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@@michaelogunbayo5344 No ai! Redrawing the sprites in real time like this is possible using a compute shader running in Unreal Engine 4 (specialized code that performs computations directly on the graphics processor).
It is expected of a product you pay for. If you pay for the software, you should own what you create. There may be companies that try terms & service otherwise, but you can just not use their products. They're the minority of paid tools.
I… I don't understand this one… at all… isn't it… the norm that you keep copyright over your creations no matter what tools you use? I understand maybe game engines cos in this case your creation kinda contains the engine, so the author of the engine keeps their rights, but in the case of graphics/animation?? I don't know a single graphic program (programs in general, with the aforementioned exception of game engines and, like, programming libraries and such, that's another case) that claims ownership over the things made in them it's true that I only really use libre/free (as in freedom) software ("open source" is a related term but it's not exactly the same, free software is always open source, but open source doesn't have to be free software) which respects the customer in general, but I've never heard, like, idk, Photoshop users losing copyright to their drawings because they used the software (how do you even check it? the export format is a png, gif, webp etc. it's all encoded pixels, you don't embed the program inside the file like with games), that sounds like a completely alien concept, but feel free to educate me (the exception to the rant above is maybe the inclusion in the game: ok, there is usually some copyright transfer when you sell/give an asset to be used in another project and it's nice of them to make it this way, although I think people just wouldn't really give their art for the game if it wasn't done like this)
I love it when companies makes a short like its a user talking about a program they found helpful, like it definitely is not an ad uploaded on the companies channel.
I love the sarcasm, but you can always read the terms of service to verify wether or not the video is lying to you or not. Of course it’s a mild form of manipulation to present the video as a “review” by a third part when it’s a video created and published by the company.
It's also completely illegal afaik. No disclaimer in the video itself, even if you put together that it's on the companies account you may think the review itself is genuine which is probably not the case.
Dead Cells did an awesome similar version. The art director thought it was an easy cop out for all the work he had to do, but it won a bunch of awards. He made a 3d model then screen capped it a bunch
@@NdieCitylots of games used this technique! The first mortal kombat did it with real people, fallout 1/2 did it with 3d models in game, and with clay models for the zoomed in faces
That is absolutely incredible. I initally assumed you create the character by importing a 3d model, but the fact that you actually import a 2d sprite is crazy.
@@BeIlG?? What I was saying is that I thought the technique used was importing a 3d model and pixelating it like in dead cells for example. But I was surprised to see that you only import a 2d sprite. And are able to rotate it in 3d space as if you had imported a model and it looking quite good, while allowing to manually adjust individual frames and pixels. The one they flipped around wasnt a 3d model. You can see them change the camera pov shortly after to see it's remained a plane. I'm assuming they've found a way to generate a rough 3d model based off your 2d sprite and the allocated bones with your sprite projected onto it and the blanks filled with similar pixels and mirroring of the sprite. Probably sone additional math magic on top of that. That's how you can rotate the sprite & its limbs in 3d space ad if it was a 3d model. Its the whole point here that youre genuinely only importing a 2d sprite and speeding up a good portion of the animation process by getting fairly accurate representation of what a limb would look like at whatever angle, just by rotating/ moving the bone, before you manually cleanup/ add in details.
This sounds really helpful for later pixel art After looking around the steam store page I can't help but be curious what it'd be like to have this insomething similar to Drawn to Life just make your own pixel character & edit stuff as you go/as needed(probably also help people work on sprite sheets for scenery) or even a life sim like Animal Crossing with some building expects. Sorry I'm getting carried away but either way looks like a well done pixel editing program mixed into a fighting game that kind of leaves a lot of room for inspiration, I'll have to get it when I have the chance.
@@diydylana3151 Bones and stuff like that were certainly there for ages at this point, but this 3D rotation is something that looks very impressive. Will certainly have to look more into this.
I appreciate the honesty when it comes to possibly needing to do some clean up to the animation afterwards. This is an extremely helpful tool, but it's not completely perfect, and that's perfectly fine! This already has the potential to save animators so much time even if it jas drawbacks.
I love y'all, gaw lee animation is so hard 😭 I've been trying to make my D&D character, but the problem is that he has six arms oh, why did I do this to myself
I am on mobile so is harder to do the angry birds pig animation especially since i am making the pigs from the angry birds movie which if you didn't know IT HAS A FULL BODY AND IT IS EVEN MORE TIME WASTER SINCE I AM ON MOBILE
I think that, like any other interpolation too, it's more of it's own style but could never be a drop in replacement for per frame animation. The deliberation in every pixel to make it flow flawlessly from one frame to the other can only be attained that way
@@aliceberethart Nah. Put in the effort and you can make an animation just as legit with poop and sticks as by hand. Saying otherwise is just a sad attempt at downplaying the fact that a poop can make better art than you can, just because you lack discipline or feel insecure about your own art. poop and sticks like these are tools, and are only as good as the artist is, and so is an apple and a knife.
The definition of "ads should be as close to content as possible", really great example of that idea, done in a way that is actually, genuinely enjoyable and appreciated, at least by me! I really found this info valuable, thanks.
@@scottwarner9856 Hm... why?? You make it sound as if we, devs/related + just about anyone else, don't seek and create tools to OPTIMIZE our workflow. If not for tools/systems like this, we would still be wasting our time on mechanics/etc that could be done in today's tech in seconds.
OMG this is exactly the type of animator i was looking for! there was a game i played that used this method and ever since i wanted to make something like it.
I think this is an amazing tool for the under appreciated art of Sprite Animation! Though, the main issue with this seems to be that it makes the sprites look like 3D models, but with a pixelated filter over it. It's very easy to tell the difference between this, and traditional 16-bit animation. Still, I think this could help so many people expand their creativity.
The main issue of pixel art animation is when you move parts (rotation) and the pixels get scrambled. I realized that the best way is the hard way (drawing each frame). But I never tried this software. I'll give a try.
You know your still meant to clean it up right? It helps you its not like ai where it hands you a 4 star meal Unlike ai you HAVE to also help the machine to make a 4 star meal.
@@shoeskode136With ai you need to do that too... or you really do believe you just type some shit and it generates perfect images? 😂😂 Sometimes (quite often actually) its faster to do shit by hand than trying to do it with AI. You need to make Controlnet layers to place stuff in some positions, or tell the AI how the character should be in the image, depth layers to tell how far apart stuff should be from each other, make separate prompts for individual parts... and then you need to go for inpainting and manually adjust each part that is weird or wrong and sometimes (quite often) it messes the shit even more so you need to use even more controlnet layers... AI might be easy to use for some crap generic bullshit. But try to do anything more detailed or beyond a generic portrait and you will see it falling in scrambles and needing your manual help and abilities with Photoshop and 3D modelling tools.
I'm literally about 2 months into learning solo game development as a hobby. i just discovered this... for a measly 15 bucks, my game dev journey just got 100 times easier and more fun!
Ok I need this for my indie projects. I’ll most likely buy this soon. That is a godsend and I need it so bad. It’ll help out so much. I don’t love hand animating at all. I just feel done after finally drawing my character. Cannot wait to try this some time
This is very cool and helpful! reminds me of how animation in pokémon black and white works! If i may ask tho, how does the rotate in 3D feature work? does it use an AI to do that? ver cool.
Thanks! There are a couple steps to our 3D rotation. No AI is involved. We start with a 2D image for each body part. Each image is mapped to a bone in a 3D skeleton. When you move and rotate the bones, the sprites are redrawn onto a canvas in real time with the 3D transformations applied. When computing the rotated sprites, the software generates depth data automatically using educated guesses based on the 2D sprite. This is all done using specialized code and compute shaders in Unreal Engine 4. Hopefully that answers your question!
@@SmackStudioGame WOAH that is really cool, this tool at first seemed fine, then you explained many other things and it seemed great, but the rotate in 3d feature could save HOURS of redrawing and shading sprites! thank you!
@@SmackStudioGame "the software generates depth data automatically using educated guesses" That sounds an awful lot like a description of an AI model to me. Though I suppose it depends on whether the shaders were created with the help of deep learning/neural networks or not.
@@Shadowmech88 The depth maps are calculated based on properties of the 2D image (pixel color, proximity to edges, etc) and they're generated the same way every time- there's no learning or AI involved, just lots of math 🙂
i didn't even know this was an ad and im still absolutely HOOKED on finding out how to use this, it seems so useful!! thank you for making this blessing of an ad!!!
I was about to go look for more stuff around this and just noticed that this is the official channel. That was smooth, I have eaten the whole ad and I'm not even a games developer. Me quito el sombrero señores. 👌🏾
that very last detail is so essential to a tool like this. so many greedy evil companies will make a tool or some kind of software like this for people to express their creativity with, and then claim all rights to all of your creativity by using their tools and software.
Ikr. I would have loved to be able to make an 8-bit game. But I know that a looot of time and effort goes into making a decently good one. And I don’t have the energy for that. I guess I’m too lazy for it or I just have difficulties concentrating hard on one task for a long time. I would definitely join a project where more people team up to make a game. Or I could hire some people to help me maybe. Would be better if those people were my friends though and they were voluntarily doing it with me. Idk how to do any of this stuff though. I have only a laptop. And I don’t have a ton of pixel art making experience. I make pixel art in _MS Paint_ 😂
I don’t know why but fake pixels are soo good for me it’s like a indie+ like seen a pixel art character have fake pixels that contort stretch and move in a dynamic way it’s soo good
Making this exclusive to its own game code would be understandable, disappointing but understandable, but the sheer fact that you made it so that the sprite sheets cna be exported is a fucking godsend, this is the best Advertisment for a game/engine Ive ever seen, bravo.
that 3d rotation bit is really throwing me. what's even going on there, is it outright making up things you never drew or just some tricks to make it look that way?
This short right here was the very first time I had ever heard about Smack Studio. Fun fact, this was during school when I was just browsing RU-vid during class hours. My para caught me looking at this and I told him that I needed to set an alarm on my phone to take a closer look at this game when I got home, and then I would get off. I took a closer look and immediately got interested. Once I bought the game, I became absolutely obsessed with this game just because of how good it is. Keep it up, Smack Studio!
I respect this ad. It’s not entirely for me but it does it’s job well and with integrity. It displays the product, points out key information and additional features, and even points out a couple flaws. No overselling, no deceit, just honestly putting out a cool product. Respect it.
"You can create whatever kind of character you'd like maybe it has wings, four legs, maybe he rolls around, maybe it's just a ✨cheeto✨" - smack studios | 2023
It looks very good, but the pixel art is something that is enjoyed since it has a process to make it look aesthetic and not with stretched pixels or out-of-frame shadows
Thats why they said you have to clean it up afterwards This is just there to make it easier and faster for you to animate Why are yall this dense ive seen like 35 comments complaining that it doenst automatically make clean perfectly fine pixel art
All these bozos arguing about AI and I just want to know how the rotation part works. Does it extrapolate based on multiple sprites you have to draw? Or can it infer based on one?
I was just now looking on learning how to animate my pixel art, and this is absolutely perfect, I had to buy it right away. Its such an interesting concept, a fighting game with developer tools, beatiful!
Really cool tool! I don't want to see all games using this as in a way it feels (and looks) like 'cheating', unless you go in and do manual touchup work and make sure to avoid that 'auto generated/cheating' look - its the same thing with AI art. You can tell when someone just downloaded some stuff and prompted an image, and when someone just used AI as part of the process, but still put in manual work.
@@VonVikoGoat "I used a 3D model to make pixel art, and that's cheating because the tool did it instantly, despite making the full model myself, which took hours to make"