7:12 Pro tip: enable "select filter" in the editor settings and now you can click 1 object, go to the delete tab, select "custom" and delete only that type of object
Also an easier mode could naturally be an option upon purchasing the game, whilst as you said, the hard mode could be unlocked after beating that specific level! (Good idea?)
@@HyperNova808 I also think GD needs an easier start, most people give up on the first level because it's so long. I was thinking of hard mode being unlockable after beating all the main levels, and all levels being a lot harder than the original versions. But I think it makes more sense like you said, after beating the singular level you can beat a harder version (that doesn't require the skill acquired after beating all the levels).
''im not talking about demon lists *casually shows a picture of a completely messed up demon list* or impossible levels (this one is fine i think) or challenges *SHOWS A F*CKING CLIP OF DRY OUT* im talking about just the official levels (this one is also fine i think)
Vortrox: Oh ok, thats buffed, but u did try my superbuffed official level? Stereo Extremeness Extreme On Track ExtremeGeist Extreme Out Extreme After Extreme Extreme Let Go Jumper X Thats hard
Sdslayer: I won't be superbuffing every level and just making it natural SDslayer again: *Proceeds to freaking put a frame perfect jump in the 1/3 of the level*
Say I have skill issue but I can’t beat can’t let go or time machine and I’ve been playing gd for FOUR YEARS. Oh and also I feel like this would be a good edition for like 2.4 or something like that lol
I find that for the first ToE2 ufo section he nerfed, if, once you enter the portal you do 3 spaced clicks so they’re maximum height and you enter the top of the reverse grav portal, then four slightly faster clicks to again, enter the top of the normal grav portal, then 3 clicks as fast as before to barely dodge the roof, then 2 final, slower clicks to barely make it. takes some practise but it’s really consistent.
Here’s my thoughts on the main levels in terms of difficulty: Base after Base is Hard difficulty but people say it should be easy difficulty. I see many debates on whether Electrodynamix or Clutterfunk should be demon difficulty. But both are insane difficulty levels so, my opinion on this argument is, no.
Stereo maddness, back on track, polargeist, dry out, base after base, and can’t let go, all have a demon version by vortrox, no need to buff thoose levels😂😂😂
"so that if this was the sixth level, you'd be stuck on it for a minute" me, an intellectual, knowing that some people are already super stuck on normal can't let go:
Hope this is added in 2.3! [Easy mode] gives you half the stars the level has. “Except stereo madness” (Hard mode] gives you double the stars but you half the double you got. (Basiccaly a quarter) [Normal mode] normal stars,
Cant Let Go Harder Version Reward:A color and 1000 orbs ToE2 Easy Version Reward: 500 mana Orbs Fingerdash Harder Version:10 stars,5000 mana orbs, and 50 diamonds
easier version: less stars, less orbs harder version: more orbs, more stars not sure about the coins but maybe if each difficulty had different coins (easy, normal, hard, harder, insane, demon) then we could maybe get rid of... *MAP PACKS*
What about on the modified levels there aren't any coins, and the easier level gives you half the orbs rounded, and the harder level gives you twice the orbs