Norm has unfortunately always been a bit cringeworthy, but look at 1:17 where he grabs that man's pauldron and he literally says "hold it," and gets ignored...........
So many questions: is he using acrylics to airbrush/age the fabric? Oils? Inks? What grit sanding blocks? This is information that would be helpful to the audience...
I love how much 'BTS' type stuff is being featured on Tested. I would love it if you guys started visiting more working prop/costume/model shops, places that are actively working on movies and TV shows. I realise their ability to show stuff they're working on might be constrained by studio embargoes etc, and they might not want to give away *all* their trade secrets, but I'd have thought that from Adam's background and contacts you guys would probably be able to get unprecedented access to quite a few places like that. There's probably a HUGE contingent of movie fans on RU-vid clamouring for more behind-the-scenes info on their favourite movies etc, but I don't think there's anyone else on RU-vid making that kind of content, so it'd be open season for a group like Tested.
ok speaking from someone who takes a lot of uniforms through dirt. dirt does stick if you are rough enough with it. i have shirts pants and jackets that have been washed multiple times and still have a brown tinge to them. aside from that the man is amazing!
What I absolutely hate hate hate with ageing and weathering of armor is weathering just for the sake of it and where non is necessary or even possible. Everytime I see an Iron Man armor in the movies for instance there are areas of the individual pieces that would never see any impact but the costume designers still felt the need to bruise it and chip it just to make it look cool. (not to speak of that Tony Stark would probably invent indestructible spray paint) It takes me right out of the movie. Right out!
i find for tattering up clothes and making en frayed, using a drill bit used for cutting out large circles in wood, and raking it across the area i want looking ragged.
You can clearly see that this man know what he is doing, but has no "tv personality", he could teach you so much, yet here, Norm had to squeeze almost every sentence out of him. It's a bit sad, as weathering is one of the most important processes in costume making, that I think a lot of people do wrong - either to little, too much, or just plain wrong. And as a, let's call it, cosplayer and hobbyist costume maker (especially post apocalyptic themed), it hurts that so much potential was wasted. Well... I know most of the techniques he used here, and I could learn from that, by observing what he does, but that's because I know what he does. Here it's similar to watching already done costumes and reverse engineering them. And that's not an easy way of learning for most people. Btw. dragging a costume behind a car is a great way to distress tough materials, like leather, and even fabric, if you go for a very old/destroyed/worn out look. Also - real dirt does not stick to fabric well, but it does stick to paint, and paint sticks to clothes. Add the two together and you have a way of making your piece look like it's seen some serious shit. But again - only if you're going for that kind of look. What I like to do, when I'm making a piece, I imagine how and where it would be used. And then, looking at, preferably real life, examples of clothes that had similar past as what I'm going with, I imagine how to do that to it. Oftentimes it's just good to replicate the way it would get destroyed IRL. When I was making a helmet (not EVA foam, but from an old protective helmet and some steel sheets), I just hit it with a blunt-ish sword a couple of times, and shot it with blunt arrows from a weak bow. Then I spray-panted it, and when the paint was stil wet, I just tossed it in some dirt. When paint dried out more, i rubbed it with just my hand, so bigger dirt pieces fell off, then some sandpaper around the edges, where it would be most likely to get scratches from handling/transport/whatever, then a pocketknife to make some more, fine this time, marks, and a tiny bit of drybrushing the edges. Clothes? Edges with sandpaper, serrated knife or hole saw drill bits. Want a burned part? Just burn it!. You think of a sneaky character, that is going to crawl a lot? Wear your piece and crawl in it. Dirt that you'd get this way won't stay long, but it gives you an indication where to put more permanent one.
I know what you mean. Teaching people anything is a skill all of it's own, really. And with all due respect to mr. Stewart here, I, too, feel he could've said more.
he wants to control the process. Using tea would probably be more evasive. And if he had to do it multiple times, i bet it would take longer. Also he mentioned that he want to do the pweathering differently depending on colour and fabric. I think it all boils down to control and paints provide a lot of it.
it would take away all of the white, instead of leaving most of it with a more graded effect. a tea soak does work nicely for making modern paper seem like old parchment. shred and abrade the edges and make your own pirate maps and spell scrolls.
gotta remember armor that's medieval was hand hammered, sharp crisp corners is fantasy and sci fi, most real armor looks rounded and uneven. only non combat ornamental royal armor was shiny and crisper for looks
Delvina Okesene you are meant to make "paint washes" by watering out a dark colour of paint, "washing it" all over the helmet, so basicly just cover it with the thined out paint. Then you can remove it with a paper towel and the paint will only stay in creases and scratches, making them appear more three dimensional. They did not say gouarche, that's a whole different kind of paint that is not suitet for props. You should use acrylic paint for the majority, oil paint can be used for weathering and rub n buff is great for metalic shine. Hope that helped
Looks amazing, I dont thing i would have the patience to do all this :O though i not the biggest fan of some of the pieces they've shown as their isnt really any crisp edges, everything looks like its made of clay/playdoh, doesn't hold up in the closeups.
+wwaxwork battle worn doesn't mean sanded to a round edge. I can beat a hammer against a piece of metal and give you a 100% guarantee there will at least be some sharp edges, ridges or lines. abuse doesn't magically mean there are no hard edges. I'm not trying to say it looks bad as it is, it's just that I would have liked some more definition just so it looks a bit less like something made of rubber/foam.
Are there just the few people because nobody is able to rub on the dirt like that or is it just badly paid? Cause I find a certain appeal in that job and I'm sure with my overall weathering experience I could get into that pretty easy.