I remember dreaming about this show in high school but having no idea wth i was dreaming about. I didnt even recognise the show right now till i saw that dude's odd purple hair and it all clicked.
I didn't recognize any of the characters until the blue Furok came up and then it went from "hmmm this sounds familiar but probably just a really generic fantasy story" to "OH!!! I SAW THIS!!!"
When I was a kid, I had a friend in grade school who told me they were "ancient Pokemon cards"...and I've never forgiven him for tricking me like that.
Critical research failure. The show does not exist to enhance the card game. The card game was canceled years before the show was aired, and the show has a significantly different story than the card game did. One of the interesting elements of the card game was that it had an evolving story that was actually influenced by the outcomes of certain story tournaments.
I remembered always waking up at around 5:00 on Saturdays and tuning in to 4Kids. And always would be loosing my shit on this, Yu-GI-Oh! and Sonic X. I miss my childhood.
We legit had the same childhood. I would wake up at 5 or 6am and go to CW4Kids just to watch Magi-Nation, Winx Club, Cubix, TMNT, YU-Gi-Oh!, Do-Re-Mi, Choatix, and Huntix. My favorite show in the channel was Sonic X, Winx Club, and B-Daman Crossfire. Too bad some of the shows I mentioned stopped airing half-way through, which left me confused when I was younger since I'd be wondering where's the show.
My personal favorite was Rollbots. I missed a lot of episodes back then though since I kept falling asleep. Honestly such a great show even to this day. The creator is putting together a reboot, and he posted his script for a potential pilot on his website. 4Kids is super nostalgic to me. Honestly makes me sad that Saturday morning cartoons have basically died off. There were some really great shows that came out of that era.
Yeah Magi-Nation was my favorite show, but ever since Cubix took over this show, I just forget about it and then I got into both Sonic X and Yu-Gi-Oh Zexal
Please do Magi-Nation J/k. I was born in 1990 and have played tcgs (mostly Magic) my whole life and hadn't heard of the card game until years after it was dead and didn't know there was a show until you and people in the comments started mentioning it. How did I miss this?
I used to watch this every Saturday morning and i compleatly forgot it exsited untill a few days ago, I couldn't recall the name and felt so stuck, Thanks for making the vid lol. I did some googling(now knowing the name) and it aired on CBC (Canadian Brodcasting Corporation) from 2007-2012. It clicked, this **is** that show.
I remember my local BlockBuster pushing this series if you rented the GBC title you'd get a booster pack for free. I bought alot of booster packs and starter sets from BlockBuster, my hobby shops didn't carry these cards. This series has some good nostalgic memories, I feel like playing the gbc title now.
Negative, you do realize you have set off into the universe a foreshadowing device that's probably gonna lead to this game coming back somehow right? With everything that has been announced lately, i'd be worried
I have never felt this much nostalgia in my short life EVER but could you check out kaijudo I remember watching it as a kid I think It would be a very good episode.
Thank you. I've been trying to remember shows like magi-nation and huntik and only remembered a small creature calling a boy g-abriel but needed to find the show. Once again, thank you.
I don't play it competitively but I'm pretty sure Yu-Gi-Oh was a pretty simplistic game in the early 2000s It's the new rules with the pendulum XYZ link summons.
i remember this one show that was on netflix, i dont remember the name of it though. basically these four kids had been studying at this little place away from people to train and stuff (i forgot). they all had their own like, creature, pet, things, i think one had a dragon looking creature and another had a little rock dude. and they were color themed, one was blue, another was red, the two siblings were like, brown i think then the bad guy happens, kind of similar to what happened in magi-nation, and the kids go on an adventure to save the world...and stuff also spoilers, the youngest dies in the middle of the show so thats fUN
The rights to Magi-Nation were acquired from Interactive Imagination by Cookie Jar. Cookie Jar was acquired by DHX. DHX became WildBrain. Unless the rights expired or were sold, they should still be held by WildBrain.
So MC dies, goes to a high fantasy world, learns magic, dies, gets reborn in a new, low fantasy world, with access to the magic MC learned in the high fantasy world.
I never watched the show or played the card game, but I loved the GBC game. I was immensely disappointed that it didn’t get more popular. I’d say it was one of the best games for the GBC.
god i know i'm late to this video but i'm so glad to have found this and other people who knew about the show. at times it felt like a fever dream but i'm glad it really Did Exist. good time
You love all the same things from my childhood and more... Its actually amazing. Wakfu, Bionicle, Magi-Nation, Stormhawks... what next, Oban? Oh wait you did a video on that too and I somehow didn't see it. Your channel is my heaven, I love it.
Funny. I literally discovered and subscribed to Kohdok 2 days ago before seeing this video. Also please make a quick video telling people that epic story media has uploaded the entire Chaotic series on their RU-vid page as part of their plan to gauge public interest.
Two things - first - YOURE TWO WORLDS ARE COLLIDING Second - Did you see that Chaotic creator Bryan Gannon promoted a new RU-vid channel with all the old episodes season 1-3
I genuinely miss the concepts of this game and actually had no idea the cartoon existed. Didn't have a television at the time. Plot sounds about right compared to the other cheesy shows of the time.
I've tried playing the gba game on an emu and didn't know about a series or an actual card game. I watched this out of curiosity since I never finished the game.
I had no idea that this was an actual card game. I found this as a gbc game at a Zany Brainy back in like 98-00 Then promptly forgot about it until I saw an ad for the animated series years later; honestly this series makes me more nostalgic for the store than the game
The TV series just tosses out the storyline from the GBC game. By that time, the rights had changed hands from Interactive Imagination to Cookie Jar Entertainment.
So im gonna be "That guy" for a moment here. what ended up happen among magi nation duel was the game was based like magic on 5 regions of the Moonlands based on the dark side of the mood. Tony Jones was a key character in the story not only for the show, but as a center piece of the early lore of the card game. heres as best of a tldr version i can give. the base set of the game was fun but had very noticeable rules and text issues with cause rerelease of the base expansion known as unlimited. From there the next set was awakening to which the core region aka the core of the moon was introduced. while yes most players had mono region decks. some deck were willing to splash other regions and pay the penalty cost for local meta game etc etc. the small amount of power creep were the shadow magi. corrupted version from respected regions. Shadow magi were allowed to only play core cards with certain regions if the card allowed those shadow magi to play them. i.e "this card can be played by naroom/cald/orothe etc etc shadow magi" in addition beyond the extreme power creep of the shadow twins. it was no until the set Nightmare's dawn where the game was on the brink of self collapse. That set has over 50% off erratas due to the sheer amount of vague interactions between the paradwyn and bogart regions not only sharing the same cards but leading to somewhat mirror matches leading judges to have hard time with rulings.
We would still have this treasure if kmart hadn't been in charge of all shipments of this game in the u.s. they went bankrupt and we lost the game permanently
@@gamerblisters Actually the tank started to go bankrupt when one of the lead designers wanted to push a ban list and cause tension among the staff and yugioh had a anime/manga
@@lolchaos13 kmarts distribution rights loss surely didn't help you cant get cards if noone moves the product,also magination had a cartoon , brief comic series and gba games
Holy shit man, I did NOT remember the card art being that ugly. Looks like they hired someone off one of those "How to draw MANGA" books from the late 90s
Duuuuuuuuuuuudeeeeeee.... I didn’t know there was a real card game and a tv show! I had just played the GBC game. But elementary school me was pretty dumb with videogames that weren’t Pokémon
The Hyrens in the games were basically Dragons, Deep Hyren being one of my favorites. I hope they reboot this franchise, but up the artwork to an even higher level.
This video has some glaring information errors that need to be corrected. The GBC game was made to help promote the CCG. Interactive Imagination (known as 2i), the original company, wanted the synergy that Pokemon had between video game and CCG. The CCG basically continued the storyline of the GBC game, which pretty much stuck to the five original regions and the Core, plus a tiny bit of the Weave region. Some of the most significant characters never appear outside of the CCG. The CCG storyline itself was influenced by official CCG tournament results and fleshed out by official fiction posted to the Magi-Nation website. All of that was long gone when the TV show aired. One of the reasons that people loved the Magi-Nation: Duel CCG was because you could tell that the creators were fans much like the players. It was less apparent in the original set but became much clearer as expansions were released. They often showed a nerdy/geeky sense of humor. There would be references to things like Dungeons & Dragons, Transformers, Captain Planet and other nostalgic fan favorites. It's not true that nobody ran decks with more than one region. People would mix cards from different regions into their decks all the time. Cards like Ormagon, Shockwave and Thunderquake were often just too useful for many people to turn down using. I watched Dan Tibbles, one of the original lead game designers, play his personal deck at the Kubla-Con gaming convention and he was nigh unstoppable. No one could take him down. People I saw top the regional tournaments were defeated one after the other. It was made of, in his own words, "the best cards from each region." That's the five original regions of Arderial, Cald, Naroom, Orothe and Underneath (plus Universal, which was considered like the generic non-region with cards EVERYONE could play. Even Core). Everything was from Base Set (Unlimited) except for Rayje's Belt and Ohk from Awakening. One reason the card game imbalance became so large was partly because 2i (Interactive Imagination) relied on the fans to playtest the game before official expansion releases. They would find broken, imbalanced card combos but not report them to 2i for card revision. Then they would use the broken combinations to win local tournaments and claim the company sponsored prizes. The CCG was basically gone and out of print by the time the TV show aired. By that time, Cookie Jar Entertainment had already acquired the rights to Magi-Nation from 2i. The look and feel of the TV show seems like someone tried to get a version of Magi-Nation from Wish dot com. So much was changed that it was barely recognizable. That includes the storyline. The story by 2i was much more expansive and deeper. There was an entire mythos about the history of the Moonlands that the TV show plot never scratched. It lacked the heart that the original Magi-Nation had. Self sacrifice, corruption, redemption, bigotry were much more prominent as themes in the original fiction. The MMO game that Cookie Jar Entertainment put out, Magi-Nation: Battle For The Moonlands, was based on the TV show animated by DongWoo and thus did not follow the original GBC or CCG games. For the Japanese release, Tony Jones was gotten rid of completely. He was replaced by a character named Dan Monma. Dan was also the main character in the Magi-Nation manga that ran in Comic KoroKoro. He had a very different personality. As to what Phil Tavel has been up to, if you do a Google search you will find that he got in to Seattle politics. I couldn't believe it myself at first but I saw the campaign photograph and it is definitely him. I played and lost against him when the game creators were going around to promote the CCG at various tournaments and conventions.
Yeah I think this video is severely lacking. It focuses entirely too much on the cartoon, and maybe a minute or two on the card game. My friends and I went to, I believe GenCon (though it may have been a more local con?), and met Matt Holmberg, and kept up a correspondence with him, he was a cool guy.
It would be so cool for Magi-Nation to come back in board-game form, or something akin to another really token heavy game, Keyforge. Keyforge is a unique deck game by Richard Garfield, creator of MTG. In total you need about 7-8 sets of tokens for different mechanics in the tabletop card game. Each deck in Keyforge is unique, having been procedurally generated by an algorithm, and cannot be customized, as they are meant to be played only ever as is. P.s. I highly recommend Keyforge to anyone craving an immersive card game experience, but not willing to drop a ton of cash on a game you might only ever play once a week or so at an LGS event, or with some friends in school/work. I haven't had this much fun with a game and organized play since Innistrad/Return to Ravnica block standard in Magic.
I kind of wish that you would do a video on "Galactik Football". This both entertained and infuriated me. I believe an intelligent, handsome man like yourself would actually be able to figure how to articulate this better than myself. And i simply would enjoy listening to your voice as you break down the whole "story" of Galactik Football.
The show was trash. The beauty in Magi-Nation was the art, and the world building/narrative. The subscription books would have a narrative that would continue to grow as time progressed. The art was charming yet approachable. It had an anime feel and created an intriguing world. Sad to see it never took off. The show was created after rights transferred from one company to the next and people were trying to cash in on Pokemon success but didn't follow any of the established art, or story. The issue was that the company was trying to do too much at once...additionally all three (game/card/show) had different narrative and stories to (game and card game were closer).
Further, imbalance didn't kill the game. There were errata to fix many, many of the imbalanced cards. The game died because it wasn't making enough money to compete in a heavily saturated CCG/TCG market. Back in 2002, everything was a card game, and almost all of those games no longer exist. Really only Magic and games with huge licensing brands like Pokemon and Yugioh stood the test of time.
Magi-Nation method of catching monsters kinda reminds a lot of Megami Tensei and Yo-kai Watch, in which you can persuade monsters to join you in exchange for something.
I completely agree with his dislike of "this very clear prophecy must be followed exactly to the letter and can't be strayed from at all" cliche. I very much prefer the "this certain chain of vague events described as riddles so they aren't fully understood til they happen or are about to happen that then lead to the final confrontation with the big bad" approach since it allows for genuine surprise twists such as the prophecy actually meaning something else other than how the characters interpreted it. If you give a character a very clear "you must defeat this bad guy" prophecy, give me a show about the character growing stronger to prepare for facing the bad guy, not just a summary of the season thinly disguised as a so called plot.
6:13 That very lie started a running joke with my sister that still goes on to this day. Whenever we're joking around and tell a lie (always something silly), we call each other Agram. We loved the show and I'm really glad you did a video on the series as a whole! I had an even larger nostalgia rush when you mentioned the MMO. I was really into Arderial as a kid so being an Arderialite in the game was a dream come true. So many Friday nights spent playing it and going on adventures with my main squeeze Xyx (a dream creature made of clouds). Wish it was still around... I loved how it used the soundtrack from the show!
It took me over 10 year's to find what this show was called. I loved this show as a kid and was not surprised I got into anime and fantasy type tv shows when I got older after revisiting bits of this show. Definitely a catalyst for me 😂😂😂
thanks for the video. the magi nation was not so umbaleced, they have a errata list that change the card text because they don't like infinity combos. this was one of the problems because the errata list was growing and growing. when core region come out all regions got creatures that counter core. core this is a good region but not a great region. the starter decks come with counters to mark the energy that was fullfil demand of 2 players. one of the problems was the animite on booster that you send to the imagination corporation to gain promo cards. the art of the animation don't was close to the cardgame. and some of the cards was very need to have in a competitive deck. like rayge's sword, rayge's belt, spirit of the rayge. play magi nation was to play 1x1magic and each player with 3 planeswalkers one after another, who destroy the 3 magi of the oponnent win the game. the dark twins count like 2 magi of the 3.
Season 2 didn't debut on Kids' WB/CW4Kids, so that could be why. Instead it premiered on ThisTV's Cookie Jar Toons block, and 12 of its episodes went unaired and got released online somehow
I remember Magi-Nation as the video game and the ads sold me on it. Never got it because as a kid, I had no expendable income and games were a luxury. The ads did advertise the card game as well and I vaguely remember a TV show but I never came across it. Glad to see Kohdok gave the game (both of them) the thumbs up and I'll have to see if I can track down the GBC game.
Wait... I thought the card game had been dead for several years before the show even came out. I remember being confused as heck when the show came out because it was a tie-in for a dead card game and gameboy color game.
Like every time the main character gets to die for the story, a random side character takes it cuz the shows are not mature enough to kill of a main character
Since you had a little sister, I can imagine you knew a little about the American Girl doll franchise and the movies. Would love to see you cover them.