I watch the podcast, just wanted to say thank you for creating short films again. Even if they're not the most financially lucrative, it's the reason a lot of viewers fell in love with the channel in the first place. It's not like a Disney nostalgia, we don't need remakes and reboots, just make short films you love. This one was absolutely sick and innovative!
There's a free Portal 2 mod called Portal: Reloaded that adds a time travel mechanic with you placing a third green portal that when passed through takes you backwards or forwards in time.
Yeah but Niko's interpretation is slightly different: the portals have an equal and opposite displacement of time with respect to the present day which takes place within a short interval of time, while portal reloaded switches from the far future to the present to ensure that you never interact with yourself fron the past or the future.
Which was also inspired by another Portal 2 mod called Thinking with Time Machine, and you as a player actually interact with your past self as you need to solve the puzzle with the combination of your recorded past action and your current action.
But how does the game put the future player in the present? How does the game predict what the player will do in the future and project that into the past which is the players current present? If future player is going back in time then the present player should be seeing their future selves before they even go back in time, but how would the game know what the player would do before they've done it? I've never played the game, but I don't see how the game can really do time travel justice without boxing the time travel mechanic into a very very narrow box turning it into more of a gimmick than something actually interesting.
This idea is used in a pair of Doctor Who mini episodes called Space and Time. The TARDIS lands inside itself, so the interior door and exterior doors act like portals. Then it drifts in time, so people start coming out of one door before they've gone in the other door.
That short was exactly the right length for a looping time travel story. Long enough to be coherent, short enough to avoid everyone realizing how stupid time travel is.
@@amarissimus29time travel isn’t stupid and in quantum physics theoretically possible weirdly enough the Orville by Seth McFarland of all people does it perfectly
@@skaahejo it’s a few episodes one in season 1 I believe 1 in season 2 that had a continued storyline into another episode and another at season 4. it’s just odd Seth McFarland the guy who made family guy actually made a show that covers multiple subjects and it’s well written even better than the original Star Trek hopefully it gets a new season
<a href="#" class="seekto" data-time="316">5:16</a> You can use the arm to put yourself into already existing movies. So you can make a corridor video where you put yourself BACK into a previous corridor video like your a time traveler going to fix/break the timeline!
That sounds like an enormous amount of fun… could do something like the Star Trek: DS9 episode Trials and Tribble-ations where the DS9 crew is in the background of a TOS episode
@@DoctorX17 Yeah exactly, I personally didn't know what your talking about but I asked my dad and he agrees haha! Edit: and to be clear I have watched Star Trek I am not a kid lol, I just didn't see that episode
My man was waving his hand back and forth like if he was going to run and move his body against it 😭 though would be interesting for the 5 seconds ahead to drop themselves from ceiling to floor, hit terminal velocity, then wait for the concrete to decay, then he has to figure out how to safely slow down without killing himself lol
@@jeffsorrowsThe safe way of escaping an infinite portal fall is to move the ceiling portal to a floor outside, move the other portal next to it once you go through, and let gravity plus air resistance gently slow you down. You will eventually just end up being suspended half way through with gravity from both sides holding you steady, then you can just climb out.
It's crazy that rotoscoping has become so easy that you don't even need to bother to put in a patch of greenscreen for the clock. And that's with all that crazy hair!
<a href="#" class="seekto" data-time="434">7:14</a> Any time I hear that iconic corridor music , i jus KNOW they about to hit us with all that insider knowledge
There's a Portal mod called Thinking with Time Machine. Basically you can record and replay 'your past self' and then interact with it as your future self. (kinda like the record feature in Talos Principle)
I've been re-obsessed with portal lately, replaying the games, praying someone would make a new short film or SOMETHING. sure enough the best team of artists I could hope for were working on it. A+
How about using the arm to create some controlled camera moves in both forward and reverse? You could totally pull off some mind-bending TENET-style scenes with that setup. Can't wait to see what you guys come up with!
The old 1979 movie _Time After Time_ made this point: traveling in time means also traveling through space. It's not done with Einsteinian precision, but the hero (a fictional HG Wells in the 1800s, played by Malcolm McDowell) moves forward in time and ends up in 1970s San Francisco to catch Jack the Ripper (David Warner), who has thrown himself into the future to escape justice in the past.
@@Wow1w To add to that, I think it's also better to have the same person that's already hosting/narrating the video, do the sponsored skit themselves, than someone else suddenly showing up in the video to do it.
These are my favourite projects from you guys, when you come up with an effect that's technically challenging and then showing the process of solving it. As a creative I only ever really learn new things when I try to attempt new things and thus these sorts of videos are really inspiring for the next time I get stumped trying to pull off a certain effect.
<a href="#" class="seekto" data-time="314">5:14</a> If robot-arm would hold the Projection Screen, there's a lot of simulations can be made in Houdini. Including tilting of a screen Effects etc. Great vid as always!
Hey Niko, With the sisu arm you could do a time freeze effect or matrix bullet time style short. Also I definitely was lost throughout this video but you guys always explain things so nicely! Great work!
They sent the sandwich to the future. Sending Past!Kelly back to her time s closer. And technically when Malloy got stuck in the 2010s, but he didn't do much.
<a href="#" class="seekto" data-time="397">6:37</a> somehow I forgot that they weren't actual portals so I got confused when it wasn't showing the little room from the other wall.
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward! So do both of yourselves a favor and just let that handsome devil go about his business."
I was scrolling through the comments hoping someone would've made this reference hah. There's also a sign that says "if a future you tries to warn you about this test, don't listen"
<a href="#" class="seekto" data-time="295">4:55</a> Very similar to Megadeth's "Sweating Bullets" video where Dave is in his own mind prision talking to multiple copies of himself.
Another portal idea. Two portals connected to one portal. Go through the blue one and come out the green, go through the orange one, also come out the green, go through the green one and come out as gay.
Before watching the video, note that there already is a Portal time travel mod. It's been since 2021 and has the player using time travel portals as part of the puzzle.
Yes, but it's not the same. It's basically a portal that let's you travel to a distinct point in the future, not the desynchronization stuff that this video does. I honestly think the Corridor idea is better and that somebody should do a mod like this in the future.
I legitimately thought you were using doubles in parts like the high five scene, but I paused and saw that it was just Niko’s beautiful face. I was confused on how that looked so freaking good. Great job.
Since you asked, I would love to see a vfx shot that utilizes the motion controlled drone shots with the motion controlled arm shot. I suspect that would be difficult to time, but honestly don't know who else would be better to test it. One purpose could be what you see in sports imbetweening shots where they create the 3d view between cameras, but have every player on one team be the twin/duplication (Anime Baseball 2?). Love the channel.
<a href="#" class="seekto" data-time="35">0:35</a> Might be able to escape with a portal bump (speedrunning tech) Granted I don't know exactly how it works so it might not be possible with a completely sealed room.
<a href="#" class="seekto" data-time="275">4:35</a> You need a camera that can repeat actions. What about that DJ Insipre 3 you guys used earlier in "We Made an Effect NO ONE has Ever Done Before! (DJI Inspire 3)"?
PLS do a commercial product shot contest! Corridor with the high-tech gear and crane vs a team of 1-2 pro videographers with amateur-mid tech! would love to see the results
I'm glad you comp'd in Fusion, I recently tried it for the first time and found it super easy, was nice to have stuff just work, plus masking being the easiest in any program helps heaps
The short story “What’s Expected of Us” by Ted Chiang immediately jumped into my head when I fully understood what you were going for, and I felt so good when you mentioned free will as an issue for this concept. The story takes it to its logical conclusion.
There's a bit in the videogame The Outer Wilds where you have two little portals with a few seconds delay between them. If you put an object through and remove the other portal it breaks the universe and the game ends.
Great video, this sent me down a slight rabbit hole about terminal velocity and how much faster you can jump forward in time, and my rough guestimate was about 140 *ish* but an amazingly fun concept.
I feel like a smartass, but: In Reloaded you have one time portal, that will be in the exact same position in the future. So his portals move you through time and space, Reloaded's portals only move you through time. And I guess Reloaded moves you through much more time. I should also add that in the short he can infinitely travel forwards or backwards, in Reloaded you can only go to two places exactly the present or exactly the year XXXX.
This is one of my favorite videos from corridor! I love this concept. I never played Portal, but played Splitgate and it made my head dizzy the thought about portals.
It's fun to see you guys playing with Portals again after the basketball one, what, 10 years ago? I remember lots of Portal fan films from those days; this brings me back.
I love all the little flexes in this one. The clock(s), the bump, the high five, etc. You really bumped the lamp here. As for something else to do with the cinema camera... could be a lot of fun to see what you can make by way of like classic star wars spaceship motion control shots.
<a href="#" class="seekto" data-time="44">0:44</a> Niko you scamp, you made it already. You already know we're gonna watch Portal Trick Shots again after this.
Did anyone else notice the audio following the same rules? Incredible detail. Listen for the "Whatever" at <a href="#" class="seekto" data-time="638">10:38</a>, <a href="#" class="seekto" data-time="643">10:43</a> &<a href="#" class="seekto" data-time="648">10:48</a>. Same is true for all the other audio, and it correctly comes from the left or right portal in stereo.
i like the attention to detail: the left portal's "other side" is green and the right one's "other side" is purple. from the first view of the setup i was wondering if they'd pay attention to that. great stuff
"The Talos Principle" is a puzzle game like portal and while it doesn't have Portals it has a mechanic in one part linked to time travel, where you record your actions so a clone repeats them in the future and helps you solve the puzzle, makes you think ahead and work with your future self, pretty neat, reccomended for Wren if he hasn't played it yet
You need to play time splitter future perfect. The game uses worm holes that send you slightly into the past and future like this and you have to work with yourself to progress the game. It's mind bending. I'd love to see a Node playground of this.
I'm so confused why its not linked together very properly, a lot of times i thought it's just a corridor crew video turns out they also upload on the main channel.
Video ideas, expanding on this idea -I have a couple of ideas on how this would work just off the top of my head. Idea 1: 4th dimensional / non Euclidean escape room (either hypercube, or a symplex or a Klein bottle or something like that) · The escape room is time-looping itself through our 3 dimensional perspective, and you are stuck in an area that isn't in our perspective. You have to figure out how to navigate your way back/forward in time enough to synchronise your placement inside the escape room to the outside world. Idea 2: Tenet, but with time dilated portals. Obviously you wouldn't be fiddling with reverse time in this situation, only forward time. you could add a mechanism to increase how much dilation the portals are affected by (increasing it from 5 seconds, to 24 hours or something) ·You could add a fifth portal type that reverses the time, or add an inverse dilation type thing if you wanted to really delve into reverse time with portals 🤔 Idea 3: inception with Portals - the portals are set to a fixed dilation witch increases or decreases with each dream sequence you enter or exit. The higher the time dilation on the portals, the deeper the dream sequence. ·If time slows an x amount for each dream sequence you enter, then the portal's dilation amount increases by that scale, and vice versa. Either way a really fun and thought provoking concept! Love the work!
I love the attention to details you guys have. The "whatever" echoing from side chambers was a nice touch. I was a little disappointed with the lack of a "clap" sound when you high five yourself, such a little small detail, and that says a lot, because if that's the only critique I have about, you know you did a good job!
I would like to see a simulation incorporating "retro-causality" which would cancel out things like duplicating yourself and other paradoxes, but nonetheless would have "echos" of actions acted upon the world taken by your past self. Actively experiencing the world around you move backwards, but every change you make from what you previously did creates a butterfly effect backwards in time changing the past.