somebody goes all-in on ramp you can snipe the payoff before they get to cast it. I like Mindslicer, Awaken the Erstwhile, Mind Twist, Head Games, etc, for achieving this result.
@derekgorlewski7870
@derekgorlewski7870 4 месяца назад
@37:25 Although risky, I've found Confounding Conundrum to be a solid piece of anti-ramp when in blue. It has its ups and downs, as it might allow an opponent to abuse ETB triggers multiple times, but when MLD (or even single LD) is so frowned upon, it's an option.
@VexylObby
@VexylObby 4 месяца назад
Here, I wish to improve this list so as to ensure it does actually make games fun for everyone at the table: 1) Play surprising new versions of decks/commanders. 2) Aim to make sure nobody can be salty from the experience you bring. 3) Play no clear combos. Be more incidental. 4) Be the change you want to see. 5) Play cards that are unexpected but entertaining. 6) Practice your decks in a more realistic fashion. 7) Play your own ramp, and maybe keep targeted land removal available. 8) Have good reasons for knocking into people and people out of the game. 9) Play cards that look cool, but be ready to explain the unreadable gibberish. 10) Be deliberate about your decks you keep. 11) Understand artifact deck potentials, but also keep artifact removal like "Heliod's Intervention". 12) Play less "staples".
@simons6110
@simons6110 4 месяца назад
for crims problem i like to play all the do not search effects if possible meaning aven mindsensor and leonin arbiter too. (i think there is even more) and then ank of mishra or confounding connondrum work really well
@Dubbakendall
@Dubbakendall 4 месяца назад
Crim you’ve gotta jam the confounding conundrum to punish the ramp. At the very least it cycles, and I can’t tell you how often I’ve even gotten people who crack a fetch into it.
@el_maoo
@el_maoo 4 месяца назад
as always crim only has the finest of takes and i am 100% with him on the punish train. especially for lands players.
@dariocampanella7992
@dariocampanella7992 4 месяца назад
That MVC2 cabinet is sick!
@ryanfohrman7911
@ryanfohrman7911 4 месяца назад
The amount of people that forget about “fade from history” when discussing mass artifact/enchantment removal is crazy! Perhaps my favorite bane of progress type effect
@marvinbuck5984
@marvinbuck5984 4 месяца назад
@Crim, you gotta play Confounding Conundrum to punish the ramp decks.
@raymondcarter4335
@raymondcarter4335 4 месяца назад
Every color has an interaction to balance heavy ramp, just some need more ways to interact. Catch up ramp in white LD in red Counters in blue Oppo agent and tutors in black (quality over quantity) Green just races other green
@tk421eatmyshorts
@tk421eatmyshorts 4 месяца назад
29:47 the most important part of a wedding is giving a gift, maybe like Donating Transendance to them
@jolteon345
@jolteon345 4 месяца назад
Tomer, if you want to think about upgrades for less decks, pick a few that you have nostalgia for and make a note that they only get artwork swaps. It will help a lot with the “need to upgrade” issue because you already know that the deck is virtually set in stone.
@xEddyTheGr8x
@xEddyTheGr8x 4 месяца назад
A friend of mine has an Osgir deck, that I think might just give Crim an aneurysm. It's a Boros artifact deck that usually gets more lands onto the battlefield than most green decks.
@El_ultimo_Guille
@El_ultimo_Guille 4 месяца назад
08:49 commander is a "social game" like other board game, but when 3 players make focus to one is just a "social game" xD
@wesleywyndam-pryce5305
@wesleywyndam-pryce5305 2 месяца назад
Hey Crim if you ever see this, as an avid artifict player the answer is play green. there is SO MUCH hate in green that will kill me and some that can basically lock me out. lots of it is quite old but just search keyword artifact in green and look for the hate pieces. become the 4c control player you were always meant to be! in blue that girl that can search enemy libraries to steal artifacts rights out of them is also just a fun hate card that at worst steals some mana rocks. the real secret though is you build an all artifact hate deck and put in mycosynth lattice. its 1 deck but the effect is your entire deck is built around punishing the card type youre forcing everyone to play.
@nahboh1897
@nahboh1897 Месяц назад
i usually try to fit 5-15 staples in my decks depending on color, my first step in building a deck I'm going through all cards I own and hopefully find enough cards that is close enough.
@iambensummers
@iambensummers 4 месяца назад
If you like Wedding Ring, you NEED to play Psychic Possession. It will never give your opponent cards, and triggers on all cards drawn, not just cards drawn during the player's turn. Additionally, with punishing ramp, the best way is to get ahead of them by benefitting from them. Archivist of Oghma and Insight can draw you into your counterspells so that the ramp player can't resolve anything after they do have mana. A great way to stop ramp is to force them to be mana flooded. Unrelatedly, Confounding Conundrum is good too.
@Karolinaaaaaaaaaaaa
@Karolinaaaaaaaaaaaa 4 месяца назад
I think Tomer is totally right, goldfishing is super helpful. I think I goldfish more than I actually play, and it helps you know your decks so much.
@AbyssArray
@AbyssArray 4 месяца назад
Listening to the number of commander decks... I think I have around 30 decks lol - including ones I'm taking apart (which is like... 5 right now)
@astrowerm
@astrowerm 4 месяца назад
Crim! Just play confounding conumdrum to punish extra ramp
@razgriz4977
@razgriz4977 3 месяца назад
For Crim regarding punishing land ramp, manabarbs + War's Toll maybe? Opps pretty much have to choose how much mana to float when they begin to cast their first spell. Do they tap all 12 forests for mana and take the 12 damage or do they only tap 4 for mana and let the rest get tapped down by War's Toll?
@TheBotchJob
@TheBotchJob 4 месяца назад
I've taken that Tomer approach to commander since I've started the format. If you can appreciate the magic being played by other people it tends to make it more enjoyable. Gotta be there for the content/memes and then everyone enjoys playing with you and aren't salty when you're popping off. Backwards jedi mind trick confirmed 😅
@VexylObby
@VexylObby 4 месяца назад
I feel like that is a way to disguise the fact of popping off too well. I think one can genuinely have a great thing happen for the in game without a way to manipulate peoples' impression of it. I know I would be pretty miffed if someone was trying to pretend they didn't bring a 9 to a 6 pod with funny jokes.
@maxmazzel
@maxmazzel 4 месяца назад
57:29 I'm the complete opposite, I have around 70 decks. Love all of them, and keep making more. But I'm also an enabler, I like lending out decks. So this way I can ask "Any preferred colors or themes?" And grab something that matches. (I might also be trying to make 2 of every color combination, without the decks feeling samey)
@ekuude
@ekuude 4 месяца назад
...70? Holy 🙀. I had 5 at my peak and thought it was excessive lollll
@SteveMichaelMusic
@SteveMichaelMusic Месяц назад
The answer to the Land players is Urza's Sylex. Kills all creatures, mana rocks, planeswalkers, everything and brings everyone down to 6 lands. You could even use fall of thran, but thats a little more brutal as it will take 3 turns for everyone to get back up to 5-6 lands.
@andrueurbane7361
@andrueurbane7361 4 месяца назад
Crim's New Year's Resolutions - Give win-cons a try in Commander...
@GRA.97
@GRA.97 4 месяца назад
Ive found that Archaeomancer's Map and/or Confounding Conundrum has worked pretty well against our ramp players. Although landfall decks usually find Confounding Conundrum more of a benefit than a hinderance so be careful with that
@karlvestin7975
@karlvestin7975 4 месяца назад
The world need 14h Seth shuffling ASMR!
@bennettquiggins3292
@bennettquiggins3292 4 месяца назад
tomer's face at 1hr 20min in at looping farewell lmao
@adkirsch
@adkirsch 4 месяца назад
Crim: To punish all the land ramp: Make some kind of Rakdos deck with Polluted Bonds, Manabarbs, Ankh of Mishra, Price of Progress, Zo-Zu the Punisher, Storm Cauldron, etc.
@christina.morris
@christina.morris 4 месяца назад
I think I'm going to work on getting more comfortable with searching my deck for stuff this year. I don't really like shuffling because I have small hands, making it take awhile, so I usually don't play anything that searches my library. For the most part this is fine (I don't care much for tutors in my deck even outside of shuffling), but where it really hurts is with land ramp (or in my case, catch-up ramp, since I mostly play white)
@mimic_ssb
@mimic_ssb 4 месяца назад
My brother has a hard time shuffling and when I built a commander deck for him I avoided evolving wilds and rampant growth effects, and WOW is it hard to build a good ramp package in green or white deck without searching your library
@christina.morris
@christina.morris 4 месяца назад
Yeah, it's been a challenge, lol, especially in mono-white-thankfully, artifact removal isn't super common in my playgroup, so I've been able to get by with artifact-based acceleration for the most part
@kamikazehansu
@kamikazehansu 4 месяца назад
I have over 70 decks, some precons that I refuse to upgrade, some I've never updated. I change my decks when I feel like them, it's actually a lot of fun.
@marshallscot
@marshallscot 4 месяца назад
I think it's just so hard to balance land destruction, especially in a 4 player format. It seems like it's either not impactful enough to be worth it, too punitive to one player, or simply grinds the game to a halt. Targeted land destruction either effectively removes one player from the game, or doesn't do enough against the green player, who can usually ramp out more lands for less mana than it costs to destroy them. Mass land destruction is almost never played because unless you build around it, it hurts you just as much as it does everyone else. The biggest problem with land destruction in EDH though is that it's usually just not worth it, especially since so many utility lands can deal with non-basic lands. Non-land forms of ramp such as mana rocks and treasures are so easy to come by that green land ramp is a lot less of an edge than people typically think it is. In my red decks now I usually include some land destruction for the same reason I include artifact and enchantment removal in white and green. Not to punish certain players, but because there are certain lands, artifacts, and enchantments which will take over the game if they are allowed to stick around. Having the ability to remove those threats benefits the other 3 players at the table because it prevents that one player from winning by default.
@BAM_Deadstroke
@BAM_Deadstroke 4 месяца назад
Hey Crim, I don't know how effective it is (I've never actually used it) but you could add Confounding Conundrum to your blue decks to punish ramp.
@nykthosacolyte5710
@nykthosacolyte5710 4 месяца назад
It's GENERALLY effective but can really backfire against land fall decks.
@ekuude
@ekuude 4 месяца назад
​@@nykthosacolyte5710yeah lol. I tried this card against onmnath bounce lands and lost even harder XD
@stormycat0905
@stormycat0905 4 месяца назад
The best thing I've done to my commander deck (in a make it fun way) is to make them less linear. This could be adding in a different way to win, or more often removing tutors that let me find my win con. This way games are a little more random and lead to more fun interactions.
@drew-id
@drew-id 4 месяца назад
Karn is in my Okaun Zndrsplt deck and is so good, no ability is wasted. Stax. Recur the Kraark Thumb from exile, or turn it into a creature for cloning.
@pokedadsam9041
@pokedadsam9041 4 месяца назад
4:21 I want Richard to play a 4+ card combo. I immediately thought of golgari value and something like meren with yawgmoth and mikeaus. A “hidden commander” deck of sorts.
@jeffreylong1478
@jeffreylong1478 Месяц назад
Confounding conundrum! Shuts off green ramp decks great and it’s blue
@benfrost7117
@benfrost7117 24 дня назад
So I'm playing a combo deck that does have the option of combat killing. Xyris Writhing Storm, make a load of tokens, summon a Zada Hedron Grinder and then Polymorph the Zada and all the tokens. The deck plays Purphuros (probably botched the name), Terror of the Peaks, Impact Tremors. So kinda combo/aggro hybrid. I pitch it as group hug to my friends and use cards like Howling Mine and Rites of Flourishing. Basically to benefit the Xyris and and delay people wanting to kill me. Richard, try it!
@FrankLindsey757
@FrankLindsey757 3 месяца назад
Dumpstering artifacts is easy- you're right with stony silence, but you also have taxes like Aura of Silence or Kataki, War's Wage to work with.
@samuelsumuel9683
@samuelsumuel9683 4 месяца назад
For Crim, Equipose + Disciple of Caelus Nin is fun.
@Steeks
@Steeks 4 месяца назад
I would really like if you started playing armageddon etc unironically for a season, see how it affects the games. Id wager you could potentially sway a lot of stigma against these effects by doing it, and with Phil back it is prime time to dunk on green!
@elijahwalker323
@elijahwalker323 4 месяца назад
Man I love having a ton of commander decks, I do feel like they are all generally tribal though, than maybe like 1ish in each main archetype.
@sayntfuu
@sayntfuu 4 месяца назад
I tried something new this year, putting the helm of hosts on the mondrak in my Ursa construct deck. Kicking out 2048 contructs is pretty funny.
@MakeVarahHappen
@MakeVarahHappen 4 месяца назад
So I think in general if you play one mana counterspells like spell snare or spell pierce you get most ramps spells but that's really bad value. My current "destruction package" is Volcanic Offering, Tectonic Edge, and Confounding Conundrum. I also want to try Thought of Ruin. Tect Edge+Crucible might be the truth.
@joegaylord87
@joegaylord87 4 месяца назад
Wedding Ring plus Teleportation Circle sounds HILARIOUS.
@TheBirdGroves
@TheBirdGroves 3 дня назад
49:50 I already get how I build my decks roasted enough, I don’t need them roasting how I build a sandwich
@GoDzJtFr
@GoDzJtFr 4 месяца назад
I put this on in the background and when i heard Richard struggling with the username i thought, "wait that sounds familiar" lmao
@lukassimonsen2513
@lukassimonsen2513 4 месяца назад
Crim what about confounding conundrum? It stops most of the landramp and it cantrips
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