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We need to talk about Trade Winds 

Lemon Cake
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Surely this crucial bit of maritime history is well represented in Eu4, right?
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29 сен 2024

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Комментарии : 195   
@LemonCake101
@LemonCake101 3 месяца назад
History Channel Time woo!! Also come talk in my Discord: discord.gg/bSs2e9YsFv And if you love what I do and want to directly support me for some cool perks, or want to buy a province tier list, you can do so here: ko-fi.com/lemoncake101
@Soulcatcher30
@Soulcatcher30 2 месяца назад
3:40 I have read that least for some ships/boats broad reach might be faster than running downwind, due to how sails are shaped and constructed and placed.
@gabrieldossantos1116
@gabrieldossantos1116 3 месяца назад
So I'm currently on 3 semester on a History degree in Brazil and my professor made a huge effort to crowd fund a boating trip across the coast to teach us about naval dynamics. It ended up not being that much expensive and it was a hell of a trip to see all of this in motion lol. Hands down the greatest lesson I've ever had
@pedrolmlkzk
@pedrolmlkzk 3 месяца назад
Carlos Bacellar by any chance?
@GAarcher
@GAarcher 2 месяца назад
@@pedrolmlkzk *Foda pra caralho*
@henrykochan
@henrykochan 3 месяца назад
i have 2k+ hours and had no ideas these existed lmao
@StarGamerGirl
@StarGamerGirl 3 месяца назад
i have 2.5k hours and all i knew about them was "arrow on map look cool"
@muratonuryilmaz5385
@muratonuryilmaz5385 3 месяца назад
​@@StarGamerGirlavarage eu4 player , doesn't know anything not useeful. Midmacing life is our job and making economy go up
@StarGamerGirl
@StarGamerGirl 3 месяца назад
@@muratonuryilmaz5385 my job in Europa universalis 4 is "force limit get big"
@huskadog7748
@huskadog7748 3 месяца назад
What did you think the green arrows in the ocean where?
@muratonuryilmaz5385
@muratonuryilmaz5385 3 месяца назад
@@huskadog7748 I mean most of the playerbase doesn't play with colonisation system as it is kinda repetitive and boring (I think they don't know about genocide button) .
@Mredyeah
@Mredyeah 3 месяца назад
This is an issue I've had with EU4 for a long time. Most geographic features just don't matter. Rivers, winds, and mountains, etc, completely defined human history. In Eu4, they're a -1 dice roll and can basically be ignored.
@crazeelazee7524
@crazeelazee7524 3 месяца назад
This and the lack of what we'd call guerilla warfare are my biggest grippes with EU4. Historically even by the time of Victoria 2/3 the US-Indian wars were still ongoing, yet in game the entirety of the Americas are "pacified" by the mid 1600s. Not to mention that implementing a proper "small, decentralized forces doing hit and run attacks on a larger foe" would massively help improve rebellions as well.
@Passer__
@Passer__ 3 месяца назад
@@crazeelazee7524 I agree, but guerilla warfare is impossible to implement in a grand strategy game.
@merchanttube2036
@merchanttube2036 3 месяца назад
@@Passer__ You technically could by giving provinces huge negative modifiers, kind of like how hoi4 gives you bad national spirits to represent those things. It would just be an unfun annoyance though and not really something you engage with unless it was like +90% attrition for armies in the province.
@michael_crow
@michael_crow 3 месяца назад
I'd also added to the list the complete disregard of the supply mechanics and the whole idea about certain areas being impossible to traverse by huge armies. Like it makes absolutely no sense to see when I play say Russia or some horde to see my enemies from the other side of the world to march across this whole world with their whole army just to occupy fucking 3 dev provinces in Siberia. It doesn't make sense from any angle you look at it. Like literally, Russia colonised whole of Siberia with armies almost never comprising more than a thousand men. More ragtag bands of adventurers than armies. Even when there were conflicts with huge empires like say the sieges of Albazin by the Qing dynasty in the mid 17th century. None of the sides had more than several thousands people present. The defenders were counted in hundreds even. It was simply logistically impossible to bring stacks of hundreds of thousands of men. They'd be all dead long before reaching those wastelands from either side. The same is true about the Spanish conquest of Americas. Which brings us to another issue, the complete disregard of the European/Gunpowder empires' superiority in technology. Neither Russians, nor Spanish needed equal amounts of troops to defeat the natives. Five hundred men with guns were enough to topple a mesoamerican empire or a Siberian khanate. I do hope these things will be addressed in the "project Caesar".
@BotPlays2222
@BotPlays2222 3 месяца назад
​@@michael_crowThe spanish didnt conquer the aztecs and incas through gunpowder, but through diseases and those empires internal power struggles. The europeans only really started gaining a major advantage in technology during industrialization. Of course they did have some advantage from better technology but that was not wat really allowed them to conquer so much. I would definintly love to see those diseases and other things represented in eu5
@OliverCovfefe
@OliverCovfefe 3 месяца назад
When you mentioned them, I remembered them as “oh yeah, they affect colonial range!” and that was it
@LemonCake101
@LemonCake101 3 месяца назад
Yup, and even then, barely.
@TheGreatDanish
@TheGreatDanish 3 месяца назад
I feel like they exist specifically as they do to keep England and France from colonizing before Portugal and Spain.
@timesnewlogan2032
@timesnewlogan2032 2 месяца назад
@@TheGreatDanishIf that’s the case, they’re not working. Britain always takes the whole New World by 1600.
@WeedmanSkirr
@WeedmanSkirr 2 месяца назад
They also effect trade, atleast they state it, but trait getting steered into the direction of the wind will flow better than against it. dont know the modifier tho but if you hover over the winds (trademapmode) its stated what they do.
@Merapsco
@Merapsco Месяц назад
Epic
@TK--ff5kw
@TK--ff5kw 3 месяца назад
Lemon really out here inventing so called "game mechanics" like "trade winds" just to make Playmaker learn new things.
@CaptainSully101
@CaptainSully101 3 месяца назад
That was a very good explanation of wind and trade winds. One thing is you can sail upwind by going back and fourth between the two close hauled courses. However, this is much slower than just sailing with the wind so it still holds true.
@citricdemon
@citricdemon 2 месяца назад
You CAN sail into the wind. It's called tacking and it uses the Bernoulli principle. Basically the sail is an airfoil. You go at 45 degrees left of the wind, then 45 degrees right, until your net distance is a straight line foreward.
@WeedmanSkirr
@WeedmanSkirr 2 месяца назад
3:40 is what you mean and no not directly into it but slightly as seen on the image.
@citricdemon
@citricdemon 2 месяца назад
@@WeedmanSkirr hey reading comprehension much?
@WeedmanSkirr
@WeedmanSkirr 2 месяца назад
@@citricdemon writing fail by you and i pointed it Out. Dont worry i got what you meant Just corrected how to say it.
@citricdemon
@citricdemon 2 месяца назад
@@WeedmanSkirr you're sub 40 IQ
@TheRealXartaX
@TheRealXartaX 3 месяца назад
You can most definitely sail against the wind. It requires technique, but you can do it. A good way to judge how skilled someone is at sailing is how quickly they can sail (make progress) against the wind. Source: Grew up with sailboat.
@LemonCake101
@LemonCake101 3 месяца назад
No fair you can, but I am also under that impression that this 'technique' was invented in the 15th/16th centuries, as Baltic Traders frequently reported being unable to sail into the wind for example. Furthermore, it still does mean that you are doing so very very slowly.
@TheRealXartaX
@TheRealXartaX 3 месяца назад
@@LemonCake101 Fairly sure tacking was always a thing, although modern boats (and longships, but they weren't exactly popular with the iberians during the age of sail) are waaay better at it. There were improvements made during the 15/16th centuries to make it easier (more advanced rigging and hull designs for example), but it was always a fundamental skill (we know greeks and romans did it for example). I would imagine that the reason they used those routes wasn't because it was impossible to sail along the African coast, but that it was just massively inefficient. It's like having a Jeep and choosing to drive to another city completely offroad instead of taking the highway. Why would you? It also becomes a logistical nightmare as you'd need far more supplies (or resupply off the african cost, have fun), and require a lot more active effort & skill by the crew instead of just riding the wind. So obviously I'm not arguing that there's no reason they chose not to sail along the coast, just pointing out it's perfectly possible to sail against the wind (upwind). The worst thing that could happen would be for there to be *no* wind. That's when you're actually hosed. You'll take a roaring storm over total quiet.
@LemonCake101
@LemonCake101 3 месяца назад
@@TheRealXartaX Fair enough: I was very much under the impression the technic more specifically was invented in the 15th/16th century, as there are also some sources I saw from the 14th about Hansatic Merchants lamenting about being unable to progress against the winds.
@TheRealXartaX
@TheRealXartaX 3 месяца назад
@@LemonCake101 That was probably more to do with the rigging they had than the lack of technique. Square rigged galleons (which the spaniards used a ton for example) notoriously sucked at sailing upwind. This is why you saw the emergence of ship types like Caravels which were far better at it.
@LemonCake101
@LemonCake101 3 месяца назад
@@TheRealXartaX that would make sense
@harveyhutsby7697
@harveyhutsby7697 3 месяца назад
shame that there wasn't any info or examples on what the eu4 trade winds effect magnitude is. Good video though.
@AlexaDeWit
@AlexaDeWit 3 месяца назад
You absolutely CAN zig-zag into the wind due to how sails work, btw :3 (Still preferable to have it at your back though)
@pawelparadysz
@pawelparadysz 2 месяца назад
I haven't played without MEIOUandTaxes since 2015, are they that much weaker in vanilla?
@tradlad1051
@tradlad1051 3 месяца назад
for the life of me i cant seem to get "traditional player". playing two sicilies trying to get all the right ideas/monuments to help but its a real pain. would be interested in seeing you talk about the most "efficient" way to get 90/90 tradition. cheers!
@LemonCake101
@LemonCake101 3 месяца назад
I mean normally go for a WC, get a bunch of merchants + level 3 nodes for the navy tradition, and the army tradition is just... sieging half the planet (you get +2 per won siege)
@НилИванов-ж1ц
@НилИванов-ж1ц 3 месяца назад
I did it as Great Britain
@pedrolmlkzk
@pedrolmlkzk 3 месяца назад
3:31 you can actually do it with a zig zag pattern
@DylanSargesson
@DylanSargesson 3 месяца назад
Square Memel forever
@anonEDM
@anonEDM 3 месяца назад
Next you're going to tell us the triangle trade wasn't about trading in 3 pointed objects.
@LemonCake101
@LemonCake101 3 месяца назад
Its the transatlantic trade in the... music instrument, yes.
@ps-qw1up
@ps-qw1up 3 месяца назад
The what?
@plebisMaximus
@plebisMaximus 3 месяца назад
I knew they were in the game, but not what they did until this video, even with 2000 hours. They're such a nothing.
@LemonCake101
@LemonCake101 3 месяца назад
For sure...
@ericmyrs
@ericmyrs 2 месяца назад
There's something fucky with the audio on this video. Almost as if your voice has a shadow. Not sure what's causing it, but it's something to look into.
@eventuel4987
@eventuel4987 3 месяца назад
3:37 For those who want nautical precisions: Close-hauled position is actually the fastest way to travel with sails (even faster than having it push you from behind), since the wind makes it act basically like a sideways wing (source: a Captain told me + I actually did it myself + Wikipedia); however, to actually go against the wind you need to alternate both closed hauls (and basically do a zigzag) which takes more time. Furthermore, it works better on small sailing ships with sails that can change position than big ones, and although I don't know the exact date when it was discovered, I know that in the 14th century, Hanseatic merchants didn't know how to navigate this way and had to go downwind on the Baltic Sea (source: European Hansa Museum in Lübeck).
@LemonCake101
@LemonCake101 3 месяца назад
Ah thanks for the clarification! I do remember reading somewhere that straight from behind is not the best, but I couldn't get a source there with google so I decided to not claim something that could be wrong.
@PetrifiedNightmares
@PetrifiedNightmares 3 месяца назад
Most ships at the time used square rigged sails which simply depend on being pushed for propulsion. It took until relatively recently before airfoil based sails became common and allow for faster than wind travel.
@chwww87
@chwww87 3 месяца назад
@leutnev how do i find you
@chollub6389
@chollub6389 2 месяца назад
​@@LemonCake101 any claim to the "fastest course to the wind" is a bit dubious, since it depends so much on the boat. For the big liners of that era I think it is safe to say that courses with the wind from behind are faster (since that is what the ships were made for!). Modern boats can achieve better speeds on other courses, but if you use a sail like a gennaker you can still achieve more speed downwind. If you look at some of the last cargo sailship types like windjammers, they are still mostly square rigged which makes them more suitable for downwind courses.
@David12scht
@David12scht 2 месяца назад
​@@PetrifiedNightmaressquare and airfoils are not the only two options. Fore-and-aft rigging has been around since the 15th century in Europe.
@eventuel4987
@eventuel4987 3 месяца назад
6:26 "Even to these days, these winds are important" damn right they are. Winds don't only carry air, they carry water. Look at any map and every land near the Equator (Amazonia, Congo and West Africa, India, Southeast Asia) is very fertile with vast forests; the winds bring the water there. On the opposite, you have deserts/savannah at around 30 degrees North (Sahara, Arabia, Gobi, Northern Mexico/Southern USA) or South (Namibia, Australia, Argentinian Pampa) because the winds carry water away from there. Then you have another "wetter" zone around 45 degrees, then another desert around the poles. This is actually one of the main factors for the actual climate everywhere on Earth.
@LemonCake101
@LemonCake101 3 месяца назад
Good point, I didn't think about that!
@realhuman7911
@realhuman7911 3 месяца назад
the good thing is i think they're gonna be quite significant in eu5
@illicitline4552
@illicitline4552 3 месяца назад
Eu4 lore is crazy
@Lowcoss
@Lowcoss 3 месяца назад
I have 1.5k hours in EU4 and have just noticed their existance while playing gnomes in anbennar. Truly fascinating that game.
@Ragatokk
@Ragatokk 3 месяца назад
What is this heresy? Everything in EU4 is historically accurate!
@Ugapiku
@Ugapiku 3 месяца назад
Moooom, Lemon is going too deep into trade again!
@LemonCake101
@LemonCake101 3 месяца назад
Nothing to do with trade we are good :P
@felipecesar5037
@felipecesar5037 3 месяца назад
The cape of good Hope was named by the King of Portugal João II, because when it was bent showed the link between the two oceans and this was the biggest thing for them, the Explorer who crossed was Bartolomeu Dias
@TheMelnTeam
@TheMelnTeam 3 месяца назад
Once you start in this rabbit hole, it goes a long way. Importance of rivers and water-based shipping generally were more important than trade winds specifically, best I can tell. Trade winds at least get a nod, even if it's more or less an easter egg. Rivers as only a military modifier is wild.
@LemonCake101
@LemonCake101 3 месяца назад
For sure
@pelinalwhitestrake3367
@pelinalwhitestrake3367 3 месяца назад
I remember there was a mod that turned big rivers into very thin sea tiles, which made many landlocked provinces into coastal ones. I hope they do the same in the Project Caesar. With streams, of course, so it would be hard to sail against a stream.
@TheMelnTeam
@TheMelnTeam 3 месяца назад
@@pelinalwhitestrake3367 I've seen it both in HOI 4's old world blues mod and in EU 4's Antebellum mod, where ships could sail through some major rivers. It's hard not to notice ships going between the Black and Caspian seas, lol.
@adisca2k
@adisca2k 2 месяца назад
​@@pelinalwhitestrake3367Ck3 also did it in base game for major rivers. Unfortunately eu5 is confirmed to not have navigable rivers. They might use them for the trade system implementation though.
@AlexanderRM-wb2qp
@AlexanderRM-wb2qp 2 месяца назад
Rivers at least have centers of trade to represent that, although they could do with a bonus to supply limit and development cost for major rivers, or something like that. Transporting troops up a river requires small ships with oars and is much easier for people along the river to stop so it'd be a ton of work to include that for not much effect, whereas trade winds could work just by greatly boosting their effects + adding them to the other oceans + maybe making colonial range factor return trip in as well. That and in an ideal world they'd have seasonal monsoon winds in the Indian Ocean, but still easier than making river travel work.
@0MVR_0
@0MVR_0 3 месяца назад
trade winds would be much less important for smaller ships that relied more on lateen sails as these would directly utilize headwinds by creating an airwing style vacuum to the oblique side. Large ships of the line would all be equipped with lateen sails and could make good speed in conjunction with staysails. A square sail would indeed require tailwinds, yet anything smaller than a brig would find convenience as a runner in tropical roughage.
@crusader8102
@crusader8102 2 месяца назад
So, as a recreational sailor, it's worth noting that you absolutely can sail in a direction that wind is blowing from, it just requires a bit more work and isn't exactly fast, but it's a very common technique. The general idea is you sail like 30 degrees to the right of the wind for a bit, and then you sail 30 degrees to the left of the wind, and so on, and so forth. Again, this isn't efficient or particularly fast, but you also aren't just sitting in place hoping the wind blows where you need to go or else you can't move there and will starve to death.
@LemonCake101
@LemonCake101 2 месяца назад
You can on non-square sails, this is one of the big sailing innovations being done in the 15th century. For older boats from for example the 13th century used in the Baltic, the honest reality was… no.
@crusader8102
@crusader8102 2 месяца назад
@@LemonCake101 as far as I know it was even more inefficient and slow as you needed to be more to the side of where the wind was blowing from, but still doable, but wouldn't bet my life on it since I don't have personal experience with that.
@LemonCake101
@LemonCake101 2 месяца назад
@@crusader8102 fair enough: to be clear you do have more experience in this clearly, I just remember reading around that the non-square sail innovations helped with that, and a couple sources of Baltic Trades basically '13th century coping' about being unable to progress against the wind, at all.
@crusader8102
@crusader8102 2 месяца назад
@@LemonCake101 I mean just to be clear, even with modern sails going against the wind you will make progress easily 2-3 times slower than with the wind, so I'd guess with square sails it'd be even worse, meaning persistent wind blowing from where you're trying to go makes long range travel at least unfeasible. Also, just wanted to say that it's really neat that you're willing to admit you may have been wrong, shit's rare on the internet. And also great vid.
@LemonCake101
@LemonCake101 2 месяца назад
@@crusader8102 Thanks! But yeah to be clear, the research for the 'progress against Wind' claim was 3 historical sources total, and my experience sailing personally is... I was on a sailboat once when I was 7. No reason to die on hills unless I am fully confident in my beliefs, and that applies more to Eu4 then claims around sailing. Thank you for popping into the conversation!
@hotman_pt_
@hotman_pt_ 3 месяца назад
trade winds were indeed very critical, specially in the exploration age. It is with no surprise that the discovery of Brazil was one of its (side) effects. Also, Cape of Good Hope was a rebranding made by the portuguese King after it was traversed, in memory of those who died and fought to beat the fears and dangers of the cape and it's colossus (the mythical Adamastor)
@michanowak3001
@michanowak3001 3 месяца назад
Paradox just have issues with making good balance of different aspect. As for who belongs the sea? No one will be bothering with it so navy just get ignored most of the time till it is main aspect of the game like in Stellaris. But there is just land armies got this place just create one with bigger numbers like it would be nicer to have ones that are better on one type of a planet. Lets just hope that EU5 will take navy much more impact and more interesting on the game as this is probably best time in history to show how countries that learned to dominate sea dominated whole world and land conquests stopped being as much of a dominant form.
@GuyFromTheAnatolia
@GuyFromTheAnatolia 3 месяца назад
I knew it as my branch is history but didn't knew it was existing in game(i have 3k)
@GarfieldRex
@GarfieldRex 3 месяца назад
As most people here, had no idea about this in the game. It should change movement speed for all ships, and be less affected by admirals' ability.
@pepeepupoo
@pepeepupoo 3 месяца назад
I will not sub to you more than once. Stop trying
@LemonCake101
@LemonCake101 3 месяца назад
Sorry
@alymohamed9947
@alymohamed9947 3 месяца назад
wait for the student to make a video on how to reach 1000 ducats monthly income pre 1500 using trade winds
@LemonCake101
@LemonCake101 3 месяца назад
It's time
@L3FT2BURN
@L3FT2BURN 3 месяца назад
This is not my first time learning about trade winds for the first time.
@cakeonfrosting8105
@cakeonfrosting8105 3 месяца назад
Honestly, I am inclined to give Paradox a bit of a pass with this one. The learning curve of trade is already bad enough given the need to know about things like province, ship, caravan, and merchant power alongside steering and trade good value. Adding a complex ‘geographical’ factor the efficiency of trade in the form of the trade winds that also affect the already kind of useless naval warfare provides yet another barrier to entry that the game could ill afford. Besides, the biggest effect that most people are concerned about, the “trade” portion of the trade winds, is handled quite nicely by the flow of trade routes in game
@LemonCake101
@LemonCake101 3 месяца назад
That's fair too, at the end of the day you have to choose something to not care about.
@urbrandnewstepdad
@urbrandnewstepdad 3 месяца назад
Trade winds would be sick, I would love to see them in eu5
@LemonCake101
@LemonCake101 3 месяца назад
Looking good from the maps in fairness!
@aang2976
@aang2976 3 месяца назад
I hope mr lemon cake wont mind but if anyone is interested more in the colonial empire of portugal there is a series still ongoing by the channel of "flash point history" that does a deep dive in to it the animations are really good and the narration as well
@Sinnaj63
@Sinnaj63 3 месяца назад
Damn that's a bad mechanic! PDX history games need to brush up on their history, as always.
@Atom17431
@Atom17431 3 месяца назад
Exercise to the reader lol😂😂😂😂
@hoi-polloi1863
@hoi-polloi1863 3 месяца назад
To be fair, you can effectively sail into the wind by tacking, if you have the proper sail plan. The invention of sail plans that could sail ~15 degrees closer into the wind was a massive technological development. That said, it's a heartbreaking task, and the reason why sailors are so interested in trade winds (and currents). The worst area would actually be a stripe around the equator (called "the doldrums") where there often isn't any wind, so a sailing ship can get stuck with no recourse.
@manana1444
@manana1444 3 месяца назад
Trade winds wouldn't be as obscure if they played a vital role for navies in the game and that role was explained properly. What we can now is lobby johan to give them justice in EU5.
@HolyPire
@HolyPire 3 месяца назад
I ve seen them but never lost a second thinking about them lol
@hiptoptoe4847
@hiptoptoe4847 3 месяца назад
Huh, neat
@LemonCake101
@LemonCake101 3 месяца назад
:)
@dakapo8985
@dakapo8985 3 месяца назад
"They have such a pathetic impact on the game that we need to talk about them"
@LemonCake101
@LemonCake101 3 месяца назад
Yes
@LegateLynx
@LegateLynx 3 месяца назад
I think trade winds do make an in-game difference to reduce the colonial range to St. Lucia, Venezuela for colonizers. If you're dip tech 7 and you have the overseas exploration idea, they help if you're England, Ireland, or another tag that doesn't already have the iberian possessions of tenerife, acores. They make distance small enough for you to colonize them. Malta is another island that has surprisingly good range to the Caribbean for the same region.
@SpicyFiur
@SpicyFiur 3 месяца назад
I guess it's like it is to give England a Chance to Colonize N/A xD But I knew they existed as my ships prefer using them when sending them long distances.
@DIY_Miracle
@DIY_Miracle 3 месяца назад
I'm always aware of trade winds, I thought most people were. In colonial games, you always colonize south/central America first because of that. It gives you a chance as a northern European to delay colonization to focus on local goals whilst you're awaiting the colonial range to colonize North America. It is I think understated how impactful it is over the new world
@vacatiolibertas
@vacatiolibertas 2 месяца назад
I used to be apathetic towards navy in EU4, but after playing a game in southeast asia and seeing the Mamlukes colonize some random islands off of Indonesia, I think EU4 could really use some more developed naval features. It would really help to address the whole colonization problem where the Europeans have already ahistorically divvied all of Africa by 1650 or so
@okapijohn4351
@okapijohn4351 3 месяца назад
You are wrong about the story behind the naming of the Cape. Fact-checking of this video: The cape was later renamed by John II of Portugal as "Cape of Good Hope" (Cabo da Boa Esperança) because of the great optimism engendered by the opening of a sea route to India and the East.
@wyndhamfreeman1489
@wyndhamfreeman1489 3 месяца назад
Trade winds should have gotten more flavor. They were incredibly important everywhere until the creation of steamboats. It would have taken many times longer to go up the Anatolian Coast towards Constantinople than the other direction.
@henriquesousa6089
@henriquesousa6089 2 месяца назад
I'm Portuguese and we learnt a fair bit about the age of discovery and our colonial period in school. Caravels were a great improvement to boat technology precisely because they allowed to travel against the wind. We were also told that the reason the cape of storms was renamed to the cape of good hope is because, once we learnt how to cross it, it was not just a hurdle but represented the hope of finally reaching India. Remember reaching India took longer than 60 years. We passed Cape Bojador in 1434 and only arrive in India in 1498.
@electricVGC
@electricVGC 2 месяца назад
Just realised - I don't think you touched on the trade winds affecting relocation of rebels across islands. They prefer to teleport against trade winds. Very normal mechanic for reasonable game EU4
@TheGoldenFluzzleBuff
@TheGoldenFluzzleBuff 3 месяца назад
3.5k hours over the course of 10 years. I think at one time I was aware of the existence of trade winds, but I thought they made my boats move faster. First I'm hearing about their actual mechnics.
@xeladas
@xeladas 3 месяца назад
also, similar concept, that is also not in EU4: Doldrums and "Horse Latitudes" which are latitudes between trade winds where there is little to no wind, which as you can probably guess, is not good for sailing; in some cases even worse than trying to sail into prevailing winds.
@newpaperyes
@newpaperyes 3 месяца назад
I didn't know they were so extremely important historically. Good to know.
@jwb_666
@jwb_666 2 месяца назад
This is the reason why in Portuguese history we laugh when people say Columbus discovered the americas. Also the King renamed the cape to cape of good hope in the hopes the almighty would stop killing us every single time we tried to cross.
@adrianmiuta2733
@adrianmiuta2733 3 месяца назад
Not so fun fact: the Gulf Stream is caused by the different densities of water between the Gulf of Mexico and the North Sea. Due to this, warm water is getting to the coast of Northen Europe, making it a lot hotter then it sould be
@gaosqr4826
@gaosqr4826 2 месяца назад
Implementing real wind limitations is too hard on the player, the maths are easy, but think about it, ports are unusable for parts of the year, going in and out of a port are two different things an may be only posible at different times of the year, sailing in one season can be stormy suicide, sailing in determined direction can be multiple times more inefficient than going around with the wind and currents, and size matters, and local conditions have huge effects
@joe59788
@joe59788 3 месяца назад
The tutorial explains this. They didn't prepare me for attrition though so when I played the actual game I lost all my ships lol.
@FantasticKruH
@FantasticKruH 3 месяца назад
as a colonial enjoyer, they are my number 1 bane when playing england or the netherlands.
@FakeSchrodingersCat
@FakeSchrodingersCat 2 месяца назад
If Paradox tried to model winds somewhat accurately they would also have to problems that the monsoons blow one way half the year and the opposite the other half.
@keithdickerson5103
@keithdickerson5103 2 месяца назад
You could use a mic upgrade. Every time you say a word there's a "vwoosh" sound as your mic starts to pick up your voice
@filiprohn1643
@filiprohn1643 3 месяца назад
I learned about them the first time I tried doing colonial game (as Knights). And honestly, they were real pain in the ass😅
@thebeardman7533
@thebeardman7533 3 месяца назад
the winds always exist because of the hairy ball theorem (try to come a hairy ball). the direction is mostly determined bye temperature flux which wind to flow together with the different radial speeds. and a lot more things
@LemonCake101
@LemonCake101 3 месяца назад
physics is fun
@thebeardman7533
@thebeardman7533 3 месяца назад
Math names be funny sometimes like the as for mentioned hairy ball theorem or the cox-zucker machine
@lovalmidas
@lovalmidas 2 месяца назад
We can talk about Tradewinds the flash game too :D
@xModerax
@xModerax 3 месяца назад
Whaaat. I knew trade winds exist but didnt think about the explorer pips influencing it
@onurerdogan1078
@onurerdogan1078 3 месяца назад
1700 hours and just learning about this mechanic in eu4 crazy
@nsdapcommunism2780
@nsdapcommunism2780 2 месяца назад
Trade winds had such a big impact on colonisation that in econometrics they are used as a proxy for an island being colonised or not
@pelinalwhitestrake3367
@pelinalwhitestrake3367 3 месяца назад
Trade winds are the reason of why Brazil was discovered accidentally.
@cyganskadywizjapiechoty
@cyganskadywizjapiechoty 3 месяца назад
I always thought they were just arrows on the map, they are so much more intersting than i thought
@aluminiumknight4038
@aluminiumknight4038 3 месяца назад
Instead of chad meme use picture of real lemon cakes in the thumbnail
@denniskylling3887
@denniskylling3887 2 месяца назад
They are really useful when colonising as the Ottomans
@KayronTheFifth
@KayronTheFifth 2 месяца назад
So do the trade winds slow down northern exploration/colonization any more than having multiple tiny sea zones does? I had a northern colonization game a while back and that's what really slowed me down. Had to take a little bit of iceland/the Faroes, then Greenland, then become the Vinnish to get close enough to colonize the juicy New York/Boston areas. Also, the trade winds absolutely helps to explain the Triangular Trade that brought goods to Africa, slaves to America, and food/tobacco/wool/etc. to Europe. Funny how trade winds never came up during that in class...
@LemonCake101
@LemonCake101 2 месяца назад
Distances are done literally by province distance in pixels basically: more provinces doesn’t make distance increase.
@jamesrogers8501
@jamesrogers8501 3 месяца назад
Its cool to see this being talkef about. I make my living as a sailor on traditional ships (no, seriously) and it always bothered me how maritime travel and historic ships were portrayed in media, especially in video games.
@LemonCake101
@LemonCake101 3 месяца назад
Wow, that's really cool! I have a very 'hobbyist/enthusiast' level of understanding here, so I hope I didn't get too many things wrong. That is a fascinating career path, I mean how do you/your company make money if you don't mind me asking? I am assuming you are no longer transporting trade goods to and from China for example.
@exonut2477
@exonut2477 2 месяца назад
I'm not confident that EU V will be a good game at launch
@Syrup__Maple
@Syrup__Maple 3 месяца назад
I have almost 2k hours and had no idea this was a thing
@pedrolmlkzk
@pedrolmlkzk 3 месяца назад
Correction: by the time Tordesillas was sign Brazil wasn't even discovered nor was Portugal in India, the Portuguese simply wanted Spain to be too far away from the Africa coast for them to be able to reach India
@LemonCake101
@LemonCake101 3 месяца назад
Ah fair
@brichess8227
@brichess8227 2 месяца назад
the audio on this has a weird buzz that makes it really hard to watch
@theorixlux
@theorixlux 3 месяца назад
Trade wind effect modifier stacking mod when O.o a mod that could add missions and ideas to increase trade wind effect?
@LemonCake101
@LemonCake101 3 месяца назад
I don't think that's possible
@theorixlux
@theorixlux 3 месяца назад
Lads! I broke his English!
@LemonCake101
@LemonCake101 3 месяца назад
@@theorixlux fixed it
@theorixlux
@theorixlux 3 месяца назад
@@LemonCake101 damn... Was really hoping it was supposed to be read "I don't (desperation).... That's /p o s s i b l e/"
@LemonCake101
@LemonCake101 3 месяца назад
@@theorixlux ah sorry
@TheRealKiRBEY
@TheRealKiRBEY 3 месяца назад
Called trade winds, affects colonialism
@TocsTheWanderer
@TocsTheWanderer 3 месяца назад
Any interest in making a video about stacking "maximum effect of absolutism"?
@LemonCake101
@LemonCake101 3 месяца назад
I looked at it, and it is getting more interesting, but there are not enough modifiers in the game right now for that to work in my opinion
@TheElderize
@TheElderize 3 месяца назад
i thought this was an eu5 feature
@amilavxilmen5632
@amilavxilmen5632 3 месяца назад
I genuinely don't know....
@amzndeliveryguy5650
@amzndeliveryguy5650 3 месяца назад
3k hours never heard of it
@leaflotus6726
@leaflotus6726 3 месяца назад
Im a correction (Heart me)
@Helmet_Von_Moldy
@Helmet_Von_Moldy 3 месяца назад
3k hours and I didn’t even know about trade winds
@LemonCake101
@LemonCake101 3 месяца назад
Rip
@trivane626
@trivane626 3 месяца назад
Trade winds are just an afterthought when a PDX dev got mad that Portugal was colonizing America before England
@katelundberg2029
@katelundberg2029 3 месяца назад
I knew trade winds existed in eu4 but I didn't know that they also existed in real life and were why they existed in eu4(even in their limited capacity). I assumed it was just a balancing mechanic to buff up historical colonizers and to try and maintain relatively historical colonization.
@joeycahill4084
@joeycahill4084 3 месяца назад
10k hours this is why I’m subscribed to you. Love this game love learning new things about it
@tuxkoy166
@tuxkoy166 3 месяца назад
The name "cape of good hope" comes from king John II of Portugal, who named it after the optism of finding a sea route to india
@noxfelis5333
@noxfelis5333 3 месяца назад
Making it an exercise for the reader, now that brings back memories of my math books.
@2Links
@2Links 3 месяца назад
most importantly it would make saint helena my beloved important
@ashutoshtripathi.
@ashutoshtripathi. 3 месяца назад
Thanks for the video. I learnt something new
@jacintovski
@jacintovski 3 месяца назад
There's a historical account, and I learnt that at school here in Portugal, that says that it was King João (John) II that changed the name of the cape from "Cabo das Tormentas" (Cape of Torments) to "Cabo da Boa Esperança" (Cape of Good Hope) because ti symbolised the hope of finally reaching India.
@LemonCake101
@LemonCake101 3 месяца назад
Fair enough!
@duartepereira9400
@duartepereira9400 3 месяца назад
The portuguese renamed the Cape of good hope 😎😎😎😎
@friendly_sitie
@friendly_sitie 3 месяца назад
i didn't know about trade winds until i started modding
@Ridien
@Ridien 3 месяца назад
you are making this shit up
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