you skip the entire "how to do the AR thing" part. how do I get to that point ?, I did the exact same that you, but when I export in WebGL, I just get the dessert scene with no AR
i am facing a issue . when i play this demo in webgl On my phone it is not working and this same demo is working on my friend's phone it was prerfectly wordked so plesase help me
Are there known steps missing in it? I've followed everything in it but when I launch i don't get an AR view via camera. just a normal scene with bear and sky and no tracking i want to make Augmented Reality in Browser using Unity3D i need some help example or tutorial Is there any website/tutorial link or working example link
Thank you very much for your videos! I'm doing some tests and I need a link instead of an app, so I don't have to download an app, just scan a QR code and it opens. Do you know if it would work with WebGL? I have tried it but it does not open the AR on the mobile, but I have a black screen and I can only see the images of the products down, but not the AR. Thank you!!😉
getting this error: Assets/Packages/webxr/Runtime/Scripts/WebXRController.cs(14,12): error CS0246: The type or namespace name 'WebXRControllerInputMap' could not be found (are you missing a using directive or an assembly reference?) Help!
Hey Larry I ran into the same issue. I noticed that 'WebXRControllerInputMap' is alredy present in the scripts folder. Right clicking on Scripts folder and clicking 'Reimport' fixed it for me. Hope this helps.
Hi. I packed up the project and did everything as it should, but when opening, just the Unity game window opens and nothing else happens. Did everything exactly like you. What can it be related to?
When I try this and open on my samsung, i don't get the camera pass through, or any tracking. I just get the scene locked to view, and I see the sky background (along with the bear and UI)
Thank you for this amazing and informative video 👍. Can you help to trigger objects in AR view by clicking place here asset because it is not working in my scene
Hello, when I finally open the link generated by github my phone says webgl build is not supported on Mobile dvices, is there something I could be missing? Thanks!
Hi, thanks for the interesting tutorial. I want to know the detailed engineering setup (XP Plug-in Management ?) and Which SDK has webAR support ? Look forward to your promt reply. Regards 🙃
My browser redirects to the camera upon pressing the AR button, but then neither the bear nor the click here to place the bear arrow appear in my surrounding. How do I solve this issue?
The alert code field 'WebXR Camera.camera ART' is never assigned and always defaults to null. An error has occurred. can you fix the error? AR screen does not appear on the mobailweb
Hi, I am trying to build an AR app using ARCore in Unity. I have ten images and ten URL links to websites; I need to link the ten images with those ten URL links. Simply, when I scan the image with the phone's camera, I want the URL to open directly. Could you help me by explaining how can I do that?
Yes offcourse, it's easy use vuforia image targets/ar foundation image targets sample and create 10 image targets and call the function Application.OpenURL on every image recognition. docs.unity3d.com/ScriptReference/Application.OpenURL.html
how to add screen recording button to record the AR experience and save into gallery if we are using it for Web AR and will it support both ios and android
Hi AllInReality i have started working on your project as you have siad ther are two buttons ar and vr, vr is working fine for me but ar button is not working , kindly help me out.
@@allinreality Could you please share the video link that you are talking about also could you please tell me on which android version it supports the best, I'll try on that too
great tutorial¡ keep doing your job, it help us so much i have a problem, i follow all the steps and everything is correct, perhaps when i do the "build", it doesnt do anything, it looks like is processing something, but when it ends, the folder is empty. can anyone help me please? thank you so much :)
It's even if I try the link inside the tutorial and not my github page. github.com/LuccaSpitzmueller/WebAR this is my page and the link of the I Phone and samsung device: luccaspitzmueller.github.io/WebAR/ and this is the link I tried inside the tutorial allinreality.github.io/NewWebXRPlacement/
@@allinreality I tried but it unfortunately doesn't work. If I klick VR a page gets loaded where it ascs me if I have got a VR Device but nothing happens at AR
Hi, thanks for the tutorial. I successfully got it to open up on my phone through a http-server; however, the AR option is greyed out. What could be the cause of this? Also, the VR is available but doesn't seem to respond to any movement of the phone. Thanks
@@allinreality thanks for the quick reply. After some testing, it turns out it was simply because the certificate wasn't secure (https). Fixing that caused the button to show back up. The VR and AR both work to some degree, but the camera input for the AR mode is only showing a blue screen with the 3D objects still showing up. So I think there's still an issue retrieving the input from the device's camera. I'm using a Google Pixel 3. Thanks :)
@@maxxyboy1000 Thanks for this comment, I was able to fix my own problem by setting up a python script to serve a self signed https server. I didn't have the same trouble with my device though, the camera backdrop works. I'm currently using a Samsung Galaxy S10 for testing.
I tried the plugin unity project and when I open the link in the mobile browser it gives me the unity scene not the AR scene however I enabled the camera permission on the browser, any help?
This is a very interesting video. I'm currently working on developing AR content using image targeting. I would like to ask you. Is it possible to use image targets for AR? Is it possible to enable the Blend shape that controls facial expressions? Is it possible to synchronize with audio? Thank you for your time.
@@allinrealityhello, good video I have a question about glitch if I uploaded it there how much useful life does my project have before they delete it, or they don't delete it?