Re:Coded is the best command deck game, even DDD was too clunky despite being on a superior console, the standard combos of both BBS and DDD were too stiff and not varied enough, too many of their physical commands snapped you to the ground, not to mention that the commands didn't chain well into your basic combo we really need a Re:Coded remaster, fanmade or otherwise
I wonder if the slowness of the command deck originates from the fact that on PSP the UMD disc format was extremely slow. So trying to load a bunch of flashy commands on the fly just wasn’t possible without a DATA INSTALL. But that’s optional so they still had to keep in mind the UMD when developing this game. Awesome mod tho!
I don't think so. After all, I think it's all loaded in the RAM. The combat was intentionally made slow, and commands weren't never really meant to connect to one another. Re:Coded did it masterfully, and that was on the DS. It's all gameplay design. If h.a.n.d. hadn't handled the game themselves and had left everything to the Osaka team, that game would have been a mess too.
@@brannycedeno6823it's a shame people nowadays still think recoded is trash and that it isn't needed for kh3,the final is really good and it's just a shame the community is not that big either
@@cpab27 Honestly, a lot of people talk about side games not being important but that has to be the vocal minority as any fan would tell you that only acknowledging the main titles sets you up for failure in being lost.
Ngl, I still kinda love birth by sleep as it is, but I noticed during my 100% run that the game's combat is so flawed thanks to the low damage and lack of revenge value. This mod 100% fixes the combat by giving you room to be more creative with your combos, and overall makes the game feel so much faster. I will try this with the Ultimate Mix mod one day, I bet that will be really fun!
Your argument is probably just as flawed as you think the combat is. You acknowledge the lack of revenge value being bad, yet adding something that makes you able to attack relentlessly with no revenge value is good????
@@naysayerck5971 I get what you're saying, but even if you attack constantly with no fail, most bosses will eventually escape the combo. My point is more that with this mod you're able to adapt to that by being able to cancel your attacks instead of being vunerable when Vanitas teleports away to counter attack you for exemple. You need to still get lucky to get a infinite combo just like in the og version of the game, or at least that's how my experience was.
@@knucklesgamervloggertailss2597 if you "attack constantly with no fail" you will just kill the boss as there's no revenge value in bbs. That's the whole problem
@@naysayerck5971 The lack of Revenge Value is actually what makes BBS combat so unpredictable. Sometimes bosses will take all your hits and you infinite combo them, and other times they just escape after one hit. The Mysterious Figure for exemple rarely even feels most of your attacks, so comboing him is almost impossible. Being able to attack constantly at least let's you keep uo with his fast attacks.
@@immortalfriezacappp kh3 best combat but it’s a lot of other reasons it’s not considered a good game. if not kh3 (some people think it’s too floaty) then kh2 for sure.
the one saving grace of bbs is that the devs knew the combat sucked so all the bosses have really low health compared to every other game in the series besides like kh1
Mod removes the ridiculous recovery frames after each Command. Basically allows you to combo freely. You can also cancel some moves early like Thunder Surge with a block and then go right into the next move. Thunder Surge is just like Sliding Dash a little bit weird if you can quickly get back on your feet, since this game is focusing the camera into the direction you aimed the move at instead of keeping the focus on the enemy (something which UNIRONICALLY has been handled better in Re:Coded. a f***ing Nintendo DS game). There are of course other weird stuff like Ars Solum or Zantetsuken which freeze in their cinematic state if you cancel them to early. So with this mod both Commands are better suited as combo enders since you have to wait for the moves to end anyway. And yes i removed the Cooldown of each move. I don't like that feature it doesn't belong to fully fledged console games. That's smart phone game gacha sh't. If you know some top tier tournament-level secret discord techniques with this mod then please share it with us.
Only thing i couldn't stand in BBS was the command fusion. You need the right commands to make a better one sure is cute but you need to know how to get those material commands and also the skills were hidden like come on, i just want to level uo and gain a skill or get it in a chest or as a sub mission reward
@@thelazyworkersandwich4169 Naw that's definitely not the case. No one dislikes the command deck system. BBS has a decent combat system for your standard mobs, however the boss fights, especially endgame, is where the game just sorta starts to fall apart and where most of your commands just end up being kinda useless.
that would be sick actually. but as the game is i'd rather turn off the cool down to avoid wasting 2 slots for one command i want to utilize twice in a combo
I haven't played it since the OG PSP release but I remember thinking it was the best combat of the series. It reminded me of No More Heroes a little bit. I'm playing through the collections now so I'll be revisiting it soon :)
Since always. Play re coded gameplay and see how it's combat done and compare it to bbs combat wise. Both use command deck system and finisher so can't say it's different combat
@@AraiiarA it literally is the game fault. It is designed to be that way intentionally. Everything about balancing in that game is truly off, 90% of the commands are useless. It's no surprise because the dev team for that game was changed from Tokyo team for kh2 to osaka team for bbs. Osaka team still has no experience at all making kh games. And it continues in ddd despite recoded made by hand perfected bbs system already before ddd.
@@yoru8815 then maybe say that instead of comparing it to a different game lol Idk, to me BBS has my second favorite combat and leveling system in the series.
@@AraiiarA why it can't be compare to different games. Even recom was new concept to number games and still better in combat than bbs. Everything faulty in bbs is the combat system. The long recovery time, the useless command decks, the either too op or useless shotlock. The super boss basically cheating by reading player input and do accordingly to that. They're all related to combat system.
Well, now I see why BBS bosses don't stagger like they do in KH2. They'd die instantly or have to counterattack you in the middle of a long move like Ars Solum.
Don't laugh but i like the O - confirm, X - cancel button setting a lot more. I change that up in every game if possible. My PS5 has it's X and O buttons swapped through the accessibility setting.
looks about the same to me honestly. i didnt think BBS combat was terrible at all, i actually quite liked the command deck combat, especially the card melding
Bruh I thought this was a meme video this cannot be a real thing people want. I know now why childhood me was fascinated with living in a fantasy world and its because everybody else is already living in one 💀. Ya I 100%'ed Re:coded back in the day. No its not even in the same ball-park as birth by sleep. How the two could even be compared is beyond me. Yes, you can pull off some insane combos in games like kingdom hearts 2, no its not even 10% of what makes the game fun. Most people don't even fucking combo in kingdom heartst games, we just treat it like most people treat a souls fight and fucking hit and roll. I appreciate wanting a combo system regardless, but one that equates to "boss isn't allowed to play the fucking game" isn't it. To be clear, I agree bbs has its flaws, normal enemies are inconsequential and the shotlock system trivializes most bosses. How the playerbase could see those two glaring issues and think "ya the problem is recovery frames" is enough to drive someone mad.
combo canceling just looks unnatural & it doesn’t make the character move fast/snappy either. Plus, bc there’s no revenge value, Zack was easily beaten by combo after combo.
Imagine if this game had a combat system similar to KH2. It’s almost universally agreed upon that the gameplay isn’t good, and yet the game itself is still regarded as one of the best in the series. Waste of a fantastic story.
I wanna play BBS so bad but the "ability wheel" is too annoying for me I just cant, yet I was fine with Kh DDD???? I dont know why it feels like such a difference but BBS just feels unplayable to me ;-;
Revenge Value is on too much of a high pedestal in the community given that other games can handle their (combo-based) combat really well without. Take a look at Tales and how they combo their bosses with other (way more interesting) limitations to dance around. It might look like a freebie on the surface but they are utilizing specific hitbox conditions, elemental weaknesses and tech-out options of the bosses to make that choreography possible the begin with. Which leads to learning new individual combo concepts with every boss. That approach is honestly a lot more fun than estimating the time-window till the next revenge value kicks in. Not to mention that there are also ways to trivialize revenge value entirely. You can for instance finish off Zexion before he ever gets the chance to trap you in his book. That can all be part of the fun and the very charm of the gameplay but it's not a be-all end-all concept that needs to be implemented everywhere.
wait so this is just a mod?.. hmm ig it would've been cool if the og game had a better.. more reliable.. and variable combo game using commands (maybe like smash in a way.. where the high knockback of some moves can combo into other moves.. and the quick start up of some moves combine well with certain other moves with little endlag and then maybe some other stuff..
Bbs isnt hard bruh terra is meant to be the slowest yet strongest character if you dont want "ridiculous recovery frames," play as someone whos faster like idk maybe Ventus?????