kinda sad you guys dont have a bigger audience? It's fun to watch you all play. I'd say the mic quality of some of the other guys is questionable but aside from that your content seems fun! hope my like and subscription help yall along
Glad you had fun, and thanks for your support. I really appreciate it! Yeah, I hope that one day we'll all have good mics; right now its just two of us that do. I think the reason we aren't big is because of how infrequently we upload. Most of our videos are short and take a lot of time to edit, so I'm happy that the two longer unedited LPs that we've done are doing well :) - Waj
I would have loved the Turaga and Matoran rebuilding you after you die. I did like Kopaka's rail sledding level, and hated Pohatu's literal rail cart level. Despite its shortcomings, the music from this game is top
It would be neat to see that sort of animation. I like Kopaka's level too- I wonder if we'll ever get the alpha or beta files for the game like LOMN; I'd love to see what their initial plans for Pohatu's level were. Yeah, the soundtrack is pretty great.
An everlasting game of nostalgia. Yet somehow after watching this game played twice between y’all and TTV I’m oddly motivated to play other bionicle games. 9/10 playthrough dudes, you somehow forgot Pohatu’s level. XP
IMO Gali's level is the best because of the nonlinearity, and the art design is pretty solid. Wish the rest of the game had this level of depth (heh) Onua and Lewa's levels aren't half bad either, I like that Lewa's has both rail sections and proper exploration stuff
The non-linearity of Gali's level is a nice change of pace, I definitely wish the game had more like it. I appreciate Lewa's glide mechanic a lot, because its something that's unique to him; given that the Toa all have essentially the same movepool, I think it made his level really stand out. - Waj