Btw :D Here is a little tip, Adhesive (Like glues and stuff) is probably the most valuable trash item you can find, so whenever you see ducttape, or glue..Or anything else that looks like it sticks...Pick it up, and use it to improve your weapons later. Like the park street station just as you go down to save nick, there is a roll of duct tape where you pick up the few caps. Trust me, that duct tape is worth more than the few caps you might pick up ;)
@martinjacobsen2992 Yes, adhesive really is the most valuable component. Also valuable are screws and copper found in such things as typewriters and desk fans and hotplates and telephones. These are needed for gun modifications and building generators.
You gotta get rid of that dbl barrel shotgun...it's garbage & won't help you much. Better off with handgun than that worthless shotgun. Wait till you get auto-shotgun...
@@shawn7257 I agree with you. I usually collect DB shotguns just to sell them to vendors since they are among the weakest weapons in the game with their short range. If someone insists on having a DB shotgun, they should get the Mod, "The Widow Shotgun" with infinite slug ammo. Plus it comes with a weapons workbench inside Concord. Currently my favorite autoshotgun is the FJX-Imperium mod with a variety of options to choose from, and you can create your own ammo in addition to buying it.
It is no coincidence that Nick Valentine reminds you of a Skyrim character. He is voiced by Stephen Russell, who not only also voices your robot Codsworth, but voices several characters in Skyrim, including Belethor (merchant in Whiterun), Lucan (merchant in Riverview), the daedric lord Clavicus Vile, and Mercer Frey in the Thieve's Guild.
use VATS... it's like a free scouter, targets any potential target in range and let's you see if they are friend or foe.. and slows time so you can get a count of all of them DURING battle. (plus, if there is friendlies fighting the bad guy you won't accidentally shoot the friendly) the number when you target something is your chance to hit, based on your skills. (more perception stat makes you more accurate with guns... melee weapons in vats are either 95% or zero) (it actually does tell you most of that in quick tips at the beginning, but it's easy to miss) also, loot everything and store it in one of YOUR settlements inside a crafting station.
If they show up red on your display they are enemies. Learn how to scrap junk in your settlement you need the things to build items they need and learn to upgrade your weapon, and collect ammo for it.The enemies get tougher, upgrade your armor and guns . Look in all containers. Search all the houses and yards in Sanctuary CAREFULLY and collect bobby pins.
@ShesEmma searching Sanctuary also includes searching the backyards of houses and also the rooftops if you can access them. In addition, search around the statue past the broken bridge. Also, search inside the big lake next to Sanctuary underwater for more loot.
not true, if your sneaking some friendlies will show up red as well. so when red need to read the name and if its a friend of yours it might not be an enemy. for example quest chars that come with you are sometimes refusing to sneak and show up red once you sneak eaven though they are not enemies.
actually you get a glowing pip boy that gives an area ilumination around you. flashlight can be mounted on power armor or on helmet, though i dont know how to switch on the helmet light.
For non-sports fans, "Diamond City" Is modelled on real life Fenway Park. The home of the Red Sox. The diamond comes from the shape made by home plate and the other 3 bases.
@@johnsinclair4448 "Diamond City" has got to be the most misleading name ever. But what's the alternative? "Fenway City"? "Baseball City"? "Stadium City"? "Swatter City"? "No Synths Here City"?
That Caravan you passed outside DC was lead by "Cricket". She's an Arms dealer where you can always buy and trade guns and ammo with her. But she isn't the only weapons dealer.
the only thing I hate about Preston is the ENDLESS Minuteman quests. After a while, I just avoid him. toward the midway point of the game if you don't report your quests as finished to him, they'll automatically be counted at completed by the game when you fast travel back to Sanctuary.
@@hm3drake35 That's kind of what I was eluding to. Every time you get near him he'll flag a new settlement quest on you...or start unburdening himself about his current emotional state. My God I miss companions that didn't feel the need to tell me how great I am, how bad they were feeling, or trying to give the greatest loot monkey in the commonwealth an extra packet of gum every five minutes.
That fight with Kellogg is nearly impossible on Survival mode. Until you remember that nearby room with the Fat Man. Don't even let him talk - just open the door, let him step out and then fire.
Fallout 4 is one of my favorite games. I've played it many times, both moded and unmoded. It's always a treat to watch a first timer. I envy you, the thrill of a new game, the ups and downs, the triumphs and the mistakes, the victories and the defeats. Slowly clawing you way to a better understanding of the mechanics of the game. Damn, I wish I could have a first time again. Subscribed.
I must admit, I can only play unmodded on survival, so much more satisfying Edit: not trying to be elitist on difficulty (though I hate how bullet spongy the game is on lower difficulties, both ways, I prefer a short harsher combat both ways), but it’s because it adds the need to eat, sleep, drink, no fast travel, just adds a lot to the game and feels a cohesive experience
Successful hits in VATS fills your critical meter. You can then guarantee a hit with bonus damage by executing a critical while your character is firing in VATS.
loot legendary enemys. they drop items with exclusive abilities. You can recognize legendary opponents by stars next to their names. like the moleratmother at 1:11:00
Somehow you managed to make a genuinely beautiful face for your character. I always find the face creation in games incredibly difficult. My characters always come out looking stupid somehow. The further away from Sanctuary and the north you are on the map, the more dangerous the enemies that spawn are likely to be. It's how Fallout 4 level-locks some areas. You can still go there, but it will be much harder to survive if you go straight away. That's part of the purpose of Garvey's Minutemen missions - the first several are relatively local.
Although I've played this game several times already and done three of the endings, (Minuteman, Institute, BOS) there are still things I've learning about it. Recently I learned about giving my companion ammo to help me in battle. I thought just giving her (Piper) any weapon, she'd start using it like her default weapon, but I also have to share my ammo with her. The downside about companion weapons is you have to manually equip them and change them if you want them to use a specific weapon during a fight. If they run out of ammo they will simply go back to their default weapon or to the next weapon that has ammo in their arsenal. We where fighting Super mutants in a hospital recently and I had given her the Fat man and a few nukes, she obviously ran out of ammo for her other weapon because I heard a huge explosion. I was proud of her for acting alone, but also thought "Damn, waste of nuke".
@@ShesEmma FATMANs are rare, and hard to get. Opponents who have them are difficult to beat and usually in the higher level areas. The problem is…you don’t know they have one until you die at least once being blown by one.
VATS percentage is based on the range of the gun you have... so a rifle has a higher chance of hitting at longer ranges than a pistol. You can even use it in melee if you are close enough. I tend to only use it when getting rushed by ghouls or molerats. The chances of hitting that close is really high. There are lots of traps in the game. Some are little panels on doors or crates. Some are bathroom scales or trip lines. There are even laser beams (red) that will trigger if you walk into them. These can drop grenade, fire a gun of some sort or just blow up. There are also mines. These will start beeping if you get close. You can either run or activate them really quick to turn them off and take them. There is a light on your PipBoy if you hold down tab. It is green of course but make it much easier to see. This will make it harder to sneak, but without several perks into stealth, sneaking is not that good. You really should pick up almost ANY scrap, at least for a while. Base guns are not worth much and neither is armor or prewar food, but chems are really light, ammo has no weight, and grenades are about half a pound each. They add up fast and can be sold for a lot. Scrap though lets you modify guns to make them better, sometime MUCH better (more damage, more accurate, more ammo...). The scrap is also good for settlement building. You can store stuff in the workshops at the settlements, but they are not shared between the settlements unless you get the perk local leader (I think level 2) and assign someone to a supply line in the build menu. I hope you did all of Sturgis's missions to build up Sanctuary. It is basically a tutorial on settlement building. You need 1 water and 1 food per settler and 1 defense for each water and food. There is also a settlement beacon that makes the settlements grow faster. It is in the miscellaneous section under the electronic stuff. It needs only one power. As soon as you set up a beacon on a new settlement that has nobody there usually 2 people will show up right away. You will also start finding legendary armor and weapons. They are just like the normal versions they represent, but they have one unique ability. Many are not very useful, but some are very powerful. It is all the luck of the draw. I tend to collect all legendaries and not sell them. There are mannequins and weapons racks in the build menu that let you display these items if you want. The game also has collectable magazines and bobble heads. They give you a permanent boost. There are displays for those too. You do not have to keep them on you to get the boost, just pick them up. Also there is a book in you son's old room that lets you raise one SPECIAL stat 1 point. It in on the floor under the edge of his changing table. There also was a magazine on the island in your kitchen. This will give you an idea of what to look for. They all have unique names and pictures on the cover. There are around 20 bobbleheads and over 100 magazines. NPCs have an affinity. If you do or say something they like they will start liking you more. After a while they will want to talk to you. After a few of these conversations they will usually give you a side mission. You can romance them too if you want. When you reach max affinity with an NPC you will unlock a bonus that boosts you in some way. You do not have to keep them as a follower. Nick is a good one. When you do Far Harbor you need to take him with you as he has a ton of special dialog in Far Harbor. CURP and McCready has good stories. Same with Paladin Dance. There are a lot of NPC followers though. Dog Meat has no affinity and no side mission.
Fallout 4 is one of my favorite games ever. Although Fallout 76 has added many interesting things (e.g., multi-perk legendary items and legendary crafting) I still think Fallout 4 offers a much more compelling solo experience. It’s rather nostalgic seeing someone experience it for the first time. May I offer a few tips? 1. Always carry a melee weapon even if you prefer firearms. It never runs out of ammo and it can save your life when your firearm does. 2. If you’re going to fight enemies that are much stronger than you such as that Assaultron, use tactics and cover to your advantage. For example, a bipedal enemy can’t walk without functional legs, so taking some of its mobility can take some of the heat off of you. 3. The more legendary enemies you defeat the more legendary equipment you can loot from their bodies, so chase down every one you see. 4. Difficulty settings affect #3, so try a harder difficulty setting if you want more legendary drops. I like to play on “Very Hard” specifically for the legendary loot. 5. Supply lines are very useful! When you have several settlements, be sure to connect them by assigning provisioners to carry goods between them. 6. This one is pretty evil, but here it is just in case you enjoyed the Dark Brotherhood in Skyrim. If you ever grow tired of incessant calls to help settlements, you can put a stop to that by getting rid of the people who live there. No residents, no calls for help. Like I said, this one is pretty evil. Have fun!
7:39 - *“I haven't been in the city. I don't know what to expect. Like, should- Are there gonna be ghouls…"* Yes. *“…or bandits?”* Also yes; several varieties. Plus Super-Mutants, wild dogs, weird cultists, scam artists, all manners of mutated beasties, Synths, tommy-gun-wielding gangsters for some reason, and so much more! 9:10 - *“God, is he mad at me now? I'm trying to help, I promise. I'm **_sorry!”_* Similar to _Skyrim,_ if you accidentally aggro neutral guards with friendly fire, you can _usually_ end hostilities by holstering your weapon. It's amazing how much friendlier people suddenly are, when you _stop_ pointing a shotgun at their face. 😉 23:00 - *“What the-?! I keep forgetting they could throw stuff at me.”* Actually, in this case, you stepped on a booby trap that was there the whole time. If you pause at 22:57, you can see a set of bathroom scales on the ground in front of you, and a small package with a light on it stuck to the wall at the top left of the screen. That's a trigger and a bomb, set to catch the unwary explorer. Luckily, they are positioned so that a player who steps on the trigger while walking down the stairs would be _right_ next to the bomb at the time it explodes - and you _weren't_ walking downstairs when you stepped on it, so you remained far enough away not to get killed. Both the trigger and the bomb itself can be disarmed safely, if you spot them without triggering them - though that may require some specific perks, like "explosives" or "repair". I'm not sure off the top of my head. 46:58 - *“Is that a… moose? Deer! Those are deer. Two-headed deer?! Oohh, with extra legs. Euhhh… You don't see those in _Skyrim.”_ Not unless the game glitches out again and two elk get stuck together in the same place, overlapping. 😁 1:10:20 - *“Oh my gosh. Why is it so tough?”* Not only is it a "legendary" (signified by the star next to its name), which means it's tougher than ordinary and can "mutate" (i.e. regain health and get even tougher) when is health gets low - but on top of all that, it's also _significantly_ above your level, which is signified by the skull symbol next to its name. On the plus side, legendary enemies drop legendary weapons or armour, which have a random special bonus effect that you can't get through the normal weapon modding system. 1:18:16 - *“And then this is the nicest-looking bed. It still doesn't look very nice. I don't know why they don't have, like, wooden framed beds?”* You can unlock new building recipes as quest rewards, I think, but mostly from finding and reading different issues of the pre-war home decoration magazines. I think it's the _Picket Fences_ magazine. I'm not sure whether the nice-looking, pre-war-style, wood-framed bed I'm thinking off can be unlocked that way, or whether that was added by a mod I installed - but you _can_ get one. Thanks for sharing your first journey through this game with all of us!
if your using VATS, don't be afraid to get in close to an enemy and have a much better chance to hit them, especially in the head. You can always run away and fall back after, but don't waste ammo with low chances to hit from far away. Get in there close and master blast.
1:11:31 the art who looted, looted a legendary enemy which seems to have dropped a stimpak. you can see him try to apply it before he goes down. there is also no synth component on the body which means he was the human. art got replaced by a synth.
human drop pieces of armor. You should wear a set to increase your armor. You can wear 2 leg pieces, 2 arm pieces, a chest piece and a helmet. Leather armor is quite good for beginners because it is very light. You can also improve them in the camp if you collect leather and glue. That way you shouldn't die so often in the beginning. Some clothing items can be combined with armor. You have to experiment a bit. e.g. the vault suit can be worn for this purpose.
The Tato's are a Potato/Tomato hybrid, as they are both members of the nightshade family. Yup, Invisibility via a Stealth Boy. Berry Mentats would have helped. And yup, mags = skill books, some have game holo-tapes on them.
It's nice to see new players discover Fallout 4 🙂 A advice, pays very attention to the traps, observation is the key. Increase your discretion skill to surprise opponents.
I often travel without power armor, and dislike the flashlight on the pip-boy. So, I find a Mining Helmet in a color I like, and mod it on the armor workbench. Doing so changes the light on it to either a really helpful brightness, or a selection of colors just like you would have available on a power armor helmet. To activate the mining helmet’s light function, just activate the same button/key you use to turn on the pip-boy flashlight (while wearing it, of course lol). * The Slog is one of my favorite settlements. They’re so kind! 🥰
If you wanna be courageous & challenge yourself, there's a fancy pair of leg Armor that prevents 100% fall damage. It definitely makes things quite a bit easier if you dare to try & retrieve them. Once you've discovered "Good Neighbor" a city located within the Boston Common. Then there's another building located just a little north of it. The Mass Fusion Building. The Fallproof leg armor is located within. But it's kindve tricky getting them. You have to take advantage of a glitch where you hold a office basket, while pressing your back against a wall. It takes quite a bit of patience but the legs Armor are basically located on the very top floor. In an abandoned office. Totally worth it. 😅
You could have talked your way out of the Skinny Malone situation without killing anyone after talking to him. But you would have had to get info from Mama Murphy 1st (give her chems!) Also, you need to pick-up all the green items, and loot bodies - that's how you get enough caps. You're gonna need money/supplies when you start building settlements. Enjoying your videos.
I don't know if you have visited it yet, but assuming you haven't, when you get to Goodneighbor take your time. Don't rush to continue the story. Instead look around, explore, talk to people and listen. Listen to the song the woman in the bar sings too. She's voiced by Lynda Carter, the 70s era Wonder Woman actress. There are some really, really great side quests you can unlock in Goodneighbor if you talk to the right people, and some really, really interesting and cool characters to meet.
@ShesEmma I watched one new player accidently dropped into Good Neighbor literally from the highway above. It was hilarious! She had no intention of going there. But it is a place you could pick up other companions, or have a one night stand, or find an old acquaintance from before the war whom you could bring to your settlement.
Standard laser rifles are more powerful than institute weapons, but they take the same ammo.(power cells) So looting dead synths for ammo is worth while.
VATS not just help you hit your enemy, but also gives you information. because if you aim outside of a gunfight, friendly won't show their names, but in VATS, they will always show their names. and when you don't see an enemy, use VATS it will automaticlly lock on one, if you have any line-of-sight with him/her, so if you hear people talking, and you don't see them, use VATS, you don't have to shot them, it gives you info helps you decide what to do, after all, during VATS everyone other than yourself are paused in a time-stopping power. and this is a Bethesda game, so red name = enemy, green name = not an enemy, just like traffic light. And since this is a Bethesda game, stealth range is always the best option, shotgun is both loud and needs a lot of reloading time, so shotgun in a bethesda game is ALWAYS the worst idea. when two enemy groups meet, hind yourself wait for them to finish each other than come out to collect loot is a very smart move, you did great out there
Kellog is a tough fight. ... I recently started playing again under Survival (highest) difficulty, and he was like an unstoppable tank. It took 25 tries, and I was putting landmines and bottlecap mines and chucking grenades, and leading him down the hallway, and it only did half of his health. =3 ... When I succeeded, I sat back in my computer chair and drank a Diet Coke like it was a Nuka Cola.
I love watching your reactions. Refreshing…My first reactions were similar; I used a few expletives, when overwhelmed. Yep, Save Save Save the game. It is a must before any new encounter. Lol
as many already pointed out. use vats to e.g. shoot the legs of the ghouls to slow them down. a crippled leg can't run and a missing leg takes him down for sure. same goes for the arms. a missing arm can't hit you. don't use vats for chest hits. that makes basically no sense.
23:00 They can throw grenades but they didn't here. You stepped on the weighing scales which is a trigger for the bomb pack attached to the wall. You can disarm the trigger if you had checked it first. Or you could have removed the bomb from the wall.
Hi, I’m enjoying watching your playthrough very much. The only advice I’d like to offer new players is to slow down and try to resist the urge to go straight from main quest to main quest. It’s too easy to bypass all the really good nitty gritty stuff that makes the game so immersive and fun and frustrating and memorable. The search for Shawn will always be there even if you wait til level 200 to get there. :)
Ooops, I forgot: 1:05:03 - *“Oh, a maga- Are magazines like books in Skyrim, where you get, you know, XP in a certain skill, or something.”* Yes, exactly. Every unique magazine issue you find gives you _some_ kind of bonus. Some add unique perks to your character, which you can check in the pip boy status menu; some unlock new building recipes; some add new abilities like hacking robots; and the _RobCo Fun_ magazines like this one give you a new holotape with a game you can play on your Pip-Boy. This one just gave you the holotape for _Pip-Fall_ a pastiche of the old, Atari-era game _Pitfall._ I believe there is also a holotape with a game in the communal dorm room computer of Vault 111. You can go back in there, BTW, and loot anything you didn't take with you, when you were in there, the first time. Besides the game tape, there's also a fun novelty weapon locked up in the overseer's office. _Fallout 4_ has several such novelty weapons that usually aren't entirely _practical_ for everyday use, but loads of fun!
In case you don't know , Valentine is good for unlocking terminals no matter the difficulty of the terminal, just keep telling him to unlock it/ the higher your charisma stats the more likely you'll succeed at persuasion attempts
@@ShesEmma You missed a good opportunity for a sarcastic remark when speaking to your husband when he suggested a trip to the park. Your character would have responded with "because I want to get pregnant again."
Oh, I just checked out your Twitch page and saw how big the gap between the edited RU-vid uploads and the actual date of the play session was. And here I was, giving you "new player" tips, when you've already been playing for many, many hours over the past few weeks! Haha, how embarrassing! 😳
The reason you "ask for money" is to get paid to do dangerous quests (like finding Valentine), and increase your spending ability so you can buy weapons and armor and ammo. Always say yes to to asking for money. Though you may need to increase your Charisma when seeking more money. BTW if it hasn't occurred to you yet, everywhere south of Concord has more dangerous and numerous enemies the further south and east that you travel. Which is why opportunities to buy guns and ammo are often provided. Also provided are many weapons and armor work benches (such as in Diamond City), to modify your weapons before you go off and look for Valentine. But your skills as a shooter (such as at Corvega) clearly show that you have the basic abilities to survive most gun battles.
Good to know! And I like the shooting in this game. It's funny because I actually really didn't like the shooting in Starfield, Bethesda's most recent game.
ask for money = get xp for an extra speach check and get 50% better payment instead of the default. Can ask for more money multiple times, but need good charisma to get a lot of money.
Oh no you made the mistake of shooting a DC guard who is a friendly. Had you used VATS you would have seen that he was "green" and therefore friendly. Now the entire Diamond City is hostile to you. But its a mistake that can easily be repaired by reloading an older save, or in your case, die and have the previous save restored to you. I've seen a few other players mistakenly shoot at the DC security guards because they do look similar to Raiders, especially when its dark outside.
5:25 Joining the Minutemen so early is a big mistake. For the next playthrough you should at least complete "Power Play" and "Open Season". And having enough junk to get 150 Defence for every settlement could help, too.
use other companions, codsworth, piper, preston, and many others, once they like you you actually get something from them, not just literal items, which they will give you as well.. it will tell you in game if you talk to one of them and have them follow you. sadly Dogmeat is actually not a great partner, everyone else has guns and can hit targets from far away, plus the literal perks. also more story. (you can also romance them if you want, but it is honestly less rewarding, you get a better xp buff for sleeping when they are with you) you can spend days and days building up all the settlements, and all the settlers will keep finding stuff that they automatically store in the crafting system for that settlement for you to use or take.
When you said everyone else has guns and can hit targets from far away, I hope you weren't including Hancock. That jackass couldn't hit the broadside of a barn with that shotgun of his.
"What is happening?!?" That's Fallout 4. Not constantly, but the mole rats vs bear vs man/synth all happened because you dragged them into each other. The mole rat with the * is a Legendary enemy. When you kill one (could be any enemy) they will have a special item. When they guy looted the mole rat, he grabbed the Legendary item, which I assume was a gun. It seems to have disappeared after he died though, unless you picked it up between edits.
the gun play in fallout 3 and new vegas is not nearly as good as 4, so i understand that you forget about VATS sometimes. As a player who started with 3, you really needed to rely on VATS
@@ShesEmma I figured that after I posted this comment. I'm just enjoying your playthrough so much I'm anxious to see the rest of it. I'm just checking on some mods and I'm about to to start part 3.
Preston if you are nice gives a very strong perk if he loves you. United we stand. Also he gives a unique armor at the end of the quest. I hate Piper. Literally just making fake news and leaves her baby sister alone in a city where half the people hate her!!!!
@@ShesEmma something very bad about Preston is his companion weapon. If you give him a shotgun and shells or melee very different. With some Science! Perk you can make a 4 crank shot Musquet that does 120 damage a shot.
@@athenianhoplite930 at no point does she say and here are my sources! If i say hey my neighbour is a robot i have to actually bring proof. That is called Slander and Paranoia speech.