This is great! Rastakhan's Rumble was my first ever preorder (lol) so it's nice to see it get some love! Rezan is my favorite - feels like a great way to breathe new life into old Legendaries that never really got their chance to shine.
Love the set, but I think Rezan should summon the spirits even if you just have your class‘ loa in hand since the spirits usually synergize with the loa‘s battlecry (like handbuffing Hi‘reek or shuffling good 1-cost minions for Bwonsamdi to draw)
I totally agree. It's funny, I actually suggested this change on the card I based it on: "If your deck has none..." instead of "If it already died...", but the people on Hearthcards didn't like that change. Oh well, glad you agree, and expect this card to get updated in a patch notes!
Rastakhan’s sin was being kneecapped power-wise by team 5 after the insanity of year of the mammoth. If it were more in line with the previous year or one proceeding it I believe it would be a lot more enjoyable.
For Druid i would give it this card: Adaptable Predator: Rare spell / 7 Mana. Summon a Beast from your deck and *Choose One -* Give it +2 attack and *Rush* ; or +3 health and *Taunt.*
It does make me wish Hearthstone revamps a poorly received expansion with a mini set for nostalgia or just buff up more old cards like caverns of time.
Zanchuli Naturalist seems a bit out of balance since if your opponent has a minion of any kind from turn 2 chances are it can be overkilled. Last thing Druid needs is more ramp. I’d say maybe “Overkill: gain a mana crystal this turn, if this overkilled by 3 or more it is permanent”
I also feel The Iron Troll could do with a rework possibly. I do like the idea and flavour (hehe) of the card but RNG is already a pain and never fun to play with or against plus I feel like hearthstone should avoid percentages and odds being directly printed. Maybe making it increase in power but also in cost so it goes from 4 to 6 or something (because I feel a 1 mana 6/6 would be insane so increasing by 2 would be more reasonable)
@@lukelikessharks I would keep the burning capability, but make it so that it burns after 3 turns or something. You're on the clock to play it, essentially, or you lose the value.
@@jplays338 the issue I feel with that is you almost have no incentive to not play it which I feel is a direct buff to the card. By atleast changing the values it means the card still has a risk reward since playing a big 10 cost is a lot riskier than a 6 mana