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What are the Unity render pipelines and which to use? | HDRP vs URP 2022 

Brendan Dickinson
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5 окт 2024

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Комментарии : 48   
@Shadowsphere1
@Shadowsphere1 Год назад
Personally, I use HDRP for my stylized game simply because it has many lighting features that I prefer over URP. These kinds of features are not restricted to "realistic" graphics games at all. In fact, I've found the performance overhead to be way better using HDRP's native volumetrics over implementing multiple 3rd party "fake" volumetrics in URP, while achieving a superior natural look. These videos are definitely helpful, but it pays new users to know that HDRP isn't just for realistic graphics and URP isn't just for toony stylized graphics.
@PlazDreamweaver
@PlazDreamweaver 4 месяца назад
This is precisely what I was looking for. I appreciate your comment.
@pwhv
@pwhv 2 года назад
loved how you showed examples of URP and HDRP, just what i was looking (your video title described it)
@DylanOlson
@DylanOlson 3 месяца назад
Amazing! thank you for the info!! you saved me a headache.
@MaxMakesGames
@MaxMakesGames 2 года назад
Really cool video, thanks ! I have never really used Unity for 3D, only unreal engine and I'm surprised how good unity is now. I remember everything looking so bland. They really stepped up their game with these pipelines !
@PeterSedesse
@PeterSedesse 2 года назад
Honestly, the truth is that if you are asking this question, then you should just use the 3d built-in render pipeline (not URP or HDRP). 1. Probably 80% of the assets you get from the asset store have not been updated for SRP ( URP or HDRP) so will need a large amount of adjustments to make them useful for URP or HDRP. Any assets that have custom shaders will be completely broken etc. 2. You won't know how to use the SRP anyway (it is not a beginner or intermediate feature). 3. You will need a beast computer to make and run a game using HDRP. But just my opinion, if you are not an advanced Unity developer working on a real professional project, just skip the headache and don't bother with URP or HDRP now.. the built-in rp will give you all you need.
@nimzsakrajz6101
@nimzsakrajz6101 2 года назад
Is build in rp hard to use? If I hire a graphic designer to make a level will that work on urp or build in rp?
@dontforgetthegame
@dontforgetthegame Год назад
Nicely broke down. Thank you!
@Andrew-tl9gk
@Andrew-tl9gk 2 года назад
This lego scenes looks amazing. I wonder if they are not possible to look the same with URP?
@leftyfourguns
@leftyfourguns Год назад
The Lego game uses ray-traced lighting, which is only supported on HDRP and also only supported on a select few Nvidia GPUs. Every other graphical feature should be achievable in URP
@GouShin1
@GouShin1 Год назад
Even for 2D I'm using HDRP, mainly for the extra shader, fog, sso, and lighting features over urp.
@jcruz6888
@jcruz6888 Год назад
the example selection is great
@koko-nl5tp
@koko-nl5tp Год назад
It is Clear. thank you.
@Felxaga
@Felxaga 2 года назад
Isn't deferred rendering for URP in the tech stream and not included in the LTS? I would expect to have to wait for the next LTS version for that feature to be available for production use.
@hvesuk
@hvesuk 2 года назад
Very high quality video, thank you
@pop2147
@pop2147 Год назад
Now we can use shadergraph in Built in Render Pipeline. I thought it gonna be deprecated.
@yourmajesty9025
@yourmajesty9025 2 года назад
If I use a URP, does that mean I'll have the exact same graphics I get in the editor on mobile as well?
@BrendanDickinsonUnity
@BrendanDickinsonUnity 2 года назад
Yes
@yourmajesty9025
@yourmajesty9025 2 года назад
@@BrendanDickinsonUnity cool! Thanks!
@opafritzsche
@opafritzsche Год назад
@@BrendanDickinsonUnity it s a Year ago. How do you stand today to this ? After Unreal 5 is coming, and even me, a marryed Unity fan, is on the point to change.
@panickal
@panickal 2 года назад
Nice video
@huttarl
@huttarl Год назад
Very helpful and informative video! Near the beginning (1:19) you mentioned BRP vs. SRP, then seemed to transition to URP vs. HDRP. What happened to SRP? Toward the end it sounded like maybe URP and HDRP are both types of SRP. Is that right?
@StevenLightning
@StevenLightning Год назад
Yep, URP and HDRP are both SRP.
@everythingcouldbesimplify818
If you are developing 3D for mobile use built in still the fastest and more easy to work with
@iftieaqmurshed3277
@iftieaqmurshed3277 2 года назад
If I use HDRP and the game doesn't perform well, will I be able to switch back to URP?
@MichoSchmidt
@MichoSchmidt 2 года назад
It can be a pain to go back to URP, but it's possible. The material is a different between HDRP vs URP, the shaders is different too.
@leezhieng
@leezhieng Год назад
too many things need to be changed, might break you game and you'll need a lot of time to make it work again
@LuzuVlogsGamer
@LuzuVlogsGamer Год назад
HDRP supports Camera Stacking they updated it before 2 years.
@RobertBarry-w2o
@RobertBarry-w2o 4 дня назад
Darrick River
@ryanweaver1337
@ryanweaver1337 2 года назад
Can you identify where the HDRP forest footage at 3:30 is from? Thank you
@matadordeleoes
@matadordeleoes Год назад
if I am not mistaken , it is from the book of the dead scene. You can not find in asset store anymore ( currently depracated ) but I believe that you can find in torrent websites
@dunc5623
@dunc5623 2 года назад
URP is a mess. I keep thinking I'm missing something and switching my projects over to it, tweaking for about 2 days, and just give up switching back to built in. The performance sucks out of the box, most assets are incompatible or at the very least require quite some tweaking to work with URP, and the settings are so spread out and ratted away in different panels it's a huge annoyance to change stuff in it. Fun to experiment with but overall I find it a waste of time and effort.
@BrendanDickinsonUnity
@BrendanDickinsonUnity 2 года назад
Which Render Pipeline are you going to use?
@skydragon601
@skydragon601 2 года назад
URP in 2D games HDRP in 3D games
@dunc5623
@dunc5623 2 года назад
Built in. URP is a waste of time and effort unless.
@AntonioBehrens-t6b
@AntonioBehrens-t6b 21 день назад
Kiley Brook
@JanJerman-l8k
@JanJerman-l8k Месяц назад
Beatty Fall
@danieltabares6669
@danieltabares6669 2 года назад
please ! S.O.S
@danieltabares6669
@danieltabares6669 2 года назад
ayuda !!!!Hola Brendan, pregunto: puedo poner en el oculus 2 el sample HDRP que viene con Unity (el que tiene 3 ambientes y aparece una bolo dorada con el logo de Unity)Y EDITARLO Y CARGARLO EN EL Oculus??? gracias
@tech.curiosity
@tech.curiosity 2 года назад
Checking if player is grounded with this: (controller.isGrounded) does not work in urp version but do in core version, the point here is that it could be some scripting syntax differences too (isGrounded is not known in urp version).
@TheThr0s
@TheThr0s Год назад
isGrounded exists and works in urp
@tech.curiosity
@tech.curiosity Год назад
@@TheThr0s Thanks for the answer, i did not use unity since then but will reinstall an recheck to see what was wrong the first time.
@RandyHutchings-z3l
@RandyHutchings-z3l 15 дней назад
Jaskolski Lane
@studioshitaketakashita7093
@studioshitaketakashita7093 Год назад
Are you THE Bruce Dickinson ???
@leftyfourguns
@leftyfourguns Год назад
Ray tracing really is an irrelevant feature. It's so hardware limited that it doesn't have any practical application outside of pre-rendered visuals. So at this point I think HDRP is really only suitable for pre-rendered projects.
@Zeemis
@Zeemis Год назад
So basically HDRP is a slug fest lol, got it xD
@Genebriss
@Genebriss Год назад
Why even make video on the subject you are clueless at?
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