I did too, but only because I tried doing exactly that when I was 5 years old with Crash Bandicoot 1 and (I think) crash bandicoot 2 to see which game would load. I remember thinking that it was odd that the disc on the bottom loaded and not the one on the top because I could only see the label for the game on top. In hindsight that was pretty stupid logic.
i remember swapping between gta vc greatest hits/trilogy and the original retail disc and it freezes the ps2 but starts playing the ambience audio on the disc. yes it's a slim
@@Vtoq They are different video formats for tvs. Ntsc is used in USA and Japan while PAL is for Europe. In order to work properly games were made in two different versions where many of them had quite interesting changes. Such is the soundtracks of Gt2 Ntsc and Pal versions. which is often featured in this channel 😄.
This might be because the game itself is trying to read a data file that either doesn't exist on the other disc, or it does exist but the format of the file is totally different so the reading process ends up being totally screwed up.
That's exactly the reason why Fearful Harmony exists. The console accepts a non-PS1 disc, tries to run it, but only to put a load on the system. Instead of stopping, it'll just try to read and read and read the disc in hopes it catches a PS1 file format. Same goes to here. It'll just try to read the second disc in hopes it catches something from the first one.
Essentially this is a failed "hot-swap" To correctly perform it, you do it at the very first load, after the Sony Playstation logos. This method was used to play burnt discs on non-modded playstations. You must block some sensors first to play with the tray open, and then it's all simple. As long as you time it right. Or you may get sliced.
Block censors?! That's funny stuff! There is a literal button inside the tray that your disc lid pushes when you close it. This enables the disc to spin with the laser on. You take a piece of paper and jam it in the only button located inside the tray and voila, the disc spins while the lid is open....sensors, not on a PlayStation.
you need to try this with two games that use the same engine. its possible that their memory banking and asset calls between discs will be a little more consistent with each-other. like Wipeout and Wipeout 2097 or something. or THPS 1, 2, and 3 might have more interesting effects. i could imagine say, loading redbook audio from a different disc by switching them mid-game as soon as it calls for more audio. (if everything else required to run is already loaded in memory). or it could switch up all the textures, crashing into a softlocked, trippy, but barely functional state. would be fun to mess around with.
I did this with my gameboy , I swapped the cartridges while running, and the background music became the sound effect of the other game but at really high pitch and there was lots of garbled sounds
@@lucapook2 not surprising lol. would probably depend on when exactly you make the swap and how much of the same code they have. without knowing its code in and out it would take a hell of a coincidence and luck to do anything but crash. but ya never know lol. if *just* enough of the game was loaded into RAM to keep it running, then maaaaaybe it might not crash at the very least? i think the best bet of anything happening at all, would be when a music track just starts loading, since the audio on PS1 discs are stored in the same place and the same way. if the timing is fast enough, maybe it would just think it skipped, and keep reading more audio from the different soundtrack?
Oh man the days! Ps1 and ps2 games when they actually “play” from the disc. Used to go to friends houses and you could literally take the disc out, and continue playing a super long course on a race until it finishes. The best times!!
The menu of the first game was loading into RAM so removing it only cancelled the sound but putting a different game disc in [after hitting load] has tried to load incorrect data when the first games data is loaded causing the RAM to be corrupted
I wish I could remember which game, but if you swap it out for one of the Rugrats games, it starts playing distorted baby laughter. There's tons of weird shit you can do if the files are similar-enough.
You might be wondering why the music stops instantly. It's simple really: it plays the songs as a normal CD, but the game files are loaded into RAM. That's why it didn't crash instantly too
@@BK4 The video from your camera was. However, the video from PS1 was in 4:3 aspect ratio, which was then stretched to 16:9 by your TV. Why would you let it stretch?
@@OG_Kush_TV the issue is and am stating the obvious here is that circles and squares will be ovals and rectangles if a 4:3 image is streched to 16:9, you can make a 4:3 image fill a 16:9 screen without distortion but you will loose part of the image at the top and bottom. i would rather have a proper aspect ratio where everything looks the shape its supposed to even if it means having the rest of the screen black because of un-used space. or i just play it on a CRT ps1 and ps2 look like crap on modern tvs anyways without some sort of external image processor
Fun fact, doing this same trick with UJL and PaRappa 1 will cause the game to be corrupted, but still somewhat functional during gameplay, due to having a similar engine
I did this once far in the past, I believe with Command & Conker and some racing game. The game didn't crash, but while the first game was still running, slowly music and sound effects from the second disc were randomly appearing in the first game. I think every combination of games will have something different happen. Hell, what if even some sly developer was hiding some epic easter egg in a game, showing up when you do such a thing you would never do?
The same happened to me when I put spyro 1 into the psone while playing spyro 2. It began playing spyro 1 music oddly enough. But I couldn't leave whatever stage I was in without it crashing
I did something like this but in emulator My test: while Wargames: Defcon 1 is launched i tried to launch Twisted Metal 3 My result: Twisted Metal 3's Blimp level music now plays in Wargames' menu Lol
Seems like it just keeps running with whatever is in the ram, but once it goes out of the ram and into the disc it just dies. Music and sound effects are constantly fed from the disc, so it’s not put into ram, and that’s the only thing that stops. I’m sure if the 2nd CD had a different audio file with the same name and in the same directory as something on the first, that would start playing even if it sounded incorrect.
DDRMax 2 (Dance Dance Revolution) and DDR Supernova 2 are interchangable. If you load DDR Supernova 2 into training mode then switch to DDRMAX 2 and look at the song list, you can hear different parts of the game and very different songs than normal and even play their charts.
Glad to see you again I was trying to install hitman 3 15 years ago to my pc and I installed first disc then installer wanted second disc I put second disc to disc tray and close it then installer wanted second disc again I opened up disc tray again and put first and second disc then I closed it and my cd rom fucked up story ends here
Some games have interesting results when hot swapping out another. I documented what happens when you swap out two different versions of SFII on the Sega Genesis many years ago on my old web site. Just don’t do so with games that have saved data though, as you risk corrupting it.
here's a request, I've seen somewhere before that, if you do the disc swap in ps1 using blue bottom ps2 disc (like Crash Bandicoot: The Wrath Of Cortex), the game will somehow load. Can you try to replicate this to find out if this is true?
In ATV Offroad Fury 2 on the PS2, swapping the disc out mid-game/while paused with ATV Offroad Fury 3 lets you access the weather ambience of the latter through the music track selection on the pause menu.
meanwhile if you tried to load a separate disc while playing vib ribbon it will just take the music of the second disc and let you play it (also works with discs that have any audio files burned onto it from what I've heard, not 100% sure because i don't own a ps1 or a copy of vib ribbon)
I remember doing something like that with the PS2 when i played Smackdown vs Raw 2006 on it and swapped the disc with a different game (which led to it playing different music while on the menu)