Nice vid. I don’t know how “cool” this really was, but it still comes up in conversation among my friends from time to time: When we were in our early teens, me and my best friend would race to 100% a new game before each other, for bragging rights. A speedrun contest if you will. But we didn’t have mobile phones or instant access to the internet. But we did live just around the corner from each other, maybe five or six hundred metres. So the quickest way to claim victory would often be to complete a game then run the short distance to the other’s house to gloat. I recall one summer we both acquired a copy of Gran Turismo 3, so a new race to 100% began. I recall making slightly quicker progress than my friend initially. Soon it came down to getting the gold time on the Complex String time trial. I hit a wall, so to speak, allowing my friend time to catch up. Soon we both just needed that final gold time for that sweet glory. After what seemed like a hefty grind, I got a good enough time and immediately jumped up, ran out of the front door towards my friend’s house. About half way to his, there was a blind ninety degree corner. As I rounded it at full sprint I collided with someone head on, who was also running. When the dust settled, I realised it was my friend. So I shouted “I got the complex string gold”. He shouted the exact same thing at the same time. However unlikely, was this a true draw? We even counted paces from the point of collision to our respective homes - EXACTLY the same. We compared time stamps on our memory card saves. The same minute! If you read all that, maybe you’d agree that was quite incredible and I swear it was true. Thanks
This is an absolutely amazing story. Combines synchronicity, irony, childhood memories, suburban life...basically everything that we long for with these nostalgic stories.
One thing I appreciate about games is they never change, when you’re grown up often you can never go back to your childhood home (if the family moves) or your schools etc, but in games you can time travel back to the same places you were as a kid. And you can replay games just as you did the first time.
This only works for old console games. Since everything today is made as a "live service" and you can rarely play games on older patches. I played Vanilla World of Warcraft as a teen and can never experience that again.
One of the best parts about revisiting those old games is that, yes. They are static. They don't change. But you, the player, do change. And how you approach the challenges of the games, and how you interpret the tone or story change as well.
Don't know why the comments have such a negative slant, I completely agree. There are few things like the nostalgia of revisiting a digital location from your childhood, yes you've grown since then so the experience is different but the location itself is more or less the same much like you revisited an old town or house. A bit later than childhood but the game that particularly exemplifies this for me has to be Morrowind, even hearing the opening theme brings back a rush of memories and walking the streets of Balmora again is like driving by my old home.
I was in 9 years old when Goldeneye came out and I didn't know it was based on James Bond. In fact, I don't know if I even knew who James Bond was. I had played the game a ton and was at my grandparents house. They heard my cousin and me talking about it and my grandma said she had the movie. I couldn't believe there was a movie associated with it. We watched it and I was blown away. I've been a Bond fan ever since and my grandparents have both passed away. However, I have that very VHS tape sitting on my shelf next to my N64 that has GoldenEye in it. Good memories.
On Mario Tennis on the N64 there is a screen that marks your progress on beating every character 1v1 with every character, using gold/yellow stars as markers; however one of the stars ended up by silver for me and I had no idea why, I even took a photo of it in order to scan and upload on the internet. To this day I still can’t find info on what it meant, if it was like a draw or not a perfect win like the others or something
I remember hearing about a police beetle in Beetle Adventure Racing. It was supposedly the fastest beetle in the whole game, but I was never able to get it. Years later I found out it was true! You have to beat the championship and a bonus mode to unlock it.
I think if you beeped the horn it made the other cars pull over too! I loves beetle adventure racing. The music, the jumps, the ways cars exploded, the physics.
Why am I just now hearing about this video game? N64 was my thing back then. I missed out. I love VW Beetles. I own a 60's and a 70's Beetle and hit up every Beetlefest car show I can.
This is a childhood memory from a French streamer that he shared earlier this year, as he was rediscovering GoldenEye. He was around 16 or 17 years old, and a big fan of both James Bond and RareWare, so GE naturally became his most anticipated game of 1997. Seeing that he couldn't wait for its European release in November, he decided to order the North American version from a store that was handling international shipment. When he laid his hands on the controller for the first time, the revelation happened. What was this game offering such an incredible feeling of freedom and control ? How could it be so pleasant to play ? His mind was blown. He had never seen something like this before. Nobody was talking about GE, not even video game magazines. Nobody knew what was yet to come. Among all his friends, he was the only one who had experienced this gem of a video game, before anyone else. He kept that situation as a precious moment that he cherished, until the official European release. During all this time, he kept on playing over and over again all the missions of GE, progressively getting better at it, while still trying to digest what kind of crazy masterpiece that was. A few weeks later, at a traveling carnival he went, he noticed a huge crowd forming around a Nintendo truck, parked near the entrance. It was running a demo test cabinet of GE ! All the kids wanted to have a glimpse of that gaming phenomenon. So, an idea struck him, and he decided to join the queue. As you all know, GE is a difficult game to apprehend directly. The controls are not obvious. It takes quite some time to get a good grasp of Bond's movements and aiming. Especially back in the days, when all of this was completely new. Nobody knew how to play a FPS on console with a controller that offers only a single joystick. That was very unusual, to all the kids, to everyone. They were all confused at the controls, wondering what kind of dark sorcery was this... And here comes the turn of that French streamer. It was his time to shine. He grabs the controller, chooses Dam on 00 Agent, and proceeds to perform the most perfect hitless run ever done in France at the time, chaining headshots after headshots. He completes Dam, hands over the controller to the next kid in line, and walks off like a Chad... "K Thanks Bye." Picture the "Cool guys don't look at explosions" meme, all eyes on him, everybody wondering who is this guy ? A truly remarkable fraud. But a funny memory we all enjoyed to hear.
I can not guarantee you it truly was a hitless run. But the story is real. You know, sometimes, when you try to remind yourself of some very old childhood memories, some details will remain uncertain. Did it really happen like that ? Or was your child's mind being a little too creative ? Maybe he got hit once or twice, but at the time, that was still an amazing performance, because he had grinded Dam like nobody else. To him, it felt like he did a perfect run. Also, don't imagine that he was speedrunning. He was actually playing very safe, showing off his skill, taking the time to aim with the sniper. Very far from what a good run would look like today. But I know he says the truth because this French streamer is very mature and he has always shared stories like that throughout the years.
I swear Banjo Kazooie glitched on me during the final fight against Gruntilda. You have to spit eggs into the open holes to activate the statues, but there was a statue that wouldn’t activate. The eggs just weren’t going in, and I cried in frustration from the unwinnable situation.
I swear when I played SM64 as a kid there was a time I punched a butterfly in the area outside Peach's castle and it gave Mario butterfly wings for a few seconds after. With how much SM64 has been played and nobody documenting it I can only assume it was an optical illusion or something, but I remember it so clearly...
either you are lying or mistaken,the game has been data mined and some folk have been speed running it for over 20 years and if a way to fly and potentially skip a part of the map could be used it would be found.
@@random_an0n It's definitely possible I was mistaken, but to be clear, what I think I saw was just a visual effect and didn't actually enable flight. It just looked like he had butterfly wings on his back without changing gameplay at all.
The most beginners luck I've ever had was when I was around 9 or 10. My dad was playing some Tiger Woods golf game and he was stuck on a hole without hitting bogey. I remember him resting the hole and pausing it to get something to eat. I ask to try the hole, and he chuckles and says have at it. Now I have NO idea how golf work. The only thing I knew was wind moved the ball. So I "calculated" for the wind speed (I pressed a bunch of buttons and randomly picked an angle) And swung. My dad came in, completely flabbergasted when he sees the words "Hole in one!" And I proudly drop the controller on the bed, pipe bomb style and walk out feeling like the ultimate gamer. I never touched that game again 😂😂
I remember as a child, hearing many video game myths, such as Luigi being on the roof of SM64, Marty the green Thwomp being a playable racer in MK64, and Toad and Sonic being unlockable in Smash Melee. They all seemed so legitimate back then.
I absolutely believe Wiz Pig could have accidentally glitched into the pond. A similar thing can happen to Darth Maul in Lego Star Wars the Complete Saga, at least on the DS version. His boss fight basically entails him jumping around a circular room with a pit in the middle, and the pit is instant death to the player, but he can accidentally fall in the pit either by missing a scripted jump, or trying to dodge your attacks, and fall in The Pit himself. Once he does, he's stuck down there and you can't finish the boss fight, because the death barrier extends above where his character model stands, so there's no way to damage him further. I've had this happen to me at least twice. Different games, different consoles, I know, but similar events. I can't really say that I have any particular weird or wacky memories from this time frame, and I already mentioned some specific playground and early internet rumors for some Mega Man games on another video.
considering how many times we played against Wizpig, I'm not surprised he could glitch and I AM surprised we never got him to do so! I'm with you, Goose. requires more research!
I had a funny story as a kid with Diddy Kong Racing. I remember playing it a ton over the course of a couple weeks to the point of unlocking the space course, then I had stopped playing after being unable to beat the last boss. Eventually we lost the cartridge and my brother and cousin at the time never believed me when I told them about the space course as they had never made it that far, and up until I started watching speedruns I had started thinking that it had all been inside my mind and that I had somehow dreamed about it because the idea of a stage in space was so bizarre compared to the rest of the game.
I also had another mandela-effect type story in my childhood, but this one is much longer, so buckle up. This one happened in highschool around 15 years ago during the growth era of emulators. I'm pretty sure we were using Project64 at the time. I had agreed to go to a friend's house and finish Super Mario 64 for him in a single day, and we did a 4-5 hour marathon where I collected all the stars in a new file. I recall having seen a video on youtube telling people how to get more than 120 stars and after I had collected every single star I had tried it with my friend. The guide told people to speak to Yoshi on a complete savefile and then in the basement Mips would start appearing again. We were astonished when it actually worked and we collected 2 more stars from Mips as though it had reset itself, along with a few red coin stars afterwards. The months after I had commented it in forums and no one believed me. I wasn't able to find the guide again either. The closest explanation I found online to explain the anomaly was that if you were using an emulator at the time it could mess up with the counters that kept track of which stars were collected. It has been so long since that I don't actually recall what else we did during that marathon (or which version of the game we were playing), only the fact that we had collected over 120 stars that way.
Lol that last story about the guy swearing he saw charizard fly is so relatable. I think everyone had a kid they went to school with who had stories like that. I had a kid who swore he got behind the locked door on frigate in goldeneye to reveal the naked dead guy Xenia kills in the movie. Tried for days myself to recreate it but no dice
HAHAHHAHA literally LOL'd at that. thank you. also @newerest, isn't it fun to test your tall-tale friends like that? @simon2045 yep on locked doors! Goose has covered the locked doors on Frigate here before. :) check it out!
You can actually open the locked doors very easily on the bridge of frigate when you use invisibility. Stand near the door and shoot at a soldier. Then go away and the soldier will open the door. But I never found Xenia there. Since you can see the doors from the deck outside it would be quite strange if you could find anything special there but not see it from the outside.
Sort of similar to the Goldeneye story. TWINE. I was stuck on the level where you have to escape the explosion. I could not for the life of me figure it out and was stuck for a solid day. That night I had a dream about the trailer for the movie and a brief show of Bond jumping up on the handles to slide out to safety. Booted the game up and wham, there it is.
This is such a notorious part… I remember as a kid watching my older brother while he was in high school playing TWINE, taking turns with friends… they were stuck for like 6+ tries and getting pissed off, plus discouraged, and then eventually jumping into that sliding thing, reaching the cutscene and they all cheered. So much joy and relief!
I remember playing our extremely scuffed copy of Left 4 Dead 2 on 360 as a kid, i remember when the disc was on its last legs and the textures were starting to get corrupted, I was stepping into the hotel on dark carnival and as I turn on my flashlight I see ALL THE TEXTURES IN THE ROOM WERE ZOMBIE FACES it scared me so badly I begged my mom to buy a new copy so the textures wouldn't be messed up.
Aw man, that's something. I guess you never had the space to save the game to the hard drive? I have a half-dead copy of GTAV (which I bought to replace a dead copy of GTAV. Seriously, I play that game like it's my life.) and I saved the disc contents to my hard drive so that instead of dealing with crashes and goofy textures like you do, I could just get lucky and the game would read properly. It loads faster too.
There's an obscure N64 game that I used to play with my cousin as kids. Can't find it no matter what I search. I swear it was real game going around a Japanese style village as a child, I don't remember what the gameplay itself was but I remember the walls were white and they had traditional Japanese things throughout it. Eh, oh well
I was gonna post about Goemon 64 or Mystical Ninja Starring Goemon. It was so weird and you just reminded me about the Japanese village in it. Don't know if that's where your memory came from, but man that game was cool and weird. There was a giant tree in a huge field that I liked for some reason.
Here's a gaming memory that irks me a little. When i was a little kid playing Yoshi's Story, I somehow managed to make Yoshi swim out of water in one of those half-water levels. Had no way of recording my accomplishment and I've never seen anyone talk about it before. Fast forward a few decades and people discover this glitch and what makes it work, and I'm in awe that it was not only a real glitch this whole time, but it was totally something a kid could randomly accomplish. Anyway, it irked me a little because I felt I was one of the first people to discover it lol but have no proof of it.
There were some things in Goldeneye which I did, thought were "one offs" and later got "discovered" as legitimate strategies years later. So I believe you!
I remember playing San Francisco Rush, and Rush 2049. I played the stunt courses a lot, trying to get the most spins and flips as possible. There was a lot of glitches on that course which kept me wanting to break the game and get the craziest glitch.
I remember vividly on 2049 breaking out of bounds in the first underground stunt level on the normal racetrack. You would fall for about 5 minutes and hit an invisible floor that was basically infinite in all directions.(only worked with the crash reset stop cheat enabled)I remember driving around for like 3 hours as a kid and it never went anywhere.
@@baltazard133T Not a glitch, but this reminded me of spending at least an hour or so driving a boat straight out into the ocean in GTA San Andreas. Flat featureless water just extends forever while the map just keeps zooming further and further out, and while I remember it still looking pretty shallow I think we spawned tanks to watch them drift down so far that they eventually just disappeared past where the sea floor appeared to be. There was something oddly appealing about stuff like this back in the day, it's literally pointless but also seemed so cool and mysterious. I guess it still seems kinda cool but I don't know if I'd bother to spend quite as much time doing stuff like that these days.
One of my oldest memories is playing Goldeneye multiplayer and my older brother trolling me by memorizing the respawn locations of each level and waiting nearby to kill me as I respawned. Also, my older sister memorized the entire noise cycle that enemies make when they take a hit. The hit-noise cycle repeats in the same pattern every time and she would mimic that. Also, the unused tracks are my favorite in Goldeneye multiplayer. Lots of memories listening to those and playing with siblings. They were just so different than the rest of the game and complete bangers tbh 😂
"Hui! Hack! Ooooh! Ahhgh! Ow!" I felt quite clever once I grasped that there is a cycle of those noises. That ruff "Ow!" has always been my favourite one, and I loved that I was then able to anticipate it. 😁
A strange memory I have is that back in like 2006 while playing Mario 64 on my n64, I had discovered cartridge tilting and was intruiged by the idea, I tried it numerous times on the game and one time in particular, Mario's body warped and seemed to mimic the floating behavior of a boo. It was like the cartridge tilting made it bug out into assuming mario's character model should behave like a boo or something? It always stuck out to me. I remember the game crashing when I attempted to move around in that state.
Here's one about Star Fox 64. It occurred during the Katina level where the Mothership shows up. So, it was me and my brothers playing the game and we had just made it to Katina and Bill and the Husky Unit were in the midst of battle. We aren't sure what triggered the event, but since we were preparing to leave the house with our mom, we started shooting down Bill's Husky Unit and kept hearing him go "Fooox, that's one of ours!" Suddenly, a Rooster or Chicken type of character started talking to us and attacking us in the likeness of Star Wolf. He had more traits of Leon from Star Wolf's team than he did anyone else but spoke in the Lyat voice as opposed to actual voice acting. We could never get this to trigger again and debate to this day if we had imagined it or not. Sadly we had to leave the house and turn the game off so never saw the outcome of the Katina level whenever the Chicken/Rooster appeared to fight us. Of course, I doubt any game data exists on such a character being in the game and I'm sure dumps of the game's data are all over the internet. So even unused content might not produce this image or character. It was still a fun "How did we all imagine this" kind of scenario.
I have a super vivid memory of playing a demo of OOT in a Target before the game came out that featured a really weird Lost Woods, outside the entrance to the Forest Temple. It had a bunch of characters hanging around on top of the bushes, weird minigames to play, some character to talk to for switching between young and old link, and weird debug-esque things you could do, like talking to a character to spawn some monsters in a little arena. I remember playing it for an hour or so while my parents shopped, and I also distinctly remember hitting the entrance to the forest temple as a kid and remembering that demo, and looking around to see if I could find any remants of the demo. All the ladders, characters, and other oddities were gone. Can't find a single thing about this weird demo I played online anywhere at all, though.
Ah, the news about Glover being remade and Glover 2 potentially being released officially is so cool! I used to have a love/hate feeling playing Glover as a kid. It has a very dark carnival kind of aesthetic; combined with the constantly precarious, cerebral gameplay, it tends to stick around in the minds of people who played it, I think. One of those games that will probably be subtly influencing my dreams for the rest of my life.
I HEAR YOU SO HARD THERE. I hated the actual gameplay of the game, but loved the dark atmosphere. It's one of those games I didnt have for long but never forgot.
I got lost so many times in A Link to the Past. Eventually I beat that game so many times I could do deathless runs in a single segment playthrough, without having a clue what speedrunning was. I probably had a glitchless (no bomb jumping either), deathless casual run time of around 4 hrs. my 100% run, I could never find that last heart piece . . .
Wow thanks for telling my story goose! I have another cool one about glover from the same time - the first time i got to the frankenstein boss i died so many times and got so frustrated i ended up calling the guy i knew at interactive studios, while he was at work working on the PSX port IIRC, to find out how to beat the boss. I remember clear as day him saying "i know just the person who can help you" and he put the programmer who designed the boss. I was down to my last life so i got him to stay on the line (90s corded phone with the curly wire) while i played and he walked me through it. I ended up getting zapped and I absolutely bawled my eyes out down the phone telling him how stupid his boss was. Apparantly the frankenstein boss was WAY easier on the PSX port. Im claiming responsibility for that one 😂
I remember a time when I was very young, like five at most, and playing a demo of Diddy Kong Racing at Toys R Us. I think I only got to see the island hub, but what is strange about it is that I remembered it being foggier with more bridges. It looked more like a beta build of the island shown in promotional material than the island in the released game. There are recordings on RU-vid showing multiple builds of the island in promotional videos. Maybe I played some early demo, or maybe my memory is wrong.
I remember playing Star Fox 64 in a Toys R Us when it came out at launch in 1997. It was multiplayer mode but had Fox on foot running around with a gun. I bought the game and despite playing it to death and finding all the secrets could never get to run around on foot. I assumed I just misremembered. Many years later I found out just how difficult it is to unlock that mode. It requires perfect scores in hard mode. I didnt even know hard mdoe existed - it gives star fox sunglasses. Unlocking hard mode requires perfect scores in every level. Even discovering all the routes to each level was tough as there were secrets. But somehow someone had pulled this off in the weeks after launch, on a Toys R Us machine, before guides to the game came out, before gameshark existed !!!
The green boosts honestly make Wizpig feel possible… if you’re playing with anybody aside from Drumstick or Tip Tup the purple boosts don’t seem to get it done, I can only find those vids for the top couple characters
I remember there being a particular opening in the windmill in Kakariko Village on Ocarina of Time that was up high that I managed to get inside. It led into this hallway that was foggy with a few Skulltula enemies but not much else. When I later played it again I was confused that the area didn't exist.
I can believe the WizPig one. My Mario Kart 64 cartridge started doing something really crazy one day. On the Wario Stadium track, one of the CPU racers, I can't remember if it was Peach or Toad, rather than follow the track, drove straight into a wall and stayed there the entire race. I noticed something was off when I used the third HUD mode that shows racer positions around the edge of the screen. Whichever one of the two it was, they weren't moving. When I reached that part of the track on the next lap, I saw them just sitting at the wall. I turned the game off thinking it was a weird glitch. The same thing happened. It actually happened the next several times I played the game, but then strangely never happened again. It was so bizarre.
My weird gaming memory was playing Ocarina of Time and when I got out of the kakariko village for the first time it was nighttime in the Hyrule field and there was the skeletons everywhere and it was so dark I can barely see in front of me I thought it was weird because when I was being taught the song of forest in that cut scene just before you exit kakariko Village it was nighttime and you can hear the night time ambient sounds and this was all in my first playthrough so when I played the game again I could never repeat it
I got two N64 related stories. One day as a kid I decided to start a new file on Super Mario 64, the intro played normally up until the pipe that Mario starts from emerged from the ground, at which point the game started chugging at about 1 fps and the sound got screwed up. I got to watch Mario slowly slowly jump out of the pipe, land, fall over and die. It then played a very slow Bowser laugh with the red game over screen before kicking me back to the Title menu. At this point the game started functioning normally, but there was no save file on the one I had initially chosen. In Star Fox 64 I managed to get under the level in Zoness, I passed under one of the low bridges while holding R, knicked the water, panicked over adjusted and hit the bottom of the bridge, panicked again and flew strait into the water, then did a barrel roll at what I assume was the perfect timing to break the push back you normally receive from the water and was allowed to freely fly around in a black void underneath the level.
The first bit about Mario 64 not saving after getting a game over on a file with no stars is technically true - the game doesn't actually write to the file until you get a star, so if you boot an empty file and reset, you won't see a file with 0 stars, you'll just see a blank one. Not sure about the rest of the story - seems like some sort of rare cartridge-tilting-related bug? I dunno how plausible that would be though.
As someone who played Pokémon Snap a lot in my childhood, I’ve had dozen of dreams of new courses or new pokemon that aren’t on the N64 game. It wouldn’t surprise me for some people to conflate early memories and distant dreams.
My mother worked for Nestle in the mid to late 2000s- one day she brought home Wii game called Dewy's Adventure that had some kind of Nestle product placement in it. I felt pretty cool being able to play a game a few weeks prior to it actually hitting store shelves.
I once threw a hard candy at my cousin's TV as a kid. Something about those old tube TVs caused static and it caused my cousin to fall through the Clock Tower in Majora's Mask before the game hard crashed. One of those memories where I wonder if it was just a weird dream or imagination since I was so young.
7:15 - The PAL version of GoldenEye included a sheet with all the objectives translated in Spanish and I believe other languages too. Very common to just throw out the box as we know though, so I can see how that was missed. I personally never had it until I bought a CIB copy much later, but my dad did complete GoldenEye 100% without knowing much English, which is also how I learnt as a 3 year old lol
This honestly feels like a paradox :o. There's a good chance I had that manual, but I didn't read that, thinking it couldn't include game solutions; OR there's a chance I never had that manual because of the atypical circumstances in which I got my N64. So, now I think I could have known from the manual that you can bloat bombs in Bomberman64 and I could have solved some levels way before I actually did .-.
Oh boy do I love these complex childhood memories for N64 games! I was at just the right age to have some myself and hear from the kids in the schoolyard about them too! Some of my faves are: Banjo-Kazooie: - I distinctly remember that if you beak-bombed into the big portrait of Gruntilda in Mad Monster Mansion that she would erase your save file (or threaten to). - Also in Mad Monster Mansion, a ghostly hand (similar to the Wallmaster in OOT) would grab you if you stood around for too long in indoor areas. GoldenEye: - I seem to recall entering in a cheat code in multiplayer that let you play as M as well as a cheat to unlock Runway as a multiplayer level. - You could enter the engine at the end of the Train level. The Legend of Zelda: Ocarina of Time: - There was a hidden grotto in the Market as an adult, you had to stand in front of a building and play a song on the Ocarina for it to open. - There was a location in the Great Deku Tree where you had to come back to with the Lens of Truth later in the game to find a secret item. Mario Kart 64: - You could land on the ferry and stay on it in DK Jungle Parkway if you timed it correctly.
When I was 8, I remember going to the house of skulltula in OoT and I wanted to kill the Skulltula guy in the middle. He tracks you at all times so you cant get behind him to attack. I discovered that if you hit him front on he swings from side to side and that allows you to get behind him. Once I hit him, the game started glitching out pretty significantly I went outside the house of skulltula and ended up on the roof. My memory of what exactly the glitching was is hazy but I remember it was so significant that I thought that the Skulltula guy had cursed/corrupted my physical copy of OoT for trying to kill him. I promptly reset my N64 and restarted the game in the hopes that my game wasnt permanently corrupted.
I remember playing super smash bros on the n64 as a kid and idk why but I swear I saw somewhere that if you beat the game on the hardest difficulty and didn’t die you’d unlock raichu….. if only that was the case 😆
This isn't an N64 memory of mine, but it's still Nintendo on Pokemon Red; I was 8 years old and I wanted to play through my Pokemon Red again - I had caught Mewtwo already. I always use my name for the character but for some reason I decided to just name myself Red on this new playthrough. I got to Lavender Town and went into the Pokemon Tower as you're supposed to. A random encounter happened and it was a Haunter. I didn't know Haunter was possible to encounter so I was excited and caught it. I had a full party though, so it went to my PC. When I left the tower and checked the box in the Pokemon Center the Haunter was nicknamed my name. I got scared and turned the game off. To this day, I have the cartridge and if the battery is still alive (I doubt it) that Haunter still exists. Somehow the new game had my previous name stored somewhere and applied it to that Haunter. I'm very curious if this has happened to anyone else.
I once bounced off the top layer of the Double Deck Mario Kart 64 battle stage, into the centre of the map and bounced so high I came back up to the top layer. When I was a kid, I was stunned. That, along with surviving getting hit on Goldeneye multiplayer license to kill mode.
I may say Goldeneye was pretty intuitive to play, since you can somehow beat most of the levels by trial and error, like when you press B instead of Z with the bomb defuser on Frigate. I'm quite sure I failed both Surface and Surface 2 a few times and that it took a while to figure out how to escape the jail in Bunker 2. Statue was the first real obstacle for me, because I had no idea what to do there either. It happened by chance that once I went around Janus' statue and it triggered Trevelyan. It probably took a few more attempts to realize I had to stay unarmed while he was talking. More or less the same luck I had when I unlocked Drumstick in DKR. For sure I didn't realize that one frog was different, I just randomly ran the good one over :D
6:26. I learnt a lot of words from Goldeneye and I remember my Dad laughing at me saying things like "Snipper Riffle" and "Argh Chives". I'm a native English speaker lol I remember looking around facility for ages for tanks, as in the armoured vehicles not tanks of liquid. Even asked my friend at school "Where are the tanks?" I eventually used my love of N64 games to learn Japanese to JLPT N2. Much respect to everyone who used video games to learn a foreign language! Its insane to think now that even big games such as OoT had to come with small manuals in Spanish and Italian because there was no money for translations! As for Glover 2, it's being worked on by Ozidual a hacker who has helped bring many translation projects to the N64 such as Getter Love, Shiren The Wanderer and Mareel 2. So I am sure we will see Glover 2 in cartridge form someday!
the intro, yes exactly. i had a memory of sneaking out into the living room early morning and playing with our toys with my brother and sister when i was like 4 or so. only when i grew up more and thought more about that memory i discoverd it was impossible for that event to take place for various reasons. This has been my first and only experience with false memorys which i know now are documented. interesting stuff.
This video reminded me of things I vividly remember from childhood, and both connect to Diddy Kong Racing; a game I was obsessed over. The first one was when I got my copy of the game as a late Christmas gift, and noticed some minor differences from the store demo I played of it; like I remember the layout of the Sherbet Island lobby was different (It's like the layout was inverted; where it was water in the retail release, it was land in the kiosk demo). The other was when I was lurking the internet around '98-'99, trying to find out any hidden secrets in the game; a common thing I saw posted to multiple websites was someone claiming the game has quote "a weird ending in which Diddy and friends eat bacon for breakfast". For whatever reason, this has stuck in my head for years, even after I've beaten the game.
Here's a memory of mine which this video reminded me of: I am from Quebec so I grew up speaking french and didn't learn english until I was like 12, and one of my first N64 game was Goldeneye. I could not read the mission objectives and my dad barely knew any english, but he would always try to pick up some words from the objectives and try to tell me what I might have to do. In the "Silo" mission he knew that a "silo" was basically a cylinder, so he figured I had to "destroy" something that had that shape, since most Goldeneye missions had you shoot at or destroy something lol. So I explored the whole level trying to find something like that only to years later figure out I was in the silo all along, having never seen the movies before lmao Great video, I've always been watching your content since the very early days and love the speedlore streams, keep it up.
I can't really name any memories like this off the top of my head. I think Mikau walking on the beach as he dies got softlocked when I was playing Majora's Mask one time, but that's about it. My father remembers a glitched, secret level in Super Mario World called "Muffin," but nobody else seems to have ever experienced this.
In Germany, in the early 2000s, we wanted to get "Pokémon Yellow version" in German, called "Pokémon Gelbe Version". So we saw "Pokémon G." advertised in some magazine, by someone who wanted to sell it used. We called there, but it turned out he wanted to sell "Pokémon Gold", not "Pokémon Gelb".
The first time I played Star Wars: Shadows of the Empire I remember somehow unlocking a turn-based 2 player mode, like the ones in old games such as Super Mario Bros. I never got it to happen again and I've only seen one other person on the Internet have the same memory. I'm starting to think it's something my brain made up stringing old memories, because shortly before playing SotE I had an NES and played Super Mario Bros. with my brother.
Here's an interesting one for you. it was 2015, and i was playing Forza Motorsport 4 with a friend. We bought a Lotus Elise and went to upgrade it, nothing out of the ordinary. But then we noticed that when we went to fast upgrade it to A tier and then upgraded it back, some of the upgrades were still kept from the A tier vehicle. Out of curiosity we upgraded it back to A class, and then we noticed that the performance was higher than it's maximum. We did this a few more times, and then before we knew it we had a Lotus Elise in the X tier, something that should have only been possible for a total of 3 cars in the game. Wild that i can't recall anyone else having this glitch, as if i search "Forza Motorsport 4 Lotus Elise Glitch", i don't get any results.
Could you imagine being a lead programmer on a project that gets finished and then canceled?? Like what a humongous waste of time, effort, and possibly love!
I was not around during the N64 era, having been born only a year after the N64 came out. For me, the weirdest memory I have was, of all things, about this weird Sims 2 game I had on DS. I still have it, and when playing it I remembered this really weird memory I have regarding it. The game itself, is very bizarre, you end up crashing your car, and are just put in charge of running a hotel in a city with... nothing. Being a kid, this got to me fast, and I looked EVERYWHERE trying to find new things. I looked in the sound test for the game, and found a track called "Move Mode". As an adult, I'm sure this was just alluding to it being like a dance song, but as a kid I was CONVINCED this meant you could move out of this town and see something new. I had finally beaten this game, and I was just randomly playing this game at McDonald's. I was just eating my chicken strips in the play area, and this kid walks up and says "You're playing The Sims 2 aren't you? Have you moved to the moon yet?" and I'm like "No, I haven't." and the kid says "You have to fix the spaceship in the desert." and just walks away. I never saw this kid again, but this led me to searching around for hours for a way to do this. Of course, I had the internet, but there was still no solid thing telling me the limits of this game. In hindsight, I'm sure it was just my innocence then believing that games had no limits, but man was it just strange to have this happen as I've never seen anyone else ever talk about this meaning I'm likely the only one. I've of course had other playground rumors effect me (the Pokemon R/S/E rocket rumor got me big time back in the day, leading to me wasting hours trying to get to the moon, strange coincidence) but this one is just weird and rather unique.
I remember as a kid stumbling upon the easter egg in Mario Kart 64 where if you come 4th overall in a grand prix, the trophy ceremony is super cursed. The music is all off key and distorted, and the camera pans to your character off to the side where a bob-omb on wheels blows you up as it fades out. I remember encountering this as a young kid and just turning off the N64 in panic. I had never been caught so off guard by a Nintendo game before.
I remember I got freaked out or didn't enjoy Glover for some reason so took it back and exchanged for buck bumble. Massively underated and an ABSOLUTELY BANGING SOUNDTRACK - have to check it out. Mini game, football, shoot the ball into the opponent's goal was fantastic also
I vividly remember this one N64 game I played at a kiosk near where I lived back in the day, the strange thing about it was the year the kiosk was there, it was definitely after the 64s lifespan was up in the early 2000s, and the fact it seemed like an unreleased game, a hack, or maybe a Japanese only game (despite it being in English) as I have yet to see it again, perhaps someone here knows which game I am speaking of, I remember it being called "Pongus Quest" or "Pongus's Quest". As much as it sounds like an RPG it was not, rather it was like a life simulator game where you walk around and speak with characters after you leave your home. I say "life simulator" as it reminded me of the original Animal Crossing although much more boring with seemingly not a whole lot to do. It was not very memorable for me, which I suppose that is due to me only playing it for around twenty minutes at the kiosk inside this little game store my father would take me to. I can't find anything online about this game which leads me to believe it's what I mentioned above, either a Japanese exclusive game or some kind of demo for a game which was not released, the quality of the game itself was questionable so think of that what you will. Here's a little of what I remember. When you start the game and leave what I assume is your characters home you have four directions you can go with some sort of salesman on this split road which oddly is some sort of shop where you change the color of your boots. Your character itself is cartoonish but the aesthetic of the game is overall realistic looking aside from the characters. Also it is raining and dark out when you start the game, I don't know if that's randomized or scripted to do that. Does anyone remember a game like this? I'd personally like to have some memories flown back into me and see footage of it at least.
This is kind of a wild guess because it doesn't entirely match your description, but the cartoony characters in comparatively realistic environments, it looking a bit like Animal Crossing, it being dark at the start and there being a crossroads at the start makes me think of Chulip. It's a PS2 game, but it sure looks like it could've been on N64.
Yeah there is a write-up about the Glover 2 game that never was released in one of the old Nintendo power magazines. I remember vividly as a child reading it over and over again as at the time the magazine had come out I had just finish mastering the original Glover and was hungry for more.
I remember playing Diddy king racing and flying in the overworld. I only played about 3 levels and was still fairly new to the game. Then I wanted to mess around with the pigs carved head by flying into it. Little did I know that I clipped through his mouth abs touched the boss loading zone and went straight into the final boss. It honestly scared me so I turned it off feeling like I did something wrong.
One time playing Max Payne there was a rather weird glitch where I found a ladder in a library and tried to jump up it. Max got stuck in the air, did the falling animation...and then rag dolled HARD as if he'd hit the ground XD
Friends used to tell me about a submarine that would emerge from the water in GTA Vice City. I never saw it myself but I did later see in a gaming magazine that same story about a submarine being mentioned.
Goose - when I was a child I started playing OoT but never beat the game or got very far at all. During my college years I revisited the game and beat it as an adult - similar to Link in the game completing parts in my youth and more intense dungeons once older. The game has remained a favorite and I'm playing through it again now (but maybe I'll skip the 7 year wait to finish it this time)!
Back in 1990 my brother was playing ALF for Sega Master System, and i was tossing a ball up and down while i was watching him. I ended up dropping the ball and it rolled into the system which then took him to the ending sequence.
I had a strange experience playing Super SMash Bros. I did a custom match of myself on blue team with two Lv9 cpu Pikachus against red team level 1 pikachu. Damage was set to 200%, team attack on, 99 stocks, pokeballs only item on very high, and on saffron city. My goal was to kill off all my teammates lives before fighting the level 1 Pikachu. At some point in the fight, a few pokeballs went off inthe middle of the stage but instead of Pokemon coming out it was just a bunch of smoke that sucked everybody in to the center of the screen and sent us all flying off with 999% damage. This happened in the year 2000 and I've never been able to replicate that.
Weirdest memory was resident evil 4 on the gamecube. Later in the game, after you play as Ashley, there is this lava room with stone fire breathing statue things. I remember not know what to do in this room so I just started killing the respawning enemies at the end of the room, thinking I had to kill enough of them to progress. Initially it was the normal cultists that were spawning in but after a few minutes of killing them, villagers started to spawn in. After a little while longer of killing enemies, all enemies stopped spawning in all together. I eventually just reset the game and looked up a faq.. After all these years, I haven't heard anyone else talk about villagers spawning in this room. Realistically, I encountered a spawn glitch or my game happened to be scratched in just the right way to cause this but I also played thru re4 dozens of times and never saw that happen again.
Actually, yeah. I have a VERY distinct childhood memory of finding a body armor in one of the compartments in the second or third train car on Train. But everything I've learned about the game since then suggests that there was nothing there. Was I just hallucinating it?
My friend Mike was convinced that GoldenEye 007 had a 'secret' 21st level. According to Mike , this level was based on the Moonraker movie and was set on Drax's space station, with a boss fight against a revived stronger Jaws. You had to take special steps on Aztec to board the space shuttle and travel to the 'final level'. Thing was, Mike was never very clear on what the special steps to board the space shuttle were. First Mike tried running to the shuttle during the launch countdown, but he abandoned that after dozens of unsuccessful attempts. Next, Mike said you had to beat the level in the target time. After finally hitting the target time and unlocking 2x Lasers cheat, Mike said you had to beat the whole game with the cheat on. Once that didn't work, Mike started trying to beat every target time in the game with 2x Lasers cheat on. Mike never managed to beat Facility 00 Agent with 2x Lasers, and needless to say Mike never rode the space shuttle or unlocked the Moonraker station level.
Love this! Mine was on Gameboy and was Pokémon Blue. Brand new game wrapped in plastic but when I started the game it had continue or new game. In curiosity I picked continue and it put me in a town that I never seen or found in a normal playthough. Every direction I chose to walk after 2 or 3 steps a npc would stop me and walk in from off screen and say something like “help a wild geodude is chasing me!” Then Boom a battle starts and a over levelled geodude wiped my team of 2 Pokémon. I can’t remember which Pokémon I had but I do remember that none were starter Pokémon. After dying to the geodude over and over I just started a new game. After beating everything and going everywhere I realized and never saw this small town / wild geodude that’s not in a cave like normal, but in the town close to a house. Oh and my sister got Pokémon red when I got blue and I watched her open it, start playing and she had no continue on her game. Only new game. It was my favourite game as a kid but that random continue was always something I remembered.
This is a long read, but I promise you a good time. These are a few memories I have of PC games nobody else has: Story 1: As a kid, I was able to play Heroes of Might and Magic II: The Succession Wars without a disc. I had a Windows 95 computer at the time. When you load the game without a disc, I believe it defaults to demo-mode if my memory is right, however, if you load the game with the CD, and then remove the disc while in the main menu, the game will still run, but more interestingly, the game will sort of get caught in this super slow "time scale" where each action takes a while to process and the sound effects repeat and eventually dissipate, almost like running through a memory conveyor belt. The sounds would repeat themselves every 1.5 seconds and then after about 10, the one that played the longest ago would stop. Certainly was fun to listen to the sound chaos as a kid, which is why I did it so much! Story 2: I played the demo to Disney's Math Quest: Starring Aladdin growing up. Years later, I saw RU-vid playthroughs of the full game. I compared the demo to the full version and I found some very interesting and noticeable differences. I must have had a beta or something. Here they are: 1: The demo took place entirely in the dungeon, the creepy dark blue dungeon the player gets sent to by an evil genie. When you play the full game, it's spooky and creepy, but there's music to kinda take the tension away a little, it sounds more mysterious than outright chilling. The demo has NO music whatsoever, and the dungeon theme has just the ambient but without music, so when I heard the gust of wind that plays somewhere in the track, that place became etched in my mind as something actually terrifying. 2: It was also a LOT darker in the demo, could be the old monitor I had but it could also be that the brightness was changed in the final. But what I remember seeing was mostly black darkness mixed with dark blue light and it was TERRIFYING without music since the ambient was still there, and that ghostly "whipping" wind sound. It's a kid's edutainment game, but I remember the demo having some genuine horror in it mostly due to atmosphere. 3: Much of the dialogue in the demo was cut in the final game. What dialogue remained in the dungeon had reverb added to it. In the demo, there were no special effects added. I imagine the dialogue was trimmed due to needing to fit the game on a single CD (700 MB) and audio takes up a large portion of the data. But the demo had all the juicy banter between characters that we older Disney fans love. Story 3: This one contains stories both old and new. It concerns Thief: The Dark Project, a stealth game originally released in 1998. Three things stand out about that game: 1: One the original retail CD of Thief: The Dark Project, there is a folder called testvoic which contains a strange set of voiceover lines, almost like reading out a code. My guess is that it's placeholder reactions used to later fit in AI responses to various events in-game. And it says things like: "Alert 1." "Alert 2, Investigating" "Alert 3, Investigating" "Ow. Took low damage, nearby friends." "Found player, nearby friends, re-acquire True." "Die hard." "Die soft." "Found Missing, nearby friends." "Found Body." And so on. It was voiced by the same guy as the dude that gives the player tutorial instructions. 2: It's been said that the zombie AI in Thief was scripted by Satan. All AIs can be unpredictable but zombies are a gold mine for observing emergent and unexpected behavior. If you mess around with saving and loading, you can cause the Zombies to do interesting things, such as alter how they interact with the world, how aggressive or passive they are, how well they can see, and even do animations that no zombie has ever been seen doing. I've caught one doing this bizarre "self-clutching" animation, almost as if it's processing trauma or in serious pain, which it was never programmed to do, nor have I ever seen this animation before. This only happens (so far as I know) if you hit a zombie as it's rising and them immediately quick save, then quick load. I have a clip of this behavior recorded in the act. 3: I recently discovered a way to seriously bug out the level loading system by fatfingering quick save and quick load. At first, this was done by complete accident, but I later found through experimenting that it can be reproduced on each level. If you hit both keys at a very specific time during the level, the game will attempt to start the level before it is finished loading. Anything can happen, and I have footage of playing levels in this strange and creepy half-loaded, half-rendered state. It's a gold mine for bug hunters and it ranks right up there with Mountain King Atari 2600's "Glitch Heaven."
I love these stories, and thanks for sharing! I remember myself playing Sims while removing the CD from the drive, then handing it to a cousin who could then insert it on another PC and load the game that way. So we could both play at the same time. What a funny era to be alive and gaming!
My brother and I got stuck on the SS Anne after it left Vermillion. We had to share a single Gameboy, and Pokemon Red, so we always played together so neither of us would miss anything. We both have memories of not being able to leave the SS Anne, being told that we would reach the next port soon(Or something like this). We fucked around on the SS Anne, until we lost to one of the many trainers, blacked out, and woke up at the Pokecenter(My fault), and when we arrived at the Dock, the SS Anne was gone. I know what you're thinking...false memory right? We were playing this in 1997 when all we had were rumors to go off of. I don't have a false memory of catching Mew under the truck, finding Pikablu in the Safari Zone, unlocking the secret HMs, etc etc etc. And I can promise you my brother and I tried to do all of those things, and so much more. We didn't even TRY to stay on the SS Anne, it just happened. I've tried several dozen times over the years to recreate it, to make it happen again, even cheated my way onto the SS Anne after it left...but nothing has ever worked. I asked my brother just a year ago if he remembered getting stuck on the SS Anne, and he remembers it as well, all these years later.
sadly my only weird gaming memory was from me playing lego starwars 2 on the DS when i was 8. i had an r4 game cartridge that i got from a family friend. it had lego starwars 2 as well as some cheats that came with the hack card. i remember experimenting with many cheats. They were things like enabling all the levels (including a test level that i explored) and character customization which would sometimes create glitches in the char creator. I remember after a certain point one of the final levels would no longer load and just crashed the game but i don't know if that was just the general unplayable jank that game had. After this next point, I never played the game again. one day I was home alone playing ds and i decided to try opening a local wifi co op game most likely with cheats on. i remember sitting on the local setting just imagining how cool it would be if one of my neighbors was playing. Suddenly a player joins. in the cantina with me was general grievous but he had the yellow lego head with no face. I remember him walking around in a disturbingly human manner, walking around and stopping in front of me to stare for long periods of time. After this long it goes a little hazy but i strongly remember the textures around where a face would be becoming a pixelated mess of static. After this I turned my ds off and realized how the sun was going down and i was all alone in my dark house. I turned the light on and just contemplated what had happened. after that day, i barely touched the game. That shit scarred me for life.
Mine was mid-2000's turning Ho-Oh on the Pokemon Gold title screen into color. It was during a sleepover but my friend was asleep so i couldn't show anybody. So I turned off my gameboy, then the next day I went on the PokemonElite2000's forums and wrote PARAGRAPHS about the magical, unbelievable experience. Nobody fully believed me. I wonder if I was one of the the very first people to ever discover it. One way to trigger it is by asking Machop to slam the ground in a construction zone then restarting or something. I don't remember. It's a documented thing nowadays, but not back then.
I don't think this one is as interesting as the ones in this video, but here's one that has gotten me a few times when I was a kid. There was a glitch in Ken Griffey Junior Baseball for the SNES where if the ball was hit in an exact spot (foul ball to left field) in the 9th inning to end the game the CPU would run through the wall and somehow "catch" it, ending the game. But the problem was that if this happened, the CPU player wouldn't come out of the wall and the game would freeze on the animation of all the players running off the field, softlocking the game. A childhood friend and I used to play this game every single day trying to complete a full 162-0 season with the Mariners. We used to trade off innings, passing the controller back and forth. We were right around 80-0 when we had an absolute monster of a game -- Griffey had a few home runs, Buhner had a couple, even Tino Martinez had a couple. I think we hit about 15 home runs in that game. Then this glitch happened and the CPU we were playing against caught the final out "out of bounds." We waited about 5 minutes to see if it would fix itself, but we ended up having to reset. When we got back to the main menu to continue the season, we were prompted with a menu that simply said, "Start New Season." Whatever happened in this glitch wiped our 80 game save file and we were absolutely crushed. We started over from scratch as the Cubs, but it just never felt the same after that and we never finished our 162 game season.
A video discussing such a vague topic, that is eerie in a nostalgic way that affects many people if not all of them is one of the few reasons I follow Goose.
Okay I am a bit late to the party but here goes. I had DK racing as a teen and after I had beaten it I lent it to my little brother and his friends to play as I often did, I remember they were stuck for over a week trying to beat the mentioned wizpig level and I even recall them asking me to do it ( which I refused because 1. I was an ass, 2. I used to say you'll never get better if you don't do it yourself and 3. I was too busy doing my own thing). One day I was downstairs and I hear my brother and his mates whooping and laughing so thought I would see what they were up to. When I walked in his room and asked what's happening my brother said " we beat pigman" I was like cool which one of you did it. My brother pointed to my little sister ( who was 2 years younger than he was) . Obviously I was like no way. ( she was terrible at the game and couldn't win basic early races) then my brother's friend said " she did it because pigman got stuck" . I just brushed it off as a glitch and forgot about it. Then I just happened to watch this video today haha.
i remember having the gamecube version of the zelda collectors edition. it was my first gamecube game and my only one for a long time. so whenever i played majoras mask, i could not figure out how to leave clock town and for me, the whole game was just clock town and a cool cutscene of the moon crashing. honestly, its not hard to believe why id think that. after all, the disc also had 2 "movies" and a 20 minute demo for wind waker, so having a game thats only one town isnt impossible. another one i remember is a ghost in luigis mansion in the trophy room. i know many people had the same memory, but mine is a bit more believable id imagine. what i remember isnt a ghost, i only remember a textbox popping up in the trophy room while its still dark. since it was dark it couldnt have been a boo since i wouldve remember it being a boo. to this day i am convinced it was either a glitch or maybe some leftovers from the game we never were meant to see. this was on the pal version. i know the pal version is different from the us release so id wish people would investigate the rumors not just on the US version. there might still be so many stuff in the pal version that noone even bothered to check and i know many people dont relaize that the pal version had an entirerly different mansion with different enemy locations and harder difficulty unlike the us version where the hidden mansion is almost the exact same.
When I was a kid, I remember playing Majora's Mask and having my game glitch out and crash as soon as I gained control of Link after the Skull Kid steals his horse. The cutscenes and everything were normal, but as soon as Link stood up, he died and the buttons (c, a, and b) were still showing on the screen when Link fell over. The c-buttons all had ocarina of times on them. When I regained control again, the c-buttons were blank, but when I paused the game, the entire inventory was full of Ocarina of Times. I never managed to replicate that.
My only weird story from that era of gamming is around maybe 2000 or 2001. I was always playing golden eye or perfect dark. I encountered the "chicago ghost" i had noticed more than once that occasionally something was killing the guys in the lounge. Once while trying to quickly go down and see what was happening i saw crossbow bolts impacting the wall i was jogging towards, before i could turn around i got shot and was killed by whoever was firing at me. I got super excited when you made a video about it a while back.
My biggest N64 memory was a friend calling me to come over. There was an independent video game store around 30 miles away that imported Japanese titles. They brought over a few N64 consoles months before they were available here. I think they had matching monitors to go with them or maybe some power converter or something to make them work but I don't remember exactly. They rented them out for 24 hours at a time. (It was expensive. I think around $100 a night) My friends father had rented one along with Mario 64 and that's why he called me. We stayed up all night playing it and the next day we both put pre-order deposits down.
One I have is somehow killing a character in Smash 64. Even had a blood effect that was like just a red smoke cloud sprite or something. It’s so weird and specific that it turned me off playing the first Super Smash Bros for years. When I finally went back I couldn’t recreate what I saw. I legitimately can’t remember if this was a weird dream or a glitch that happened since the character model the “died” was stuck it’s their falling animation pose. Keep in mind that Stamina mode wasn’t a thing in Smash 64 outside of the Master Hand fight. It’s a bit dark but that’s what my weird memory was.
At 4:54 that reminds me of my own story. When I was little I loved both 007 games on N64 and would play both. In The World is Not Enough, there's a base where you are pretending to be a general to enter. It's where that movie's Bond girl leaves to do research and learns you're a spy. The climax of that level has you running from an explosion to an elevator. I'd run away over and over only for the elevator to close and to die and fail. Even my grown dad couldn't solve it. Well I watched the movie, and in the movie he jumps on a swinging bar to swing to the elevator in time. I tried in game, jumpin on the same bar that was also there, and sure enough got a cutscene and everything.
There's a rare bug in the N64 console itself. It happens, I would guess less than once per 10,000 times you turn the console on. It will start up at half-speed. The video signal is distorted, looking like an VCR playing a blank tape (old enough that it doesn't just show a blue screen). The sound is slowed down, which also reduces the pitch. Otherwise the game works as normal, though you can't see it. (I've wondered if you could extract a usable signal from the slowed-down signal that it generates?) I've experienced it twice; once with Super Mario 64 and once with Pokémon Stadium. Both of those start off with a character speaking, so it was immediately clear what was happening. I just turned it off and on again and it worked fine. I also read a comment online back in the day where someone experienced the same bug with Ocarina of Time. They had no idea what it was, and thought the system was haunted... it turns out if you play the opening of OoT at half speed, it sounds _extremely_ creepy. The hoofbeats become a heartbeat and the whinnying becomes creepy laughter, and the music is just eerie. Unfortunately there was no way to respond to the comment. For years, I thought this glitch might be so rare that only the two of us had ever experienced it, but there are a few clips from Twitch streamers who've seen it too. - As far as glitches that only I remember and might not have really happened, I have one for Super Mario RPG. I replayed that game several times when I was a kid, and on a few occasions, I distinctly remember the game "giving me a break" or screwing up its math. It only ever happened in the first few areas, before the first star. I'd take damage, but then I'd look at my HP and it would be more than it should be. Not at or above maximum, but there were a few cases where a hit that should have killed me instead left me with a fair bit of HP. It was as if, sometimes, the game would _add_ to my HP when it was supposed to subtract. Since the HP isn't displayed during attack animations, it's possible I just didn't notice that it was higher than I thought to begin with, but I clearly remember cases that shouldn't be possible. Having 30 max HP, taking 12 damage, and then noticing I have 20/30 HP. That would only be possible if I had 32/30 beforehand. Now that I think about it, maybe I was just misreading the damage numbers on my crummy old TV? Or maybe those numbers are sometimes inaccurate?
you've no idea how happy it made me to see "1:41" for Facility. that was THE time to beat that I set what ... three or four months after GoldenEye came out when I was 11 or 12? I've been wondering where that stood on the original scale! it took me at least a month or three to hit 1:34 .... and eventually down to 1:19 and 1:13 in highschool, respectively. speaking of which, when is the next stream? :) we need our SpeedLore fix! =)
Many kids in the 90s in Quebec were living the same struggle of not being able to beat some levels because our english skills as a 5-6-7 years old were non-existent. On the other hand, such struggle lead us to learn english as we figured out what words meant once we successfully beat a level. With more and more games in all languages, I feel learning english through videogames will be less common.
30 Star Bowser in Super Mario 64 taking two hits to defeat, as well as the Mini-Chill Bullies in Snow Man's Land and the star associated with defeating 3 of them called "Chilling with the Bullies".
So the GoldenEye story minded me of one of mine. I distinctly remember when I was about 5 or 6 (1998-99) my cousin taking me and my brother to the movies to watch Lord of the Rings the two towers. I remember driving us, going into the theater, sitting down and watching the intro and falling asleep at some point and waking up near the end. I even remember thinking that this movie was so long. Anyway, sometime around 2005 a buddy was talking about it and I was like yeah I watched it a good while ago and he said there was no way because it was only a couple years old. Sure enough it was. Not sure what happened tbh and I'd usually chop it up to bad memory but I still vividly remember the experience but neither my brother or cousin recalls it although I didn't ask my cousin for a long time after that since we don't keep in touch. Super weird.
BTW I BELIEVE ALL THESE GLITCHES- BC when we were playing competitive PC pinball as a kid w my dad, I remember when my older brother got the ball STUCK in the BUMPER in 1995 virtual pinball and it just counted up and up and up. MY FIRST GLITCH I REMEMBER. He was going to beat my Dad CHEAP, who had an insane record on that #6 Safari level, best in house and very goood, watching him get cheap shotted by his son. I watched him go hit the space bar and shake the table LOLOLOL. LOVE THOSE LITTLE MEMORIES OF DAD bc it's hard times lately. Thanks for sharing your nostalgia and then some, it helps real people in tough times.
Nostalgia trip for sure, love this video. Ps1 syphon filter 1, first level, random day playing the game, turn right to the main objective go down an alleyway and then turn the corner & I fall into the abyss, the rest of the map didn’t load & I fell to my death was in early 2000s
I have one but I don't know if it is as interesting as some of the ones in the video, but I played Mortal Kombat 3 a lot as a kid, had it on the genesis. My main was Sector, mainly because I would spam the automatic missiles. I was fighting Cyrax, and shooting missiles, and Cyrax got me and was about to perform the fatality where he explodes himself along with you. The thing was, my one missile was still active, and ended up hitting him during the animation of him pressing buttons. He got knocked back, stood still for a bit and just did his "I win" pose, and all my character did was stand there dizzy still. Unfortunately, no one was around when it happened and I don't have it recorded, but I'm sure someone had something similar happen. Also fun fact: I didn't know how to read at the time and I thought the characters name was "Vector" because of the sega genesis sound not being so good with speech.
I don't really have any odd gaming memories from the N64 era. However, I remember one oddity with Mario Kart Double Dash. One time I was playing with my father, brother, and maybe my sister. We were racing on Dino Dino Jungle and one of us(can't remember who) threw a blue Spiny shell. My brother happened to be in first at the time and was driving on the bridge. Just when the shell was about to hit him, he fell off the bridge. The shell followed, but didn't hit him. We all assumed the shell was used up at that point since he hasn't in first place anymore. Next lap and the shell came back and smacked him seemingly out of nowhere, this time one the lower portion below the bridge(might've been up above, it's been ages since it happened). It was a weird moment for sure and one that occasionally pops into my brain.
In Mario 64 King Bob Bomb says something like “throw me down on the summit”. I remember having no idea what a summit was because I was probably 5. I remember thinking you need to throw him to the floating island.
I used to play Roll Cage Stage II on PSX back in like 2000? && I remember when we (my 2 brothers and I) found a section on the menu called "Password," where we accidentally discovered that entering all As into a 25 letter character password system actually gave us like 50% of the games content, without having to progress through the game. This was such a god send! We loved this game, but had no memory card back in the day for such a long time... So until we did have one, we played this game always entered all As :)
I had Fifa 99 for the Nintendo 64 and I loved this game. I only every experienced this once, but I was playing against the computer one day and it decided to make a player dive!! Just as I was trying to figure out what was happening the referee sent the guy off!! I only ever saw this happen once and never met anyone or heard of anyone else that this had happened to.
Back in December 1997 (from memory, maybe it was 1998) I had 2 step brothers, one was working at the local airport and was stealing stuff from there. Some of them were a PS1 with 7 games. He gave it to my other brother which didn't care about it and end up gifting it to me and my sister on Xmas. One of the games was GTA, literally the only game I didn't touch, I had looked at the pictures on the back and it felt like the worst of the 7 games. That game remain wrapped in the original blister for months as I was having a blast with the other games. One day, maybe around April, a friend shows up to play and at some point he becomes COMPLETELY CRAZY, yelling "YOU HAVE GTA!!! YOU HAVE GTA!!! HOW IS THAT POSSIBLE?!". Then he explained it to me: because of the content of the game, that game ended up being delayed in France because they wanted to ban it. Turns out, the games had already shipped and my brother could get a copy of the game months before release. Not a crazy story, especially because it was probably available to many other people in other countries and older people are those working in stores had probably "secret" access to it. But I think that this story is better if you put yourself in the shoes of my friend who was waiting for months for this game to come out, only to realise that his friend had it all along, and didn't care for it in the slightest :) Another story: In FF7, I could swear that I was once able to go into a closed room. I looked it up many times, that room was NEVER accessible. For years, each time I replayed the game, I was expecting it to open and enter that room I guess my mind had filled with stuff. (I've had a conversation once with a guy who is convinced that he once went inside the upper room of Tails workshop in Sonic Adventures on DC) I guess when you're a kid, a locked door is an opportunity for your imagination to run wild ^-^
This is ps1 not n64 but I remember playing the original Driver taking turns with a friend on the minigame where you try to stay away from police cars as long as possible while they try their best to crash you. We managed to glitch the car in a spot where they couldn't damage it and left the console on to get a high time. lol
Pokémon pearl was my first pokemon game. I played hours and hours but I had no idea what I was doing and only my dad had a pc, so I didn't really get into the online aspect. I remember trying to catch PALKIA and I thought it was cool they gave it a ball capsule, because I loved the effects. One year later, much older and knowing more, I discovered that I had in fact caught a shiny PALKIA on my first try, and I didn't know for a whole year because palkia's shiny is very similar to the normal one. I still have it today.
Follow up for my second ever shiny: it was a shellos. The pink one. The one with the same color scheme as palkia that ALSO has a shiny that looks near identical. Additionally, I am one of the few people who, on my fourth or fifth playthrough of emerald, ran into a shiny poochyna at the very first encounter when you pick your Pokémon, and I had to knock it out. Long story short, I have terrible luck with shiny pokemon
I think some of my wildest N64 memories came from Top Gear Overdrive. It had a bunch of fun races and my uncle would set me up with the best car and a smiley face's worth of Nitro (basically 10 or more charges). I remember there being an N64 logo on wheels, a car made of a hot dog, and a car that looked like a taco. I seriously thought I made up the taco car because I thought they wouldn't double down on the food mobiles, but I went back to it as a teenager and managed to unlock it. Apparently, there's another secret car in the game I've never seen which is a circus carriage carrying a horse. I also managed to find a couple cool skips because your car maintains momentum if you blow it up, launching it into another spawn area. I also had a super-fast lap on Downtown when my car sunk into the ground and skipped like half a lap, and the lap still counted lol. Good times.