One interesting thing about this game is the single player mode, because if you don't do fatalities on your enemies, they'll come back for a rematch later. If you do, they stay dead. And if they do a fatality on you, you get an instant game over, because you're dead, so you can't continue
I loved that aspect of the game. And some of the stories change depending on who you kill, too. Korr and Zarak can get different endings. Not sure about any of the others.
@@goodoldludwigvan Pretty much everyone, except I think for Talazia, had alternate endings. Zorn and Divada I believe were linked. Jenn-Tai's changes depending on whether you spared Korr. Zarak I believe is also dependent upon letting Jenn-Tai or Korr live (although Korr I believe is the final fight for Zarak).
Killer Instinct 1 has something similar to having Player: Kill Character A and Spare Character B Spare Character B and Kill Character A Kill both Spare both Game never specifies on who and who but it's interesting to see the results on the ending.
Because they tried to make their muscles look so definted and the slew of colors they used, I could never tell what the hell was going on during the fatalities. Anyone else or just me?
Mortal Kombat fatalities look more better than this. The fatalities suck on this, cause, when you stab someone once their bodies don't open up to show their insides. The fatalities are messed up on here.
But you control them live. They aren't just scripted. You can customize them, jiggling a head in the air for 20 hits, etc. Also, while Mortal Kombat 1 and especially 2 had great looking fatalities, the fatalities in 3 absolutely sucked. Floating hands, decapitated bodies not falling, the same explosion animation for everyone.... WeaponLord was way ahead of its time
***** I liked the faster gameplay of 3, but it also became a matter of memorizing auto combos. And it lacked the gritty, otherworldly feel of 1 and 2. Thankfully, they got it all right again with MK9.
This is the kind of violence I never expected Nintendo to allow in the SNES, is even gruesomer than MK2. This game is awesome, captures that barbarian feeling perfectly.
They allowed it because it was next to impossible to pull these fatalities off. The instructions were like "Wait for a full moon IRL, then sacrifice a goat, eye of newt, wing of bat, mix it with some Boones Farm Strawberry wine", and poof a fatality. Nobody was going to put the effort into all of that just to see a head fly off.
If that's not all of them it's pretty dang close. I played Weaponloard's religiously as a kid. Bane's my favorite and there was fatalities that I had never seen. This one of those games that doesn't need remastered it need a modern sequel.
Weaponlord characters should exist in Soulcalibur, like Final Fight characters in Street Fighter. It only makes sense because this game was published by Namco long before Soul Edge/Blade came out.
i thought i was tha only 1 that felt this way. i picture at least Korr, Zarak, or Jentai being well-suited for SC. i'd say Bane too, but in essence Bane was already there before Rock = Bane.
This game had a framerate of 5. I remember finding it at a flea market when I begged my Mom to stay out of school. Somehow she decided to buy it. I got destroyed on it lol.
This needs a remaster, not remake. It benefits from the pixel art. A modern remake would be all realistic and shit. Don’t need that. Just smoother, 60 FPS animations, and a wider variety of fatalities for every character. How cool would it be if each character had a 3 part fatality, and each part had 5 options. And depending on the player’s inputs, you could choose your own 3-part fatality by choosing each part’s options.
They are all potential fighters for Mortal Kombat. Would love to see one of them in the next MK-game as guest-fighter, who brings you back to the past :D
I remember trying to apply street fighter mechanics to this game and it blowing up in my face. This is not a turbo game with mashing combinations, this game requires precise timing and patience to master.
This game was hard because you had so many mechanics and 2 different ways of execution.. 1 is to hold a button and then input movement and the other one is the traditional way of inputting the movement and then the button. I never found out the good stuff because my hands got sore and you had no real training mode, only 2 players. I was 13 or so back then when i played this
You can find it on Amazon or if you use computer you can use an emulator. I have a Twitter page @RWeaponlord and am in the beginning phases of trying to get the IP. If not I'll be putting something very similar to this out.
@@JoaoLucasK yup, i used to do that 1 often. that, & pretty much tha death combo shown at tha end of this vid, except i did it quicker cuz i would actually combo his Guillotine into Inferno during gameplay [not easy to do at 1st, lol].
why does Zarak look like lord Zed from the orinigal power rangers show,lol...dope game though,im gonna download the emulator right now just to play this game
Jen-tai... For a minute I thought it was HENTAI HAAAAHAHA. For a SNES game it was awesome gameplay. Mortal Kombat: I'm the Pioneer of Fatalities, the first one. Weapon Lord: Hold my Beer.
@@solidmage1720 That would be so cool and it would add a new element to to SC’s story along with making the story fresh and more interesting, plus the characters would look soooo bad ass!!!
I don't think I get it. All the characters just do the same 3 things (decapitation, smashed chest, or smash head in air), or some combination thereof. The MK fatalities are at least clever and sometimes unexpected. The only one who did anything different in this video just wrapped someone up in spider webs.
The unique fatalities were cut for time or memory constraints. The spider web one is the only one that stayed in the game. The others are so called death combos. Basically if you continue a combo after the opponents health depletes, you can gut them, decapitate them, burst their skull, gore them and so on. It's pretty intense in a match against another player, especially since they are really hard to pull off and require a bit of a setup, which adds some risk. In story mode the fatalities serve a purpose, since any character you kill you don't have to face again in the arena before the boss. The game had unlimited continues if you just lost, but was an instant game over if the opponent killed you with a fatality. So there was a risk / reward to pulling off the fatalities. However, it could also influence the story, for example if you kill your Brother as Korr.
@@goodoldludwigvan I think you need to pin this for the people who think the fatalities are repetitive! Maybe a compilation of badly-done fatalities might help. God knows how many times I missed smashing the heads once they were airborne. It's a really smart system.
Eternal Champions meet Mortal Kombat, minus stage fatalities.My brother showed me this just today, and I have to say I'm impressed. I'm downloading once I get off work today
yep i remember following the creation of this game in gamepro magazine. I played this game a lot and was cooler than the other games of that era. But was not easy to get the mechanics and because of that was not popular. I still think is the best 2d fighting game with weapons. I would like to see a sequel or remake but i think is not going to happen
This is game needs to remade based on the SNES version but at the FPS rate of the Genesis version. I think this version was purposely slower for online play back then. That X-band stuff.
@@ryanjacobson2508 I know it was. But the SNES version also slowed down to play well on the XBAND Online multiplayer modem. One of the earliest types of online modems for home consoles
I love how the announcer goes victorious after the fighter pulls off each fatality. Horrible at this game, but I do enjoy going back and playing it from time to time.
Understimated game, pretty inovative and cool for the time, speaking of the history of the video game fighting genre that is of course. Nice vid, keep 'em comin'!
I liked the game theme and chars, but I remember that this game was a little junkie to play, but now I try to play it in the emulator and it's unplayable today. It is worse than I remember, even the original Street Fighter 2 doesn't have a gamaplay so laggy than it, Shao Kan in MK 2 is less cheater than any fight in Weaponlord. It has many new ideas but with broken basics and only for consoles at the peak of the arcades; no wonder it died in the first one.
Bane and korr really are brothers as they seem to enjoy killing their opponents when on ground either by a good trust or smashing alot .....i like Bane's way though...very barbarian like
This is a game that could have been glorious, I really mean that, but bad frame rate and terrible controls makes this game not worth returning to once you've done the finishing combos. Shame,
Fatalities were custom not automatic. You actually can be pretty creative when you kill someone. similar to how you can style on people in killer Instinct with ultra combos.
that is because technically they are not fatalities, all characters have a special combo system in which their special moves in combo right after the opponent is defeated make a certain gore effect happen, some moves just disembowel, some just decapitate, etc... which in turn means that you can make your own fatalities as long as you are good enough to combo them. In many ways Weaponlord kills are the fusion KI ultras and MK fatalities.
I'm gonna translate Leglock for the rest of you: "I couldn't button mash my way through this game like a useless scrub, so obviously the game sucks, not me."