What Happens if You Get The Wrong Starter Pokemon in Pokémon Sword & Shield for Nintendo Switch (1080p and 60fps) ►No Commentary Gameplay by ProsafiaGaming (2019)◄
Yes because even if you are using something like sword dance or any attacks that boosts you it won't work unfortunately so the Zacian's talent does not work 😁
@Joshua Johns Thanks for your enriching input with this urban slang (and no, I am not being sarcastic here; I really mean it, since its the 1st time I get something like this in response; the last one being a PML... Not sure what to think about that one. haha.)
Rival: IMMA FIGHT YA AND YA GONNA LOSE (I think that’s what he thinks) You: Not if I have my good boy! Zacian: RUFF *kills both Pokémon almost instantly Rival: ... HOW U GET GOOD BOI THIS EARLY!?!?!?!? Edit: I can’t believe Zacian uses his op blade on himself but it had no effect
I noticed a few things in this video I wanted to mention. First. When choosing the wrong starter, the game calls out Zacian. If you've watched other videos, you would know that when you attempt to load Pokemon into the game that aren't programmed in, you'll get a default Pikachu with no cry, and any moves not programmed in the game will be unusable. Going on this, assuming a "4th starter" of sorts was cheated in, I would have assumed the game would have called out the default null mute Pikachu. Why Zacian was coded to be called when choosing a non existent starter is odd, I'd like to know why it was coded like that. Second. With a normal starter, if you use a super effective move for the first time, Hop will say, "did you already know about type advantages?" However, it appears this isn't triggered specifically by your actual starter using the super effective move, it's coded to occur when *any* super effective move is used. Third. According to Serebii, Zacian has a level up moveset that dates back to well before you can catch it. Starting at level 11, Zacian can learn Slash. Assuming you played through the game with Zacian, leveling it up as you go, would it learn moves according to still being below the level you catch it? Fourth. When you pick the null starter, the game assumes you pick Scorbunny, the first starter in the Pokedex. I just thought that was interesting. Fifth. The game appears to completely ignore that you have a Zacian with you. Despite having Zacian with you, you still go through the cut scene with Zacian in it's "Hero of Many Battles" form. The game seems to assume you picked Scorbunny and goes off that, never checking your starter to see if it's actually a Scorbunny. Sixth. During the pseudo-battle with Zacian, a normal starter would not be able to attack Zacian, the game states "the move had no effect!" However, when Zacian uses Behemoth Blade, the game allows it to use the move. It seems the battle was coded to only prevent moves the starters could learn via level up to not have any effect, as opposed to setting all attacks to null and temporarily directing to a script that prevents any attacks. Seventh. Despite allowing Zacian to use Behemoth Blade, the "real" Zacian doesn't lose any HP, and the game still states, "the move had no effect!" The script must have been coded to always turn off all damage from attacks and give the same message. Eighth. Was Zacian holding the Rusted Sword when it was picked as the starter? Or does the game specifically use that model for the null starter? That's just the more interesting little things I noticed from this little bit of gameplay, but I'd love to get to know more about the quirks in the coding for these games.
That legendary encounter would scar any first time players of Pokemon because It’s kinda creepy and you can’t do any damage until you get covered in fog and pass out. (?)