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Your Deck Isn't Casual If You Play These Cards | Commander Clash Podcast 129 

MTGGoldfish Commander
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There's just no way to make these cards "casual."
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0:00 Intro
3:19 Mana Crypt
8:56 Underworld Breach
13:38 Dockside Extortionist
18:13 Ad Nauseam
21:28 Force of Will / Fierce Guardianship
30:00 Stasis
33:07 Blood Moon
38:47 Necropotence
41:54 Gaea’s Cradle
45:09 KCI
53:27 Thassa’s Oracle
56:57 Expropriate
1:05:37 Outro

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17 май 2024

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Комментарии : 1,1 тыс.   
@GoDzJtFr
@GoDzJtFr 4 месяца назад
I just wanna say that I've been loving the past month of podcasts. Between Family Feud, Smallest Hills you'll die on, and now this y'all have had super interesting topics that aren't just talking about what new cards are good and I'd love to see more of these podcasts
@Nathanael_Forlorn
@Nathanael_Forlorn 4 месяца назад
Agreed!
@MTGGoldfishCommander
@MTGGoldfishCommander 4 месяца назад
Thanks!
@41F
@41F 4 месяца назад
I think people have it backwards when they compare Mana Crypt and Sol Ring and say Mana Crypt is only excluded from casual circles because of its price tag / availability. I think that Sol Ring is only *included* in casual circles because of its price tag / availability. Sol Ring is banned in Legacy and restricted in Vintage! It's insanely powerful and considering it a casual card is one of the biggest pieces of wool to ever be pulled over the heads of commander players!
@baconsir1159
@baconsir1159 4 месяца назад
I agree, but Gitaxian Probe is also banned in Legacy and restricted in Vintage lol. Doesn’t mean much in the context of commander imo
@Ent229
@Ent229 4 месяца назад
Agreed, Sol Ring is only included due to price tag / availability. Even then, I remove my Sol Ring from most of my decks as part of the ongoing process of tuning the deck for casual commander.
@loganduncan4315
@loganduncan4315 4 месяца назад
W take
@Cptgreenbeetle
@Cptgreenbeetle 4 месяца назад
The thing about mana cost is, the difference between a 10 mana spell and a 1 mana spell is SMALLER than a 1 to 0 mana, because it is infinity percent
@zaneghiskhan
@zaneghiskhan 4 месяца назад
Absolutely. A cards injection into an entire player base, where you will see it in nearly 100% of decks, regardless of a deck's budget makes it a casual card, non? And Commander players are so lost in the sauce of "what? Why are you targeting me bc of my turn 1 sol ring?? That's not a strong start. Why do you hate me, personally, bc you're interacting with my board?" Wizards is injecting sol rings into us and giving us as player base smol bean syndrome!!
@dontmisunderstand6041
@dontmisunderstand6041 4 месяца назад
Casual IS NOT a power level, it's a deckbuilding and gameplay philosophy. How strong a card is in competitive is NOT the same as how strong a card is casually.
@BobardeZanzibar
@BobardeZanzibar 4 месяца назад
Tomer on basics: This week: not hating on anyone Last week: who are these animals that don't match their basics?!
@ImadeGodmybitch
@ImadeGodmybitch 2 месяца назад
I have a personal rule with my commander decks, and that is that no two basic lands are to share the same artwork/landscape within the same deck. I just feel that one of the charms of commander decks is that every spell is one of a kind and unique, so I thought "how can I translate that feeling of uniqueness when it comes to the basic lands. I think it gives my decks more character, and a certain, how do you say? Je ne sais quoi?
@martijndenboon9534
@martijndenboon9534 4 месяца назад
For me as a struggling college student, mana crypt is not casual because when we sit down for a causal game of commander there's a kind of unspoken rule that sol ring is only fine because everyone has one. Thank you Richard for pointing out the "second sol ring" point.
@joewhite4456
@joewhite4456 4 месяца назад
Without trying to be rude I think saying a card isn't casual because you can't afford it is odd, underworld breach is like $20 but still a lot more powerful than plenty of $100 cards.
@zachweaver9537
@zachweaver9537 4 месяца назад
These conversations need to be "without regard to price".
@MrMac1219
@MrMac1219 4 месяца назад
@Joe Price isn't the sole point of discussion when considering if something is casual or not. You and the crew here are kind of misconstruing why cost is an important part of the conversation and acting as if it is the whole point of the conversation. 1 can say a card doesnt belong in casual because of its absurd power level and ability to win games or also say this because a card while not quite as powerful is still unfair because everyone could be using it BUT >$$$. It can also be a combination of factors.
@joewhite4456
@joewhite4456 4 месяца назад
@@MrMac1219 but something like a OG duel land costs $300+ whilst underworld breach is $20 and which would be more unfair to play against in casual?
@joewhite4456
@joewhite4456 4 месяца назад
@@MrMac1219 wait, nevermind, I just woke up and didn't realise you were agreeing with me 😅
@Kryptnyt
@Kryptnyt 4 месяца назад
I think of Imperial Seal and Cruel Tutor as cards that indicate something sweatier is going on. They aren't powering down their tutors for you, they're playing every tutor known to man if they have these.
@guiltyofawesome
@guiltyofawesome 4 месяца назад
Blood moon scales with the competitiveness level to a degree. I feel like blood moon has a higher chance of hosing people that bring decks full of duals, fetches, etc. In my experience the more casual the player is the more basics they play and less they care about blood moon.
@McrMarra
@McrMarra 3 месяца назад
As a blood moon user i strongly agree. But it has its higher value around power lvl 8/9 (or something bellow cEDH). If the competitiveness is higher than this people will have many treasures via their docksides, and also their rituals, free spells, jeweled lotus, etc.
@McrMarra
@McrMarra 3 месяца назад
I play blood moon in my mid lvl niv-mizzet together with back to basic, if the guys bring their greed 5c its 100% a win haha But i also play blood moon on my krenko list just to get the montainwalk of goblin king hahaha
@guiltyofawesome
@guiltyofawesome 3 месяца назад
Perfect punish to the greed! @@McrMarra
@orionSquared
@orionSquared 2 месяца назад
I disagree with this, partially. The casual-level of your deck isn’t the only factor in basic land count. There are plenty of 5 color decks that are casual that are absolutely hosed by blood moon. 5 color decks just don’t run a ton of basics.
@PinkReaper1
@PinkReaper1 18 дней назад
They really have a warped idea of what casual is imo. Like if you're playing a deck that gets absolutely HOSED by blood moon you were likely never playing a casual deck to begin with. I have extremely high powered commander decks that run every fetch available, every non-basic that taps for 2(or more) colors because it's meant to be higher power and competitive but my casual decks tend to run a lot of basics, because that's the entire point of casual. It's the same thing with a lot of cards and arguments they're making here. Force/Fierce aren't "Just counterspell that costs 2 less mana" they're cards that allow you to advance your board on your turn to the absolute maximum your mana allows you to and STILL hold open counter magic. They're cards that allow you to play your deck while simultaneously stopping others from doing so with literally no real cost to you. Blood Moon is a card that punishes players for being too greedy with their lands that is absolutely not the same thing.
@andrueurbane7361
@andrueurbane7361 4 месяца назад
Love the Cat Seth! Needs to make more guest appearances.
@MTGGoldfishCommander
@MTGGoldfishCommander 4 месяца назад
She snuck in :)
@collinbeal
@collinbeal 4 месяца назад
It should always be Seth + cat, and never Saffron Solo. A cat simply makes any content twice as good.
@bartoffer
@bartoffer 4 месяца назад
The main issue with most combos in commander is that they don't involve you establishing your board and introducing pieces that can be disrupted. Nor do they involve you expending resources to keep your opponent from rushing you down. They most often involve sitting there, doing nothing, complaining if anyone targets you, and then out of nowhere ending a game you didn't participate in otherwise. This is usually what I notice with infinite turns. Magistrate's Scepter + Emry + Coretapper is a cool, disruptable combo that I don't normally find people annoyed by, particularly since each individual piece works with other moving parts. The guy who sits there doing nothing but complaining and pops off a two-card combo with three counters' worth of protection is more the one that gets the ire... and the more common combo munchkin.
@johnbowman9254
@johnbowman9254 4 месяца назад
Agreed. I play mostly high power casual with friends, and we all have decks with combos in them that can go infinite and win the game then and there. However we run the following two restrictions in our combo decks, 1 no tutors and 2 combos must be 3 or more cards. So no Heliod/Ballista, no Ike and Trike, no Sanguine Bond/Exquisite Blood or anything else that can come out of nowhere. We also know pretty well what each others decks can do so we know what the threat pieces are, and even have sayings like "removal check?" When we play those pieces. When everyone knows and is honest about what their decks are trying to do I find the saltiness isn't there and leads to more fun moments where you want them to get there or laughing when they get blown out.
@johnnoreau3570
@johnnoreau3570 4 месяца назад
“The main problem with combos is some of them you can’t disrupt” That’s the entire point of winning by combo. Winning by bypassing what everyone else is doing. Either learn to spot combos and play around that. Or build better decks. Skill issue on your part.
@dontmisunderstand6041
@dontmisunderstand6041 4 месяца назад
@@johnnoreau3570 ... the point of a combo win is that you can simultaneously outpace aggro, swoop out from under stax, and overcome both midrange and control. It's a win that doesn't actually require you to play the game with everyone else. The point ISNT that you can't disrupt it, the point is that you don't actually have to play the game with other people, you can just play solitaire.
@johnnoreau3570
@johnnoreau3570 4 месяца назад
@@dontmisunderstand6041 not every deck that combos is solataire. I play Jan Jansen. It’s a 3 card combo. Thornbite staff. The commander himself and Ashnods altar or impact tremors. So. Essentially 2 cards. I run tutors also. This combo by this discussions standards is Cedh levels. But it’s rather simple. Just destroy the artifacts. Or I go infinite. You wanna know what’s more unfair than a 2 piece combo? When I play melek Izzet paragon and take a 30 minute turn dumping spells and copying to hit the whole table at once. That’s not infinite. That’s literal solatire. Depends on the combo. I’d say blowing up an artifact for a 2-3 card infinite combo is easier to handle than my melek deck just popping off doing its own thing. I can see the complaints. And it still boils down to skill. Either you’ve got removal in your deck and plan for others combos. Or you’re bad at the game. Skill issue. Play better instead of being upset at other people for how they play.
@bartoffer
@bartoffer 4 месяца назад
@@johnnoreau3570 Oh, I don't have trouble myself with combo players. See, I know what they're doing. 60-card combo is one on one. The combo player expends resources to rebuff their opponent. Commander is four player. The combo player browbeats, whines, complains, and insults other players while running absolutely zero interaction, and acts like a toddler the moment people recognize and prioritize shutting them down. I usually knock them off with basic board presence that they can't deal with early on. I don't personally really like that it is basically always correct to kill them first, owing to how combo innately does not mesh well in a casual, four-player, political format. Combo players who run interaction, and who actually engage with the game state and other players, don't bother people. Those are a distinct minority versus the classics like "Vito player who begins sulking and crying because people prioritized him."
@kakkaohjus
@kakkaohjus 4 месяца назад
They should have Seth, Tomer and Richard create a casual artifact commander deck that Crim then plays after swapping in KCI.
@Varnadorejoel
@Varnadorejoel 4 месяца назад
I don't think he's wrong though, there are just too many ways to easy generate artifacts. Any kind of deck that can generate clue/food/blood tokens, 1/1 artifact creatures and etc. you generate an artifact for 1 colorless mana you have infinite colorless mana.
@TCVxPRIDE
@TCVxPRIDE 4 месяца назад
Casual players cry about every card that stops them from winning (even though they're definitely not competitive players themselves who want to win 🙄) so none of these cards are casual.
@michaelofbuhl1315
@michaelofbuhl1315 Месяц назад
You are the one complaining though?
@Pinfeldorf
@Pinfeldorf 4 месяца назад
I think the problem with "Is X card casual or not?" as a question is kind of hiding the forest behind the trees. There are more buckets than "Casual" and "Competitive". Boiling things down into binaries always shows how many outliers there truly are, which goes toward showing why binaries are almost always inaccurate.
@failloggerable
@failloggerable 4 месяца назад
Definitely agree. I also reckon that, even within the casual-competitive binary, you shouldn't be defining things based on specific cards but on the overall result. 75 Swamps and 25 of the most broken fast mana cards will lose to even the most casual of decks, despite 1/4 of the entire deck being cards associated with blowout decks. Instead, I say you should look at the things the deck does and how consistently it does that. If your deck is a random pile of cards, running Mana Crypt doesn't make it a competitive threat, and if you're running a highly searchable infinite combo then cutting Mana Crypt doesn't make it casual! But of course these cards *are* handy hallmarks to look for, you just have to remember that they're a case of correlation, not causation.
@Asian_Caleb
@Asian_Caleb 4 месяца назад
Agreed, its also so incredibly subjective. A random pet card to you might be something another player considers toxic or whatever and people seem to get upset over the dumbest things sometimes.
@TheSpiritombsableye
@TheSpiritombsableye 4 месяца назад
Even this still is a flawed logic by not understanding what casual or competitive is.
@ZakKmak
@ZakKmak 4 месяца назад
LOVE Richards points on time equity. I've taken apart tons of decks because it was basically solitaire, yet those decks weren't hated by my friends. The minute you cast a Karn's Temporal Sundering though the whole table will lose their minds
@thatonedudejake
@thatonedudejake 4 месяца назад
Yeah I upgraded the zaffai precon just with cards I had, ended up taking a 10 min then didn't even win because I didn't have haste
@chemetron3826
@chemetron3826 4 месяца назад
​@@thatonedudejakezaffai is bad for this, I'm getting much better at resolving my triggers quickly though so it's not so bad
@-homerow-
@-homerow- 4 месяца назад
34:36 The joy on everyone's face and Tomer's laugh as Richard describes Blood Mooning ppl irl 😂😂😂
@rockandrolljew89
@rockandrolljew89 4 месяца назад
I would be happy to have Seth hit me with a blood moon. It's like watching Richard flip a Dowsing Dagger or Tomer assemble Kaldra...
@jacobalbert2603
@jacobalbert2603 4 месяца назад
Personally never seen bloodmoon do much more than be sorta inconvenient
@KyleTremblayTitularKtrey
@KyleTremblayTitularKtrey 3 месяца назад
​@@jacobalbert2603bloodmoon punishes people who have crazy manabases. If bloodmoon fucks you your deck probably isnt casual itself.
@Atrus159
@Atrus159 4 месяца назад
I think the thing with a lot of these cards is like, it's not that you *can't* put them in a casual deck. No one can stop you. But what will happen is that occasionally with no control on your part your deck will basically shoot up six power levels out of nowhere. You build your deck to be competitive with your friends decks and most of the time you're on even footing, but then there will be one game where you're just like "oops, guess I win with this super unfair thing". And you can decide if that's an experience you like, but that is the effect of putting fast mana/underworld breach etc in your deck
@tonysmith9905
@tonysmith9905 4 месяца назад
1) People should be building decks with universal answers. Outside of green and red you can deal with 90% of the most dangerous common things in EDH with fairly budget cards. Removal isn't expensive nor is it considered high power. 2) "oops I win" is how a lot of games already go. Way too many times have I seen one person as the arch nemesis just for the game to be blown out by some one who wasn't even considered a threat. 3) Fast mana is only as powerful as the threats you're pumping out. You can spin out Atraxa tier things, or you can shoot for some thing lower. Decision is yours.
@punkypinko2965
@punkypinko2965 4 месяца назад
That's why I took Smothering Tithe out of a mono white deck. It wasn't really part of the deck strategy; just something that would go off sometimes. It's just sitting in a binder now. But I will put it in a future artifact deck!
@joewhite4456
@joewhite4456 4 месяца назад
I think six power levels is extreme. If I took a pretty bad precon and added these cards to it it wouldn't suddenly be a 10, and one of the stronger cEDH decks...
@henryarbaugh7255
@henryarbaugh7255 3 месяца назад
That’s completely fine. The game has to end at some point. There’s no such thing as a format legal card that it unfair, only those that are unfairly expensive which limits the number of people with access to it.
@stupidstutesman2444
@stupidstutesman2444 4 месяца назад
Your words about Ad Nauseum wound me. I run it casually in my Liesa, Shroud of Dusk lifegain deck, where I can casually gain that life back
@danhick3150
@danhick3150 4 месяца назад
I've never played an unfair ad nauseum personally lol, it's normally 5 mana pay 15 life draw 6.
@stupidstutesman2444
@stupidstutesman2444 4 месяца назад
@@danhick3150 sounds like what usually happen in my Liesa
@ammonaustin9081
@ammonaustin9081 4 месяца назад
I can never say 1 individual card makes your deck non-casual. However I would say what kind of "packages" does your deck have. These "packages" can either be very powerful synergies or very effecient combos but a generic term for about 3 or more cards that do something you want extremely well.
@alanpigate8776
@alanpigate8776 4 месяца назад
I agree, having mana Crypt in my gishath deck with a curve of 4.5 doesn't make it not casual. Having 5 fast mana rocks, then maybe you're not casual.
@momeddle8473
@momeddle8473 4 месяца назад
Actually best comment. What your decks trying to do with said cards is more important than the individual cards themselves.
@theelectricant98
@theelectricant98 Месяц назад
That's a great way of putting it. Even then sometimes you can have powerful packages for ramp, tutors or board clears to enable your otherwise jank deck
@paulszki
@paulszki 14 дней назад
This is the actual answer. Judging, wether or not a card automatically makes you deck "un-casual" is flawed from the beginning. I can construct any number of scenarios of someone making a casual deck with even the most broken cards. I'm sure someone has put a Black Lotus in a Sliver deck at one point. Someone will use Mana-Drain to pump out a X-Hydra. There are exactly zero cards in existence, that by themselves will 100% make a deck non-casual.
@DUBnonymous
@DUBnonymous 4 месяца назад
Absolutely no disrespect here, but has anyone else noticed that Richard is able to say some words without his lips touching when they should? At the beginning of the video after he shares the most liked comment from last week he says "You gotta take the victories when they come" but his lips don't touch on the M for "come". I have noticed it in previous videos and I don't know if its video lag or if Richard is just a wizard. lol Great video as always guys.
@GraniteOwlBear
@GraniteOwlBear 4 месяца назад
From the whole conversation, I think it's clear that no one card by itself breaks casual. Crossing the line from casual to competitive is based on the entire deck and overall factors such as fast mana ramp design, tight integration of card interaction and potentially overall cost of the deck are the real issues.
@AlexanderBC42
@AlexanderBC42 3 месяца назад
From what i gathered the line between casual and high power is how much of a whine fest you playgroup is as for competitive, these dude's don't even know what that is.
@nicnax96
@nicnax96 4 месяца назад
Seth has to be joking with the “it was in a precon so it must be casual.” Cards like Fierce Guardianship and its cycle are in there. The myriad of hated cards from the brawl deck like arcane signet, korvold and chulane are also in precons, from a weaker format.
@YouandWhoseArmy
@YouandWhoseArmy 4 месяца назад
The most broken commander cards are almost all from commander sets. Which has mainly been precons. WOTC controls the format by interjecting these cards while the rules committee takes the heat.
@casteanpreswyn7528
@casteanpreswyn7528 4 месяца назад
​@YouandWhoseArmy they take the heat justifiably because all WotC "for commander" cards should be banned. WotC should have no tangible influence on the format outside of a standard set's power creep. It is a fan made format and no "made for commander" cards should be legal.
@YouandWhoseArmy
@YouandWhoseArmy 4 месяца назад
@@casteanpreswyn7528the rules committee only exists at this point to distribute blame and make sure nobody can come to a consensus. The more advisors they add, the less changes will be made and the more chaos the format entails. Simple things like eminence and commanders that can enter as enchantments not being banned show every player that they do not care about the integrity of some of the basic rules and foundations of this “casual” format. I always thought Sheldon was right when he bloviated about cards like new elesh norn. That he took no action except to whine was unfortunate.
@casteanpreswyn7528
@casteanpreswyn7528 4 месяца назад
@@YouandWhoseArmy Sheldon never did anything but whine and insult poor people for not owning "official" cards. Good riddance.
@kite253
@kite253 4 месяца назад
@@casteanpreswyn7528 You're a terrible, miserable, despicable person. Get outside and realize how incredibly ignorant you are for saying good riddance about a cancer victim and good person just because he had different opinions about a card game than you. Honestly.
@Renamawn
@Renamawn 3 месяца назад
Dockside is an interesting conversation. Ive had it in casual games and many times it dies in hand because it might only get 1 or two treasures. Its broken in high power+ because everyone has fast mana. usually in casual its ramp and land drops and 3 mana rocks.
@Knightfall8
@Knightfall8 4 месяца назад
holy cow all these cards are showing up in our local casual decks! Im starting to genuinely reconsider our definition of casual lol
@NotoriouslyADD
@NotoriouslyADD 4 месяца назад
Thanks for the random cat moment during extra turn talk. 🎉
@bardhoag
@bardhoag 4 месяца назад
I feel the most missed question about this… is what does casual even mean?
@LichEmperor
@LichEmperor 2 месяца назад
"Casual" means whatever your deck can beat.
@michaelofbuhl1315
@michaelofbuhl1315 Месяц назад
@@LichEmperor “Casual” means you care about more than just winning, interesting interactions and hanging out with people
@richardthomas7925
@richardthomas7925 4 месяца назад
So my coin flip deck with never be casual because of mama crypt.
@staatsnoobNr1
@staatsnoobNr1 4 месяца назад
if you in casual chances are u dont need it tho but yeah.. single card aint doin much
@leobousset9451
@leobousset9451 4 месяца назад
I think that’s a solid exception. And I’m otherwise anti mana crypt.
@orionSquared
@orionSquared 2 месяца назад
See I run mana crypt and mana vault in 1 specific deck: Darien. That deck is super casual, I hurt myself to get tokens so those 2 mana rocks enable that. But just because I have those 2 rocks, that deck is super janky and casual.
@leobousset9451
@leobousset9451 2 месяца назад
@@orionSquared i have an artifact where I run jeweled lotus, all 4 moxen, mana crypt and vault. But it’s super janky and on theme right?
@jeremiahchamberlain4179
@jeremiahchamberlain4179 4 месяца назад
High power casual is a thing, this isnt cedh but is different than casual. High power casual decks can feature cards that could be in cedh decks, but also includes cards that would be bad cards except for the synergy with the decks that would not make a cedh deck.
@kedge
@kedge 4 месяца назад
Agree, but I wouldn't call it casual. Casual makes it sound like it's precon lightly upgraded. I think as long as your not doing a 2 card combo turn 1, maximizing your deck it's fine. As long as the others on the table are playing fast mana as well.
@jeremiahchamberlain4179
@jeremiahchamberlain4179 4 месяца назад
@@kedge it is still casual, as usually arent playing with cards like oracle, and themes and synergies are chosen over the most efficient wincons which means it is not win as the main build focus meaning it is casual. It is just high power casual.
@dontmisunderstand6041
@dontmisunderstand6041 4 месяца назад
Just like there is high power casual, there is low power competitive. Because neither are actually power levels, they're gameplay and deckbuilding philosophies. If the most important factor in which cards go in your deck is how it affects your win-rate, that's a competitive deck. SImple as that.
@jeremiahchamberlain4179
@jeremiahchamberlain4179 4 месяца назад
@@dontmisunderstand6041 if your just jamming in the cards to affect your win rate sure, but if you only put in cards that fit the theme or synergy over cards that would up winrate then it is high power casual. If mana crypt goes in because you have a artifact theme and its powerful and not just to crank yourself to a win condition it is casual. These cards can be in both. It just depends on the intentions of the build like you said. I would argue the difference between high power casual and cedh or low power competative (which i would debate about its possibillity as you can have cedh with a budget but if your intentionally powering down then your not using a cedh philosophy) is the number of tutors more than anything else. Casual decks run very few tutors and lean towards less efficient tutors if they use any, they lean more into draw, so that if the wincons come they were drawn into naturally allowing the game to develop fun board states and players to show off big silly fun plays, a high power casual deck doesn't really begin to threaten a win until later turns. A competative deck wants to be able to tutor for those wincons as consistency is the most important element of competative as the point is to win or threaten to win as soon as you can. Cedh is looking for crucial developments to happen in much earlier turns. The main difference between the two period is that cedh decks play cards that up their win rates over anything. High power casual looks to show off fun synergies, splashy 4 or more card combos. They can both use some of these cards. Nothing casual uses thoracle combos.
@kylegonewild
@kylegonewild 4 месяца назад
This is actually where I notice a lot of older EDH players that have been playing for at least 10+ years like myself end up falling. I have a single deck for CEDH, Slogurk land shenanigans (used to be K'rrik). However I have quite a number of decks that will routinely smash precon-precon+ decks despite how powerful modern precons have become but are purposefully built around some theme or goal that provides a build restriction. For example I recently put together a Dimir artifacts deck helmed by Safana and Clan Crafter from the Baldur's Gate set. It runs some pretty powerful strategies and on-theme tutors. Helm of Obedience, Time Sieve, Fabricate, Tezzy the Seeker, Big Dimir Tezzy the table ruiner, Disciple of the Vault style stuff. However I also stuffed every reasonably playable Initiative card and several good Venture into the Dungeon cards into the deck because the theme was dungeon delving for ancient power (playing old ass boogeyman artifacts from back in the day). I very specifically tuned it to have no infinites, but that doesn't stop me from helming people within 4 turns or taking too many turns to stop me from winning before I run out of gas with Time Sieve or flashing in a Mechanized production targeting one of my bazillion artifact tokens. You really notice the difference when these kinds of decks hit the table and they present enough threat and challenge to be engaging without being too fast paced and aggressively interactive to be enjoyable at a more casual table. I warn people the gimmick I'm sticking to is only hampering the deck in so far as I'm staying on theme and that very powerful synergies and combos will be possible at any point. I might only get two steps into the Undercity before I start looping Time Sieve and beating people to death with a gargantuan Kappa Cannoneer.
@ShifterEternal
@ShifterEternal Месяц назад
I have a story about an extra turn spell used kinda casually. A buddy of mine was showing us his deck list, asking for suggestions, and extra turn spells came up when we all saw Temporal Extortion. He's running a dimir commander that's leaning heavily blue, so we suggest some blue spells. I remember even listing why the blue spells would be better, like not having a built-in way to counter it, less restrictive on coloured pips (Temporal Extortion being 4 black pips), etc etc. The next time we played, he played Temporal Extortion on turn 2 (with a Dark Ritual), just for a land drop and an "I told you so"
@Snipfragueur
@Snipfragueur 4 месяца назад
"The issue is never with the tutor, but with what the tutor can get you." -Rey Skywalker
@PontificatingPanda
@PontificatingPanda 4 месяца назад
Consistency and speed to win/be winning is how I define the difference between cedh and casual. That’s why instead of power level, I ask opponents “what turn does your deck want to win or what turn does your deck normally win?” If they are saying turn 5 or below I’d probably consider it cedh. But that’s just me. There are so many variables and factors that impact a player’s perspective of competitiveness vs. casual. A dude pulled out a “casual” deck and won turn three at my lgs so what do I know.
@crawdaddy2004
@crawdaddy2004 4 месяца назад
What if I can draw the game with Divine Intervention on turn 3? Granted, that’s a 1/(very high number) chance, but I can.
@joewhite4456
@joewhite4456 4 месяца назад
The issue with that is that a lot of decks will win anywhere between turn 4-10 depending on what you draw. Even some of my weaker decks can win turn 5 so I don't want to be saying "turn 8/9" because that's the average and then winning on turn 5 and everyone accusing me of being the "power level 7, my deck never usually does this" guy.
@adamrobinson6951
@adamrobinson6951 4 месяца назад
This doesn't account for control or Stax effects. There are plenty of decks that can lock down the table by turn 4 or 5, but don't win until they find their few win cons, potentially 15 turns later.
@joewhite4456
@joewhite4456 4 месяца назад
@@adamrobinson6951 exactly, if I come with my cEDH stax (if I had one) against a casual table and say turn 10, everyone will think it's a casual deck.
@ThisIsAigle
@ThisIsAigle 4 месяца назад
@@adamrobinson6951 i came here just to say this exact thing. My cEDH deck is stax. I don't want to win on turn 4. I want to win, when I want to win, be that turn 6 or turn 20. By turn 4, I want to make you unable to win.
@piepie444
@piepie444 4 месяца назад
I'll die on the hill that free spells are not casual.
@MrGeoghagan
@MrGeoghagan 4 месяца назад
I'll join you on that hill. Crim, Richard, and Seth recently had a podcast about modern discussing how the evoke elementals are a problem in modern. Crim specifically points out the issue with any card that circumvents the resource system of magic and all the free spells from commander fall under that same list based on his own thought process, but for some reason it's fine here.
@TristanB4
@TristanB4 4 месяца назад
​@@MrGeoghagan It's more "fine" in commander because with 3 opponents these 1-for-1 counterspells are simply a lot less powerful than they are in 60 card magic with two players. I really feel like people are just biased against blue and overrated how *powerful* these actually are because it just feels "bad" to have your thing countered. I don't think free or cheap counterspells protecting a fair game plan is un-casual. That's my opinion.
@MrGeoghagan
@MrGeoghagan 4 месяца назад
@@TristanB4 It's not about just Fierce Guardianship or that the spell goes 1 for 1. Any free spell falls under that umbrella as not being casual, at least for me, even if the spell isn't necessarily overpowered in the grand scheme of a multiplayer game. One of the fundamental rules of magic that I think should be followed in magic card design is a spell requiring mana. I am not a fan of spells that get around this, and do not find it to be casual. At a casual table if I tap out, a player should, again in my opinion, be safe to assume that I do not have any interaction beyond what is visible on my board. I think casual play encapsulates a lot of things, so it can be tough to define, but I see free spells as not part of a casual game.
@rubensmith776
@rubensmith776 Месяц назад
As a primarily cEDH player I always find listening to primarily casual players have these conversations utterly fascinating.
@ProtoSkullX1
@ProtoSkullX1 4 месяца назад
I think for those to add just a mana crypt makes your deck a tier above casual but under CEDH due to the fact that one piece of additional fast manner is not going to turn your deck in a complete 180 just by adding that one card into your deck if I would’ve put this in ur dragon, my deck would be a bit stronger in the sense that I could play. Dragons may be a turn earlier than most, but the deck strategy takes a while to get to where needs to be.
@katesperinck1401
@katesperinck1401 2 месяца назад
But that's the whole problem, the power behind a lot of win conditions are usually 1. how many pieces you need and 2. how fast you get there. With Ur dragon, the deck can go up and down power levels very quickly depending on your mana base. Filling your board with game ending threats on turn 5 or 6 (which I've seen happen with ur dragon frequently) is dramatically different to it happening turn 7 or 8. With my decks, a very consistent way the power levels are judged are by how many turns it takes to present a win condition, and usually the mana rocks are the key offenders to a deck performing better than desired.
@theJmanStriketh
@theJmanStriketh 4 месяца назад
The crew has a pretty good read on most things so I'm not going to quibble about individual cards. But overall the question has a little bit of a false premise in terms of individual card power level defining a deck. Roughly I think about it in terms of payoffs, enablers, and interaction. Your interaction is generally only as good as the other decks at the table (eg. If all other decks have weak payoffs your counters are weaker), but having a base level is still useful to protect and disrupt. The real power level of a deck comes down to the power and number of payoffs and enablers. For example, Mana Crypt might be just as strong as Sol Ring, but having *both* in your deck definitely raises the power level. But, if you only have weak payoffs (Like 1990s Dwarf tribal) Having strong enablers is offset by the available payoffs. This is why we see folks dropping fast mana and tutors to "cool down" decks, they still want to play with higher power payoffs ("big boom -> big fun." - Timmy 2024). There are a few cards that are "engines on a stick," and double-duty as enabler and payoff. But largely, any single card is not "casual" or "competitive". I like to play at lower power levels with quirky deck requirements. I don't mind when someone runs Mana Crypt to enable old/strange cards. I do mind when the table is chill/casual and high power enablers are used to push out high power finishers (like demonic tutor into sanguine bond + exquisite blood).
@zachweaver9537
@zachweaver9537 4 месяца назад
Exactly. My Reaper King deck can be very hateful and destroy every card on every board, or I can target one player and wipe them. Or I can play it as a voltron deck and just try to kill through commander damage. It depends on the environment. Just because I have every shockland and dual land in that deck, plus all the mana rocks doesn't mean it's not a casual deck. I've been playing MTG since it came out in the mid 90s and have cards from then til now. Just because I have 15K cards (I have multiple power 9s) doesn't mean I can't play casually.
@TheSynisterMinister
@TheSynisterMinister 2 месяца назад
Demonic tutor sanguine bond combo to my table is mid level. Definitely not competitive. Generally, the combo takes a tutor so 3 cards. If not 2 tutors. And atleast 6-7 mana. Over multiple turns. And of course in any midrange table. People run removal and know exactly what those cards do. Ive been lucky enough to play both cards in 1 turn like turn 6-7 due to crypt ghast or coffers ect. But its rare and not that strong.
@jmoney9494
@jmoney9494 4 месяца назад
The thing about fierce guardianship or force of will is really the person playing the control deck is the person playing against it. You have to count their mana and predict what they might do and a zero mana counter just defies any amount of perfect planning
@oafkad
@oafkad 4 месяца назад
This particular episode is one of my favorites. These takes are hotter than the surface of the sun compared to the hot takes episode lol.
@Thisnameisnottakenjk
@Thisnameisnottakenjk 4 месяца назад
Mana crypt isn't the same as sol ring though. The fact that sol ring costs 1 and mana crypt costs 0 does make a pretty significant difference in your early turn if you have it in your starting hand. Later on it is obviously not really a significant difference, but it definitely is at the start of the game. The fact that you can play a mana dork like BoP on turn one alongside a mana crypt makes it better than sol ring. It can get you your commander one turn faster.
@andrewb378
@andrewb378 4 месяца назад
This is really my argument on why crypt is much stronger than sol ring. I can play my three-drop commander turn 1 with a crypt. I can't do that with a sol ring. Sol ring is still really strong, but it's not *game-ending* strong. Most of the time you have a turn to remove the sol ring before it really powers up the deck. You almost never see a crypt resolve turn 1 that doesn't turn into a three-drop hitting the field. Basically, the best you can hope for off a turn 1 sol ring is a signet/talisman. The best you can get off a turn 1 crypt is your commander which the ring just can't do.
@kosche99
@kosche99 4 месяца назад
Mana crypt and sol ring are banned from our casual table. basically your can bring any level of power to the kitchen table - but dont be wondering why you got a 3v1.
@alkhemia23
@alkhemia23 4 месяца назад
We went a little harder we just banned all fast mana in general
@fiercedeitylink2019
@fiercedeitylink2019 3 месяца назад
so no precons - got it
@emagtresni
@emagtresni 4 месяца назад
An important detail about Expropriate you all overlooked is that it suffers from the "Rhystic Study" issue where certain players can ruin the game for everyone. The correct thing to do 99% of the time for Expropriate is as you stated, the caster takes an extra turn and everyone else gives up a permanent...but some players for whatever reason (they are salty/stupid/etc) will refuse to give up a permanent and instead let that player take ANOTHER extra turn. Once the first person has done this it also makes other people more likely to just let that player take another turn. It sounds ridiculous but I have seen it happen more than once and it is one of the reasons I despise the card. It almost always results in kingmaker situations that leave no one satisfied with the result of the game.
@MeldrickCz
@MeldrickCz 4 месяца назад
With mana crypt+cultivate/kodama you could go easily to five mana second turn, sol ring turn1 doesn´t leave you with colored mana to play T1 ramp.
@jackrussel6546
@jackrussel6546 4 месяца назад
"In Commander everyone should have an equal amount of playtime." Imoti left the chat.😅
@BlazeBerger
@BlazeBerger 4 месяца назад
Great video. Today I learned just how obliviously casual I am as a player. I've been playing my Syr Ginger deck for a few months and I never knew how many combos existed with artifacts. I did not build this deck with any combos in mind, nor do I play it for combos but after checking I found out it has 18 combos. Most of them for infinite mana and tokens 😅. I may have to rethink my strategy with this deck.
@Hpborges
@Hpborges 4 месяца назад
One major point related to price tag is this, when you see a high dollar card like 200$+ or similar you can safely assume that all upgrades below 200$ it's also included. Except the lucky ones that manage to open that on pack, they bought that card or its a proxy. If they bought, means its one of its latest additions to the deck and if it was a proxy expect all pricey cards as well.
@shanedixon6627
@shanedixon6627 3 месяца назад
It's so interesting hearing your all's prospective of casual vs what the command zone deems casual along with the one graphic that shows power levels.
@hansrudolph8343
@hansrudolph8343 4 месяца назад
'I wish this (Stasis) was casual' - What Richards says ✔
@rosswitherington2852
@rosswitherington2852 4 месяца назад
Mana Crypt is not casual because of the price paired with the redundancy of fast mana rocks like Richard pointed out.
@VexylObby
@VexylObby 4 месяца назад
Proxies are a thing. Also, I think people accept Sol Ring more because it is too ubiquitous in printing (not price, just part of the precon philosophy) and nobody wants to talk about how busted and swingy it can be. Imagine that power at 0 mana. I hate both cards equally.
@paulhedges4625
@paulhedges4625 4 месяца назад
I love that other people did the mismatched basics move! I also did that to one of my decks, and I might do the same in another soon : )
@jstuckless
@jstuckless 4 месяца назад
Necro isn't tuned for a 40 life format, it's too damn good with that amount of life.
@lesternomo6578
@lesternomo6578 4 месяца назад
*it is also not tuned for a 20 life format
@JadeHex
@JadeHex 4 месяца назад
I exclude sol ring myself. I don't play enough games to participate in invalidating the few i play with a god opening.
@andrueurbane7361
@andrueurbane7361 4 месяца назад
I don't either. I have found it interesting to design ramp strategies that don't rely on burst mana. Yes, Sol ring is powerful but using other mana rocks or unique strategies leads to fun moments in games that I wouldn't have seen otherwise.
@brendans1983
@brendans1983 4 месяца назад
And then you sit opposite 2 turn-1 Sol Rings and say to yourself, 'man, fk this game!' 😂
@regail7143
@regail7143 4 месяца назад
Same my pod decided the same thing a few months ago and its been for the better
@Mattthecricketbat1
@Mattthecricketbat1 4 месяца назад
The reason force of will etc are high power is because as Richard rightly says, counterspells are inherently overpowered. The only thing that keeps them in check is that they can be telegraphed - if they leave up blue mana you know they might have one. Force of will etc break that and make blue unpredictable and therefore much more powerful. Also a two mana counterspell ends up costing you much more than two mana because you potentially have to leave that mana up for multiple turns (unless you're just desperate to fire it off, which is a waste), and you could have used that mana to build your board etc instead. Free counterspells cost you no mana at all on any turn, so you're free to build your board and just counter a spell at any time, which is super busted.
@bamjo9
@bamjo9 4 месяца назад
Richard is right! (written only so you read this comment ;P) One thing I hate the most about magic players is their unconditional hate of counterspells and land distruction. We start with the easy one: land distruction is the answer to land ramp. If there is no answer, land ramp will always win. I challenge you to play (not between each other, but in casual pods with random people) landfall and land ramp decks, and note the win percentage. They are high, because there is no answer. And in the worst case, in commander you have the ability to recast your commander over and over every turn, so there is not the drawback of "drawing ramp on turn 10, I have nothing else to do". Counterspells are the doom blade of blue. They may be more flexible/powerful (cause they stop etb and hit on several card types) but they have the drawback of needing to be casted in a limited time frame, when the spell is on the stack. Your opponent resolved a coat of arms, they are attacking you with 10 thopters, you draw a card thanks to Magda: oh, it's a force of will!! Congrats you lost the game
@Shimatzu95
@Shimatzu95 4 месяца назад
I partially agree and hope we get more cards like urza sylex and disciple if cadeus as answers to landramp.
@connorkennedy1794
@connorkennedy1794 4 месяца назад
This was a lot of fun to watch for discussion and banter.
@OnePointSafety
@OnePointSafety 4 месяца назад
Ok I'll make the case for casual stasis. While most stasis decks are full on stax decks I used to own what I would call a 7 power level stasis deck. The point of the deck was not to play stax but to play chronatog to skip all of my turns and let the table draw their deck. It was understood that it was my win condition and it required 3-4 cards (stasis, orb of dreams, chronatog and usually gigadrowse).
@hunterthorne4671
@hunterthorne4671 3 месяца назад
I find it wild you guys consider your decks mid power level
@elcapitanofthemtn
@elcapitanofthemtn 3 месяца назад
Yeah I liked the general idea for the discussion but their argument of “oh well we play free counterspells against each other and therefore they are casual” doesn’t really hold up to me. Free counterspells are very strong and if somebody sits down across me at casual Commander night and casts a Force of Will I assume their deck is trying very hard.
@googlemattiasseger7405
@googlemattiasseger7405 4 месяца назад
Hey guys you slided the discussion from specific cards to combo theme, have a pod for that discussion
@eewweeppkk
@eewweeppkk 4 месяца назад
Maybe your views are a little skewed on blood moon because you play higher power decks with beefy mana bases, because in actual casual play there are a lot more basics and so it has a much narrower effect. Blood moon can be annoying for unlucky 3 color decks and 4-5 color decks for sure, but it doesnt keep most people from playing when they play more basics. Blood moon is actually a great equalizer for budget decks, because mana bases are by far the most expensive portion of decks in commander and blood moon hits the more espensive cards way harder.
@ComstarAgent
@ComstarAgent 4 месяца назад
If you’ren’t playing cEDH, it’s casual
@bejita7831
@bejita7831 4 месяца назад
Free counterspells are not about effect, it's about reading the boardstate - in a casual game, I should be able to see that if everyone is completely tapped out, then their ability to interact is almost nil. If a player with zero mana open is able to completely stop me in my tracks using a card with a very universally useful effect, that doesn't feel casual.
@evancarter8740
@evancarter8740 4 месяца назад
I think they nailed it with their description when they said it only stops one spell and doesnt just immediately win you the game on its own. Fierce guardianship still puts you down a card to get rid of one card which in a 4 person format doesnt always feel great. Its saved me many times, but at the end of the day its just a counterspell.
@MrMac1219
@MrMac1219 4 месяца назад
Just being a counter spell doesn't counter the original point though. I do if many will say they have to be removed from casual decks but you certainly shouldn't sit down at a casual table and not inform people that they need to be aware of a 0-tell card is going to be countering them at some point. Price of those cards also plays a factor as that is a big reason why ppl will sit down at a casual table not expecting them to be there.
@MrMac1219
@MrMac1219 4 месяца назад
Uhhh... sorry about that, RU-vid wasn't submitting reply and I just kept pressing the button.
@evancarter8740
@evancarter8740 4 месяца назад
@@MrMac1219 If you run every free counter spell then maybe but you dont need to inform everyone that you run fierce. Casual implies youre playing a deck that isnt going to force the earliest win possible. If youre playiong a creature strategy and running fierce to protect from board wipes then that is still casual.
@MrMac1219
@MrMac1219 4 месяца назад
@@evancarter8740 casual also implies for a lot of groups you that you aren't showing up with $35/50 power cards that everyone else would be running but doesnt have the budget to. If you use a free negate to counter a game winner or to immediately win game then your casual table is going to be extremely salty they weren't made aware they could be countered when you are tapped out. The cards don't have a tell unless you make the table aware they are in the deck, that is a problem.
@danielamatygarcia4922
@danielamatygarcia4922 4 месяца назад
I actually removed Ashnods Altar, Phyrexian Altar and KCI from all my decks to not combo off by accident. It happened in every deck that included those cards. So I totally agree with Crim on that topic.
@PK56891
@PK56891 3 месяца назад
This is my first time watching a Commander Clash video after years of podcasts and no one looks like how I expected. I'm destroyed.
@BurgerSmother
@BurgerSmother 4 месяца назад
I always see this take about mana crypt is fine because sol ring has been widely accepted as fine. The truth of the matter is that both of the cards are some of the strongest cards that have ever been printed into magic, and personally I think they are both equally bad for the format. People see sol ring in 86% of decks and go yeah its a casual card then but no one seems to want to recognize that it is literally on par with some of the most powerful cards ever printed, considered by some to be literally the most powerful card ever printed. They should BOTH be banned from casual and even opt tables. Cedh is whatever, but the play pattern both sol ring and mana crypt bring about is miserable for both the caster and their opponents.
@maximilianlopez196
@maximilianlopez196 4 месяца назад
Deck is not casual if you play island 🏝️
@maximilianlopez196
@maximilianlopez196 4 месяца назад
Just kidding 😂
@TristanB4
@TristanB4 4 месяца назад
people really do act like that sometimes
@maximilianlopez196
@maximilianlopez196 4 месяца назад
​@@TristanB4 facts.
@wchenful
@wchenful Месяц назад
This discussion is more like an evaluation of card power. The definition of "non-casual" seems to be either a) always super-high powered [sol ring, mana crypt, dockside] OR b) build around cards that can only be unplayable or broken with no in-between [underworld breach, thoracle] OR c) taboo in casual [stax] But even with this kind of definition, some of the choices were questionable. Force of Will and Fierce Guardianship can fit into any blue deck across the spectrum. They're amazing cards but don't develop your board state or win the game in any way by themselves. They're fine in casual as long as you're not using them to force through a 2-card combo. Expropriate is literally a casual-only card. In sweaty metas, that card is uncastable 99% of the time (and other extra turn spells are only played by specific commanders (narset for example) or final fortune in mono-red and 5c good-stuff builds)
@ryanmalinowski7529
@ryanmalinowski7529 4 месяца назад
What brand do you use for the mtggoldfish sleeves?
@badluckgamma
@badluckgamma 4 месяца назад
The only way mana crypt is casual is if you’re running a deck specifically around flipping coins. Being able to run both sol ring and mana crypt just provides too much potential take off power.
@N3VVZ0M
@N3VVZ0M 4 месяца назад
All cards are designed and played in a casual format, it’s the intent of the deck not the card that determines if it’s casual or not
@wesleywyndam-pryce5305
@wesleywyndam-pryce5305 Месяц назад
I think its the players attitude and the fastest speed at which the deck can theoretically win. if you can win the game in 4 turns or less its not casual. if you get mad at losing its not casual.
@eanstan7240
@eanstan7240 4 месяца назад
What about smothering tithe? Does that fit in the same realm as Rhystic Study because it’s accepted or more like dockside but accrued over time?
@MrZerodayz
@MrZerodayz 4 месяца назад
I would argue the fairest 0-cost counterspell is actually Pact of Negation, because it still costs 5 on your next turn or you lose. It's definitely the most casual-friendly of the 0-costs.
@zweis
@zweis 4 месяца назад
I have a casual deck that runs Sol Ring plus Mana Crypt and a deck that runs neither which are the same power level. Casual is based on context, and as long as you're not winning because you played 1 or 2 cards with your Commander up I would consider it casual
@joewhite4456
@joewhite4456 4 месяца назад
Exactly, you're telling me my werewolf deck with a mana crypt is more powerful than my orvar deck without one?
@TiltedSquare
@TiltedSquare 4 месяца назад
No one card will determine whether or not a deck is casual or not especially in an 100 card singleton format.
@marknicklason
@marknicklason 4 месяца назад
My Auntie Blyte deck proudly plays Blood Moon!!! And mana crypt and ancient tomb [for obvious reasons for those two]. When my friends edgar markov deck got beat the other day by early blood moon, yeah not feeling so bad I dunno. Are mono red decks ever high power enough to not blood moon? Back to basics is soooo much worse!
@deadraises
@deadraises 4 месяца назад
I think this helps show the dissociation between casual and Cedh. Its not an individual card that determins power level, its a set of cards, intent to win, and piloting. An Ad Naus can draw 20 cards, but you need the resourses after to play the win. Cedh end goal is to win. And the pilot of the deck has to know their deck and roughly the opposing decks. If a untrained pilot runs a deck its clunky and not optimal.
@sirKonradical
@sirKonradical 4 месяца назад
I once had a person tell me " i dont play at that power level" in a conversation about shock lands.
@xaxscratchxax926
@xaxscratchxax926 4 месяца назад
Lol. Fucking scrubs.
@herzerj.5045
@herzerj.5045 4 месяца назад
Well nothing wrong with that. Shocks are expensive and running mostly tap lands make the deck significant slower and weaker. I had the same issue when i was new in Magic with my first playgroup. They played fetches and i was thinking about adding Scry Lands.
@sirKonradical
@sirKonradical 4 месяца назад
@@herzerj.5045 Yeah, I just found it odd that people considered that "power." I get it, but you literally don't have to shock it in.
@bodaciouschad
@bodaciouschad 4 месяца назад
Free interaction can only be casual if it cannot be used for free during your turn. If your free interaction can be used to protect a win con, its not casual, because it forces the table to purchase their own free interaction to be able to interact with you.
@johnathanrhoades7751
@johnathanrhoades7751 4 месяца назад
I think anything, particularly anything printed in a precon, can be casual…if you have one free counter in your deck that is trying to overrun on turn 12, that’s still a casual deck.
@OnePointSafety
@OnePointSafety 4 месяца назад
​@@johnathanrhoades7751 fierce guardianship and dockside are not casual
@danielpalin6946
@danielpalin6946 4 месяца назад
I use Ad Nauseum in my Kambal deck because of how much life I end up getting - I don't usually end up winning afterwards though I'm just in a good spot. I wouldn't consider my deck as high power as some of the other cards mentioned here though
@blueredlover1060
@blueredlover1060 4 месяца назад
Thoracle has a well earned reputation. With things like Dimir Inverter and Doomsday combo in 60 card formats, it's hard to justify as a casual card. Not after it became a staple level card in 3 non Commander formats and getting both Balustrade Spy and Inverter of Truth banned in Pioneer.
@Beam_on_team
@Beam_on_team 4 месяца назад
I think blood moon is fine. Either you're playing a higher power level of casual where the stronger cards are more valid to run and there are more non-basics to punish - or you're playing a lower power level of casual where there are significantly more basics to be found and blood moons power level crashes as a result
@89barbarosa
@89barbarosa 4 месяца назад
In my opinion, it depends with how much mana on the field the deck can win, if it takes 10-15 mana, it doesn't matter what cards you have in the deck, it's a casual deck; If it can win with 4-5 mana with junk cards, then it's not. As a bonus if a win condition can only be prevented by counter spells and not removal or board state, it ups the power because it limits against what deck it can be played.
@mintspears6714
@mintspears6714 4 месяца назад
The sheer opportunity advantage you gain using free counterspells far outweigh any downside of losing a card and a life. The reason Force of Will is so much less casual than Counterspell is because the counter player has to make a real choice in their recource management when leaving up Counterspell. Yes it costs you a card to use Force, but it doesn't make you leave up mana you could of used on other spells, which is a huge difference. You still always have the option to counter, but without the downside of needing to leave that mana open each turn you think you might need it. And that doesn't even begin to cover the difference in telegraphing a counterspell with two blue up vs being tapped out and seemingly out of answers. I think it's a huge slap in casual games (especially if you are a newer player) to correctly wait until an opponent is tapped out, go for the big play, and get forced anyways. Besides, it's casual? What is so important you absolutely HAVE to ensure you answer it without fail. If your opponents are actually playing casual decks, then they shouldn't be playing spells that make you feel you have to have an answer up at all times without fail regardless of what mana is open. If your casual deck might be about to lose to another player, leave up the Mana for the interaction. Ultimately you cannot really sum up if a spell is competitive vs casual simply by what it does. The opportunity cost, and how much the player using it actually sacrifices to play it both in deck building and their gameplay tempo, weigh heavily in determining what cards should stay at the competitive tables.
@wesleywyndam-pryce5305
@wesleywyndam-pryce5305 Месяц назад
so we have to play low power or its not casual? why can't people play need to answer threats in a non competitive environment? casually playing with very powerful cards is fun and still casual
@jordanharrison8769
@jordanharrison8769 3 месяца назад
I think the idea that is prevailing is that no single card will make a deck competitive, it’s always a combination of all of the cards in the deck.
@Mensch777
@Mensch777 4 месяца назад
I think there are many cards that are "price banned", as they are super expensive and thus rarely seen. While I agree that mana crypt is as strong as sol ring, casual and budget are hard to seperate. When I spend hundreds of moneyz on the "best"/most desired cards my deck will probably be stronger than the decks of anyone who doesn't (not talking about building jank on purpose). But imo I have no problem if someone plays a mana crypt if they happen to pull it.
@kedge
@kedge 4 месяца назад
Not entirely true. I seen some cheap decks that can make it work. Fynn poison mono green is a cheap deck to build that can put some work. Although money will always matter if you need 2 mana and I can use force of will instead. But that's on any card game and any format. Staples are always expensive because everyone wants a copy (or more) to run.
@jolteon345
@jolteon345 4 месяца назад
Casual and budget are fairly easy to separate. You can make strong budget decks, heck there are Artisan Commander decks that can hang with those in the 7-8 range. Casual and budget can overlap but if you throw a bunch of expensive jank in a 5C deck you’re not gonna be budget or casual.
@joewhite4456
@joewhite4456 4 месяца назад
If you were to tell people at my playgroup you have a problem with them playing expensive cards because they bought them and not opened them you'd end up not having anyone to play with. A lot of people at my playgroup don't have the most expensive decks/cards but they recognise that if they want to play lower budget decks then can play with the others that have lower budget decks rather than dictating what players can and can't use. If you were to say "hey, I'm playing a pretty low power deck do you mind matching that" I'd be more than happy to, but to say a certain card is "banned" because it's expensive without any context of the deck it's in is odd. At the same time if the players with more expensive decks play those with cheaper decks we use precons or modify our decks heavily because we're normal humans and not dicks, there shouldn't be a need to "ban" those cards, if someone is using crazy powerful expensive decks against your less powerful ones then just don't play against them because they're clearly a dick. Let's not forget cards like ad naus is a $10 card, and Underworld breach is a $20 card yet something like Preston the vanisher is $30 so it's not all about price. I don't see how a mana crypt that was pulled and one that was bought play any different in game and I don't see how it could be seen as worse that someone saved up and bought a mana crypt whilst someone else spent $600 on packs and opened one, and I also imagine if someone played a mana crypt in a not particularly powerful deck and you had a problem with it it'd likely be the last time that person played against you. Most people would be able to differentiate between someone playing mana crypt in a krark sakashima storm deck and playing it to get my 7 mana commander out in ovika. Just because someone spends a decent amount of money on cards doesn't make them worse to play against than someone who happened to be lucky and open them and not wanting to play against someone just because they spent money on the game (given that you don't have an issue with playing against the exact same deck if someone packed the expensive cards) almost makes it seem like bitterness.
@jolteon345
@jolteon345 4 месяца назад
@@joewhite4456 Unless you only looked at Preston near release or are using some weird site, you'd know that it's less than $13 USD, which isn't bad for a jumpstart-only card with a strong effect. But either way, Preston combos with a ham sandwich, just one flicker effect and you can have infinite flickers while exiling all of your opponents creatures. That's actually comparable to the less expensive version of Ad Nauseum.
@Mensch777
@Mensch777 4 месяца назад
@@joewhite4456 I am not reading all that guy :D But you are assuming a bit much there buddy. I don''t think you got my point friend :(
@jukaiforest
@jukaiforest 4 месяца назад
I love topics like this because it really highlights that "casual" is a subjective category that depends on what kind of Magic each individual wants to play. I do want to say that one thing I disagree with that is said a lot in conversations like this, fast mana isn't what makes a cEDH deck. Fast mana is part of the equation, but the intentionality matters more than the mana rocks. Running a lot of fast mana to run out a Vizzerdrix isn't cEDH for example. Using fast mana to power out a bomberman combo that leads to infinite damage in your Tymna/Jeska deck is 100% cEDH. There isn't a static set of characteristics that separate cEDH from casual, it's all the micro optimizations that lead to consistent and efficient win cons that really define cEDH. I bring this up mostly because we want people trying to get into cEDH to have a good experience and setting someone up for failure by telling them to just jam fast mana into their high powered casual deck.
@joewhite4456
@joewhite4456 4 месяца назад
Exactly that! No cards make a deck not casual, I use fast mana in my werewolves because if I didn't they wouldn't keep up with my playgroup, but I'm not going to add that to my orvar deck because it doesn't need it to keep up. A lot of high powered casual decks on the face of it seem more powerful than cEDH decks because cEDH is almost a different format in terms of play style.
@wongwei7830
@wongwei7830 3 дня назад
On Thassa's Oracle: If you're not in black and are running Thassa's Oracle and want to combo with it, using Leveler is working a little bit too hard for cEDH players. Try Paradigm Shift, instead! XD If the storm count is high enough, you can also Brain Freeze yourself!
@ninjanoodle2674
@ninjanoodle2674 4 месяца назад
Mana Crypt - In and of itself, the card is perfectly fine in casual circles, but it all depends on the other 99 cards in your deck. If you are playing a Turn 3 combo deck, it isn't a "casual" deck no matter whether it has Mana Crypt or not, but on the flipside if you are playing Dragon Tribal beats then Mana Crypt isn't really problematic. Underworld Breach - I look at this card the same way. If you are using it as a draw spell or a way to recover from a board wipe in a mono-red Goblins deck then it's fine. If you are using it to storm the table out on turn 4, then its not. Dockside Extortionist - Again, if you aren't abusing it then its fine. Ad Nauseam - I agree that this is not really a casual card. If you just want to pay life to draw cards, there are so many better ways to do it UNLESS you are specifically doing it to draw your deck. In the case of Ad Nauseam, there really isn't a casual use for this. Force of Will/Fierce Guardianship - These are fine. In some ways, there are very few removal/counter cards that shouldn't be considered casual given that most casual circles don't run enough removal and interaction makes games interesting. Stasis - No. Absolutely NOT casual. As a player who loves Stasis and played it "back in the day", I can honestly say that this card has no place in casual EDH. Blood Moon - No. I'm fine with running a Strip Mine, Wasteland, or Dust Bowl to potentially get rid of a single problematic land, but mana screwing people isn't really fun for anyone. Necropotence - I think its fine, but again it depends more on what you are doing with it. Gaea's Cradle - This is borderline. On the surface its fine, especially in a meta that is sweeper heavy. I will say though that getting Cradle going for tons of mana can really swing a game, and most players aren't playing Cradle to only tap it for 1-2 mana. KCI - No. There are no ways to use this that don't involve infinite combos. Metalworker is fine; its a one-time burst of mana in a relatively fragile creature. Thassa's Oracle - I think you know if you are using this as a combo finisher (not casual) or as just a dude in your Merfolk or Wizard tribal deck. Expropriate - If you are paying full price for this, then its fine.
@jedwolff2085
@jedwolff2085 4 месяца назад
You guys should really do a podcast rating all borderless land treatments!!
@erichluepke855
@erichluepke855 4 месяца назад
On the issue of mana crypt: even if Wizards printed Sol Ring 2 at uncommon, playing that would still be sweaty/uncasual. You only get to play one sol ring and that's already one too many.
@godspeedhero3671
@godspeedhero3671 4 месяца назад
Also Mana Crypt is blatantly stronger on turn 1 since you actually get to keep whatever colored mana you dropped that turn unlike Sol Ring.
@TheCaptainMtg
@TheCaptainMtg 3 месяца назад
I agree with all these. Good job guys!
@Beaver_Rapsmith
@Beaver_Rapsmith 2 месяца назад
The ultimate guard question of the week is hilarious
@gorgondork
@gorgondork 4 месяца назад
I feel like Krim has the best approach where like basically if you know your deck is gonna be heavily combo based, like be up front and you can still have a fun game with everyone else knowing that. That's like the definition of casual imo
@jeramiahbarclayjr.7839
@jeramiahbarclayjr.7839 4 месяца назад
The difference between CEDH and EDH is that in CEDH you must play every turn like it is your last. I've seen more than one CEDH game where someone won on turn one, before anyone else had a turn. Every turn could be your last - ecen turn zero. With that in mind, a Sol Ring for free is so much better than one you have to pay even one Mana for.
@ImadeGodmybitch
@ImadeGodmybitch 2 месяца назад
The big difference between Sol Ring and Mana Crypt I feel, is that Sol Ring at least uses a resource to cast, whereas the Crypt does not. Meaning you can literally ramp up to three mana on turn one without having invested a single extra mana.
@jjrosales1996
@jjrosales1996 4 месяца назад
For me when I build a casual deck I exclude fetch lands, mana crypt, mana vault, jeweled lotus, tutors unless they’re things like rampant growth or are used for flavor like wizard cycling for example. I also tend to avoid auto includes like rhystic study, doc , smothering tithe and the green enchantment that lets you draw additional cards if you pay life for it mainly cuz of budget reasons but now it’s not too expensive I might pick one or two up. I also try to avoid infinite combos now of days cuz I really like longer games
@jarvvoitlus9458
@jarvvoitlus9458 4 месяца назад
Blood Moon is extremely fair, it just needs to be more normalized so that people actually run basics in their deck. Dying to Blood Moon because you don't have basics is like dying to tokens because you don't run wraths.
@discoviolenza1984
@discoviolenza1984 4 месяца назад
Back the basics, blood moon and ruination should be played more in casual make people respect basic lands more.
@brandondrake69
@brandondrake69 4 месяца назад
A couple of us at my lgs started playing them and everyone started playing more basics after that
@alexandrelima2766
@alexandrelima2766 4 месяца назад
Don't worry I'm here
@adriendelplace8755
@adriendelplace8755 4 месяца назад
Force is very good in "powerful casual" imo (7-8ish) No infinite combo in my playgroup mostly but sometimes it's important to stop a aminatou's augury or breach the multiverse or something
@beerman2000
@beerman2000 4 месяца назад
I think that the point that needs to be mad is less about whether or not a card is casual and more about whether the decks you find said cards in are casual. You can play any card in a casual deck, but I feel like cards like mana crypt and underworld breach don't show up in someone's jank Alesha deck. They show up in someone's Korvold deck. Part of that is due to cost and rarity. If I've got 1 $180 mana crypt I'm more likely to play it my favorite tuned deck than I am in my $40 jank-o-rama
@patbates13
@patbates13 4 месяца назад
Blood Moon is fine, people need to learn that basics are a thing
@thatepicwizardguy
@thatepicwizardguy 4 месяца назад
Price to entry absolutely factors into being casual or not. It's NOT casual to drop $100+ on ONE CARD, especially if it's to straight up boost the power of your deck lol EDIT: agree with Richard on the redundancy as a point of power for sure
@nicolasrueda4444
@nicolasrueda4444 2 месяца назад
Yup, sol ring = mana crypt. What’s NOT casual (which was highlighted by Brian Kibler in a video not so long ago) is the fact that now you have 2 sol rings in your deck if you add a mana crypt alongside your default sol ring. Richard is sooo right
@Uri6060
@Uri6060 3 месяца назад
I think it being 0 mana, a shit ton of money, and the fact that it makes the effect more common in your deck. Sol ring is every decks lottery ticket, whereas the more you have of that lottery ticket the less casual it feels. (The 0 mana part rly only matters on turn 1 tho, but when someone goes Mana Crypt > Talisman > Rampant Growth feels super unfair even if its not rly that bad in the long run.)
@bryanhedrick7
@bryanhedrick7 4 месяца назад
Mana Crypt is in no way casual. Why? You have to spend Mana on Sol Ring. Mana Crypt you can play for free.
@kedge
@kedge 4 месяца назад
So many games mana crypt slowly kills you. Outside if cedh mana crypt is not that overpower compare to sol ring
@ammonaustin9081
@ammonaustin9081 4 месяца назад
​​@@kedge The Only times I've seen a Mana crypt kill somebody, it's because they were arch-nemesis & everyone was beating on that player
@urbaraskpraetor3316
@urbaraskpraetor3316 4 месяца назад
This has to be sarcastic. Giant asterisk, but if you ignore $, then mana crypt really is just a second sol ring. Which makes for more consistent god hands, but as richard said if you swap out your sol ring for a mana crypt your deck would play the same.
@scaredycat3146
@scaredycat3146 4 месяца назад
I randomly opened one as a box topper. It's in my colorless voltron Traxos deck. Deck is still very much casual I'd say.
@dirtyfrench2926
@dirtyfrench2926 4 месяца назад
​@@urbaraskpraetor3316While I somewhat agree, Crypt does allow for far more explosive turn 1's. T1 land, crypt, and 2x 2 drop ramp spells are possible on turn 1 but with Sol Ring it may pay for 1 piece of 2 drop ramp. That's 5-6 mana on turn 2 compared to 3-4. I'm extremely happy with either of those turn 1's but there is a big difference between the two.
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