Useful tip: you can reroll 2 guns with 6 modules: You can ONLY have 6 modules when doing this, you can however have as much scrip as you want. Choose a desired gun to reroll, and click 3*. Just before confirming, hit the confirm button/keybind twice RAPIDLY. You will have a short window to view the roll. If you like it, keep it. If not hit the button again and reroll it for half of the cost. Allows you to get 3 rerolls a day over 2.5 a day, or you can min max it over multiple days to optimize on costs, and reroll potential
I have failed this enough times to not bother with it. As helpful as this can be, I don't know how good that would do in a video. Thanks for adding this tho!
Got to do some vendor hoping as well. I found a Bloodied faster fire rate reduced weight fixer in someones vendor for 1k caps. It replaced my two shot explosive fixer and sold my old fixer for 15k in minutes
I see a bunch of absolute garbage legendary weapons going for ABSURD prices, and to this day I wonder who the hell actually believes the prices the Fed76 check shits out are even remotely accurate.
Just before getting off Saturday night I decided to roll a few Fixers before getting off and thought to myself “it’ll be crap but why not” second roll I pulled a Q50c25 Fixer!
What is the best weapon you've rolled? Drop a comment below! Be sure to like and subscribe if you haven't done so already! Check these out for more Fo76 Tips and Tricks! ru-vid.com/group/PLoXqoidNuy8BsxUCheLGOGkYNjVS4OIBf
you shoulda tried to roll some gold bullion guns. prolly just gauss minigun and plasma caster and maybe guass shotgun but it would been good to see a gr plas caster imo
Or add legendary modules to all events, rewards and even ol' Smiley at The Weyward, by greatly reducing the cost of modules to let's say 5 each would get rid of a lot of duping, after market sites etc as you could actually roll decent stuff that don't take forever, and it would get more people to play the game again, win win
Pretty sure hunters includes a lot of heavy hitting creatures. Its great in PVE, albeit not amazing and not a primary. Assassins in PVE, meanwhile, is doody, because humans are already kinda made of tissue paper unless theyre in power armor. Fallout 76 pvp is also just flat out bad.
The game is old enough now to greatly reduce the cost of legendary modules, 50 each is way to much. It should be like 5 or 10 each and people wouldn't shop black market sites as nobody wants to wait 6 months to roll a decent set of armor or whatever.
Have gotten a vampires ffr 15rl pepper shaker from the daily ops, traded it for a bos js. Then added a crazy guy mask with the bos js to get a instigating 20% explosive bpr
1:30 Hunters and Exterminators should be combined into one. It’s dumb to have them split because where there’s animals, there’s usually bugs, and vice versa.
It happens! I'm still learning stuff daily about this game and I'm 1200. I just learned that you can get double the nuka-cola from picking that option on a collection that already gathers cola naturally. Mind blown
Not bad, pretty good stuff. But the suggestions of paying over 10000 for some of those guns are not realistic. The only gun was the 2x exp fixer that would qualify. But if you sell them high, it's going to stay in your stash for a long time 😂
After 2-3 bad rolls, you really need to hop servers. If I see 2 trash rolls, I’m on to the next server without a second thought. And i’ve seen back to back top rated 2 star rolls on a single server. Its definitely the sever dictating your roll types.
thanks for the video. does 15% vats crit meter filling legendary effect stack on the 33 luck + critical savvy perk card build? with those 2 things, you get a critical every other shot, no matter what. so 50% of my bullets would be criticals regardless of my weapon. but with 15% faster crit meter filling, does it affect this stat at all or is it useless for that build?
If you are asking if it is broken? I'm not completely sure. My first guess is yes, it does work along side your luck and perk cards, increasing the meter faster.
Do you get better lucky rolls from crafting multiples like that and enchanting them vs. just rerolling the same one? I’m trying to understand if there is a difference because I’ve been doing the latter. Thanks for any help you can provide. Some fantastic rolls by the way.
If I can craft them myself, I'll roll them seperately so I can scrip the bad rolls. If it's a rare weapon that you can't craft, that's about the only time I'll reroll the same weapon
@@Lettuce_Play yeah pretty much plus ive tried re rolling the same one and it was pointless just wasted the modules i only did that because i ran out of handmade rifles been trying to get a 2 shot explovise for a while
A quad alien blaster with the cryo mag does stupid damage with maxed demo expert the cryo damage jumps up by 120% instead of 60% because it's an energy explosive snowball you can do like 217 from the cryo damage alone
explosive pepper shakers no longer exist. dumbest thing too since crusader pistols got special treatment where it can be explosive so long as it isnt energy why cant pepper shakers be the same?
Pro tip form Wattson u want Anti armor weapons,not assassins bolstering or assassin armor is the best for pepper shaker I carry executioners and a anti armor