I'm playing upper-middle-class thanks to my backstory, but the job scarcity due to covid might force me to multi-class into lower-middle or working class
my favorite class is the wizard, but most caster classes is for me. :D Atm playing Wizard Necromancer Mark of Healing Halfling so it gets healing spells added to class spells from the race. and a Celestial Warlock in another campaign. though i would not advise to play warlock to new players. also remember that subclass that most classes get at lvl 3 can change a lot of the how the class can be played.
When going through a list, please don’t just put the text on the screen and then say “this class...”. Say what you are talking about for those who can only listen to it.
Great intro video! And another reason to tell new players to not fear their characters dying.. it is just another opportunity to try a different class! 😎
Gather friends, all play clerics and call yourself The A-men. Nobody will take you. Or play as paladins with their ridiculous high damage. I still remember Arkhan the Cruel with his 323 damage dealt in one round.
It’s so hard to get the right class for you! I advise you to try as many different classes as you can as your lean the game and did your place in the D&D World
I’m happy to be corrected on this, but my limited understanding of the difference is that a Cleric is priest of divine magic first and foremost (the divine version of a wizard) who is trained to fight in the defence of their faith (and can, somewhat confusingly, use heavy armour, which doesn’t affect their magic casting the way it does with arcane wizards). They often have a range of alignments so their morality is more fluid. The Paladin is a fighter first and a healer second. Unlike the cleric, they spend their days practicing combat instead of officiating religious ritual or tending to the religious needs of the followers of their god the way a cleric would. Their alignment is Lawful Good and their morality is fixed in the need for law and order and good deeds, which potentially could lead to conflicted values or, alternately a degree of zealotry.
@@balthazarquinn Only one thing to correct, I think Paladin is not locked into lawful good and can be of other lawful alignments, depending on chosen deity.
@@paralysekid Are you referring to the Oathbreaker Paladin? Or is such a thing as a Lawful Neutral paladin possible? Can you give examples? I think it would be very challenging to play. (Although, so would a regular LG Paladin…)
So could I just make my elden ring character in this basically a knight who is also proficient in spell casting so still have good armor and good and hand to hand combat with some knowledge of spells
There's a subclass for the Fighter called Eldritch Knight. It would be your best bet as a new player for the build you want to do. Straight spellcasters have disadvantage and can't cast spells while wearing armor.
I think barbarian is a better choice for first time players than fighter, especially champion. It has just enough to have power and flavor, but it doesn't underwhelm the player.
Yeah, absolutely. You could play a fighter as a ranged combatant if you wished. An archer. Especially if you like the idea of a ranger, but nature magic and animals weren’t necessarily your thing, then a bow-using Fighter might be perfect for you.
I think there are too many classes in D&D 5e. Warlocks & sorcerers are really another variety of wizards. Druids are like clerics that worship nature. Monks, rangers, barbarians & paladins are all fighter variants. It would be simpler & easier just to have fighter, wizard, cleric, rogue & make the others subclasses or specializations. No need to make things more complicated than they need be.
Vampirism is a condition rather than a class, so theoretically any class could become a vampire. (Although vampires may be evil in D&D, which could make a few classes that *require* adherence to a specific alignment difficult to play.) Caveat: It’s been a while since I played, so I my advice could be outdated!
Props to you folks for trying to explain the classes to new players, but ultimately I'm disappointed in the results. A lot of misleading or missing information here.
Let's see, outside of combat they can rule over every social encounter with expertise in charisma abilities and high charisma, and they can help others being even better with inspiration. In combat they can heal, they can buff, they can debuff, make allies better with inspiration and, if they choose so, even have some big damage dealing with magical secrets. Out of fights you're the specialist, but in them you're still a jack of all trades, which allows you to fill almost any position required by the party.