I'd say 10 component kits is a better price, maybe even more, as component kits can be gathered fairly fast, however tedious, and pineapples are tier 3 crops so they trigger huge waves and take a long time to grow
You can relatively easily grow 200 pineapples in 2 days with a decent beginner farm setup and a spudling gun minces redbots that's 20 crates or 100 kits in 2 days for minimal work. I feel personally that if anything it should be 2 kits or even 1 for a pineapple crate
And other hammer upgrades/sidegrades. One specialized for bot killing. A chainsaw for trees. A drill for rocks. A corn on a stick for herding cows. A scythe for harvesting crops. And, of course, actual upgrades for the hammer that are more general purpose.
There really isnt much to this game except build vehicles though. If you add a method to farm resources reasonably without the use of a vehicle, youre disincentivizing the only thing making your game remotely interesting. Obviously that wouldnt be a problem if there was more game-mechanical content...
You should put little auto turrets on your farm every ten blocks or so that scan and fire when they senses a bot. Also with the bed situation they should make it so you have to clean your bed.
26:33 as an 18 year old working in a lumberyard driving forklifts, I can confirm that this is 100% accurate. I have a coworker who will slam on the brakes to launch pieces of lumber into racks from five feet away. (I never got the hang of that). Basically safety regulations are not a thing and it’s terrifying.
12:50 - I suggest keeping some explosives on-hand in your mining vehicle to get those pesky underground bits. Maybe not as effective as a drill motor... but it's explosives!
When the devs do the rotting food thing, they also have to implement it into the cookbot, so that very rotten vegetables don't make a perfectly fresh burger
Maybe they could also make compost like: Rotten food -> craftbot -> compost And then make fertilizer out of it Compost -> craftbot -> fertilizer This would make fertilizer easier to get, make rotten food have a purpose and make farming more interesting
Im pretty sure they wont make the rotting food thing, here is the snippet from the developer Q&A: Q: The presence of the fridge, being unique for only containing food items, implies that food will be perishable later in development. Is this true? A: No, this was never the plan. We will not make the food go old. However, we do have other plans for the fridge. More on that later.
Kan, when you will upgrade your base you should upgrade the launcher to another tree. Here is an idea: put 2 sets of sensors on the back wall and one of them is full distance and other the distance from the wall and the launcher and set the logic gates to work only when the “long” sensor see a player so the launcher will start but when both sensors see the player it won’t work so you can walk by the launcher and not turning it on. Sorry if I said something wrong
TLDR: use two sensors, make one have long distance, one short. the long one will make the launcher go, but if the short one is on then it wont. (using a nand gate)
I started building satellites in 1996. Best job ever. Always challenging, an infinite amount to learn, work with some of the smartest people on the planet. Currently working on 5 different satellite power systems. You haven't lived until you've run a ion thruster on code you wrote :) (Best known thing I worked on was the LCROSS satellite that 'bombed the moon' in 2009 - I was the lead flight software engineer)
Crazy idea you know how you built the crop harvesting vehicles? As much I like the little forklift miner why not put the drill bits on the front of the zamboni? Then it's all in one you can even build another vehicle that does the same thing.
A larger vehicle like that will bottom out on hills and will take longer to accelerate forward toward more stuff to drill, and I've personally noticed the drills mine slower on large creations
The autobots of old times said "Transform and roll out." Can't remember what the ones from the Bay movies said, because the second movie pissed me off big time so I didn't see the sequels (Bucktoothed yokelbots? A minicon that humps legs? An old, farting decepticon? Devastator with a scrotum? Yeah, I bailed.)
I work as a manufacturer of automated assembly line structures and robotics are fairly complex I don't know about coding as I simply construct the machines
you guys should do something like big truck or something which breaks, grind and refine the whole node at all same time what you have is just drive the truck on the top the node with up and than put the pistons down and wait till it finish the node put like six refiners a bunch collectors and a whole lot of drills at the the bottom of the truck
Hey kan, have you ever looked into changing the actual light values for nighttime in the game files? It's really easy to do, and while it can be considered cheaty, I think it's worth it for the better viewing experience (and it saves future kan time). Open the survival_constants.lua file in "Scrap Mechanic\Survival\Scripts\game" with notepad or something and search for the line with the DAYLIGHT_LIGHTING_VALUES property. Replace that entire line with this: DAYCYCLE_LIGHTING_VALUES = { 0.1, 0.2, 0.5, 0.5, 0.2, 0.1 } This just changes how "dark" nighttime actually gets and should be a whole lot more bearable to look at. You can change the values to change how dark it actually gets (nighttime normally is 0 for reference).
16:08 - I always have a better experience mining on relatively level ground. You don't have to fight slipping tires, etc. I can't say that is what is happening here. But it might be.
32:10 i disagree once i got my farmbot killer going component kits where never a problem anymore, i just had to figure out their spawn location and kill them once every 48 minutes(seems like they respawn every second day or so unless they glitched and respawned as fast i got out of a chunk). BAAM 30+ component kits each run and its basically free to kill them as-well using a friction machine. you could even go and farm some towers in the meantime (if you find a good tower that gives you alot of component it will continue doing so once respawned)
hey kAN I remember that Scrapman in one of his videos(it was something like tips for new players) said make the fences horizantal not vertical it keeps your crops more safe. just for throwing out there :D
Hey kAN. Usually the track and field events take place on the second half of the Olympics, and the cycling, swimming, rowing, and ball games (hockey, rugby, football, ect) take place in the 1st half.
if i would make miner i just do it like it hugs those stones and crushes them while hugging :D Like a bearhug u know ? Two moving hands 1 per side and like 5 drills per hand, make those drills with small spring to everyone so they can move a bit when hitting stones and yeaa
Just make an all in 1 vehicle. I have one with saws and drills. It's got 2 collectors and 1 refinery. I've yet to have it overflow. The problem is you guys make a massive field of logs and THEN go try and pick them all up. If you are collecting as you are making them, the refinery bot can keep up.
You should make a flyer with a sissor lift on both sides of a platform connected to carry fruit crates to the trader p.s what happens to the farmers when you turn them in.
Kan can you make a video tutorial on the bobcat you made, and maybe a series on hot to use some of the logic. I have just recently started playing scrap mechanic and have a base understanding of how logic works I took a digital electronics class in high school. But learning how to use it really well for scrap mechanic would be nice
If they made Refineries upgradable, it would be cool if you could increase the efficiency of it refining materials, so it gives you even more of an incentive to make them and upgrade them. Perhaps it could increase yield by 1-2 per upgrade after a certain point, or just have it increase yield by 10-15 at the final upgrade. The cost would probably be pretty high in component kits, since it would be pretty powerful to get more materials
A desire path (often referred to as a desire line in transportation planning, and also known as a game trail, social trail, fishermen trail, herd path, cow path, elephant path, goat track, pig trail, use trail, and bootleg trail)
Scrap Mechanic got a lot of little issues in scaling that makes advanced mining / deforesting difficult. One is the size of collectors. There are no variants to it, just the old rectangular shape. Also there is no way to transport the sticks from one collector to another, which means the refinery always have to be in reaching range of the collector, which to be fair is pretty small for the size of the items. You cant even put 2 collectors in front of a refinery or the second collector is out of reach. For me, to make Mining in Scrap Mechanic more managable, you should be able to get other shapes of ressource collectors and / or give them some way of transporting the sticks from one to another, maybe some kind of "eject-mode", so one stick is released and the collector stops collecting for a short time (maybe via button presses), so another collector can collect the ejected stick to make some kind of conveyor-system with those sticks to bring them to a relay of refinerys. I once designed a mining machine that was able to mine a node on its own, but the size was not really suitable for scrap mechanic. IIRC it was basicly a U shape made out of 20 ore collectorsor so, on which every 2 was one refinery and the output was run to a box and i had to connect all boxes via tubes and use the boxes basicly as a T-Junction. I wasnt able to make this thing move in any way because it got so heavy that i didnt had the surface area to put enough wheels underneath it and it was before the oil-pond update, so fuel would've been a big issue. So yeah, all in all, i wish there would be more shapes for the big machines to fit them in my creations, especially the ore collectors. Maybe a 1x6x8 Collector for a start would be nice.
Scrap Mechanic on 64Kb would be a text adventure: > mine rock With what? > mine rock with sledgehammer You attempt to mine the rock. It is too big for your sledgehammer.
Has anyone tried like a dragonfly build where its able to pick up things like the zambonie (idk how to spell) so it can transport it through the air? U could make it transport bots in cages too
Just watched redbot mining vid. You should make a big rectangular cage he can run back and forth in and just drop alot of resources inside for him to run over(eg wood)
Kan i wish the general public appreciated intellectuals more because you deserve more subs and viewers that you have.... anyway long time watcher and keep up the awesome work my friend
You should put turrets on the farm, so on one edge put it on each side looking to the other side and make a button that turns it on so wait for the bots to come up to the fence then turn it on to kill them. Edit: I hope that made sense
Here's something that might be a challenge. See if you can automate that mega farm or at least the watering process with logic or sensors. But that might slow things down and you guys might not want that.
just make is so beds can't be placed on vehicles, that essentially stops people from respawning right where they died unless they get creative. and maybe don't let people place beds everywhere either.