I feel like Church from RvB just taught me machinima and I'm cool with that. Also damn props to you for putting up with Infinite's theater if you're still making machinima in that game
Is the theater worse than it used to be? I haven’t touched it in so long, we moved back to MCC to help my buddies with their machinima, sucks cause this game has so much potential for open world maps, or scripting havens.
@@void-master9077 it's not worse but it's still absolutely borked and frustrating to use. Moving to MCC was a sensible call but yeah the ability in Infinite to build totally custom sets and use scripts to aid stuff (like weapon lowering or holding objects) is amazing potential
This man can't miss! Even tutorials have an awesome level of polish and comedic timing once only seen by machinimas like RvB. I would love to see some longer format content.
This is the biggest reason we need playable elites in Infinite. There’s a good reason the machinema scene has been dead in all 343 games, because Reach was the last game that was well suited for them. I’m sure there are plenty of stories you can make with just Spartans, but you’d be extremely limited on your options for stories to tell. Plus, Reach’s maps, including the campaign maps, are simply the best backdrops for a machinema (I especially like that collapsing building in New Alexandria that they used in rise of the Spartans).
Halo 5 had all of the machinima tools don't forget. Being able to detach your camera, swap between move camera and move player and lower your weapon was very helpful. Bungie had you put in a rather stupid button code that only worked offline/ Lan.
@@legendaryodst1727 I don't think these guys care. A common trait among Bungie fans I've noticed is to pin responsibility for something major, on something much more comparatively minor. In this example blaming the removal of playable Elites for the downfall of Halo machinima.
People just dont do machinimas anymore. I think the only reason is because it takes a lot of time and effort. Script, voice recordings, acting, multiple controllers or more people and editing. When done correctly you have amazing things, nothing out there like them but its too much work
@@Espartanica RvB also had years of popularity built up before playable Elites ever became a thing from all the way back in the CE days. Point being, playable Elites were never a huge staple of RvB. A lot of other well known Machinimas didn't have that benefit. Regardless, good stories can be told without Elites, but having them as an option most certainly broadens the range of stories people can tell. And many popular Machinimas back in the day definitely benefitted from their inclusion.
This felt like coming across an old man in the back of a bar recalling the ‘good ole days’ Damn the memories of watching H3 machinamas came flooding back
So awhile ago, you mentioned you were considered the James Cameron of Forge. I am happy to announce I got in contact with James Cameron after he learned I found out how to lower my weapon in Halo Infinite (he forgot to check his phone when you uploaded this) and now I'm an extra in the next Avatar movie. Look out for me.
Honestly a SUPER helpful video. Like you have no idea how much I needed this. Been making machinimas for over 13 years now and I still can't fully wrap my head around Infinite's scripting lol This video truly helped. Thank you, love the content btw! Keep up the great work!
Thank you, my friend and I have been wanting to make machinima since the reach days, however unfortunately I never had Xbox live or anyway to play online until recently, so we've been more seriously discussing it. I will not let you down master HaloBoxStudios
What a hilarious way to make a tutorial! You've got so good narrative and rythm. I'm definitely subscribing and looking forward to your machinima content :D
I dont know why, but this has made so many memories of Old machinimas like RoTs and RvB pop in my head. Again don't know why, but I'm definitely not complaining.
You are doing the lord's work. Thank you sir, you just made my life so much easier. I was doing all the attrition revive shenanigans. Keep up the fantastic content and if you have the time I'd love to connect.
Machinama = machine + animation. Usually refers to making a video within a video game. Look up red vs. blue, it’s 17 seasons of a show made primarily through halo multiplayer :)
We are going to tease it with a trailer we are currently working on now. I will send the channel name once the trailer drops. Thank you very much again for this
Subbed! idk how I haven't found your content before but this was funny af. Ima be making Halo content on a dif channel and am hyped to see more videos like this!
Yea wish the weapon loading was more integrated because I was making a Christmas machinima and when I went in the theater Any time that I would rewind it would reset all the weapons being up
I came from twitter, and I'm gonna say again, I'm very gald I discovered this feature a few months ago. Its gonna make machinima in this game so much better. It certainly did for my series. Season 3 just came out if anyone is interested.
One thing I learned is that sometimes you’ll have to apply “true” to the node. I learned that after 30 minutes of unsaved Forge work all going to waste 💀💀💀
@@HaloBoxStudios I remember using my teeth on the dpad Haha halo 2 was great halo 3 amazing reach fantastic played the hell out of 4 but it was plain ugly art style . nice video mate unfortunately I'll probably never use it just don't enjoy the game you got discord should come play mcc with me and mates sometime halo 2 on legendary with loads of skulls on
when you record, are you doing so in theater mode after your custom game where you make your characters do their actions? I thought that would make the most sense, but wanted to be sure. Machinima in-game controls will let you control your character while viewing it third person, but it doesn’t seem to let you change the focal length (or zoom) while doing that in that method.
I'll do a mix of both depending on the scene. If you can get 2 players for a scene I recommend grabbing your shots in machinima mode, but otherwise yeah, I record my movements and then go into theater mode. Theater mode gives you lots of additional hiccups and bugs, but when you're doing solo shots your hands are sorta tied to it (unless you have someone else doing all your body acting)
@@HaloBoxStudios ah! good to know thank you for the tips! when I got into Infinite’s machinima i got a little frustrated with the bugs of both machinima mode and theater. It discouraged me a bit so went back to making stuff in Halo 3 lol. Hopefully fixes coming soon though!
I made something stupid last week and uploaded it, but now I'm making something stupid again but now with WEAPONS LOWERED, 10/10 will be coming back for more tips on how to improve my stupid little videos. I would really love if 343 put like 5% more effort into theater mode, I hate how snappy the camera moves, it really makes it hard to get those smooth movements.
Logical reasons why I don't make Machinima (in the year 2023): 1) I acknowledge that I'll never be entertaining enough to validate publishing a video of one. 2) Old friends I played Halo with don't play Halo and have had their perception of the series tainted - making this a bittersweet reminder. 3) Having discussion with anyone about Machinima (let alone Halo Machinima) has become taboo thanks to the tainting of the term. 4) No person could coordinate a group interested enough to bother in this day and age - and no matter how high-quality a Machinima production could be in 2023 it just won't have anywhere near the same push of motivation to internet-goers as it had during the 00s. 5) People have substituted the image of Machinima with Vtubers, Online Personalities and other things in this age of live-stream content. Why follow some storytelling across some hit-or-miss, gimmick animation medium video series when you can view a clip compilation video of somebody you like, check to see if they've got a schedule and catch them doing something live? People are spoilt for choice and if they're ever that bored enough they'd probably spend their time instead playing around with other emerging tech and entertainment. But even with all that, I'd probably be tempted to try regardless if I knew for-sure that someone actually cared. I just don't feel it. Suggestion would be to open up your own community server for people to test the waters and gather feedback from one another more directly. Made a video a ways back detailing the full Machinima controls and their quirks carried over from 5: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AMpvn94sZUo.html They've been super-buggy from launch with weapon lowering just outright being non-functional - though pan-cam should still work as intended so for those who don't want to touch theater and would also prefer to do things in real-time: it's there.