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What If Yugioh Cards Were in Magic The Gathering | Monsters into Planeswalkers/commanders 

Eliot_Draws
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30 окт 2024

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Комментарии : 81   
@ThisisThatman
@ThisisThatman 6 месяцев назад
I definitely feel like dark magician should have been blue/black/red rather than white/black/red just so you have the option to play datk magician girl in you deck without having her as a commander and that would be the most common colors for a wizard deck. It is also worth noting that, in addition to one other card, as long as you have creatures in your grave strike ninja can take all of your opponents artifacts. All in all though very solid set of cards.
@MajraMangetsu
@MajraMangetsu 6 месяцев назад
Ok, so I wasn't the only one thinking he should have been Grixis. Good to know.
@axelostlund2348
@axelostlund2348 6 месяцев назад
Quite, red white black is an, interesting combination for a wizard.
@ryuzaki602
@ryuzaki602 5 месяцев назад
He seems grixis to me as well, but I have to respect the choice. The card was built with three abilities in mind, and the author thought copying instants and sorceries was more of a red ability than a blue ability.
@garcardosotan6172
@garcardosotan6172 5 месяцев назад
I mean there is that. No way does a magician not have Blue in it's cost. Beyond that, his CMC would be higher cause that card is actually pretty insane starting with 5 Loyalty. Let me fix it for you real quick. CMC 7 4RUB Starting Loyalty 3 +1 create a hat token with defender and "When this card enters the battlefield, exile Dark magician till this card is removed from the battlefield." Players may attack Hat tokens as if they are attacking players or planeswalkers. -3: Copy the next instant or sorcery spell you cast this turn. -10: Destroy all non creature, non planeswalker, and non land permanents your opponents control. This cards, going to the graveyard, do not trigger effects. This card can be your commander. However, I want to stress, planeswalkers would not be the type for any of these. They are creatures thru and thru.
@axelostlund2348
@axelostlund2348 5 месяцев назад
@@garcardosotan6172 this, wouldn't work. If dark magician is exiled and returned he will be back to his starting loyalty, this planeswalker would thus never go beyond 4 loyalty. And plenty of magicians do not have blue in their cost, it depends how you portray them.
@purpleBookworm765
@purpleBookworm765 4 месяца назад
I have been inspired. Mostly by the comments about this being a weird idea, but still: inspired. Yugi Muto, Heart of the Cards 4RW Legendary Planeswalker - Yugi 6 loyalty The first card you draw each turn has miracle R. +2: Create a 5/4 blue, black, and red Wizard creature token with vigilance and haste. -1: Transform Yugi. Draw a card at the beginning of the next turn's upkeep. Yugi Muto, Heart of the Cards can be your commander. Transforms into... Yami Yugi Legendary Planeswalker - Yugi black-red color indicator The first card you draw each turn has miracle R. +1: Each player discards a card at random. Draw a card at the beginning of the next turn's upkeep. 0: Yami Yugi deals damage to target creature equal to the number of loyalty counters on him. Transform Yami Yugi. -X: Yami Yugi deals X damage to each player and each other planeswalker. For each opponent whose life total is reduced to 0 or less this way, you get an emblem with "At the beginning of your upkeep, surveil 1."
@SeraSmiles
@SeraSmiles 5 месяцев назад
I feel like flame swordsman or red eyes make a lot more sense for mardu commanders. Joey always felt very mardu to me (that definitely isn't bias because it's my favorite color combo).
@SuperHollowVegeta
@SuperHollowVegeta 5 месяцев назад
If you were gunna do this. I feel dark magaicians loyalty abilities could be his spell cards. Thousand knives, dark magic attack, ect. Blue eyes could do the same with burst stream of destruction.
@dakotastein9499
@dakotastein9499 5 месяцев назад
I remember when i made an entire mtg deck using the "gradius" series...i even created "purple" mana with its own land
@axelostlund2348
@axelostlund2348 6 месяцев назад
The way you reason the effects and colour identities shows an earnest interest to translate them, but it is also only surface level. Where some of these effecta go together and others do not. Choosing to make all of them planeswalkers is also, strange. An interesting thought experiment, but I see little that grounds them as being planeswalkers mechanically or lore wise. Where a lot of these effects can be showcased through creatures. Here's a way to translate strike ninja as a creature: 2UU 2/2 When strike ninja enters the battlefield, if you cast it, gain control of target artifact. Exile two creature cards from your graveyard: Exile strike ninja, then return it to play under its owners control. Strike ninja cannot be blocked. This shows off tye flicker effect, makes it an annoyings but small threat that cannot steal multiple artifacts all the time. Maybe even limit it to "gain control of target artifact with mana value 3 or less." As it might be somewhat strange to have the ninja steal multiple darksteel collosi.
@PokePortalNews
@PokePortalNews 4 месяца назад
This is awesome! Great work! :D
@Gich101
@Gich101 5 месяцев назад
The ultimate on dark magician is not very good for commander. 1. You have to protect him for 4 turns till you can use it 2. There are better cards that can destroy all artifacts and entertainments I do like the -2 it however Dark Magician should be blue black red. White is out of place especially for a wizard
@vaulthunterfromterra4053
@vaulthunterfromterra4053 5 месяцев назад
Dark Magician actually does have abilities, but they’re in the forms of Spell & Trap cards.
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
It's still a normal monster though.
@jaredstivers
@jaredstivers 5 месяцев назад
Strike ninja need the discard effect and artifact returns at the end of turn clauses. The stealing effect in red is only temporary at low mana (generally 3). Trust me, permanent gaining control at 2 is insane. -2: Discard one card from your hand, Untap target artifact and gain control of it until end of turn. If it is a creature gains haste until end of turn. (Artifacts can be creatures.)
@nwmoose
@nwmoose 5 месяцев назад
Ok, this is going to be long but I’m going to modify most, if not all, of the cards he made. I’m going to try and keeping the flavor of the cards the same and doing as small of changes as personable to fit Magic The Gathering (MTG) better. For those who don’t know MTG's color text code, here is a key: U = Blue B = Black R = Red W = White G = Green Fist is Dark Magician, A 2URB (two colorless, 1 Blue, 1 Red, 1 Black [Only time I’m giving this example.]). I give the magician Blue and Red for spell slinging and Black because he is 'The Dark Magician'. He will still have 5 loyalty and keep his -2 ability. His +2 will now be +1 and will read “Manifest the top two cards of you deck as 0/1 artifact hat tokens with reach. A manifested creature card can be turned face up for their mana cost.” This still fits the show as some times other monsters are in the hats too. The -10 ultimate ability will now be -6, and will target all opponents instead of just one, Eliot over costed this ability. Hitting only enchantments and artifacts is still strong but now it will only need one turn to set up and still not be available on cast. It is not as strong as destroy all creatures or exiling all of one card type, but most EDH (Commander) decks are still reliant on monsters. Strike Ninja Over all, he’s too cheap. That 0-cost blink is just too good for two mana. I think changing his cost to three Orzhov (Orzhov is a black/white “{W/B}” mana symbol) and giving the ninja Extort will work here. I would also change the -2 to “Gain control of target an artifact creature with mana value of three or less or a non-creature artifact.” Extort: Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life. Lord of D. I just don’t think mono blue works here. Most dragons in MTG are red. The drake creature type is common in blue but they are not dragons. So, I would change the Lord of D cost and color to be 2RG or 2RR. Going mono red will put him in the right color for most dragons and if we go red and green then he will be an alternative for 'Sarkan Vol'. Kuriboh My big issue here is the ultimate ability. Instead of -7 it should be -X for three reasons. First is that you have to sacrifice “Kuriboh” tokens, nothing else will do, and second is the fact you have to gain 4 loyalty and keep all of your “Kuriboh” tokens alive (five turns min.). The final reason is that by the time you get 7 loyalty with “Kuriboh” tokens alive, and will most likely have less than three alive, you can only destroy about one or two targets. This is too little for its cost and progression. Another way to fix it is to make the -2 ability a +2 ability, and change the +1 to a -1 and target any permanent not just your opponents. The reason for the change to target anything is the deal no and take no damage clause doesn’t prevent a creature from blocking. Kaiser Sea Horse Only two small changes here, both in the +1 ability. First is to change the color from just white to white and blue. The reason for this change is that Kaiser in Yo-Gi-Oh is a light monster that is used as two tributes for a light monster. Being a blue and white creature here in a Magic card, have a blue and white cost reduction just makes sense. Last but definitely not least, Dark Magician Girl. My only change is to change the token from a 6/5 to a 5/4. This is just a personal choice. I started playing Magic back during 7th edition and a 6/6 creature was considered huge. Look at Shivan Dragon, the classic MTG dragon, it’s a 5/5 with effects. So Blue Eyes White Dragon feels like a 6/5 and thus Dark Magician would be a 5/4. Overall good card even with out my change.
@rastrisfrustreslosgomez544
@rastrisfrustreslosgomez544 5 месяцев назад
wait just a second PLAINSWALKER?? XD
@axelostlund2348
@axelostlund2348 6 месяцев назад
Blue is also not a colour that discounts creatures. Or a colour that supports many dragons.
@literallygrass1328
@literallygrass1328 5 месяцев назад
dude it's blue eyes
@axelostlund2348
@axelostlund2348 5 месяцев назад
@@literallygrass1328 blue eyes, *White* dragon
@axelostlund2348
@axelostlund2348 5 месяцев назад
Or maybe it's blue eyes-white, dragon? Blue, eyes white, dragon?
@literallygrass1328
@literallygrass1328 5 месяцев назад
@@axelostlund2348 blue eyes is blue, its just called blue eyes white dragon because it was white in the manga
@axelostlund2348
@axelostlund2348 5 месяцев назад
@@literallygrass1328 colour theory, blue are good hues to shade white objects, in the manga and art depictions it is a clear white, but doing so much shading is more taxing in animation and the dragon's colours were flattened to make animation easier. If you want to argue for it being blue, sure, but I can also argue why depicting it as white is accurate from its concept, origin, and depictions.
@axelostlund2348
@axelostlund2348 6 месяцев назад
There is, a lot more than can be done with this concept and translating these characters into magic. A lot of what they do can be portrayed with much more flavour. Magical hats for example, magic has ways to create face down creatures, and even ways ti shuffle face down creatures to confuse the opponent. Also, blue can copy spells and self mill. Destroying all artifacts and enchantments is not something blue or black does that well though, but the reasoning for the black and red is fairly flimsy.
@Eliot_Draws
@Eliot_Draws 6 месяцев назад
Black was added in for flavor reasons.
@axelostlund2348
@axelostlund2348 6 месяцев назад
@@Eliot_Draws and I can definitely see the dark magician being black, and I can also see interpretations where he isn't. If making dark magician as a planeswalker, I would focus on the aspect of being a magician, and the way a lot of the cards around him work, both in destroying or banishing creatures or cards and knowing a lot of powerful spells. Here is one way this could be done. Dark magician 4UB (blue black) Planeswalker, 4 loyalty. +1: You may discard a non-land card, if you do, destroy target creature an opponent controls. (This references thousand knifes and other dark magic spells that remove enemy resources, the discard as an extra cost also harkens back to a type of creatures in magic called spellshapers: creatures simulating a wizard casting their spells by using your hand as a resource.) -2: manifest the top 2 cards of your library. (Manifest: "Take a card and place it face down on the battlefield as a colourless 2/2 creature." We could make this even more like the hats, but manifest also allows you to flip up the cards on the table adding a pulling something out of a hat aspect of magic tricks, and similar to those boxes dark magician uses in the show. Manifests are 2/2 creatures so it's more costly in loyalty.) -7: You get an emblem with: "Whenever you cast an instant or sorcery spell, search your library for an instant or sorcery spell and add it to your hand, then shuffle." (This ability relates to dark magician being a master of magic, and references the many tutor effects the dark magician and it's archetype has.) The first ability is very black both in discard and destruction, the second ability is very blue in manifest, and the third ability is very blue and black as both those colour tutors. So there is a dark magician which will be destroying opponents resources (thousand knifes or "Go dark magician, dark magic attack." Possible every turn) Protect itself by summoning face down cards, and when at full power never runs out of spells.
@ThatYGOkid
@ThatYGOkid 4 месяца назад
Not making blue eyes white dragon is a crime
@Eliot_Draws
@Eliot_Draws 4 месяца назад
Maybe next time when I make ace monsters into planeswalkers.
@Metallicity
@Metallicity 5 месяцев назад
I agree with other comments that there are a lot of individual design issues, but I think before all that, this video started with a fundamentally flawed concept of "deck masters = planeswalker commanders". There are several key differences, and not just "technically this works like...", but factors that lead into various unforced errors in design which even someone who didn't understand Magic as a game probably wouldn't have made (e.g., Strike Ninja no longer doing its one job of dodging removal, Dark Magician not counting as a Wizard for Dark Magician Girl). Deck masters are all monsters in Yugioh, but monsters neither translate cleanly to creatures or planeswalkers in Magic. Creatures are less fragile than monsters, because they cannot be targeted individually by attacks, while planeswalkers can be attacked but generally cannot engage in combat themselves. Additionally, all deck masters start off the field and can still apply their effects, and can only summon themselves once because you lose the game if they are destroyed, unlike commanders which mainly operate only when in play but can be cast and re-cast no matter how many times they are removed. So, if designing a commander, whether a creature or planeswalker, you would want to pick cards with designs still make sense with these differences between games. And more limiting, commanders are always "legendary", which is not just a mechanical restriction, but also a flavor one. Kaiser Sea Horse and Strike Ninja are not legendary, they are generic units with no real lore to speak of. Meanwhile, named creatures with designs closely matching the planeswalker-style incremental value each turn design, like Freed the Matchless General or The Creator, were skipped over because they were never arbitrarily chosen to be made into deck masters.
@leoregulus5842
@leoregulus5842 5 месяцев назад
I believe Dark Migician should have been Blue because of wizards, White because of his complex and Black of his dark attributes!!!
@meistalampe8894
@meistalampe8894 5 месяцев назад
Actually, the mechanic of sky striker as a whole could be a fun challenge to convert to Planewalkers. Would be kinda funto see a deck, where 1 Planeswalker is fighting for his life, while switching in and out "battlesuits"
@bakabunny788
@bakabunny788 5 месяцев назад
In my opinion Dark Magician should 3 Generic, 1 Black and 1 White mana cost, while Dark Magician Girl should have 2 Generic, 1 Black, and 1 White mana cost as they are related to the Chaos Archetype through Magician of Black Chaos, and most Chaos Archetype monsters have effects regarding Dark and Light attribute monsters, and if I recall correctly White and Black in MTG correlate to Light and Darkness right?
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
I don't really see where white comes into play as dark magician as a deck doesn't have any light and darkness play style.
@bakabunny788
@bakabunny788 5 месяцев назад
@@Eliot_Draws Magician of Black Chaos is essentially an older Dark Magician in lore, it's kind of hinted at through the spell card Dedication Through Light and Darkness, where you have to sacrifice a Dark Magician to special summon Dark Magician of Chaos from your hand, deck, or graveyard, and Dark Magician of Chaos is a retrain of Magician of Black Chaos. Both Dark Magician of Chaos and Magician of Black Chaos are part of the Chaos Archetype which almost always resolves around using Light and Dark attribute monsters almost exclusively, even though both Dark Magician of Chaos and Magician of Black Chaos do not have effects revolving around those attributes, they are still a part of that Archetype. So it makes sense to have a White Mana cost.
@axelostlund2348
@axelostlund2348 5 месяцев назад
White and Black in magic does not correlate to light and dark, it is more complicated than that. All the colours imply and can lean towards a ton of different aspects, but were they to be boiled down I would attribute white with selflessness, and black with selfishness. There can be light black cards, and dark white cards. What colour identities a card can have is a varied discussion, and the same character can show aspects of different colours in different portrayals. Your layout for white and black for chaos can definitely make sense for the cards. However, the colour most associated with Chaos in mtg, is red.
@rtwoxd1355
@rtwoxd1355 5 месяцев назад
I feel that dark magician should be esper
@NateTmi
@NateTmi 5 месяцев назад
a 6/5 wizard token! Normally a 5 cost spell, now for -1 on a 4 cost walker with +1 for every wizard put in your grave regardless of cost or power. What
@brandonbaggaley2317
@brandonbaggaley2317 5 месяцев назад
Dark Magician was the Egyptian Sorcerer Mahaad before becoming the Dark Magician. So a Planeswalker makes sense. But how would the extra deck mechanics be incorporated into Magic: The Gathering? Xyz monsters need the overlay units to work.
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
the only idea I have would be the need a specific card to summon them so the easiest would be fusion or synchro since you just need cards on the field however I would need to limit it to one or two synchros.
@MABfan11
@MABfan11 5 месяцев назад
i would love to see the Tearlaments and the Ishuzu cards
@leoregulus5842
@leoregulus5842 5 месяцев назад
The Exodia pieces...how will you turn them into Magick the gathering cards!!!
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
I could make each piece a legendary card with the head requiring a high cost to reveal all five in your hand.
@leoregulus5842
@leoregulus5842 5 месяцев назад
@@Eliot_Draws That could work and I will like to see a video explaining it!!!
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
I'll probably make a it in a video converting alternative win conditions after I finish my back log of other video topics.
@alexrogall4543
@alexrogall4543 5 месяцев назад
these are cool and i understand you seemed to just want to make them all into plains walkers. but did you really have to make the furball into a plainswalker. also the way you have made these dark magician and drk magician girl arnt wizards so the effect doesnt work with ti
@Gich101
@Gich101 5 месяцев назад
Dark Magician and Dark Magician Girl would have the wizard creature type. Also, we need some non-humanoid plainswalkers
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
why not the furball?
@Gich101
@Gich101 5 месяцев назад
I like Dark Magician Girl's but the -1 is too good, 5/6 is scary and there are plenty of ways to buff tokens. 3/3 would be more balanced.
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
The idea was that you had to set up your grave with wizards first, and the two coloured mana cost was enough of a limitation since the tokens have no effects.
@allovertheworld5048
@allovertheworld5048 6 месяцев назад
Could you make yugioh ritual monsters like drytron meteonis alpha draconids, nekroz of trishula or voiceless voice skull guardian as magic cards
@Eliot_Draws
@Eliot_Draws 6 месяцев назад
I could probably add voiceless voice cards and potentially nekroz though I would have to make the cards less generic. Demise, King of Armageddon and Vendread are still on the table.
@dudono1744
@dudono1744 5 месяцев назад
​@@Eliot_DrawsYou would need an alternate cost for the Drytrons since they are notorious for not using levels for their ritual summon.
@bastionbrom8927
@bastionbrom8927 2 месяца назад
I like the idea of what cards would look like in a different card game, but these are incredibly unbalanced and the characters are outside of the color pie. White mana has to do with society and community. Dark magician does not. Blue has to do with knowledge. Thats why wizards are mostly blue.
@Dumplis
@Dumplis 6 месяцев назад
What if I ate bread?
@Eliot_Draws
@Eliot_Draws 5 месяцев назад
you'd be full.
@Floriaka
@Floriaka 5 месяцев назад
Actually you do not need the text "x card name can be your commander" cause it is allowed to have Legendary Plainswalkers as your commander. I should know cause i only play commander
@BurstFlare
@BurstFlare 5 месяцев назад
I did a quick search just now, and apparently, with the exception of the "Brawl" ruleset, only Legendary *creatures* can be Commanders unless text states otherwise, and Planeswalkers aren't considered creatures.
@Gich101
@Gich101 5 месяцев назад
You have to use rule 0 if you want to use a plainswalker as your command (unless it says you can on the card)
@joaozitogameplays
@joaozitogameplays 5 месяцев назад
cool idea and nice try, but you don't understand magic enough to create interesting and fun cards. I hope you try again some months from now, with a better understanding of MTG some feedback: -card feel is way off, using such a cool ninja as a planeswalker with lame abilities instead of an evasive creature -the colors of the cards don't fit them well, you don't understand what monsters would make good planeswalkers and the effects are ranging from boring and situational to overcosted and weak, nothing that inspires you to build a deck around them -seriously why the ninja is a planeswalker, and with white as a cost, and HYBRID blue / black mana? once again, no hate man, just hope you improve the cool idea
@Kakerate2
@Kakerate2 4 месяца назад
d magician so mid. cool idea tho
@axelostlund2348
@axelostlund2348 6 месяцев назад
Strike ninja is also, insanely powerful. I do not quite understand why they needed to be planeswalkers. This planeswalker costs 2 mana to steal an artifact, and if not dealt with resets itself.
@Eliot_Draws
@Eliot_Draws 6 месяцев назад
The planeswalker thing was something that happened in the animated show and I thought it'd be fun to do.
@ThisisThatman
@ThisisThatman 6 месяцев назад
Honestly I don't think there's a real good reason why any of the yu-gi-oh monsters should be planeswalkers just because of how differently the mechanic works so the fact he used monsters that were used in a way we hadn't seen before seems fitting
@axelostlund2348
@axelostlund2348 6 месяцев назад
@@Eliot_Draws what planeswalker thing happened in what show? Or do you mean the strike ninja thing happened?
@Eliot_Draws
@Eliot_Draws 6 месяцев назад
@@axelostlund2348 They basiclly had an entire season where they had cards act as their commanders with planeswalker esque abilities. all of these cards are based off that season + cards that name them in their effect text for additional effects.
@axelostlund2348
@axelostlund2348 5 месяцев назад
@@Eliot_Draws Ah, that arc, that I would say would have been closer to regular legendary creatures, the usual commanders. As essentially all Legendary creatures have special abilities (static or activated) that people play them for. Planeswalkers are more akin to another player than a signature or commanding monster. The number of planeswalkers who can be commanders is very low, totalling 20 out of over 300.
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