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Weapon Select Part 9: Funky Chargers 

Squid School
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#splatoon3 #chargers #weaponselect
0:00 The Short-Range Chargers
0:40 Squiffer Mechanics
2:11 Bamboozler Mechanics
4:32 Goo Tuber Mechanics
7:05 Comparing the Short-Range Chargers
12:05 Gear
13:05 Squiffer Game
20:10 Goo Tuber Game
27:43 Bamboozler Game
31:57 Snipewriter Discussion
35:15 Snipewriter Game
40:27 Snipewriter Balance Discussion
41:15 Closing and Thanks

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29 июн 2024

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Комментарии : 151   
@madclaire0224
@madclaire0224 Год назад
I don't think you ever mentioned it but the bamboo also has constant range regardless of the charge. So full charge to tap shot is always consistent without having to worry about not having the range to hit them
@ThatOneSomethingg
@ThatOneSomethingg Год назад
Actually, Kayo mentions it at 28:20
@madclaire0224
@madclaire0224 Год назад
@@ThatOneSomethingg I suppose I missed it. My b.
@littlemouche
@littlemouche Год назад
If they ever give squiffer zipcaster, I apologize in advance for the awful teammate I will become
@rouge-ish324
@rouge-ish324 Год назад
It's ok because I will too
@noahcasey3012
@noahcasey3012 Год назад
It is ok bc you are having fun
@elfilinamie1326
@elfilinamie1326 Год назад
@@noahcasey3012 Exactly, agreed! ^^
@Arkrisy
@Arkrisy 4 месяца назад
This aged well
@bolotacmcompota
@bolotacmcompota 3 месяца назад
I hope this person is having fun 😁
@AtomBacon
@AtomBacon Год назад
I've been describing these as "offbeat" but funky works too.
@celestialspark5697
@celestialspark5697 Год назад
The sad part is if you gave Snipewriter a bomb, it wouldn't be able to throw it without slowing its own charge speed afterwards unless it used up a bunch of gear slots on ink saver, because it needs to have 40% ink remaining to have full charge speed.
@sewoh100
@sewoh100 Год назад
You know you can cancel the shots to get your ink back right? Subs with a low ink cost like Burst Bomb, Point Sensor and Line Marker would work fine. Hell, any sub that consumes less than 60% of the tank would work fine too.
@dailyfactswithjack8622
@dailyfactswithjack8622 Год назад
@@sewoh100 you mean fizzy?
@rubberchickensfoot8912
@rubberchickensfoot8912 Год назад
Splatlings and by proxy sniper like deployables, so i dont hate it on snipewriter
@celestialspark5697
@celestialspark5697 Год назад
@kineticCat Burst bomb, sure... but what's the point of mentioning the others since they aren't bombs?
@rubberchickensfoot8912
@rubberchickensfoot8912 Год назад
@@celestialspark5697 bombs arent everything
@RookieGoBoom
@RookieGoBoom Год назад
I adore the funky chargers
@squiddler7731
@squiddler7731 Год назад
Seeing Gem learn the hard way that bamboozler had more range than him as squiffer was really funny to me as a bamboozler main, lol. Some tips for playing it since I can tell you weren't used to the weapon: you want to use full-charge shots to paint for sure. You also want to stay out of ink as you're doing it; I noticed you had a habit of firing a shot, diving into ink and then firing another (something that even carried over to the snipewriter for a moment), but you absolutely don't want to do this as bamboozler. If you're aiming to paint then you can do it much better by firing many full charged shots one after the other as you strafe to the side, and if you're fighting then you should always be up and ready to land that second shot needed to kill.
@squiddler7731
@squiddler7731 Год назад
As for actual playstyle, I like to think of bamboozler almost as a pseudo-backline weapon. It's not as strong a backline as the regular chargers, but the thing about it is that it still has more range than 90% of the weapons in the game, including many that you wouldn't expect like the squiffer. This means that against most weapons, you still want to play that role and focus on denying space and playing more defensively. It being a 2-shot kill adds an extra wrinkle to this though: you'll have a much harder time getting the kill on more evasive targets, and especially against those at the edge of your range who will simply back off after the first hit. This means you almost want to have frontline weapons rush towards you, if they're coming closer that makes them much easier targets that won't be able to escape, and you have so much more mobility than other chargers that you can evade and fight them even if they get in firing range (one thing I love doing as bamboo is waiting for them to swim in, swim past them once they've stopped shooting, and then pop up behind them to catch them by surprise). In my opinion bamboozler actually has a pretty good match up against most frontline weapons for this reason, but this comes at the cost of struggling against all the "true" backline weapons that have more range than you do. Against them you're the one that has to be aggressive, and unless you get in really close (something you generally don't want to do), they're the ones that will have the easiest time dancing around your range, evading your shots and ultimately punishing you. The best way to deal with them is to catch them by surprise, and though you can do this from angles other frontlines couldn't with your longer range, it might be harder to sneak up on them thanks to the laser sight giving you away.
@yami9877
@yami9877 Год назад
1) Don’t tap fire to paint with bamboo 2)I honestly think that bamboo can paint better than squiffer. This is from someone who uses both the weapons
@echigokurogane8612
@echigokurogane8612 Год назад
I quite like the current kit of Bamboozler. I use it as an anti backline, especially against other chargers.
@Cheezmonka
@Cheezmonka Год назад
I hate the current kit's sub, personally. Autobomb feels useless to me on this weapon.
@Typi
@Typi Год назад
@@Cheezmonka It has its uses. Personally I love chucking it behind crabs, since can 1 shot them without much delay, and most of the time the crab user doesn't realize that. Good for displacement/leading as well, but I still wouldve prefered Ink Wall or Fizzy on it tbh
@saltocorto
@saltocorto Год назад
For goo tuber, it's important to take advantage of the high paint output you can get with tap shots to cover important areas. Not only do you make it much harder for your opponents to move around freely, but you also charge missiles, which is basically the reason to run goo tuber in the first place. Also, keep in mind that the missile timer goes just as long whether you fire them immediately or wait, so you should take your time when firing them and prioritize targeting backliners to get more value out of them
@ravioliburritochampion1610
@ravioliburritochampion1610 Год назад
As a goo tuber main I must say if you play goo tuber you should use this for your advantage, though I'll see you as a missile spammer that doesn't have the skill to play the main weapon to it's full advantage. (No offence though)
@Shrewdilus
@Shrewdilus Год назад
@@ravioliburritochampion1610 I feel like the goo toober is a very misunderstood weapon. A lot of people try to play it like a normal charger, but that’s not how it’s played. You have to take advantage of partial charges and charge holds to swim around and put pressure on different angles quickly. Imo that’s it’s biggest strength.
@Thomasrice-lp4iz
@Thomasrice-lp4iz Год назад
Another thing with the goo Tiber is that it has no end lag when coming out of the ink while holding a charge so it can quickly go in and out of ink while holding a charge while other chargers have a longer animation
@an-ei
@an-ei Год назад
I think Snipewriter 5H could be an interesting niche similar to what Ballpoint nouveau was in 2. Since this weapon doesn't like abandoning its charge, Beakon would be great on it, and a deployable special like Storm, Wavebreaker, or Wail 5.1 would allow it to charge while the special is active.
@squirtleislife1312
@squirtleislife1312 Год назад
Wave would make the shots kill in 1 hit after the patch
@vinnae
@vinnae Год назад
Bamboozler my dear, my love. It may not be meta but I adore playing it because as Gem mentions, if you get used to its range and comboing charged shots with partial charge shots and tap shots, you become a brick wall. There's nothing more satisfying than watching people underestimate it and try to approach and shoot you in the face while you just combo them and kill them before they realize what's going on. Plus I like how it combos with Killer Wail, if you hit someone with an 85 shot, just grazing them with the Wail will finish them off.
@rouge-ish324
@rouge-ish324 Год назад
And if you're accurate, backing up an engaging teammate becomes a lethal combo
@stress1300
@stress1300 Год назад
not to mention pairing up with a teammate and going on a rampage
@TGCPhilip
@TGCPhilip Год назад
Bamboo can be played as an Anti-Backline and a zoner. It does not have to follow these two roles though. It CAN get up close but only if you're good at dodging and tracking simultaneously (which is Tetra territory except for this it requires MORE skill for the same results or less) I find it to be a good break from using "good"/better weapons. If you're not aiming well one day, don't worry! You can supply chip damage by just spamming Charges. (You'll be less annoying than a Stringer too)
@62049
@62049 Год назад
bamboozler my beloved
@joshk147
@joshk147 Год назад
I honestly wish that I could be on the same level of mental enlightenment towards bamboo
@apersonwhomayormaynotexist9868
I just don't see why you'd use it over a snipewriter, a squiffer, a tri stringer, a tetra, a jet squelcher, literally a forge pro, or anything else like that.
@bridgettediaz8954
@bridgettediaz8954 Год назад
It is way faster than snipewrite, a bit faster than squiff, and more consistant kill than tristringer. Would never run myself tho cause its kinda difficult.
@TGCPhilip
@TGCPhilip Год назад
@@apersonwhomayormaynotexist9868 OVER A SNIPEWRITER!? SNIPEWRITER IS THE EXACT REASON I PICKED IT UP! Writer has more range but has abysmal mobility potential compared to Bamboo while Bamboo also has pretty cracked range anyway. Squiffer takes too long to charge imo and has less range, like, handicapping range. Tri-Stringer is essentially a Blob with faster velocity and only can be compared in terms of chip damage potential. Tetras don't have a special (again). Jet Squelchers are boring as hell to play and have half a sub and a special outclassed by Bubble. Forge Pro chugs ink and has pretty bad strafe speed. The reason I decided to learn it was to have a Charger I can casually use due to the fact that I literally just learned Chargers at the end of 2 but kills are too easy (I'm serious, it's just not satisfying anymore because the stages are horrible) and because it's literally just a better Aggro-2shot than Writer. Getting kills is actually satisfying in its own way because you need to track well instead of have a funny sound play
@xavier9309
@xavier9309 Год назад
please do blasters next i need chara help but he’s playing stamper now
@jacaboscrafts7729
@jacaboscrafts7729 Год назад
I can tell you how to use range blaster
@RomeoRomeroRomoro
@RomeoRomeroRomoro Год назад
press zr👍 hope that helps
@jacaboscrafts7729
@jacaboscrafts7729 Год назад
@@RomeoRomeroRomoro also stay in affective range and get used to time it takes for bullet to leave blaster and use 2-3 mains of intensity action
@LyricalWhispersHeard
@LyricalWhispersHeard Год назад
@@RomeoRomeroRomoro make sure you start the game as well!
@ironpro1511
@ironpro1511 Год назад
@@LyricalWhispersHeard but first get the game!
@harmless9336
@harmless9336 Год назад
If anyone is wondering goo tap shot has range barely outranging n zap (by a single step at most) and can do 6 squidrolls with a charge hold. It is also the only charger that can surge with a charge hold without equipping a lot of intensify.
@rubberchickensfoot8912
@rubberchickensfoot8912 Год назад
I think its important to note that bamboo is great at crossfire, ie firing at enemies engaged in a 1v1 with ur teammates, hitting for 85 damage at that range or even a partial charge can give ur teammate an easy win or finish them off
@bbborbo
@bbborbo Год назад
wait, squiffer charges at full speed in the air and they DIDNT give it zipcaster? they had the potential for the ultimate funny trickshot weapon and didnt take it 😭
@starrynight1165
@starrynight1165 Год назад
Yeah but from what ive heard, in the past, squiffer has had a support kit and an aggressive kit. so when it gets more kits, its possible
@SquidSchool
@SquidSchool Год назад
There's still time. We just have to believe
@consumingkazoos
@consumingkazoos 4 месяца назад
i got good news for you!!! the zipsquiffer of your dreams is real in 4 days!!!
@lispy5174
@lispy5174 Год назад
6:33 i really love how gem initially does a chara impression but then drops it :b it made my night!
@epoxylung
@epoxylung Год назад
this video got me to try out bamboo yesterday and it was a ton of fun :) pretty unexpected since im not a fan of chargers
@Kayla-xl3hs
@Kayla-xl3hs Год назад
The chargers videos and the splatlings video with Devvy were super entertaining. I like the different perspective having new people on can bring
@phantomu_
@phantomu_ Год назад
the silliest goofiest chargers !!!!!
@pangake
@pangake Год назад
Pizza is coming. This is excellent.
@Iceworm7
@Iceworm7 Год назад
Splatlings! Keep backlining going
@cinnamintie
@cinnamintie Год назад
As a bamboo main, I really hope we get a kit with fizzy cuz that was my favorite kit in splat 2.
@comajuice
@comajuice Год назад
impeccible timing i just picked up squiffer and was trying to learn it
@youssefbencheikh8637
@youssefbencheikh8637 Год назад
I was thinking about getting into goo tuber just for fun so this is interesting
@harmless9336
@harmless9336 Год назад
Goo is fun if you learn to squidroll well. It can do 6 consecutive rolls before losing its charge. Only problem it has is it matches into e liter a lot. Goo has way shorter range than e liter with the same charge time and both pierce roll armor so using that as an approach doesn't work.
@apersonwhomayormaynotexist9868
The thing I dont get about bamboo is why you'd play it over tri stringer. Tri stringer walls areas a billion times better, can basically hold a line impossibly well in a much larger area because of the spread, it has a longer range and hits over walls, AND it can threaten a 1 shot if people dont respect its zone, in addition to having the best object damage in the game for its range (imagine if an explo could 1 shot wave breakers or 2 shot crabs). When you add on that tri stringer has the same special, there's really just nothing bamboo has over it. Sure, toxic mist may not have the same kind of area denial as a lethal bomb, but cmon, autobomb isn't THAT much better to make bamboo worth it, plus toxic mist actually synergizes with both tri stringer and killer wail very well.
@frederikfrajylland2102
@frederikfrajylland2102 Год назад
WHen it comes to why you would pick a bamboozler over a tri-stringer. the short answer is: The bamboozler is easier to play, is more mobile and can splat people much faster due to its short charge time. The Bamboozler outshines the tri-stringer, when it comes to an engagement, where both players can get in range at eachother. Longer answer. The Bamboozler have another playstyle than the tri-stringer. With the bamboozler, you can react on enemies and punish them for bad positioning even if you do not have a charged shot, because the bamboozlers charge time is so low. The Bamboozler works when on the frontline, is light weight and outranges a lot of non back-line weapons. In a battle, where the enemy is about to get in range to shoot at you it goes like this. The Bamboozler is punished less for missing it's shot, as it charge pretty fast. The Tri-stringer is punished a lot for missing, as it pretty slow while charging and it takes a while for it to charge.
@snaiilsalt
@snaiilsalt Год назад
yea im a stringer player and the appeal of it is that it shoots over walls and pokes people and annoys everyone and gets 10000 assists, while the bamboozlers appeal is to miss all the shots you want cause it takes 1 millisecond to charge. if you play tri stringer to shoot people twice and they die instead of being a diet explosher you should play reeflux or bamboo
@apersonwhomayormaynotexist9868
@@frederikfrajylland2102 You act like tri stringer needs to charge to full to be good. Partial charges deal max damage and can 1 shot, they're good for close range combat, have basically the highest object damage in the game with OS, and can play very similarly to a bamboo at close range but with better damage, painting, angles, etc. And yes, it also happens to be an amazing backline/anchor, but acting like that's all it can do and is outclassed by bamboo in a head to head engagement is just wrong.
@frederikfrajylland2102
@frederikfrajylland2102 Год назад
@@apersonwhomayormaynotexist9868 I tried to highlight some of the bamboozlers strength where it is clearly better than a tri-stringer. So you could get an idea about, why some people prefer the bamboozler over the tri-stringer. I know the bamboozler have a lot of big weaknesses, but that is also the case for the tri-stringer. Basic bamboozler stats: The bamboozler can charge a shot fully by 0.33 seconds and it's tap shots have the same range as it's fully charged shots. It's damage range is 30-85 damage. Without main saver, the bamboozler can shoot 11 fully charged shots in a full ink tank. "and [tri-stringer] can play very similarly to a bamboo at close range but with better damage, painting, angles, etc. " I disagree with the damage part. I am not going to argue over it. Instead, I will request you to do this experiment in the training room. step 1. Go to the training room with the bamboozler (you can do it via the shop, if you do not won the bamboozler). Go out to it's longest range and do a fully charged shot against a dummy followed by a tap shot. Note how fast the dummy is splatted (less than 0.5 seconds if done right. (this is the kill time of the bamboozler at all ranges) Step 2. Switch to the tri-stringer and do not move (jumping is of course allowed). Now try to kill the dummy faster than the bamboozler. You also have to include charge times of the weapon of course. If you want to, you can try to kill faster with the tri-stringer at a closer range, to see if that does a difference. Step 3 (optional) Once you have tested the kill time of both weapons in the bamboozlers range area. Then write another comment about your results. I would like to hear, what you think of the result.
@squiddler7731
@squiddler7731 Год назад
I play a ton of both weapons, and honestly each of them has all sorts of advantages and strengths that the other doesn't. Tri-stringer is generally better as a backline weapon thanks to the strengths you mentioned (explosions to deny space and hit over walls, longer range, etc.), but as a consequence it also has all the same weaknesses as a backline weapon: it's slow and will struggle much more if any frontlines get in your face. Bamboozler has the upper hand here, it's speed and mobility is far better which means it can handle and hard-punish weapons that try to approach it directly. It's combo of full charge into tap shot is also much more consistent than tri-stringer's one-shot in my experience and doesn't take nearly as long to charge, which lets it play much more aggressively. It's flexible enough to play more of a skirmisher or even a frontline at times, whereas stringer is kinda locked into that role of backline weapon (and thus it does that job a lot better most of the time)
@fishybear3078
@fishybear3078 Год назад
Been waiten’ for them ✨⭐️~funky chargers~🌟✨
@FearThePegasus
@FearThePegasus Год назад
Also with bamboo you can buffer your tap shot directly after shooting your charged shot so it comes out the earliest frame possible
@donnelwaddledee965
@donnelwaddledee965 Год назад
If these chargers don't change the game's soundtrack to Sonic Rush, then they aren't Funky
@sanicboi9187
@sanicboi9187 Год назад
Sonic rush was the game back my 3ds days broo
@Illumernurti
@Illumernurti Год назад
AIN'T NOTHING LIKE A FUNKY BEAT
@durazoom
@durazoom Год назад
I lost it when you quote Chara and started talking like him at 6:30 for a second 😂
@arxherch9775
@arxherch9775 Год назад
Completely irrelevant comment, but just want to express my gratitude here. I bought the game about a month ago, got to know Gem from a Reddit post, keep watching every day since, and now I am about to take on my first A2S rank-up battle. Without your content, I will probably never care about anything like weapon zones, flanks, etc. And you point me to a lot of good content from others, like the charger training video from Brian. I have always hated competitive games, I hated Splatoon 3 (I accidentally used my Nintendo ticket for Splatoon 3 XD, it was prepared for pokemon XD), but now I like it a lot, I probably have a healthier mindset now, thanks to you, Gem!
@shybandit521
@shybandit521 Год назад
For some reason with squiffer it just feels good and I just hit my shots not sure why
@splatking8750
@splatking8750 Год назад
Same here
@sewoh100
@sewoh100 Год назад
Yep Goo Tuber is low teir, sure it can partial charge splat in the same time as the Squiffer at the same range, has the best inking tap shots of the chargers, has one of the best subs in the game, has one of the most broken specials in the game with the lowest special cost for any weapon with that special, and is extremely more mobile compared to any other charger in the game... but it can't charge as quick in the air as a squiffer so it's dogshit. Man if only the weapon could charge midair them maybe it could be at least mid teir. And even then it's not like Splatoon 3 has any new movement mechanics that a weapon like Goo Tuber is able to capitalize on more than the other chargers in the game. If Splatoon 3 has some sort of... idk... roll or surge... then MAYBE, just maybe, goo tuber could not only be competitively viable but also fun to play... oh well like that's gona happen.
@sarge8761
@sarge8761 Год назад
I mean, I’d like the next weapon select to be for the new weapons that were previously unmentioned in previous videos, like the carbon deco and slosher deco. At the very least, I’d like it to be the last weapon select until the next major update comes out. Besides the new weapons for weapon classes that were unmentioned (cause we didn’t know the weapons existed), I’d like Blasters to be the next weapon select video.
@TCEvie
@TCEvie Год назад
Remember piercing damage! All the chargers besides bamboozler and snipewriter deal piercing damage, and goo tuber's partials do *not* deal piercing, only the full charge shots. Only full-charged shots from lethal chargers pierce!
@lAcedUpLiss
@lAcedUpLiss Год назад
Please bring NBound on for the Stringer episode. Ayme Kiwi is pretty good with tri-stringer as well.
@BasedMamaJames617
@BasedMamaJames617 Год назад
The Squiffer vs. Bamboo matchup is hard for the Squiffer. Seen some guys use Ninja Squid for Squiffer but I don't like it since you have to use more Swim Speed Up and being able to hold your charge while submerged in ink sorta defeats the hiding abilities of Ninja Squid. For me I run 1 pure clothing of Run Speed Up to have almost as much speed in the air or on the ground as a shooter while charging, and it mixes up opponents seeing a charger move that fast (sorta like seeing a Ballpoint main having lots of Run Speed Up too).
@Cheezmonka
@Cheezmonka Год назад
I'm inconsolably upset about Bamboo getting a mediocre sub for it's Killer Wail kit. That same kit with Torpedo or Fizzy Bomb would've been so much fun, dude. I have my fingers crossed that they'll change Autobomb to make it paint behind itself while it waddles along.
@cirno6617
@cirno6617 Год назад
Funky!
@spinningtrain9091
@spinningtrain9091 Год назад
I have mained bamboo since splatoon 1 and I prefer the weapon because for it's range, (more than squiff and goo) it has stellar kill time, paint, and dps, it's just you have to land 2 charger shots. but if your teammate taps someone, you can usually 1shot them, and vice versa. not to mention, if it gets it's burst bomb kit back (splatoon 1 ver mark 3), I will become death, destroyer of worlds. (bamboo almost full charge combos with burst bomb minimum inderect (85 + 15) to kill.
@gh0stgarbage
@gh0stgarbage Год назад
Heehee my bamboo go brrrrr Edit: Full shot, tap is effective, but uses more ink. Two half shots also do the job. It depends on the situation what you’d rather do since a full shot puts out more ink. Also I can’t get the idea of like. Burst bomb wavebreaker bamboo out of my mind. Fizzy is a good one, too, because bamboo doesn’t ink for itself all that well. Fizzy works with the partials or offers an escape route. Further edit: Missile on bamboo sounds interesting, but the weapon itself can’t paint so getting its missiles out would be. An annoyance even with a painting sub.
@MrCherrycoke18
@MrCherrycoke18 Год назад
I cant wait for sloshers
@okperf5210
@okperf5210 11 дней назад
i for some reason forced myself to understand the Goo Tuber's mechanics. It is now my favorite main weapon in the series. its just so fun to use 😭
@Magic_Mango
@Magic_Mango Год назад
Funky is the best word to describe them
@Zephyr_Uhh
@Zephyr_Uhh Год назад
Long range shooters starvin out here.
@Dysantium
@Dysantium Год назад
Unrelated, but does it work to play a hybrid slayer/support role with Nzap?
@xayviondavidson525
@xayviondavidson525 Год назад
Are you going to do long range shooters next?
@eliteguy4120
@eliteguy4120 Год назад
Goo tips 6-o>- (tuber ascii art) 1) Prioritize painting over splating. This gives you (and your team) some space thanks to the goo tuber having the best tap shots in terms of painting and range, arguably. This space will also allow you to score some kills or if you're not comfortable at getting kills yet. That said, it's a good mix-up to stop spamming your tap shots to paint and hold one for a potential kill if an enemy gets too comfortable and that space you created can allow for you to approach and get a sneaky kill before it goes away (or even better, they approach you anyway so you don't even have to move). 2) Walls are your best friends. Well not always, but they can help you get kills. Walls conceal you and gives limited ways for the enemy to try and attack you, perfect for the goo's abilities and (advertised) playstyle. When enemies don't know your there, they start getting comfortable and, say, start swimming in a straight line or move to a position closer to you. That's your chance to strike and jumpscare them! 3) Move to positions where it's easier to get kills. Fighting on flat, open terrain is easier than fighting on a slant or against someone with high ground. In 22:15, you could've kept retreating to where there was high ground for you and a much safer area to snipe. Alternatively, you could've went to the left where there was open area to snipe and more chances for better, easier shots than the cramped hallway that block shots at the basket and forced you to look at two different ways at once, especially since you were standing right in the middle of it. Plus, you could guess that the enemy team would aim for basket so they are likely to approach there (and if they went after you instead, well, you're up against a sploosh and a luna. What are they gonna do, outrange you?). 4) Make more use out of storing your charge shots. Even if it was only for a few frames, that allows you to weapon strafe (like bomb strafing but goo tuber), a helpful maneuver that allows you to change to the opposite direction quickly, allowing for quick retreats if you think the situation suddenly got worse, or as a bait and punish tool; you could fake an approach, back away, and strike anyone who appears. You're also able to jump just as high in squid form, allowing you to hit above ledges like a squiffer! Mastering this technique is crucial. 5) Practice. Try sniping in areas you aren't familiar/comfortable with, experiment your timing of partial charges (they can kill and reach further than you'd expect!), play lame and patient if you have to, deal with pressure when you get cornered or losing, just full blown trial and error. This isn't an easy weapon to use, expect to lose a lot. Just know it's not impossible and don't let anyone discourage you otherwise. Your torpedo missile trick-tap shot spam is your gamer energy! Besides, I played this weapon for 3 years (custom var. in 2) and I'd like to think I got something out of it.. and now it's my time where I can finally info dump my knowledge to a weapon only 7 people play and take seriously!
@JS-uh3ms
@JS-uh3ms Год назад
6:32 literally sounded like chara
@BugCatcherRyan
@BugCatcherRyan Год назад
RU-vid was loading and shifted the title of two recommended videos as I was reading them leading me to read this video as "Weapon Select Part 9: $5000 pre-built gaming pc filled with mistakes"
@ChargedBonsai98
@ChargedBonsai98 Год назад
Nintendo really needs to stop giving classic squiffer point sensor/[insert basic protective special here]. That's been the kit for the last 3 games and its worked in 2 games... maybe.
@samuelstephens6904
@samuelstephens6904 Год назад
It’s just not a very fun kit to play with. And it’s boring if you’ve been maining the weapon from beginning.
@ChargedBonsai98
@ChargedBonsai98 Год назад
@@samuelstephens6904 Exactly. Squiffer is a weapon with a really high skill ceiling but the kit doesn't reflect that. The kit forces it into a more passive role when the weapon needs to be really aggressive and good with its shots.
@123christianac
@123christianac Год назад
I disagree. I think it is a good combination. Point Sensor lets it snuff out hiding enemies (which it appreciates since it is still a charger) and helps with tracking. In Splatoon 1, Bubbler was an instant activate invincibility special. The only special better than it was Kraken. In Splatoon 2, it got Ink Armor... which gave it high survivability. It was also the best special in the game. Splatoon 3 is the first game where I think the special isn't good on it. Big Bubbler is a stationary special while the Squiffer is a very mobile weapon. Also, I fail to see how its kit makes it play passively. Since Point Sensor doesn't deal any damage, you can't rely on staying back to get your kills like you could with bombs. Bubbler was not a passive special, and it was _barely_ a supportive special. You _could_ give it to teammates, but it was used selfishly most of the time. Ink Armor isn't a passive special either. When Ink Armor is activated, it is the start of a push. As I mentioned before, Big Bubbler is the first special that it doesn't work with.
@walterpost9073
@walterpost9073 Год назад
I feel like Snipewriter hits kinda under the scope. I don’t know how to explain it, but it feels like Line Marker.
@citrusblast4372
@citrusblast4372 Год назад
do squiffer tap shots paint better than goo? i play mostly salmon run and squiffer rarely gets in so i never get to try it out but i noticed goo paints real nice, especially if you sit up high somewhere like fish stick its way better at painting than alot of other chargerr
@harmless9336
@harmless9336 Год назад
Goo has the best tap shot of all chargers
@SpaceCadet11Games
@SpaceCadet11Games Год назад
Goo Tuber is my most used weapon in Splatoon 3 and was my favorite conceptually in 2. One mechanic I don't see mentioned often in regards to GT is that the charge-hold transform animation is really quick and cancellable, and pairing that with Squid Rolls for invincibility can make it an absolute nuisance to fight against if you don't handle it properly. The GT can provide a big threat, holding a charge and keeping evasive, and if a teammate plays off of it well and forces the opponents to split attention away from the GT they can be heavily punished for it. On the defensive, it struggles as most chargers do, but I think it's got more survivability than the others do with the quick charge hold animations - that it uniquely has. It's got a niche survivable style that can be played both aggressively and defensively, and while it's certainly not top tier, it's not the meme it used to be in the slightest, and if it had any special other than Tenta Missiles it's real strengths would've been noticed by now. Hoping the Custom kit gives it a decent sub and special combo that won't get the main completely ignored.
@seymourflux747
@seymourflux747 Год назад
Funky Mode
@yayeetyanw5795
@yayeetyanw5795 Год назад
9:55 is me seeing that classic squiffer got point sensor and an hp special for the 3rd game in a row (i miss my suction bomb kraken/inkjet)
@samuelstephens6904
@samuelstephens6904 Год назад
Is Classic Squiffer the only weapon that essentially has the same kit across all three games?
@yayeetyanw5795
@yayeetyanw5795 Год назад
@@samuelstephens6904 alot of weapons are the same, i think luna always got the classic splat bomb
@samuelstephens6904
@samuelstephens6904 Год назад
@@yayeetyanw5795 Luna had Ink Mines in S1. It also has pretty different specials each game.
@yayeetyanw5795
@yayeetyanw5795 Год назад
@@samuelstephens6904 yeah i kinda forgot 💀 i hope they do that with cherry h-3, i miss my wall bubble
@ammakko
@ammakko Год назад
Is it a viable technique for the Goo Tuber to pause the charge, swim to dodge stuff, and continue like this multiple times until full? A sort of "main strafing"
@I_Am_The_Microwave
@I_Am_The_Microwave Год назад
I’m ngl I use squiffer as a frontline slayer / support and it actually works 💀
@crystallemming6027
@crystallemming6027 Год назад
Gem proves that all frontline charger mains are frauds and it's actually super easy. One thing he forgot to mention is Goo Tuber's faster kid form animation. It can go in and out of ink with a charge as quickly as without, which helps Goober take and end fights almost instantly.
@burgerpolice1193
@burgerpolice1193 Год назад
I like the bamboo, but the sound effect with it makes it feel so weird, cause I land a direct and don't think I did and now I feel like they aren't gonna die, so I charge a larger shot for no reason, it feels so weird, it's not the biggest problem ever, but it's annoying
@yayeetyanw5795
@yayeetyanw5795 Год назад
gem kinda sucks at squiffoping (thats what i call squiffer jumping lol) you're supposed to high jump the same time you start the charge (or just two short hops)
@harmless9336
@harmless9336 Год назад
Definitely a shooter main, ran back into ink after every bamboo shot and goo tap shot
@yayeetyanw5795
@yayeetyanw5795 Год назад
@@harmless9336 lollllllll
@nug_real
@nug_real Год назад
came for the gootuber game got the gootuber game 5 stars on yelp 👍
@lucasran4254
@lucasran4254 Год назад
Weapon Select Splatlings with devvy?
@jordanandrew2786
@jordanandrew2786 Год назад
I use mostly ink vac weapons in this game. It is suffering.
@hikaru9624
@hikaru9624 Год назад
Is pizza critical to learning weapons and things in splatoon?
@a-total-fool-
@a-total-fool- 10 месяцев назад
i clicked on this video because i saw my four favorite weapons in the thumbnail 😔
@samuelstephens6904
@samuelstephens6904 Год назад
37:52 A big reason why Snipewriter is so garbage. They are basically E-liter bait. E-liter only has to hit you once and can be much more mobile with charge-holding, ducking in and out-of cover, etc., while you are forced to slowly walk around in the open, laser and glow visible to everyone. They might as well put a huge neon “Shoot me!” icon above the player. It’s terrible.
@GamesAndAnimes
@GamesAndAnimes Год назад
For me the Snipwriter need a better special. I like sprinklers on chargers.
@Iceworm7
@Iceworm7 Год назад
Enjoy your Pizza Gem🍕
@Alex_Zora_
@Alex_Zora_ Год назад
The fact that Squiffer is the charger with the least range just feels wrong to me
@moonshine71522
@moonshine71522 Год назад
pizza is coming.
@dicksonZero
@dicksonZero Год назад
Please normalize your audio volumes. I came from the last charger video (with you talking) and the intro volume is so high, and then it is back to you shortly speaking. (i.e. the intro is too strong and you speak too soft) Please try to normalize it to be level with other youtube creators
@oatmeal2goskits492
@oatmeal2goskits492 Год назад
The squiffer game had the absolute worst CB comp I've ever seen
@cheesebslls6203
@cheesebslls6203 Год назад
just a question, ignoring its lack of full speed air charging, if it can get its one shot in around the same amount of time through partial charges, what keeps the goo tuber from acting like a walmart brand squiffer with a way better kit and a unique gimmick? the ability for it to hide its lazer as it swims up and partial charge a person thinking they were at a safe distance feels pretty valuable
@EvumeimeiDingzai
@EvumeimeiDingzai Год назад
nothing! theyre basically the same tbh it just depends whether you like hopping or swimming. people are just biased against gootuber because squiffer had the better kits in splatoon 2
@123christianac
@123christianac Год назад
Being able to charge full speed in the air is a more valuable gimmick than holding charges. Jumping makes you harder to hit, and Squiffer doesn't have a charge penalty when Squidrolling. Using the charge hold mechanic requires too much foresight and map control to use effectively. Hiding your laser isn't really an important attribute as most experienced chargers know how to peek and flick their shots.
@CitrusThings
@CitrusThings Год назад
Now I'm not a charger user but I have the best luck with the squiffer and I can't believe it's special quirk is something I never would have attempted
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